medieval_TOG wrote: »When will ZoS rollback the servers to fix the problems introduced with 2.1.4?
Ace_of_Destiny wrote: »Question:
Will ZOS ever bring back the Loayalty Pet system?
(Console players want to know. )
(At least this one does. )
ZoS wrote:
We appreciate that you've chosen to spend so much time with us in Tamriel, and you have our most sincere thanks for playing. When Tamriel Unlimited launches, lots of big changes are coming, and among those is the retirement of the loyalty program. We hope that you've enjoyed the unique rewards we've created for you so far and hope you'll continue to adventure alongside us in Tamriel Unlimited!
Ok, here's a question...
When will city guards be leveled in such a way so that when some $&#% decides to go on a murder spree, he can't just turn into a werewolf and kill all of the guards, as well. Part of the challenge of being the bad guy is that the guards will want to destroy you. However, if your Veteran rank makes you a God compared to the guards then, what's the point. The guards need to be hard core, vet level fighters, not pushovers. There must be consequence or this is just GTA. I watched some Vet wipe out at least twenty people in Shornhelm today. When the guards went to attack him, he killed them as if they weren't even there. I mean, come on! If somebody wants to be a serial killer in this game, don't nerf the guard skills and give it to the psycho for free. Make them hide, stalk and work for it. What's the point of a Justice System if the lack of guard skills makes it impossible to get caught/punished? It's just God Mode at that point...
medieval_TOG wrote: »When will ZoS rollback the servers to fix the problems introduced with 2.1.4?
No rollbacks those are things of the past.
medieval_TOG wrote: »medieval_TOG wrote: »When will ZoS rollback the servers to fix the problems introduced with 2.1.4?
No rollbacks those are things of the past.
Bugger - we can always live in hope. Until then, when is Orsinium coming out?
Ok, here's a question...
When will city guards be leveled in such a way so that when some $&#% decides to go on a murder spree, he can't just turn into a werewolf and kill all of the guards, as well. Part of the challenge of being the bad guy is that the guards will want to destroy you. However, if your Veteran rank makes you a God compared to the guards then, what's the point. The guards need to be hard core, vet level fighters, not pushovers. There must be consequence or this is just GTA. I watched some Vet wipe out at least twenty people in Shornhelm today. When the guards went to attack him, he killed them as if they weren't even there. I mean, come on! If somebody wants to be a serial killer in this game, don't nerf the guard skills and give it to the psycho for free. Make them hide, stalk and work for it. What's the point of a Justice System if the lack of guard skills makes it impossible to get caught/punished? It's just God Mode at that point...
Guards are supposed to be unkillable. Where is this happening?
randolphbenoit wrote: »Instead of a pet can we get 'Sir' Cadwell to follow us, playing his instrument and telling us his wonderful tales of his past adventures?
aneova_ESO wrote: »randolphbenoit wrote: »Instead of a pet can we get 'Sir' Cadwell to follow us, playing his instrument and telling us his wonderful tales of his past adventures?
THIS ^ x9001