HighKinlady wrote: »64 que? I’d take that over the 270+ one on vivec on Xbox any day.
But I do agree with you . Not only for pvp but also when you get a dungeon que that pops it happens. ZOS pls help.
NewBlacksmurf wrote: »To enter a zone?
Or are those your PvP campaigns?
ZOS_GinaBruno wrote: »There's actually something in the current PTS patch that should help with this, and will be rolled out with Update 17:
- Added a delay to the Ready Check UI to prevent accidentally accepting or declining while navigating menus.
ZOS_GinaBruno wrote: »There's actually something in the current PTS patch that should help with this, and will be rolled out with Update 17:
- Added a delay to the Ready Check UI to prevent accidentally accepting or declining while navigating menus.
On the PS4, all you have to do is hit the OPTIONS button to exit the menu if you're in the middle of something when a queue notice pops up. If it's a PvP invite, you can also hit X to accept, and you'll be back in your menu where you were when you got the notification. You can finish what you were doing, because the Accept behaves the same as if you hit OPTIONS to exit. In both cases, your invitation will be waiting for you under Notifications.
Circle button? Like you have rapids on that, for example, and hit it between nodes right as an invite comes in? That would be annoying... lol.But if I’m farming nodes and I’m already pressing Circle it will pop up and decline.
Circle button? Like you have rapids on that, for example, and hit it between nodes right as an invite comes in? That would be annoying... lol.But if I’m farming nodes and I’m already pressing Circle it will pop up and decline.
Sounds like Update 17 might have the fix, but might be worth slotting whatever you're using on circle to another button in the meantime. I just don't know if the "Ready Check UI" includes PvP invites.
ZOS_GinaBruno wrote: »There's actually something in the current PTS patch that should help with this, and will be rolled out with Update 17:
- Added a delay to the Ready Check UI to prevent accidentally accepting or declining while navigating menus.
On the PS4, all you have to do is hit the OPTIONS button to exit the menu if you're in the middle of something when a queue notice pops up. If it's a PvP invite, you can also hit X to accept, and you'll be back in your menu where you were when you got the notification. You can finish what you were doing, because the Accept behaves the same as if you hit OPTIONS to exit. In both cases, your invitation will be waiting for you under Notifications.
But if I’m farming nodes and I’m already pressing Circle it will pop up and decline.
NordSwordnBoard wrote: »ZOS_GinaBruno wrote: »There's actually something in the current PTS patch that should help with this, and will be rolled out with Update 17:
- Added a delay to the Ready Check UI to prevent accidentally accepting or declining while navigating menus.
Just make the decline button one that doesn't also serve as the exit menu button. On PS4 circle is exit menu - if declining the invite was switched to triangle or square for example, this issue would not exist at all. It's just X and circle are two of the most commonly pressed buttons for navigation and we have more than those two at our disposal to use.
The accept/decline pops up as I'm leaving a menu effectively intercepting the command before I can visually react sometimes.
Do we need this in the first place? Who was clamoring about missing que timers because they were in menus?
HighKinlady wrote: »64 que? I’d take that over the 270+ one on vivec on Xbox any day.
But I do agree with you . Not only for pvp but also when you get a dungeon que that pops it happens. ZOS pls help.
INHUMANENATION wrote: »HighKinlady wrote: »64 que? I’d take that over the 270+ one on vivec on Xbox any day.
But I do agree with you . Not only for pvp but also when you get a dungeon que that pops it happens. ZOS pls help.
So what are the allowances for players per faction in vivec? I've seen some bellyaching about it only having 100 ppl per factions and no torchbugs but i have a 160 ppl queue on ps4 peak times.