Damage increase? more like weak heals.
Tank died? not enough heals.
DPS died? not enough heals.
healer died? heal yourself you scrub.
No one died? throw more orbs, im out of magicka
DeathlurkZ wrote: »
After the patch, I logged in with my magplar and was fighting in the same spot I was grinding prior to homestead. I was getting WRECKED! My DPS is lower and my damage taken is higher.
dramsb14_ESO wrote: »Can anyone confirm whether or not this bug is noticeable in solo/quest content or just group content such as dolmens and trials?
Because there is not a whole lot of information, just a bunch of people saying increased damage. I know I'm one of them but I just haven't gotten the chance to go back into trials to post some numbersdramsb14_ESO wrote: »No fix this week it seems...
Because there is not a whole lot of information, just a bunch of people saying increased damage. I know I'm one of them but I just haven't gotten the chance to go back into trials to post some numbersdramsb14_ESO wrote: »No fix this week it seems...
All I know is that I think Rakkhat's darkness falls and void spheres hit harder.
Let's get some controlled testing here, yall. Somebody go attack something with and without sharpened, and also switch all cp from Hardy into something else and let a physical attacker hit you some. Same with Elemental Defender. If there is a problem, we need to isolate it to give better feedback than "vMA feels off."
The elemental status effect Concussed now applies Minor Vulnerability to enemies instead of Minor Maim.
Hey Folks,
Chiming in again here to let you know we are looking into it. As much information as you have would be appreciated. Specifically...
- What monsters did you notice taking more damage on?
- How much more damage were you taking?
- What typed of attacks were the monsters doing?
One note which we think is worth mentioning is this:The elemental status effect Concussed now applies Minor Vulnerability to enemies instead of Minor Maim.
If players were used to fighting monsters under the concussed effect, those monsters will be doing 15% more damage now but take 8% more damage as well.
In Trials, this means that monsters such as Overchargers, which are found in AA and SO, will have a chance to Concuss players which will increase taken damage.
So instead of an overcharger having their damage reduced by 15%, this no longer happens due to the changes to concussion, AND they can deal an extra 8% potentially too by placing minor vulnerability on a player...
So basically they can do 23% more damage to players compared to the last patch...
That's quite a significant change.
So instead of an overcharger having their damage reduced by 15%, this no longer happens due to the changes to concussion, AND they can deal an extra 8% potentially too by placing minor vulnerability on a player...
So basically they can do 23% more damage to players compared to the last patch...
That's quite a significant change.
Although not trials related I have noticed that wayrest 1 boss on hard mode almost all hits are now one shots even with a full tank with block one hit take almost half health. When I say one shot most hits are 20 k or more. This is even with full shields on as in a 20 k shield.
James-Wayne wrote: »Although not trials related I have noticed that wayrest 1 boss on hard mode almost all hits are now one shots even with a full tank with block one hit take almost half health. When I say one shot most hits are 20 k or more. This is even with full shields on as in a 20 k shield.
Spindleclutch 1 final boss is also one shotting tank builds with top gear and max resistance