So I’m starting college for Computer Science, taking my first class on computers this summer to help fix the lag. But before I get into it, my unprofessional eye noticed something with the coronavirus
It is not exactly true. CP system modifies stuff so in theory server has to do more calculations, but no-CP lags as well... In some cases even more than CP.
If you were looking to definitively clear anything up, that intent would require you to provide a timeline, dates, actual market studies that were done to determine why people played, didn't play, lef
Of course visuals aren't rendered on the server who said they were? But what most people mistakenly call lag is actually frame drop on the client, so increasing client processing load is actually part
I've noticed performance has been better when I play on locked campaigns lately. I normally play after primetime hours when I would still lag like crazy when some ball group came in and pings suddenly
Those effects are handled on our PC. The server does not tell us anything other than if the actions of the mount and each one of those new effects is tied to an action all mounts have always done. T
The mounts we had when performance was better were much simpler, didn't explode out of the ground and have all the gaudy visual and sound effects. The style/costume system did not even exist so only a