ExistingRug61 wrote: »ExistingRug61 wrote: »Thanks for posting values.@Mobius0
Using a 2H sword I can confirm that using a spell damage pot increased the damage. However, the HAs were significantly less with a 2H sword vs a frost staff. I used the frost staff to eliminate the damage boost to fire staff HA from the skill lines passives since Fire staves do more HA damage due to tri-focus and then ancient knowledge will depend on what type of staff one was using.
2H
4309 no crit
6464 w/crit
4653 w/spell power potion
Frost
7727 no crit
123594 w/crit
8328 w/spell power potion.
While the damage for the 2H is hitting for significantly more than it is on live, it still pales greatly to the staff on a magicka based character. I expect the weapon is still doing physical damage.
BTW, this character has old gear on. I used it because I knew it did not have any special weapons or mythic and the weapons I used in testing did not match any equipped sets. In other words, there is nothing in this build to skew the results for a magicka based character.
Edit: I am guessing as to why the damage is still much lower. I just wanted to be clear.
Out of interest, do you know what CP you had for this?
And what your physical vs spell penetration were?
Given you have eliminated crit as a variable by posting both crit and non crit values, the only things I can think of that should cause a difference in the result (assuming weapons still do their normal damage types) are penetration, elemental expert vs mighty, staff expert vs physical weapons expert, and elfborn vs precise strikes for the crits. I just wanted to try to establish if these are the cause of the difference or if something else is at play.
Sorry for all the questions, I would test this myself but am on xbox.
Also, is there a typo in your value for frost HA crit -123k seems just a little high, I assume this is meant to be ~12k?
@ExistingRug61
Ugh, forgot about CP effect. I have 40 pts into spell pen and 35 into staff expert. I did remove both this morning and did not redistribute them and the frost staff HA was still 6221 without crit and 10140 with crit. I have nothing added to physical penetration. I also used a standard dummy that does not provide any buffs or debuffs.
I removed all blue CP. Frost HA was 4547. So it was closer, but still slightly higher than with the 2H. However, the entire set of numbers do show that a HA is still doing the same type of damage that is native to the weapon and as such using a weapon that does not match the build leads to a significantly lower HA.
I am wearing magicka gear which also boosts the HA some and that is likely the little bit of difference left.
In other words, the HA might not be hitting like a wet noodle anymore but it is still super weak. Only a pure hybrid build, which is still weaker than a pure build, will benefit from this change.
Thanks for testing that. That confirms what I expected. So while they are now better there is still a reasonable gap. This will close somewhat if crit/pen is combined in a future update as that will eliminate some of the difference due to the weapons still using their native damage type. But even then there will still be a gap due to cp unless you split between staff expert/physical weapons expert and elemental expert/mighty and even if crit is unified there’s still different crit damage from elf born/precise strikes. And such a split certainly isn’t optimal under the current cp system. Although I guess you could only use melee weapons and only invest in physical weapons expert on a mag build, but then you can’t HA for magicka. Maybe a different story in nocp though.
Yes, everything would need to be combined, stam/mag, crit, WD/SP, penetration/resistance, for it to be the same and then CP would not be an issue. That would mean getting rid of the mag vs stam build and I do not think Zos wants to open that can of worms as it means another complete overhaul of the combat system.
From what I have seen, no one has proved a dang thing about what damage type it is.
I appreciate the test that was done, but comparing different weapon heavy attacks shows nothing about the damage type, because BASE heavy attack damage is not the same between weapon types.
From what I have seen, no one has proved a dang thing about what damage type it is.
I appreciate the test that was done, but comparing different weapon heavy attacks shows nothing about the damage type, because BASE heavy attack damage is not the same between weapon types.
Thanks for testing this specifically - that result is very cool.MashmalloMan wrote: »Testing crit chance: 5pc Medusa, 1pc Zaan and 1pc Illambris - all 7 heavy armor. Major prophecy via unmorphed Magelight, no guild passives, precise weapons. 52.3% spell crit vs 17.2% weapon crit.
- 98 light attack hits = 56 hits crit resulting in 57% of 98.
This confirms that dynamic scaling does inherit your highest crit chance. I could of continued light attacking forever, but I got a quick idea within the first 10 hits. I did 100 to be safe. The reverse should be true when having high weapon crit and using a destruction staff.
Thanks for the results. That answers most of what I wanted to know.
Sounds like you can easily work around it to get essentually the same damage results, since at least your spell damage and crit affect it.
The unfortunate thing is the DW 6% passive doesn't seem to affect it. Perhaps if they unify the penetration stats, then Maces would then be of optimal benefit.
Honestly, the way it seems to be implemented seems strange and unintuitive to me. I don't know why they can't just have it convert to magic damage.
Thanks for the results. That answers most of what I wanted to know.
Sounds like you can easily work around it to get essentually the same damage results, since at least your spell damage and crit affect it.
The unfortunate thing is the DW 6% passive doesn't seem to affect it. Perhaps if they unify the penetration stats, then Maces would then be of optimal benefit.
Honestly, the way it seems to be implemented seems strange and unintuitive to me. I don't know why they can't just have it convert to magic damage.
Thanks for the results. That answers most of what I wanted to know.
Sounds like you can easily work around it to get essentually the same damage results, since at least your spell damage and crit affect it.
The unfortunate thing is the DW 6% passive doesn't seem to affect it. Perhaps if they unify the penetration stats, then Maces would then be of optimal benefit.
Honestly, the way it seems to be implemented seems strange and unintuitive to me. I don't know why they can't just have it convert to magic damage.
@Mobius0
Anything that increases the damage for Magicka attacks boost the staff on the PTS but do not boost the sword damage. Either Zos has to have the damage type change based on the largest resource pool or eliminate having different stam and mag builds to have the basic attack damage be the same regardless of the weapon we use and build we have.
Hybrid builds, which are already not optimal, are probably the only builds that will benefit from this change.
I thought that Major Sorcery was boosting the damage?
I'm so confused reading this thread. So does the damage of your LA or HA scale regardless of highest offensive stat or not? If my templar's highest offensive stat is spell damage would using a 2 hand sword pull its damage off of spell damage?
YandereGirlfriend wrote: »@MashmalloMan Fantastic work testing that! I wonder if it is reported as a bug if they might be able to be cajoled into grabbing the highest Penetration value as well?
YandereGirlfriend wrote: »@d0e1ow Yes, it grabs your highest of Spell/Weapon damage and your highest Critical Chance. It does not grab your highest Penetration value though and it will instead use the Penetration value that is native to the weapon type that you are using. It also won't use your highest CP values and will instead use the values that apply to the weapon type that you are using.
YandereGirlfriend wrote: »@MashmalloMan Fantastic work testing that! I wonder if it is reported as a bug if they might be able to be cajoled into grabbing the highest Penetration value as well?
FoolishOptimist wrote: »How nice would it be the Fire, Frost, Shock enchants placed on DW and 2H also adapted their base weapon damage type?
FoolishOptimist wrote: »How nice would it be the Fire, Frost, Shock enchants placed on DW and 2H also adapted their base weapon damage type?
Lord_Nikon wrote: »PLEASE, Please, please ZOS... Let the heavy attack of whatever weapon we use also restore the highest resource.
I so badly want to play a Flame based DK that uses a Two hander or S&B.
It wouldn't be hard to let this happen. Heck, You've already completed the hardest part by letting the damage scale off our highest resource. Just flip the switch for heavy attack to give back the same.