Wolf_Watching wrote: »Like I just want a good way to hurt tanks now that you’re buffing healing by 10% for everyone.
Only if every class got access to it.
Here comes the eternal recurrence again... Nietzsche would be proud.
Buff defiles >>> Buff healing to compensate >>> Buff dmg to compensate >>> buff mitigation to compensate >>> Nerf defiles to compensate >>> Nerf healing to compensate >>>> Nerf dmg to compensate >>>> Nerf mitigation to compensate >>> Buff defiles...
Wolf_Watching wrote: »Here comes the eternal recurrence again... Nietzsche would be proud.
Buff defiles >>> Buff healing to compensate >>> Buff dmg to compensate >>> buff mitigation to compensate >>> Nerf defiles to compensate >>> Nerf healing to compensate >>>> Nerf dmg to compensate >>>> Nerf mitigation to compensate >>> Buff defiles...
Nobody asked for this major/minor sweeping change. Majors are so incredibly weak now it’s insane.
Wolf_Watching wrote: »Wolf_Watching wrote: »Here comes the eternal recurrence again... Nietzsche would be proud.
Buff defiles >>> Buff healing to compensate >>> Buff dmg to compensate >>> buff mitigation to compensate >>> Nerf defiles to compensate >>> Nerf healing to compensate >>>> Nerf dmg to compensate >>>> Nerf mitigation to compensate >>> Buff defiles...
Nobody asked for this major/minor sweeping change. Majors are so incredibly weak now it’s insane.
All this does is help the LA spammers in PvE and in the back of zergs in PvP take a little less damage and be a little closer to those who can actually both apply and make use of those buffs.
goldenarcher1 wrote: »Cost poisons could do with a slight buff.
goldenarcher1 wrote: »Cost poisons could do with a slight buff.
Dangerous
goldenarcher1 wrote: »goldenarcher1 wrote: »Cost poisons could do with a slight buff.
Dangerous
I remember when they were 60%,and crazy OP.
These days just 10% cost increase which is a bit meh. with today's regen. sets.
I like that they rework major buffs and debuffs.
Major defile was overpowered, it is good that it was fixed on pts. And not all classes can easely get it.
Wolf_Watching wrote: »
You need to be more specific than just saying, "They." Many Magicka builds actually have terrible self healing in no-CP right now. I had a recent BG match where one of the opposing teams had two Stamina Necromancers, which lead to AOE Major Defile being everywhere. In most of the engagements that game, my Resistant Flesh (a "burst" heal akin to Templar's Honor the Dead/Breath of Life) was mostly healing for 2.2k. Given that Stamina-Blastbones alone frequently hits for 6k+, my healing was basically worthless.Wolf_Watching wrote: »Wolf_Watching wrote: »
They are already healing to full this patch with ease. Next patch they will have 10% more healing and 20-30% more regen on their primary resources.
We need things that hurt tanks relentlessly.
Wolf_Watching wrote: »
Major Defile is meaningless in PvE, but is the single most powerful PvP debuff there is. Having it be attached to an AOE burst damage ability that can hit quite hard (I routinely had it hit me harder than the Magicka counterpart, even as a Stage 4 Vampire) is already too strong. The least they could do is give everyone else access to the same debuff, especially since it wouldn't rustle any PvE feathers.JayKwellen wrote: »Wolf_Watching wrote: »
Why?
If every class has major defile, why shouldn't every class also have major breech, major sorcery, major brutality, major prophecy, etc.?
You need to be more specific than just saying, "They." Many Magicka builds actually have terrible self healing in no-CP right now. I had a recent BG match where one of the opposing teams had two Stamina Necromancers, which lead to AOE Major Defile being everywhere. In most of the engagements that game, my Resistant Flesh (a "burst" heal akin to Templar's Honor the Dead/Breath of Life) was mostly healing for 2.2k. Given that Stamina-Blastbones alone frequently hits for 6k+, my healing was basically worthless.Wolf_Watching wrote: »Wolf_Watching wrote: »
They are already healing to full this patch with ease. Next patch they will have 10% more healing and 20-30% more regen on their primary resources.
We need things that hurt tanks relentlessly.
only if they remove major defile from abilities like blastbones. the disparity between those who have easy access to a defile and those who don't is too high with 20-30% on major defile.
Wolf_Watching wrote: »You need to be more specific than just saying, "They." Many Magicka builds actually have terrible self healing in no-CP right now. I had a recent BG match where one of the opposing teams had two Stamina Necromancers, which lead to AOE Major Defile being everywhere. In most of the engagements that game, my Resistant Flesh (a "burst" heal akin to Templar's Honor the Dead/Breath of Life) was mostly healing for 2.2k. Given that Stamina-Blastbones alone frequently hits for 6k+, my healing was basically worthless.Wolf_Watching wrote: »Wolf_Watching wrote: »
They are already healing to full this patch with ease. Next patch they will have 10% more healing and 20-30% more regen on their primary resources.
We need things that hurt tanks relentlessly.
Magicka builds have a better assortment of healing than any stam build...
Also, look at how PVP is right now. People are 0 to 100 in seconds and it’s honestly insane. It is just going to be worse now. I like to play small scale or alone but feel more and more forced to play with a larger group to even be able to tank down these damage tanks...
The only specs that go from 0-100 with their own skills are warden with Arctic blast or WW with an even more broken version of an HP scaling heal.
The only specs that go from 0-100 with their own skills are warden with Arctic blast or WW with an even more broken version of an HP scaling heal.
By my calculations, Arctic Blast burst heals roughly 13 to 14% of my max health on a standard cast in PVP.
(30,000 health, initial heal in pvp 4-5k. 50,000 health, initial heal 6-7k)
When you have something as powerful as the current iteration of Major Defile, everyone needs access to it.
Chilly-McFreeze wrote: »Wolf_Watching wrote: »You need to be more specific than just saying, "They." Many Magicka builds actually have terrible self healing in no-CP right now. I had a recent BG match where one of the opposing teams had two Stamina Necromancers, which lead to AOE Major Defile being everywhere. In most of the engagements that game, my Resistant Flesh (a "burst" heal akin to Templar's Honor the Dead/Breath of Life) was mostly healing for 2.2k. Given that Stamina-Blastbones alone frequently hits for 6k+, my healing was basically worthless.Wolf_Watching wrote: »Wolf_Watching wrote: »
They are already healing to full this patch with ease. Next patch they will have 10% more healing and 20-30% more regen on their primary resources.
We need things that hurt tanks relentlessly.
Magicka builds have a better assortment of healing than any stam build...
Also, look at how PVP is right now. People are 0 to 100 in seconds and it’s honestly insane. It is just going to be worse now. I like to play small scale or alone but feel more and more forced to play with a larger group to even be able to tank down these damage tanks...
Wut? Talking self heals here, right? Vigor + Rally is top notch healing. Throw some blocking or dodging in the mix. Tanks go with health scaling heals anyway. Usually it's magicka who has to pray that their healing stick heal really goes to them and not to some random 28m away. Some class heals don't even scale with any resource at all. Just because you have more option doesn't mean you have a "better" assortment.