Changing Backlash’s final damage so it no longer critically strikes prevents the Templar from reaching the damage cap too easily with a high Critical Strike rating.
daedalusAI wrote: »Changing Backlash’s final damage so it no longer critically strikes prevents the Templar from reaching the damage cap too easily with a high Critical Strike rating.
I'm not too sure if I understand that change.
How does the change that backlash can no longer be a critical strike prevent a crit heavy build form quickly reaching the maximum amount of damage stored?
Or was there some wonky mechanic before that counted backlash's final damage towards the amount stored?
daedalusAI wrote: »Changing Backlash’s final damage so it no longer critically strikes prevents the Templar from reaching the damage cap too easily with a high Critical Strike rating.
I'm not too sure if I understand that change.
How does the change that backlash can no longer be a critical strike prevent a crit heavy build form quickly reaching the maximum amount of damage stored?
Or was there some wonky mechanic before that counted backlash's final damage towards the amount stored?
No...but if you stored for a final explosion of 15k and it critted you reached the cap. This is now not possible anymore.
Since you can crit on every hit leading up to the explosion, having the explosion also crit is like having all the damage you just did crit a second time.
I think he worded his reasoning poorly. I think what he means is that the damage should not be able to double dip into crit chance. The same way that the explosion is reduced by battle spirit, but the build up is not (and in fact they gave the build up a bonus 50% boost to copied damage against other players.)
This was primarily done for PvP. In PvE you will reach the cap easily every time high crit chance or not.
They wanted the payoff to be better at the end so it could be used as burst. I've been testing it a bit on NPCs and it definitely does that better than before the patch for me. I need to hit Cyrodiil to see if it is effective. Can't slot everything and I feel like I may get more bang for my buck using something for Empower before big hits rather than waiting for the delayed burst.
daedalusAI wrote: »They wanted the payoff to be better at the end so it could be used as burst. I've been testing it a bit on NPCs and it definitely does that better than before the patch for me. I need to hit Cyrodiil to see if it is effective. Can't slot everything and I feel like I may get more bang for my buck using something for Empower before big hits rather than waiting for the delayed burst.
I'm not seeing a major payoff now.
The instant damage is meager, the damage storing is still the same as before and the final damage can now only be as high as your maximum storage capacity of backlash - whereas before if your final damage was a critical strike that was massive burst.
It's still a burst ability now due to the high storage capacity of backlash - but if you consider it takes 6 seconds of being armed and the fact that it can't be a critical strike anymore somewhat lessens the burst potential.
daedalusAI wrote: »They wanted the payoff to be better at the end so it could be used as burst. I've been testing it a bit on NPCs and it definitely does that better than before the patch for me. I need to hit Cyrodiil to see if it is effective. Can't slot everything and I feel like I may get more bang for my buck using something for Empower before big hits rather than waiting for the delayed burst.
I'm not seeing a major payoff now.
The instant damage is meager, the damage storing is still the same as before and the final damage can now only be as high as your maximum storage capacity of backlash - whereas before if your final damage was a critical strike that was massive burst.
It's still a burst ability now due to the high storage capacity of backlash - but if you consider it takes 6 seconds of being armed and the fact that it can't be a critical strike anymore somewhat lessens the burst potential.
daedalusAI wrote: »They wanted the payoff to be better at the end so it could be used as burst. I've been testing it a bit on NPCs and it definitely does that better than before the patch for me. I need to hit Cyrodiil to see if it is effective. Can't slot everything and I feel like I may get more bang for my buck using something for Empower before big hits rather than waiting for the delayed burst.
I'm not seeing a major payoff now.
The instant damage is meager, the damage storing is still the same as before and the final damage can now only be as high as your maximum storage capacity of backlash - whereas before if your final damage was a critical strike that was massive burst.
It's still a burst ability now due to the high storage capacity of backlash - but if you consider it takes 6 seconds of being armed and the fact that it can't be a critical strike anymore somewhat lessens the burst potential.
PvE? Just wondering as critical hits are your concern where in PvP, they still help but raw damage is more reliable. They seemed to have been aiming at making it more viable in PvP because before; it was suffering from Battle Spirits damage reduction twice. They removed that and made a monster for a bit on PTS because it was then filling up fast and doing way more damage than intended. The way they handled I am assuming was because they found an issue with it now getting crit twice.
This is all speculation of course so I hate to tell you that and give everyone a reason to complain that PvE is ruined because of PvP, but it just seems to be where it made strides. Add to it that it no longer be blocked and it kind of increases my suspicion.