I believe it is just the scaling. Weapons still do their normal damage type.It's just stats scale or swords can deal magic damage, and staves physical damage for exemple ?
ExistingRug61 wrote: »I believe it is just the scaling. Weapons still do their normal damage type.It's just stats scale or swords can deal magic damage, and staves physical damage for exemple ?
The reference to swords a few posts back was related to the fact that in the DW line (and 2h I believe) swords are the only weapon that have a passive that is directly useful for a magicka character, as it is +damage done % instead of a boost to physical stat/scaling.
Just to add to this:MashmalloMan wrote: »DW and 2H have higher base weapon/spell damage than equiping a bow or staff. Yes, DW has the same 1335 tooltip, however, your second DW weapon gets 6% of the damage on the weapon. 6% of 1335 is about +80 damage (scales with major/minor brutality, etc.). 2H starts with 1571 damage, which is 236 more. DW can also have 2 different traits, so using a nirn on your mainhand for +200 damage and something like sharpenned/precise on your offhand effectively gives you a free bonus you wouldn't otherwise have with a staff or bow.
ExistingRug61 wrote: »Just to add to this:MashmalloMan wrote: »DW and 2H have higher base weapon/spell damage than equiping a bow or staff. Yes, DW has the same 1335 tooltip, however, your second DW weapon gets 6% of the damage on the weapon. 6% of 1335 is about +80 damage (scales with major/minor brutality, etc.). 2H starts with 1571 damage, which is 236 more. DW can also have 2 different traits, so using a nirn on your mainhand for +200 damage and something like sharpenned/precise on your offhand effectively gives you a free bonus you wouldn't otherwise have with a staff or bow.
The Dual wield off hand actually adds ~17.8% of its damage just for being equipped (with no passives). I am not sure if this mechanic is described anywhere, but you can see the change in the character sheet.
This is increased to ~23.8% by the +6% dual wield expert passive. Although note that currently this only applies to weapon damage.
So dual wield base damage is actually 1572wd/sd (so its basically the same as 2H), and increases to 1652wd/1572sd because of the passive.
Note that even with the higher base damage, the swords bonus, and the better scaling of melee vs range LA, I still think that dw swords or 2h sword on a mag build will be behind staff currently for most mag builds, primarily due to the lack of crit, pen and cp.
Although there may be some circumstances in nocp pvp where specific builds that don't have much crit or pen, and rather go all in on spell damage will be comparable under the current system.
Yeah as I said I don't know if the 17.8% is explained anywhere in game. And while I may not be knowledgeable in every aspect of this game, as a magblade main who has persisted with DW (for style points, even though it's been nowhere near optimal for quite a while), this is one area is definitely within my scope of experience. And obviously for that reason the changed scaling is quite pleasing to me.MashmalloMan wrote: »ExistingRug61 wrote: »Just to add to this:MashmalloMan wrote: »DW and 2H have higher base weapon/spell damage than equiping a bow or staff. Yes, DW has the same 1335 tooltip, however, your second DW weapon gets 6% of the damage on the weapon. 6% of 1335 is about +80 damage (scales with major/minor brutality, etc.). 2H starts with 1571 damage, which is 236 more. DW can also have 2 different traits, so using a nirn on your mainhand for +200 damage and something like sharpenned/precise on your offhand effectively gives you a free bonus you wouldn't otherwise have with a staff or bow.
The Dual wield off hand actually adds ~17.8% of its damage just for being equipped (with no passives). I am not sure if this mechanic is described anywhere, but you can see the change in the character sheet.
This is increased to ~23.8% by the +6% dual wield expert passive. Although note that currently this only applies to weapon damage.
So dual wield base damage is actually 1572wd/sd (so its basically the same as 2H), and increases to 1652wd/1572sd because of the passive.
Note that even with the higher base damage, the swords bonus, and the better scaling of melee vs range LA, I still think that dw swords or 2h sword on a mag build will be behind staff currently for most mag builds, primarily due to the lack of crit, pen and cp.
Although there may be some circumstances in nocp pvp where specific builds that don't have much crit or pen, and rather go all in on spell damage will be comparable under the current system.
Wow did not know that, very cool!
@idk@Mobius0
Using a 2H sword I can confirm that using a spell damage pot increased the damage. However, the HAs were significantly less with a 2H sword vs a frost staff. I used the frost staff to eliminate the damage boost to fire staff HA from the skill lines passives since Fire staves do more HA damage due to tri-focus and then ancient knowledge will depend on what type of staff one was using.
2H
4309 no crit
6464 w/crit
4653 w/spell power potion
Frost
7727 no crit
123594 w/crit
8328 w/spell power potion.
While the damage for the 2H is hitting for significantly more than it is on live, it still pales greatly to the staff on a magicka based character. I expect the weapon is still doing physical damage.
BTW, this character has old gear on. I used it because I knew it did not have any special weapons or mythic and the weapons I used in testing did not match any equipped sets. In other words, there is nothing in this build to skew the results for a magicka based character.
Edit: I am guessing as to why the damage is still much lower. I just wanted to be clear.
ExistingRug61 wrote: »Thanks for posting values.@Mobius0
Using a 2H sword I can confirm that using a spell damage pot increased the damage. However, the HAs were significantly less with a 2H sword vs a frost staff. I used the frost staff to eliminate the damage boost to fire staff HA from the skill lines passives since Fire staves do more HA damage due to tri-focus and then ancient knowledge will depend on what type of staff one was using.
2H
4309 no crit
6464 w/crit
4653 w/spell power potion
Frost
7727 no crit
123594 w/crit
8328 w/spell power potion.
While the damage for the 2H is hitting for significantly more than it is on live, it still pales greatly to the staff on a magicka based character. I expect the weapon is still doing physical damage.
BTW, this character has old gear on. I used it because I knew it did not have any special weapons or mythic and the weapons I used in testing did not match any equipped sets. In other words, there is nothing in this build to skew the results for a magicka based character.
Edit: I am guessing as to why the damage is still much lower. I just wanted to be clear.
Out of interest, do you know what CP you had for this?
And what your physical vs spell penetration were?
Given you have eliminated crit as a variable by posting both crit and non crit values, the only things I can think of that should cause a difference in the result (assuming weapons still do their normal damage types) are penetration, elemental expert vs mighty, staff expert vs physical weapons expert, and elfborn vs precise strikes for the crits. I just wanted to try to establish if these are the cause of the difference or if something else is at play.
Sorry for all the questions, I would test this myself but am on xbox.
Also, is there a typo in your value for frost HA crit -123k seems just a little high, I assume this is meant to be ~12k?
sentientomega wrote: »
Frankly, with this change, the resource return should also be based on the highest offensive stat. I just don't really see the point, otherwise.
Scion_of_Yggdrasil wrote: »Yes please, if someone can clarify just how this would change a weapons dmg:
If I'm using a bow, but my highest resource is magicka, will it also scale from spell dmg? Or will it continue to scale from weapon dmg, but the added scaling that would have come from stamina now comes form magicka???
My hope and assumption is that weapons will continue to scale according to their corresponding dmg type (weapon dmg vs spell dmg) but that the added scaling would come from your highest resource, instead of its corresponding resource (stamina vs magicka).
Overall, Im really excited about this change, and think its a step in the right direction.
universal_wrath wrote: »Scion_of_Yggdrasil wrote: »Yes please, if someone can clarify just how this would change a weapons dmg:
If I'm using a bow, but my highest resource is magicka, will it also scale from spell dmg? Or will it continue to scale from weapon dmg, but the added scaling that would have come from stamina now comes form magicka???
My hope and assumption is that weapons will continue to scale according to their corresponding dmg type (weapon dmg vs spell dmg) but that the added scaling would come from your highest resource, instead of its corresponding resource (stamina vs magicka).
Overall, Im really excited about this change, and think its a step in the right direction.
Weapons will scale the same way ultimates do. Without CP and penetration and special passives, you would do damage with bow LA and HA with same numbers as with destruction staff or 2h. However, some weapons have special passives that help with there damage like inferno staff 8% single target or daul wield 6% damage done. Also, some classes like sorcerer for example buffs lightning and physical damage, warden buffs mqgic and frost...etc.
universal_wrath wrote: »Scion_of_Yggdrasil wrote: »Yes please, if someone can clarify just how this would change a weapons dmg:
If I'm using a bow, but my highest resource is magicka, will it also scale from spell dmg? Or will it continue to scale from weapon dmg, but the added scaling that would have come from stamina now comes form magicka???
My hope and assumption is that weapons will continue to scale according to their corresponding dmg type (weapon dmg vs spell dmg) but that the added scaling would come from your highest resource, instead of its corresponding resource (stamina vs magicka).
Overall, Im really excited about this change, and think its a step in the right direction.
Weapons will scale the same way ultimates do. Without CP and penetration and special passives, you would do damage with bow LA and HA with same numbers as with destruction staff or 2h. However, some weapons have special passives that help with there damage like inferno staff 8% single target or daul wield 6% damage done. Also, some classes like sorcerer for example buffs lightning and physical damage, warden buffs mqgic and frost...etc.
You say this but where are you getting this information?
universal_wrath wrote: »From patch note and live server?
universal_wrath wrote: »Scion_of_Yggdrasil wrote: »Yes please, if someone can clarify just how this would change a weapons dmg:
If I'm using a bow, but my highest resource is magicka, will it also scale from spell dmg? Or will it continue to scale from weapon dmg, but the added scaling that would have come from stamina now comes form magicka???
My hope and assumption is that weapons will continue to scale according to their corresponding dmg type (weapon dmg vs spell dmg) but that the added scaling would come from your highest resource, instead of its corresponding resource (stamina vs magicka).
Overall, Im really excited about this change, and think its a step in the right direction.
Weapons will scale the same way ultimates do. Without CP and penetration and special passives, you would do damage with bow LA and HA with same numbers as with destruction staff or 2h. However, some weapons have special passives that help with there damage like inferno staff 8% single target or daul wield 6% damage done. Also, some classes like sorcerer for example buffs lightning and physical damage, warden buffs mqgic and frost...etc.
universal_wrath wrote: »From patch note and live server?
I read the patch notes and all it says is that they scale with your highest stat. Nowhere did I read that it will work like ultimates. Have you tested it yourself on PTS?
I plan on testing it myself, but my PTS download probably won't finish until tomorrow. If no one else has tested it properly by then, I will post my results.
I'm actually hoping that it's converted to spell and or physical damage depending on your stat. I think the way you want it would be beneficial to less people.
But I believe they are also condensing all penetration into one stat, so if you shift your build around slightly you can probably do about the same DPS as you would with the opposite damage stat. Clearly spell damage affects it, and so should penetration. Then that just leaves things like +"magic" damage, like War Maiden, which may not boost it. But that's not really a big deal.
For me, if this is implemented well, I may finally play melee magblade again, since I can actually DW and not suck.
YandereGirlfriend wrote: »I would imagine that Light Attacks retain their native damage type simply because that's the easiest to implement solution and that's what I generally expect ZOS to do in any given situation.
But I do think that Critical Chance/Damage and Penetration will be unified at some point in the future so while this change might only bring us half-way to the Promised Land, the second half is likely on the horizon.
I also want to point out that it is really not a huge damage decrease to swap around some CP from the inefficient diminishing return cost stars and place them into Light Attack and Penetration for the native damage type of the weapon that you are using. It costs you, what, ~1-2% off a couple of pure build CP stars but you are gaining ~3500 Penetration, 15% to your Critical Damage, and ~25 to your Light Attacks, which, IMO, makes the overall trade worth it.
ExistingRug61 wrote: »Thanks for posting values.@Mobius0
Using a 2H sword I can confirm that using a spell damage pot increased the damage. However, the HAs were significantly less with a 2H sword vs a frost staff. I used the frost staff to eliminate the damage boost to fire staff HA from the skill lines passives since Fire staves do more HA damage due to tri-focus and then ancient knowledge will depend on what type of staff one was using.
2H
4309 no crit
6464 w/crit
4653 w/spell power potion
Frost
7727 no crit
123594 w/crit
8328 w/spell power potion.
While the damage for the 2H is hitting for significantly more than it is on live, it still pales greatly to the staff on a magicka based character. I expect the weapon is still doing physical damage.
BTW, this character has old gear on. I used it because I knew it did not have any special weapons or mythic and the weapons I used in testing did not match any equipped sets. In other words, there is nothing in this build to skew the results for a magicka based character.
Edit: I am guessing as to why the damage is still much lower. I just wanted to be clear.
Out of interest, do you know what CP you had for this?
And what your physical vs spell penetration were?
Given you have eliminated crit as a variable by posting both crit and non crit values, the only things I can think of that should cause a difference in the result (assuming weapons still do their normal damage types) are penetration, elemental expert vs mighty, staff expert vs physical weapons expert, and elfborn vs precise strikes for the crits. I just wanted to try to establish if these are the cause of the difference or if something else is at play.
Sorry for all the questions, I would test this myself but am on xbox.
Also, is there a typo in your value for frost HA crit -123k seems just a little high, I assume this is meant to be ~12k?
@ExistingRug61
Ugh, forgot about CP effect. I have 40 pts into spell pen and 35 into staff expert. I did remove both this morning and did not redistribute them and the frost staff HA was still 6221 without crit and 10140 with crit. I have nothing added to physical penetration. I also used a standard dummy that does not provide any buffs or debuffs.
I removed all blue CP. Frost HA was 4547. So it was closer, but still slightly higher than with the 2H. However, the entire set of numbers do show that a HA is still doing the same type of damage that is native to the weapon and as such using a weapon that does not match the build leads to a significantly lower HA.
I am wearing magicka gear which also boosts the HA some and that is likely the little bit of difference left.
In other words, the HA might not be hitting like a wet noodle anymore but it is still super weak. Only a pure hybrid build, which is still weaker than a pure build, will benefit from this change.
ExistingRug61 wrote: »ExistingRug61 wrote: »Thanks for posting values.@Mobius0
Using a 2H sword I can confirm that using a spell damage pot increased the damage. However, the HAs were significantly less with a 2H sword vs a frost staff. I used the frost staff to eliminate the damage boost to fire staff HA from the skill lines passives since Fire staves do more HA damage due to tri-focus and then ancient knowledge will depend on what type of staff one was using.
2H
4309 no crit
6464 w/crit
4653 w/spell power potion
Frost
7727 no crit
123594 w/crit
8328 w/spell power potion.
While the damage for the 2H is hitting for significantly more than it is on live, it still pales greatly to the staff on a magicka based character. I expect the weapon is still doing physical damage.
BTW, this character has old gear on. I used it because I knew it did not have any special weapons or mythic and the weapons I used in testing did not match any equipped sets. In other words, there is nothing in this build to skew the results for a magicka based character.
Edit: I am guessing as to why the damage is still much lower. I just wanted to be clear.
Out of interest, do you know what CP you had for this?
And what your physical vs spell penetration were?
Given you have eliminated crit as a variable by posting both crit and non crit values, the only things I can think of that should cause a difference in the result (assuming weapons still do their normal damage types) are penetration, elemental expert vs mighty, staff expert vs physical weapons expert, and elfborn vs precise strikes for the crits. I just wanted to try to establish if these are the cause of the difference or if something else is at play.
Sorry for all the questions, I would test this myself but am on xbox.
Also, is there a typo in your value for frost HA crit -123k seems just a little high, I assume this is meant to be ~12k?
@ExistingRug61
Ugh, forgot about CP effect. I have 40 pts into spell pen and 35 into staff expert. I did remove both this morning and did not redistribute them and the frost staff HA was still 6221 without crit and 10140 with crit. I have nothing added to physical penetration. I also used a standard dummy that does not provide any buffs or debuffs.
I removed all blue CP. Frost HA was 4547. So it was closer, but still slightly higher than with the 2H. However, the entire set of numbers do show that a HA is still doing the same type of damage that is native to the weapon and as such using a weapon that does not match the build leads to a significantly lower HA.
I am wearing magicka gear which also boosts the HA some and that is likely the little bit of difference left.
In other words, the HA might not be hitting like a wet noodle anymore but it is still super weak. Only a pure hybrid build, which is still weaker than a pure build, will benefit from this change.
Thanks for testing that. That confirms what I expected. So while they are now better there is still a reasonable gap. This will close somewhat if crit/pen is combined in a future update as that will eliminate some of the difference due to the weapons still using their native damage type. But even then there will still be a gap due to cp unless you split between staff expert/physical weapons expert and elemental expert/mighty and even if crit is unified there’s still different crit damage from elf born/precise strikes. And such a split certainly isn’t optimal under the current cp system. Although I guess you could only use melee weapons and only invest in physical weapons expert on a mag build, but then you can’t HA for magicka. Maybe a different story in nocp though.