WanderingJarlPuncher wrote: »rhapsodious youre looking at the wrong thing it says 1 hour before i can maybe get in a group as we speak its already been 15 minutes since i queued up
rhapsodious wrote: »You've been queued for six minutes as DPS... that's barely any time at all. Now, if you were a tank or healer waiting 30+ minutes, which other people have, that's a problem.
The estimated time is kind of a crapshoot. I've had it say "Estimated: > 1 hour" and pop in 10 minutes.
clocksstoppe wrote: »OP i hope you realize there are 10k+ other dpsers queueing right now thinking the same *** as you are while the 7 tanks that are queueing are laughing their asses off at you.
clocksstoppe wrote: »OP i hope you realize there are 10k+ other dpsers queueing right now thinking the same *** as you are while the 7 tanks that are queueing are laughing their asses off at you.
But tanks are boring. So NBs get the laugh in the long-run.
Taunts are set on a 15 second rotation. So as long as the tank taunts before the timer expires the healer will never aggro the boss no matter how many heals he throws. This system if done correctly by the player guarantees that the healer will never see aggro. The only time this would not be the case is the City of Ash boss that will attack other players if you taunt within 3 seconds of the previous taunt.
WanderingJarlPuncher wrote: »taunts are single target unless im missing some information, and in trials trash pulsl or vet instances theres always more than one monster and targetting in TESO is sloppy.
WanderingJarlPuncher wrote: »Taunts are set on a 15 second rotation. So as long as the tank taunts before the timer expires the healer will never aggro the boss no matter how many heals he throws. This system if done correctly by the player guarantees that the healer will never see aggro. The only time this would not be the case is the City of Ash boss that will attack other players if you taunt within 3 seconds of the previous taunt.
taunts are single target unless im missing some information, and in trials trash pulsl or vet instances theres always more than one monster and targetting in TESO is sloppy.
back to topic. 40 minutes now.
WanderingJarlPuncher wrote: »FOUND A GROUP! sadly my client crashed on port at 0 fps and 684lat. so this will probably be a redo once im done with endless loading
phaneub17_ESO wrote: »WanderingJarlPuncher wrote: »Taunts are set on a 15 second rotation. So as long as the tank taunts before the timer expires the healer will never aggro the boss no matter how many heals he throws. This system if done correctly by the player guarantees that the healer will never see aggro. The only time this would not be the case is the City of Ash boss that will attack other players if you taunt within 3 seconds of the previous taunt.
taunts are single target unless im missing some information, and in trials trash pulsl or vet instances theres always more than one monster and targetting in TESO is sloppy.
back to topic. 40 minutes now.
You can taunt as many targets as you like, there's no limit on how many you can hit it with; also, you should be doing this test with either a tank or healer. DPS queues have always been long, its normal to be waiting 2+ hours for it to pop based on how grossly over-abundant DPS are in this game, or any MMO for that matter.
clocksstoppe wrote: »OP i hope you realize there are 10k+ other dpsers queueing right now thinking the same *** as you are while the 7 tanks that are queueing are laughing their asses off at you.
vyndral13preub18_ESO wrote: »I'd Have To Disagree With you about wait times. Before the db release, grouped with another dps. Yes that is right 2 dps grouped together which should, according to your theory put my wait time around, forever. I would say we averaged between 2-5 minute wait times.
clocksstoppe wrote: »OP i hope you realize there are 10k+ other dpsers queueing right now thinking the same *** as you are while the 7 tanks that are queueing are laughing their asses off at you.