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Weapon Damage Calculations

one_eye
one_eye
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I find myself struggling with why the numbers of weapon damage enchantments are so off.

For example:

I stripped down to nothing, with nothing at all equipped and no skills slotted and no CP points allocated. I only have the Warrior Boon and 64 points allocated to Stamina. I have a base weapon damage of 177.

If I add just my blue Sithis' Ring (which is a level 50, CP160), that has a Weapon Damage Enchantment that adds 174 Weapon Damage, it actually adds 346 weapon damage.

So, it's adding approximately twice what it says it will, (174 x 2 = 348).

But, if I add my purple King of the Dreugh Slayer Ring (also a level 50, CP160 ring), with a Weapon Damage Enchantment that also adds 174 weapon damage, it adds only 184 weapon damage.

I understand these are set pieces with different attributes based on the number of items equipped. But how is ESO arriving at these numbers? Because I'm lost. Is there something really simple I'm missing, or are the weapon damage calculations really that confusing?
  • Waffennacht
    Waffennacht
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    Edit: completely misunderstood the question. And now aware of what's going on.

    Crazy
    Edited by Waffennacht on July 21, 2016 3:58PM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • one_eye
    one_eye
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    That really doesn't help.
  • Nestor
    Nestor
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    While being at CP160 should not have this issue, do make sure you are not in a Scaled Zone (and DLC or Cyrodiil) when looking at these things. Battle leveling skews the numbers. Again, you should not have any battle leveling at CP160.

    Also, lets make sure we are comparing apples and apples here. King Slayer has a 2 Piece Set bonus to Damage so that can also be a factor. You said you stripped all the way down, but if you have a King Slayer Weapon equipped, that gives a 2 piece Bonus on top of what the Enchantment does. That could be the difference, but the 2 piece bonus should not be that high to begin with

    I will have to see what my Sithis Rings do to my Stamina NB and see if the values act like yours do.
    Edited by Nestor on July 20, 2016 8:58PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • SirAndy
    SirAndy
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    Nestor wrote: »
    That could be the difference, but the 2 piece bonus should not be that high to begin with

    You got this backwards. His Dreugh Slayer Ring gives him (close to) the stated tooltip damage but his Sithis' Ring gives him almost twice the stated damage.
    shades.gif
    Edited by SirAndy on July 20, 2016 9:11PM
  • one_eye
    one_eye
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    I was in Stormhaven when I added one ring at a time to see what the numbers were doing, so definitely not affected by DLC or Cyrodiil. And yeah, I'm doing this with only one Sithis' ring vs. one Dreugh ring, so I'm not affected by the set bonuses.

    Also, aside from unequipping and un-slotting everything (and having zero CP points allocated just for the hell of it), I zeroed out my skill attributes so all three are at 0. So the ONLY thing I have affecting me is the Warrior Boon.

    Recap:

    My purple, LVL50 CP160, "Ring of the Dreugh King Slayer Ring" with an enchantment that adds 174 weapon damage actually adds 184 weapon damage.

    My blue, LVL50 CP160, "Sithis Ring" with an enchantment that adds 174 weapon damage actually adds 346 weapon damage.

    So as far as I can tell, we're definitely doing apples to apples.

    EDIT: And for what it's worth, I'm a Nord Templar. Again, no idea if that's affecting anything, but just for the sake of trying to figure this out.
    Edited by one_eye on July 21, 2016 6:30AM
  • Solariken
    Solariken
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    Hmm, that is strange, but I've definitely seen my character sheet show some really wonky figures. You can force it to update with weapon swap - make sure you do your testing with a back bar weapon and swap twice every time you add a new piece of gear to make sure it is displaying the correct figures.
  • Nestor
    Nestor
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    SirAndy wrote: »
    Nestor wrote: »
    That could be the difference, but the 2 piece bonus should not be that high to begin with

    You got this backwards. His Dreugh Slayer Ring gives him (close to) the stated tooltip damage but his Sithis' Ring gives him almost twice the stated damage.
    shades.gif

    That is what I get for doing a network design and posting at the same time......

    I am going to have to check, but if Sithis gives me that big a boost, I might have to start using my Purple ones.....

    I also wonder what would happen if the Enchantment was swapped out....
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • hrothbern
    hrothbern
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    Solariken wrote: »
    Hmm, that is strange, but I've definitely seen my character sheet show some really wonky figures. You can force it to update with weapon swap - make sure you do your testing with a back bar weapon and swap twice every time you add a new piece of gear to make sure it is displaying the correct figures.

    I remembered an old bug with Jewelry enchants at the beginning of the game for some Jewelry items

    And I checked out just now whether what you @one_eye describe could be that old bug.

    And it is indeed the same old bug that allows to have TWO enchants on a piece of Jewelry: the old one plus the one you put on it.
    It also does not precisely add up the old and the new value, but you get a slightly higher value.

    What I did just now:
    I puchased a blue CP-160 Sithis Ring (for 200 gold) that gives 153 Weapon Damage
    I made a purple glyph of Physical Harm that gives 160 Weapon Damage
    I slotted the Ring
    I enchanted the Sithis Ring, while slotted, with the new Glyph and the tooltip states nicely the 160 Weapon Damage

    So... I would expect that The total Weapon Damage in my Character overview would increase by 7 Weapon Damage

    The Weapon Damage on my overview did however increase with 168 !!!
    And when I remove the Ring from my character the overview shows 329 less Weapon Damage.

    Above is ofc the precise recipe for an exploit, but there will be too many people reading the OP's post that will immediately remember the old bug and try out what I just did.

    So.. ZOS should remedy this quickly AND also check what other recent Jewelry has the same bug !!!!

    EDIT
    @Nestor ,
    Who would be the right person to contact to get this fixed ?

    Edited by hrothbern on July 20, 2016 10:07PM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Nestor
    Nestor
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    @ZOS_GinaBruno @ZOS_JessicaFolsom

    We have a possible Exploit here with some Jewelry and Enchants with double enchant effects being applied to a character.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Nestor
    Nestor
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    hrothbern wrote: »
    EDIT
    @Nestor ,
    Who would be the right person to contact to get this fixed ?

    @hrothbern

    Since your in a Testing Frame of mind, what happens if you say remove the ring, relog, then put the ring back on, do you get the single enchantment, or the double? I won't be home for another hour to try this myself and see what happens.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • hrothbern
    hrothbern
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    Nestor wrote: »
    hrothbern wrote: »
    EDIT
    @Nestor ,
    Who would be the right person to contact to get this fixed ?

    @hrothbern

    Since your in a Testing Frame of mind, what happens if you say remove the ring, relog, then put the ring back on, do you get the single enchantment, or the double? I won't be home for another hour to try this myself and see what happens.

    oops

    I just destroyed the Sithis Ring.

    But I rembember of the old bug that you could not remove the bug from the Ring

    Anyway... I will do it again and test if your suggestion works :)
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • hrothbern
    hrothbern
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    Nestor wrote: »
    hrothbern wrote: »
    EDIT
    @Nestor ,
    Who would be the right person to contact to get this fixed ?

    @hrothbern

    Since your in a Testing Frame of mind, what happens if you say remove the ring, relog, then put the ring back on, do you get the single enchantment, or the double? I won't be home for another hour to try this myself and see what happens.

    Made another Sithis Ring with double enchant.
    The doubling effect does not disappear after remove and relog.
    I also tested out enchanting with two totally other kinds of enchants: no reset.

    yeah
    So you got your much desired Jewelry
    You put your purple or gold own enchant on it to improve it a bit
    and now you have a piece of Jewelry that is cheesy to use
    but destroying it is another thing.

    So I tested out one more thing for those people that are stuck with a corrupted piece of Jewelry but do not want to play with cheesy stuff.

    I made a Trifling Glyph of increase Weapon Damage for a tooltip value of 17 WD.
    And enchanted the Sithis Ring with that Glyph.
    The total effect in my character overview became an improvement of 171 WD (close to the gold 174 max possible)

    So... although you cannot overwrite the original enchant, you can overwrite your self applied enchant and tune the total effect to a decent Weapon Damage value.
    But this does not help ofc if you intended to put for example a sustain recovery enchant on it...

    my 2 cents.
    I guess it is up to ZOS now

    Edited by hrothbern on July 20, 2016 11:09PM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Lexxypwns
    Lexxypwns
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    Incoming 10k Spell damage exploit builds
  • one_eye
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    It sounds like we're pointing to a bug as the culprit here.

    The most important thing for me here is knowing that I'm not just really, really bad at math.
  • Grawlog
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    I have similar issues when calculating bonuses from gear and passives. I can never get the math to work out how I expect it to. I just gave up trying to figure it out.
  • ZOS_JessicaFolsom
    ZOS_JessicaFolsom
    Community Manager
    We're looking into this, and will respond with more details (hopefully today.)
    Jessica Folsom
    Lead Community Manager - ZeniMax Online Studios
    Facebook | Twitter | Twitch | Tumblr | Instagram | YouTube | Support
    Staff Post
  • one_eye
    one_eye
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    hrothbern wrote: »

    What I did just now:
    I puchased a blue CP-160 Sithis Ring (for 200 gold) that gives 153 Weapon Damage
    I made a purple glyph of Physical Harm that gives 160 Weapon Damage
    I slotted the Ring
    I enchanted the Sithis Ring, while slotted, with the new Glyph and the tooltip states nicely the 160 Weapon Damage

    So... I would expect that The total Weapon Damage in my Character overview would increase by 7 Weapon Damage

    The Weapon Damage on my overview did however increase with 168 !!!
    And when I remove the Ring from my character the overview shows 329 less Weapon Damage.

    Thanks for doing that. I was not aware there was this "double enchantment" bug/exploit. I certainly wasn't trying to exploit weapon damage, I was just trying to sort out these numbers!

    Again, I'm just glad there's an answer.
  • ZOS_JessicaFolsom
    ZOS_JessicaFolsom
    Community Manager
    Thanks for reporting this, everyone. We looked at this, and you are not actually getting double the enchantment benefits when you do this—the same goes for rumors that you can also do this with Veteran Maelstrom Arena weapons. What you’re seeing on your character sheet is purely a UI bug, so the numbers on your character menu are reflecting double the benefit, but the game is only applying the newest enchantment benefit. We will be fixing this UI bug in a future patch.
    Jessica Folsom
    Lead Community Manager - ZeniMax Online Studios
    Facebook | Twitter | Twitch | Tumblr | Instagram | YouTube | Support
    Staff Post
  • hrothbern
    hrothbern
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    Thanks for reporting this, everyone. We looked at this, and you are not actually getting double the enchantment benefits when you do this—the same goes for rumors that you can also do this with Veteran Maelstrom Arena weapons. What you’re seeing on your character sheet is purely a UI bug, so the numbers on your character menu are reflecting double the benefit, but the game is only applying the newest enchantment benefit. We will be fixing this UI bug in a future patch.

    thanks for the clarification :)
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Panth141
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    @hrothbern @Nestor @ZOS_JessicaFolsom

    I've just tested this out and indeed it does increase your Weapon Damage by both enchantments.

    However, I also did a quick rudimentary damage test, and it seems to be only a UI error - the actual damage values using the 'exploit' ring (153 WD Glyph + 160 WD Glyph, stacking on character sheet) were almost identical to a 'non-exploit' ring (160 WD glyph, expected character stats). The minor discrepancy (<10 damage) was, I expect, due to the 20 max stamina difference as one ring was blue, the other purple - both robust.

    Would appreciate if someone could test this more precisely, as I don't have the time right now.

    EDIT:

    Dammit, Jess, couldn't have waited a couple of minutes, could you ;)
    Good to know, thanks!
    Edited by Panth141 on July 21, 2016 3:59PM
    PS4 EU - Panth141 | CP 630+
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  • Waffennacht
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    So I've always upgraded gear while wearing it. Does this mean potentially my weapon damage etc is inflated ?

    Like if I have my transmutation ring on, upgraded the weapon damage (let's just say I had a weapon dmg glyph on previously) am I now getting more weapon dmg than I should? (I realize i had a magicka regen on previously but the question can still stand for theory purposes)
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • ZOS_JessicaFolsom
    ZOS_JessicaFolsom
    Community Manager
    Panth141 wrote: »
    EDIT:

    Dammit, Jess, couldn't have waited a couple of minutes, could you ;)
    Good to know, thanks!

    Haha sorry! You guys are ace at testing this stuff, and we do really appreciate it. :) Just wanted to get the word out so people don't nuke really awesome enchants thinking they're getting double the benefit.

    Jessica Folsom
    Lead Community Manager - ZeniMax Online Studios
    Facebook | Twitter | Twitch | Tumblr | Instagram | YouTube | Support
    Staff Post
  • hrothbern
    hrothbern
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    Panth141 wrote: »
    @hrothbern @Nestor @ZOS_JessicaFolsom

    I've just tested this out and indeed it does increase your Weapon Damage by both enchantments.

    However, I also did a quick rudimentary damage test, and it seems to be only a UI error - the actual damage values using the 'exploit' ring (153 WD Glyph + 160 WD Glyph, stacking on character sheet) were almost identical to a 'non-exploit' ring (160 WD glyph, expected character stats). The minor discrepancy (<10 damage) was, I expect, due to the 20 max stamina difference as one ring was blue, the other purple - both robust.

    Would appreciate if someone could test this more precisely, as I don't have the time right now.

    EDIT:

    Dammit, Jess, couldn't have waited a couple of minutes, could you ;)
    Good to know, thanks!

    :)
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • one_eye
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    @hrothbern @Nestor @ZOS_JessicaFolsom

    Thanks all for looking into this!
    Edited by one_eye on July 21, 2016 5:22PM
  • vpadget9592b14_ESO
    Sometimes I wonder if people say it's only a UI issue just to calm the masses until the next patch fixes such a big balance changer. ;)
  • susmitds
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    Sometimes I wonder if people say it's only a UI issue just to calm the masses until the next patch fixes such a big balance changer. ;)

    The set is so weak that it hardly matters. If fact even if it did give dual stats, then also Hunding's Rage, Skirmisher etc would be much stronger.
  • cschwingeb14_ESO
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    Weakness of the set wouldn't matter. 3x no-set jewelry with double enchants would be very worth wearing. Even if it was just blue
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