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So, after Markarth how about giving us a vamp lord morph for vampire?

Vayln_Ninetails
Vayln_Ninetails
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It'd make sense story-wise considering all the vamp lords we have killed. Lamae would be able to get her hands on a sample of their blood and work it into the scion transformation. This would make in-lore sense as to why we've had such a bare bones ultimate, she's still in the creation/modifying stage.

They could keep the current scion form as the base transformation then with morphs you change how it looks.

Swarming Scion could get wings and look more like a vamp lord. In this form they could give us a very simple ability: the power to recast the R to teleport us in a cloud of bats to a target. As well as keeping the bat swarm around us.

Perfect Scion could get bloodknight armor, except with Lamae's symbol on it or something. Also a new effect that revolves around being able to use a powerful claw attack/blood pull like normal blood knights could be neat.

These simple changes would make the vampire ult feel VERY dynamic and offer two different play styles.

I mean come on, it'd be a nice way to show that Lamae is active and doing things. It makes no sense why she can't get better samples of these creatures and use that for the transformation modifiers. They could even include a short little quest that has us go back to her so she can explain this. Or she could appear to us outside of the vampire instance for once.

Could say you have to complete Greymoor and Markarth in order to get this transformation, though. Base game would still have scion as is, just not those upgraded morphs.

EDIT: We'd still be scions, just with vampire lord-like flightless wings. Still not as powerful as them and we wouldn't be able to fly. It'd make in lore sense regardless of which way you look at it. If Lamae can take the EXACT appearance of a vampire lord's body, I would imagine she can take something similar to the wings too. Same goes for Blood Knights. The whole 'but we aren't a vampire lord' argument doesn't work when you use the alchemical-magic logic Lamae used to create the scion form in the first place.
Edited by Vayln_Ninetails on 9 October 2020 07:15
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    No I don't think so.
  • Vayln_Ninetails
    Vayln_Ninetails
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    No I don't think so.

    It would make sense story-wise, though. And it would give the ultimate some actual flavor and make it more dynamic like many people have been wanting.

    Edited by Vayln_Ninetails on 8 October 2020 23:02
  • Artim_X
    Artim_X
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    ZOS might one day sell a reskin of the ultimate like how there is a reskin for the warden bear.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Vayln_Ninetails
    Vayln_Ninetails
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    Artim_X wrote: »
    ZOS might one day sell a reskin of the ultimate like how there is a reskin for the warden bear.

    I'd buy it the hour it releases lol.
  • Ryuvain
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    Sounds great to me. Why cant scion use claws or blood attacks? I'd have more vamps if scion had more depth to it.
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    No I don't think so.

    It would make sense story-wise, though. And it would give the ultimate some actual flavor and make it more dynamic like many people have been wanting.

    No it wouldn't because we are not Vampire Lords.
  • Raideen
    Raideen
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    How about just giving us a playable vampire class as vampire lords.

    EDIT: I use the term "giving us" loosely, I know full well we would pay handsomely for a new class.


    Edited by Raideen on 9 October 2020 03:31
  • Ryuvain
    Ryuvain
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    Raideen wrote: »
    How about just giving us a playable vampire class as vampire lords.

    EDIT: I use the term "giving us" loosely, I know full well we would pay handsomely for a new class.


    A class instead seems odd, but would give vampires so much room for abilities instead of balancing around broken class combos.

    That's what is truly holding vamps back.
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • Raideen
    Raideen
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    Ryuvain wrote: »
    Raideen wrote: »
    How about just giving us a playable vampire class as vampire lords.

    EDIT: I use the term "giving us" loosely, I know full well we would pay handsomely for a new class.


    A class instead seems odd, but would give vampires so much room for abilities instead of balancing around broken class combos.

    That's what is truly holding vamps back.

    Werewolves work perfectly with how they work in game, well perfect is maybe a stretch but they work as one would suggest from a lore perspective. This is clearly not the case with vampires. Everyone I have met who wants to play a vampire, wants to play a vampire, not a sorcerer who is a vampire. Playing a vampire means using vampire abilities, not templar abilities or dragon knight abilities.

    I think for one thing, they'd be easier to balance. But more importantly ZOS would be able to stick with lore and create a cool vampire lord class.

    I debate with myself if the vamp line should stay around as "turned" vampires, and the class being the "vamp lord" or if the skill line should just get morphed into the class.

    I agree with you it might seem odd as a class, but this is an MMO and lore has been tweaked/ignored/altered enough that there would be no real reason for someone to complain about lore.

    IMO, as a class they would be much more fun, more compelling, easier to balance, the devs have a bit more creative freedom and they can still monetize it like they do the current line. It would (as far as I can tell) make players more happy. Seems like a win win to me, but I dont work for them and am not privy to the data they use to base decisions on.
  • Ryuvain
    Ryuvain
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    Raideen wrote: »
    Ryuvain wrote: »
    Raideen wrote: »
    How about just giving us a playable vampire class as vampire lords.

    EDIT: I use the term "giving us" loosely, I know full well we would pay handsomely for a new class.


    A class instead seems odd, but would give vampires so much room for abilities instead of balancing around broken class combos.

    That's what is truly holding vamps back.

    Werewolves work perfectly with how they work in game, well perfect is maybe a stretch but they work as one would suggest from a lore perspective. This is clearly not the case with vampires. Everyone I have met who wants to play a vampire, wants to play a vampire, not a sorcerer who is a vampire. Playing a vampire means using vampire abilities, not templar abilities or dragon knight abilities.

    I think for one thing, they'd be easier to balance. But more importantly ZOS would be able to stick with lore and create a cool vampire lord class.

    I debate with myself if the vamp line should stay around as "turned" vampires, and the class being the "vamp lord" or if the skill line should just get morphed into the class.

    I agree with you it might seem odd as a class, but this is an MMO and lore has been tweaked/ignored/altered enough that there would be no real reason for someone to complain about lore.

    IMO, as a class they would be much more fun, more compelling, easier to balance, the devs have a bit more creative freedom and they can still monetize it like they do the current line. It would (as far as I can tell) make players more happy. Seems like a win win to me, but I dont work for them and am not privy to the data they use to base decisions on.

    I wasn't hating the idea at all. Just a bit wierd, but your idea of vampire lord class and still having turned (basically half) vampires sounds too good.

    That would be a good reason to get all npc vampire abilities along with the vampire lord form.

    That also means they won't be held back with class combos. Thats a reason why werewolf seems stronger since they can't use anything from classes.

    I know I would use that class as my new main.
    Edited by Ryuvain on 9 October 2020 06:02
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • Thevampirenight
    Thevampirenight
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    I would just go for a remodel of the blood scion that makes them look sleek, still ugly but not like a stage four in game. With red eyes not the ugly horrid stage four eyes and something cool looking like Lady thorn in vampire lord form and not like our player vampirism in stage four. They don't need to make them vampire lords just make them look better. They don't need wings, just a better model paint job.
    Edited by Thevampirenight on 9 October 2020 06:08
    PC NA
    Please add Fangs to Vampires.
  • Raideen
    Raideen
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    Ryuvain wrote: »
    Raideen wrote: »
    Ryuvain wrote: »
    Raideen wrote: »
    How about just giving us a playable vampire class as vampire lords.

    EDIT: I use the term "giving us" loosely, I know full well we would pay handsomely for a new class.


    A class instead seems odd, but would give vampires so much room for abilities instead of balancing around broken class combos.

    That's what is truly holding vamps back.

    Werewolves work perfectly with how they work in game, well perfect is maybe a stretch but they work as one would suggest from a lore perspective. This is clearly not the case with vampires. Everyone I have met who wants to play a vampire, wants to play a vampire, not a sorcerer who is a vampire. Playing a vampire means using vampire abilities, not templar abilities or dragon knight abilities.

    I think for one thing, they'd be easier to balance. But more importantly ZOS would be able to stick with lore and create a cool vampire lord class.

    I debate with myself if the vamp line should stay around as "turned" vampires, and the class being the "vamp lord" or if the skill line should just get morphed into the class.

    I agree with you it might seem odd as a class, but this is an MMO and lore has been tweaked/ignored/altered enough that there would be no real reason for someone to complain about lore.

    IMO, as a class they would be much more fun, more compelling, easier to balance, the devs have a bit more creative freedom and they can still monetize it like they do the current line. It would (as far as I can tell) make players more happy. Seems like a win win to me, but I dont work for them and am not privy to the data they use to base decisions on.

    I wasn't hating the idea at all. Just a bit wierd, but your idea of vampire lord class and still having turned (basically half) vampires sounds too good.

    That would be a good reason to get all npc vampire abilities along with the vampire lord form.

    That also means they won't be held back with class combos. Thats a reason why werewolf seems stronger since they can't use anything from classes.

    I know I would use that class as my new main.

    I dont know if I would make a vamp my new main, but they might get played more than my main :P

    IMO, if they don't fix vamps or bless us with a vamp lord class for the end of this years vampire extravaganza, I will be dissapointed.

    Think about it....some cool story, you get to the end and the reward is the vampire lord class unlock. How cool would that be!

    I have seen others say we have too many classes, but really we dont have enough. We could easily have 12 classes in game and it would just start to feel right. I know this is a sensitive topic, some prefer to play premade classes, others want to build their own but with vampires it only makes sense to offer them as a class, with a full set of abilities to make them playable AS a vampire, and as I said before, that is a key point. Playing a vampire sorc is not the same as playing a vampire. Playing a warrior werewolf, works. Playing a doctor werewolf, works. Playing a vampire as anything but a vampire does not feel the same way.

    Anyway. I am in 100% agreeance with you :)
  • Ryuvain
    Ryuvain
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    I would just go for a remodel of the blood scion that makes them look sleek, still ugly but not like a stage four in game. With red eyes not the ugly horrid stage four eyes and something cool looking like Lady thorn in vampire lord form and not like our player vampirism in stage four. They don't need to make them vampire lords just make them look better. They don't need wings, just a better model paint job.

    I actually don't hate the scion look besides it needing red eyes, it just could be better.

    Standing beside the vamp lord statue in my home or next to one during a harrowstorm is just no contest.

    The worst part is how combat wise it's no different. I WANTED to play vampire but main werewolf atm since I can kill with my claws. If scion could fight with claws and use blood attacks like npcs then I'd probably play vampire instead. (Unless behemoth comes out, then it will suck to choose only 1)
    Raideen wrote: »
    Ryuvain wrote: »
    Raideen wrote: »
    Ryuvain wrote: »
    Raideen wrote: »
    How about just giving us a playable vampire class as vampire lords.

    EDIT: I use the term "giving us" loosely, I know full well we would pay handsomely for a new class.


    A class instead seems odd, but would give vampires so much room for abilities instead of balancing around broken class combos.

    That's what is truly holding vamps back.

    Werewolves work perfectly with how they work in game, well perfect is maybe a stretch but they work as one would suggest from a lore perspective. This is clearly not the case with vampires. Everyone I have met who wants to play a vampire, wants to play a vampire, not a sorcerer who is a vampire. Playing a vampire means using vampire abilities, not templar abilities or dragon knight abilities.

    I think for one thing, they'd be easier to balance. But more importantly ZOS would be able to stick with lore and create a cool vampire lord class.

    I debate with myself if the vamp line should stay around as "turned" vampires, and the class being the "vamp lord" or if the skill line should just get morphed into the class.

    I agree with you it might seem odd as a class, but this is an MMO and lore has been tweaked/ignored/altered enough that there would be no real reason for someone to complain about lore.

    IMO, as a class they would be much more fun, more compelling, easier to balance, the devs have a bit more creative freedom and they can still monetize it like they do the current line. It would (as far as I can tell) make players more happy. Seems like a win win to me, but I dont work for them and am not privy to the data they use to base decisions on.

    I wasn't hating the idea at all. Just a bit wierd, but your idea of vampire lord class and still having turned (basically half) vampires sounds too good.

    That would be a good reason to get all npc vampire abilities along with the vampire lord form.

    That also means they won't be held back with class combos. Thats a reason why werewolf seems stronger since they can't use anything from classes.

    I know I would use that class as my new main.

    I dont know if I would make a vamp my new main, but they might get played more than my main :P

    IMO, if they don't fix vamps or bless us with a vamp lord class for the end of this years vampire extravaganza, I will be dissapointed.

    Think about it....some cool story, you get to the end and the reward is the vampire lord class unlock. How cool would that be!

    I have seen others say we have too many classes, but really we dont have enough. We could easily have 12 classes in game and it would just start to feel right. I know this is a sensitive topic, some prefer to play premade classes, others want to build their own but with vampires it only makes sense to offer them as a class, with a full set of abilities to make them playable AS a vampire, and as I said before, that is a key point. Playing a vampire sorc is not the same as playing a vampire. Playing a warrior werewolf, works. Playing a doctor werewolf, works. Playing a vampire as anything but a vampire does not feel the same way.

    Anyway. I am in 100% agreeance with you :)

    Yeah, it always felt off with such limiting compared to past vampires in other games. And I will always take more classes. Hating new classes just because you already have your favorite is selfish.
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • Vayln_Ninetails
    Vayln_Ninetails
    ✭✭✭✭✭
    No I don't think so.

    It would make sense story-wise, though. And it would give the ultimate some actual flavor and make it more dynamic like many people have been wanting.

    No it wouldn't because we are not Vampire Lords.

    Okay then why do we look exactly like vampire lords? We are a variation of it, obviously. Lamae could easily incorporate SOME form of wings into the transformation now that she is able to get the blood of actual vampire lords. The whole 'but we aren't a vampire lord so we can't have features like they have' argument doesn't work when you use the alchemical-magic logic Lamae used to create the scion form that looks exactly like a vampire lord in the first place.

    Considering they would be FLIGHTLESS wings, we still wouldn't be full vampire lords. Sticking to the whole 'scion' lore completely regardless of what you say.

    You're acting like the blood scion isn't literally just a vampire lord without wings or the level of power. They could damn well give the blood scion flightless, vampire-lord-like wings and the appearance of a blood knight and you know it. The appearance is LITERALLY exactly the same. That's like saying a dog can't look wolf-ish and still be a dog.

    I would agree with you if Blood Scion didn't look exactly like a vampire lord. But as long as it straight up continues to look like one, your reasoning will be invalid. As they could give us more vampire-lord parts, just make them not as powerful or functional like an actual vampire lord.
    Edited by Vayln_Ninetails on 9 October 2020 07:35
  • Vayln_Ninetails
    Vayln_Ninetails
    ✭✭✭✭✭
    Raideen wrote: »
    Ryuvain wrote: »
    Raideen wrote: »
    How about just giving us a playable vampire class as vampire lords.

    EDIT: I use the term "giving us" loosely, I know full well we would pay handsomely for a new class.


    A class instead seems odd, but would give vampires so much room for abilities instead of balancing around broken class combos.

    That's what is truly holding vamps back.

    Werewolves work perfectly with how they work in game, well perfect is maybe a stretch but they work as one would suggest from a lore perspective. This is clearly not the case with vampires. Everyone I have met who wants to play a vampire, wants to play a vampire, not a sorcerer who is a vampire. Playing a vampire means using vampire abilities, not templar abilities or dragon knight abilities.

    I think for one thing, they'd be easier to balance. But more importantly ZOS would be able to stick with lore and create a cool vampire lord class.

    I debate with myself if the vamp line should stay around as "turned" vampires, and the class being the "vamp lord" or if the skill line should just get morphed into the class.

    I agree with you it might seem odd as a class, but this is an MMO and lore has been tweaked/ignored/altered enough that there would be no real reason for someone to complain about lore.

    IMO, as a class they would be much more fun, more compelling, easier to balance, the devs have a bit more creative freedom and they can still monetize it like they do the current line. It would (as far as I can tell) make players more happy. Seems like a win win to me, but I dont work for them and am not privy to the data they use to base decisions on.

    If they added in a vampire lord class I'd quite frankly never stop playing this game.

    You are right about the vampire thing too, most people I talk to want to JUST be a vampire lord. They don't want to be a sorcerer and a vampire or anything else.
  • Vayln_Ninetails
    Vayln_Ninetails
    ✭✭✭✭✭
    Ryuvain wrote: »
    Raideen wrote: »
    Ryuvain wrote: »
    Raideen wrote: »
    How about just giving us a playable vampire class as vampire lords.

    EDIT: I use the term "giving us" loosely, I know full well we would pay handsomely for a new class.


    A class instead seems odd, but would give vampires so much room for abilities instead of balancing around broken class combos.

    That's what is truly holding vamps back.

    Werewolves work perfectly with how they work in game, well perfect is maybe a stretch but they work as one would suggest from a lore perspective. This is clearly not the case with vampires. Everyone I have met who wants to play a vampire, wants to play a vampire, not a sorcerer who is a vampire. Playing a vampire means using vampire abilities, not templar abilities or dragon knight abilities.

    I think for one thing, they'd be easier to balance. But more importantly ZOS would be able to stick with lore and create a cool vampire lord class.

    I debate with myself if the vamp line should stay around as "turned" vampires, and the class being the "vamp lord" or if the skill line should just get morphed into the class.

    I agree with you it might seem odd as a class, but this is an MMO and lore has been tweaked/ignored/altered enough that there would be no real reason for someone to complain about lore.

    IMO, as a class they would be much more fun, more compelling, easier to balance, the devs have a bit more creative freedom and they can still monetize it like they do the current line. It would (as far as I can tell) make players more happy. Seems like a win win to me, but I dont work for them and am not privy to the data they use to base decisions on.

    I wasn't hating the idea at all. Just a bit wierd, but your idea of vampire lord class and still having turned (basically half) vampires sounds too good.

    That would be a good reason to get all npc vampire abilities along with the vampire lord form.

    That also means they won't be held back with class combos. Thats a reason why werewolf seems stronger since they can't use anything from classes.

    I know I would use that class as my new main.

    Same! An option to play as a pure vampire lord class? Count me in!
  • Vayln_Ninetails
    Vayln_Ninetails
    ✭✭✭✭✭
    Ryuvain wrote: »
    I would just go for a remodel of the blood scion that makes them look sleek, still ugly but not like a stage four in game. With red eyes not the ugly horrid stage four eyes and something cool looking like Lady thorn in vampire lord form and not like our player vampirism in stage four. They don't need to make them vampire lords just make them look better. They don't need wings, just a better model paint job.

    I actually don't hate the scion look besides it needing red eyes, it just could be better.

    Standing beside the vamp lord statue in my home or next to one during a harrowstorm is just no contest.

    The worst part is how combat wise it's no different. I WANTED to play vampire but main werewolf atm since I can kill with my claws. If scion could fight with claws and use blood attacks like npcs then I'd probably play vampire instead. (Unless behemoth comes out, then it will suck to choose only 1)
    Raideen wrote: »
    Ryuvain wrote: »
    Raideen wrote: »
    Ryuvain wrote: »
    Raideen wrote: »
    How about just giving us a playable vampire class as vampire lords.

    EDIT: I use the term "giving us" loosely, I know full well we would pay handsomely for a new class.


    A class instead seems odd, but would give vampires so much room for abilities instead of balancing around broken class combos.

    That's what is truly holding vamps back.

    Werewolves work perfectly with how they work in game, well perfect is maybe a stretch but they work as one would suggest from a lore perspective. This is clearly not the case with vampires. Everyone I have met who wants to play a vampire, wants to play a vampire, not a sorcerer who is a vampire. Playing a vampire means using vampire abilities, not templar abilities or dragon knight abilities.

    I think for one thing, they'd be easier to balance. But more importantly ZOS would be able to stick with lore and create a cool vampire lord class.

    I debate with myself if the vamp line should stay around as "turned" vampires, and the class being the "vamp lord" or if the skill line should just get morphed into the class.

    I agree with you it might seem odd as a class, but this is an MMO and lore has been tweaked/ignored/altered enough that there would be no real reason for someone to complain about lore.

    IMO, as a class they would be much more fun, more compelling, easier to balance, the devs have a bit more creative freedom and they can still monetize it like they do the current line. It would (as far as I can tell) make players more happy. Seems like a win win to me, but I dont work for them and am not privy to the data they use to base decisions on.

    I wasn't hating the idea at all. Just a bit wierd, but your idea of vampire lord class and still having turned (basically half) vampires sounds too good.

    That would be a good reason to get all npc vampire abilities along with the vampire lord form.

    That also means they won't be held back with class combos. Thats a reason why werewolf seems stronger since they can't use anything from classes.

    I know I would use that class as my new main.

    I dont know if I would make a vamp my new main, but they might get played more than my main :P

    IMO, if they don't fix vamps or bless us with a vamp lord class for the end of this years vampire extravaganza, I will be dissapointed.

    Think about it....some cool story, you get to the end and the reward is the vampire lord class unlock. How cool would that be!

    I have seen others say we have too many classes, but really we dont have enough. We could easily have 12 classes in game and it would just start to feel right. I know this is a sensitive topic, some prefer to play premade classes, others want to build their own but with vampires it only makes sense to offer them as a class, with a full set of abilities to make them playable AS a vampire, and as I said before, that is a key point. Playing a vampire sorc is not the same as playing a vampire. Playing a warrior werewolf, works. Playing a doctor werewolf, works. Playing a vampire as anything but a vampire does not feel the same way.

    Anyway. I am in 100% agreeance with you :)

    Yeah, it always felt off with such limiting compared to past vampires in other games. And I will always take more classes. Hating new classes just because you already have your favorite is selfish.

    Keep in mind in Skyrim you could technically be a pure vampire-class, so I see no reason why it can't be here. (Vampiric drain in both hands + vampire lord as power, boom. Pure vampire class.)

    Maybe that's why we didn't get lord form with the vamp rework and why the rework itself seems so weird? They COULD be planning on adding in a class that is one. I just think it is so silly they added so many new animations and skills that are used by NPC vampires, yet we as players will never be able to use them on our end.

  • Vayln_Ninetails
    Vayln_Ninetails
    ✭✭✭✭✭
    I would just go for a remodel of the blood scion that makes them look sleek, still ugly but not like a stage four in game. With red eyes not the ugly horrid stage four eyes and something cool looking like Lady thorn in vampire lord form and not like our player vampirism in stage four. They don't need to make them vampire lords just make them look better. They don't need wings, just a better model paint job.

    I would make an argument that Swarming Scion NEEDS wings. That would complete the whole look and bat thematic.

    Perfect Scion could easily be turned into a Bloodknight-looking beast with red, glowing eyes.

    We wouldn't be vampire lords, we'd still be scions. It can easily be explained because we've killed so many vampire lords in Skyrim, Lamae would be able to pop in and grab some blood. With actual vampire-lord blood, her experimental scion form would be able to get wings similar to a vampire lord, just not be able to fly. Instead it would grant them access to turning into a swarm of bats and teleporting to the target.

    Perfect Scion would be decked out to be like the Bloodknight and be unable to use weapons while in it. Instead, they'd use claw swaps and their heavy attack would be a wind-up blood pull similar to the ones the NPCs use.

  • Ryuvain
    Ryuvain
    ✭✭✭✭✭
    Ryuvain wrote: »
    I would just go for a remodel of the blood scion that makes them look sleek, still ugly but not like a stage four in game. With red eyes not the ugly horrid stage four eyes and something cool looking like Lady thorn in vampire lord form and not like our player vampirism in stage four. They don't need to make them vampire lords just make them look better. They don't need wings, just a better model paint job.

    I actually don't hate the scion look besides it needing red eyes, it just could be better.

    Standing beside the vamp lord statue in my home or next to one during a harrowstorm is just no contest.

    The worst part is how combat wise it's no different. I WANTED to play vampire but main werewolf atm since I can kill with my claws. If scion could fight with claws and use blood attacks like npcs then I'd probably play vampire instead. (Unless behemoth comes out, then it will suck to choose only 1)
    Raideen wrote: »
    Ryuvain wrote: »
    Raideen wrote: »
    Ryuvain wrote: »
    Raideen wrote: »
    How about just giving us a playable vampire class as vampire lords.

    EDIT: I use the term "giving us" loosely, I know full well we would pay handsomely for a new class.


    A class instead seems odd, but would give vampires so much room for abilities instead of balancing around broken class combos.

    That's what is truly holding vamps back.

    Werewolves work perfectly with how they work in game, well perfect is maybe a stretch but they work as one would suggest from a lore perspective. This is clearly not the case with vampires. Everyone I have met who wants to play a vampire, wants to play a vampire, not a sorcerer who is a vampire. Playing a vampire means using vampire abilities, not templar abilities or dragon knight abilities.

    I think for one thing, they'd be easier to balance. But more importantly ZOS would be able to stick with lore and create a cool vampire lord class.

    I debate with myself if the vamp line should stay around as "turned" vampires, and the class being the "vamp lord" or if the skill line should just get morphed into the class.

    I agree with you it might seem odd as a class, but this is an MMO and lore has been tweaked/ignored/altered enough that there would be no real reason for someone to complain about lore.

    IMO, as a class they would be much more fun, more compelling, easier to balance, the devs have a bit more creative freedom and they can still monetize it like they do the current line. It would (as far as I can tell) make players more happy. Seems like a win win to me, but I dont work for them and am not privy to the data they use to base decisions on.

    I wasn't hating the idea at all. Just a bit wierd, but your idea of vampire lord class and still having turned (basically half) vampires sounds too good.

    That would be a good reason to get all npc vampire abilities along with the vampire lord form.

    That also means they won't be held back with class combos. Thats a reason why werewolf seems stronger since they can't use anything from classes.

    I know I would use that class as my new main.

    I dont know if I would make a vamp my new main, but they might get played more than my main :P

    IMO, if they don't fix vamps or bless us with a vamp lord class for the end of this years vampire extravaganza, I will be dissapointed.

    Think about it....some cool story, you get to the end and the reward is the vampire lord class unlock. How cool would that be!

    I have seen others say we have too many classes, but really we dont have enough. We could easily have 12 classes in game and it would just start to feel right. I know this is a sensitive topic, some prefer to play premade classes, others want to build their own but with vampires it only makes sense to offer them as a class, with a full set of abilities to make them playable AS a vampire, and as I said before, that is a key point. Playing a vampire sorc is not the same as playing a vampire. Playing a warrior werewolf, works. Playing a doctor werewolf, works. Playing a vampire as anything but a vampire does not feel the same way.

    Anyway. I am in 100% agreeance with you :)

    Yeah, it always felt off with such limiting compared to past vampires in other games. And I will always take more classes. Hating new classes just because you already have your favorite is selfish.

    Keep in mind in Skyrim you could technically be a pure vampire-class, so I see no reason why it can't be here. (Vampiric drain in both hands + vampire lord as power, boom. Pure vampire class.)

    Maybe that's why we didn't get lord form with the vamp rework and why the rework itself seems so weird? They COULD be planning on adding in a class that is one. I just think it is so silly they added so many new animations and skills that are used by NPC vampires, yet we as players will never be able to use them on our end.

    Skyrim is what made me love vampire lords. Granted I played a hybrid werevamp but still mostly used vampire spells.

    Hybrid i dont think will happen. Anyone can see the easy money in a vampire class though.
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • Vayln_Ninetails
    Vayln_Ninetails
    ✭✭✭✭✭
    Ryuvain wrote: »
    Ryuvain wrote: »
    I would just go for a remodel of the blood scion that makes them look sleek, still ugly but not like a stage four in game. With red eyes not the ugly horrid stage four eyes and something cool looking like Lady thorn in vampire lord form and not like our player vampirism in stage four. They don't need to make them vampire lords just make them look better. They don't need wings, just a better model paint job.

    I actually don't hate the scion look besides it needing red eyes, it just could be better.

    Standing beside the vamp lord statue in my home or next to one during a harrowstorm is just no contest.

    The worst part is how combat wise it's no different. I WANTED to play vampire but main werewolf atm since I can kill with my claws. If scion could fight with claws and use blood attacks like npcs then I'd probably play vampire instead. (Unless behemoth comes out, then it will suck to choose only 1)
    Raideen wrote: »
    Ryuvain wrote: »
    Raideen wrote: »
    Ryuvain wrote: »
    Raideen wrote: »
    How about just giving us a playable vampire class as vampire lords.

    EDIT: I use the term "giving us" loosely, I know full well we would pay handsomely for a new class.


    A class instead seems odd, but would give vampires so much room for abilities instead of balancing around broken class combos.

    That's what is truly holding vamps back.

    Werewolves work perfectly with how they work in game, well perfect is maybe a stretch but they work as one would suggest from a lore perspective. This is clearly not the case with vampires. Everyone I have met who wants to play a vampire, wants to play a vampire, not a sorcerer who is a vampire. Playing a vampire means using vampire abilities, not templar abilities or dragon knight abilities.

    I think for one thing, they'd be easier to balance. But more importantly ZOS would be able to stick with lore and create a cool vampire lord class.

    I debate with myself if the vamp line should stay around as "turned" vampires, and the class being the "vamp lord" or if the skill line should just get morphed into the class.

    I agree with you it might seem odd as a class, but this is an MMO and lore has been tweaked/ignored/altered enough that there would be no real reason for someone to complain about lore.

    IMO, as a class they would be much more fun, more compelling, easier to balance, the devs have a bit more creative freedom and they can still monetize it like they do the current line. It would (as far as I can tell) make players more happy. Seems like a win win to me, but I dont work for them and am not privy to the data they use to base decisions on.

    I wasn't hating the idea at all. Just a bit wierd, but your idea of vampire lord class and still having turned (basically half) vampires sounds too good.

    That would be a good reason to get all npc vampire abilities along with the vampire lord form.

    That also means they won't be held back with class combos. Thats a reason why werewolf seems stronger since they can't use anything from classes.

    I know I would use that class as my new main.

    I dont know if I would make a vamp my new main, but they might get played more than my main :P

    IMO, if they don't fix vamps or bless us with a vamp lord class for the end of this years vampire extravaganza, I will be dissapointed.

    Think about it....some cool story, you get to the end and the reward is the vampire lord class unlock. How cool would that be!

    I have seen others say we have too many classes, but really we dont have enough. We could easily have 12 classes in game and it would just start to feel right. I know this is a sensitive topic, some prefer to play premade classes, others want to build their own but with vampires it only makes sense to offer them as a class, with a full set of abilities to make them playable AS a vampire, and as I said before, that is a key point. Playing a vampire sorc is not the same as playing a vampire. Playing a warrior werewolf, works. Playing a doctor werewolf, works. Playing a vampire as anything but a vampire does not feel the same way.

    Anyway. I am in 100% agreeance with you :)

    Yeah, it always felt off with such limiting compared to past vampires in other games. And I will always take more classes. Hating new classes just because you already have your favorite is selfish.

    Keep in mind in Skyrim you could technically be a pure vampire-class, so I see no reason why it can't be here. (Vampiric drain in both hands + vampire lord as power, boom. Pure vampire class.)

    Maybe that's why we didn't get lord form with the vamp rework and why the rework itself seems so weird? They COULD be planning on adding in a class that is one. I just think it is so silly they added so many new animations and skills that are used by NPC vampires, yet we as players will never be able to use them on our end.

    Skyrim is what made me love vampire lords. Granted I played a hybrid werevamp but still mostly used vampire spells.

    Hybrid i dont think will happen. Anyone can see the easy money in a vampire class though.

    I agree completely. You are not alone in thinking that skyrim's vampire lords was rad. In fact, the majority of people wanted the vampire rework to basically be a better version of vampire lord from Skyrim.

    And like much else regarding ESO, zos didnt listen to either side of the debate and decided to disappoint both sides of the community. (Those that wanted something completely unique and not a transformation and those that did.)
  • jircris11
    jircris11
    ✭✭✭✭✭
    No I don't think so.

    It would make sense story-wise, though. And it would give the ultimate some actual flavor and make it more dynamic like many people have been wanting.

    Incorrect, vamp lords are a unique blood line. The one in eso is essentially the generic vampirism you find in the wild. Vamp lord is what came in dawn guard. And if you remember only the elder can grant that "gift"
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • Vayln_Ninetails
    Vayln_Ninetails
    ✭✭✭✭✭
    jircris11 wrote: »
    No I don't think so.

    It would make sense story-wise, though. And it would give the ultimate some actual flavor and make it more dynamic like many people have been wanting.

    Incorrect, vamp lords are a unique blood line. The one in eso is essentially the generic vampirism you find in the wild. Vamp lord is what came in dawn guard. And if you remember only the elder can grant that "gift"

    Incorrect, vampire lords are not a unique bloodline. No where does it say they are unique. It is simply a blessing bestowed upon by Molag Bal and then the vampire lord can make more lords by turning people themselves.

    The one in ESO is absolutley not a generic vampire lol, no idea where you even got that idea.

    And still, none of what you said even if it was true would make my in lore example not work. Lamae could still use actual vampire lord blood thanks to all the one's we've killed and even Saran's blood if she wanted to make adjustments to her vampire form. It makes sense considering the form is made from alchemy without the use of vampire lord blood, one can imagine what she could do with it now that she would have blood.
  • Bobby_V_Rockit
    Bobby_V_Rockit
    ✭✭✭✭✭
    I’m still waiting for - streak skill to turn me intoa cloud of bats like the trailer...
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