WillhelmBlack wrote: »This isn't Skyrim 2.
Darkstorne wrote: »WillhelmBlack wrote: »This isn't Skyrim 2.
Nice troll attempt, but completely missed his point.
You're right, OP. The number of times I've seen chests guarded by NPCs, and other players just waiting for you to try clearing the NPCs so they can snatch the chest right in front of you. Very frustrating.
puffytheslayer wrote: »thing is in an open world, MMO
puffytheslayer wrote: »if you see a player camping a chest, waiting for someone to kill the NPC's so they can swipe the chest... why do lay into tir hands & kill the NPC's? just leave them there, they'll soon get bored & stop it, hey they may even learn to play & kill the NPC's for themselves!
FoolishHuman wrote: »I don't want the other players to vanish! What I wish for is that if I open a chest or take a resource that it won't go away for everyone else so everyone can take it, something like that.
puffytheslayer wrote: »
if they did that they would have to reduce the recources gained from nodes, and the goods gained from chests!
FoolishHuman wrote: »puffytheslayer wrote: »
if they did that they would have to reduce the recources gained from nodes, and the goods gained from chests!
Please explain why.
FoolishHuman wrote: »They steal my resource nodes, chests, kill enemies before I can get xp, kill champions before I can get the achievement. This supposed multiplayer game is made in a way that makes you despise other players. Shouldn't the design be in a way that I actually enjoy seeing others instead of wishing they would just go away?
They aren't your nodes! They are free to all. If you cant kill the mob quick enough then im afraid its tough **** if someone comes along and grabs it.
Darkstorne wrote: »puffytheslayer wrote: »thing is in an open world, MMO
You definitely qualify to work at ZOS, congrats!
"It's an MMO though! There's only one possible way these mechanics can ever work, and trying to think of solutions to the issue is just a waste of time. All MMOs must adhere to exactly the same formula."puffytheslayer wrote: »if you see a player camping a chest, waiting for someone to kill the NPC's so they can swipe the chest... why do lay into tir hands & kill the NPC's? just leave them there, they'll soon get bored & stop it, hey they may even learn to play & kill the NPC's for themselves!
Frustrating workarounds don't excuse the fact that it IS a problem. Solutions aren't difficult to think of - lock the chest to whichever player enters combat with the NPCs guarding it. But because no other big MMO has implemented that, ZOS won't either. They can't think outside the box, and apparently neither can you.
The nodes should correspond to each player, ie. people should be able to see their own nodes. Yeah once you for example take a runestone and it vanishes, another player should be able to see their own runestone there which would be invisible for other players
puffytheslayer wrote: »Darkstorne wrote: »puffytheslayer wrote: »thing is in an open world, MMO
You definitely qualify to work at ZOS, congrats!
"It's an MMO though! There's only one possible way these mechanics can ever work, and trying to think of solutions to the issue is just a waste of time. All MMOs must adhere to exactly the same formula."puffytheslayer wrote: »if you see a player camping a chest, waiting for someone to kill the NPC's so they can swipe the chest... why do lay into tir hands & kill the NPC's? just leave them there, they'll soon get bored & stop it, hey they may even learn to play & kill the NPC's for themselves!
Frustrating workarounds don't excuse the fact that it IS a problem. Solutions aren't difficult to think of - lock the chest to whichever player enters combat with the NPCs guarding it. But because no other big MMO has implemented that, ZOS won't either. They can't think outside the box, and apparently neither can you.
not sure i quality to work at zos simply because i dont wander around tamriel thinking everything i see is mine!
Wolfchild07 wrote: »When they removed vet zones, they created plenty of room for more phases/instances, but they didn't. We're all lumped in together in the same ones. Thinning out the population in each phase would help with these problems immensely.
FoolishHuman wrote: »They aren't your nodes! They are free to all. If you cant kill the mob quick enough then im afraid its tough **** if someone comes along and grabs it.
But that is exactly the point. Why design it in a way that breeds conflict. Just make it so that there is no fighting over who got there first and all these problems and frustrations go away.
leepalmer95 wrote: »The nodes should correspond to each player, ie. people should be able to see their own nodes. Yeah once you for example take a runestone and it vanishes, another player should be able to see their own runestone there which would be invisible for other players
Again that would lead to mass mats for everyone. Plus whats the point of having a MMO with open world if everyones stuff is 'instanced'
FoolishHuman wrote: »They aren't your nodes! They are free to all. If you cant kill the mob quick enough then im afraid its tough **** if someone comes along and grabs it.
But that is exactly the point. Why design it in a way that breeds conflict. Just make it so that there is no fighting over who got there first and all these problems and frustrations go away.
Why does that breed conflict? The person is a bit odd if this turns him into the hulk. Plenty of nodes everywhere, just grab another
The first thing you could do to help yourself is stop pretending like you own any resource nodes or chests. The second thing you could do in this multiplayer game is hook up with some friends and roam around together, you will share the XP from mobs and achievements from bosses.FoolishHuman wrote: »They steal my resource nodes, chests, kill enemies before I can get xp, kill champions before I can get the achievement. This supposed multiplayer game is made in a way that makes you despise other players. Shouldn't the design be in a way that I actually enjoy seeing others instead of wishing they would just go away?
Lava_Croft wrote: »But what you really want is just Skyrim, right?
FoolishHuman wrote: »FoolishHuman wrote: »They aren't your nodes! They are free to all. If you cant kill the mob quick enough then im afraid its tough **** if someone comes along and grabs it.
But that is exactly the point. Why design it in a way that breeds conflict. Just make it so that there is no fighting over who got there first and all these problems and frustrations go away.
Why does that breed conflict? The person is a bit odd if this turns him into the hulk. Plenty of nodes everywhere, just grab another
Exactly what I mean. So in this multiplayer game the best thing to do is to avoid other players and go "elsewhere". That is the design mistake here. And that's not just with nodes, it's with chests, public dungeon champions, dolmens, etc.
Darkstorne wrote: »puffytheslayer wrote: »Darkstorne wrote: »puffytheslayer wrote: »thing is in an open world, MMO
You definitely qualify to work at ZOS, congrats!
"It's an MMO though! There's only one possible way these mechanics can ever work, and trying to think of solutions to the issue is just a waste of time. All MMOs must adhere to exactly the same formula."puffytheslayer wrote: »if you see a player camping a chest, waiting for someone to kill the NPC's so they can swipe the chest... why do lay into tir hands & kill the NPC's? just leave them there, they'll soon get bored & stop it, hey they may even learn to play & kill the NPC's for themselves!
Frustrating workarounds don't excuse the fact that it IS a problem. Solutions aren't difficult to think of - lock the chest to whichever player enters combat with the NPCs guarding it. But because no other big MMO has implemented that, ZOS won't either. They can't think outside the box, and apparently neither can you.
not sure i quality to work at zos simply because i dont wander around tamriel thinking everything i see is mine!
Again, you're completely failing to see the issue. WoW does't allow players to attack each other whenever they want, so now ESO isn't allowed that either? If you're not going to allow players to create their own justice systems, then you can't allow ninjas to get away with this crap. Open resource nodes and chests like this WOULD work if ninjas thought "I could risk taking that chest from this player who is in combat and clearly wants to open it, but then I risk him splitting my skull open." Instead they think "Thanks to the s*** game design I'm free to screw over other players as much as I want and there's nothing anyone can do about it."
There are REALLY simple and obvious solutions to this design flaw, but ZOS won't implement them simply because it hasn't been made an MMO Gold Standard™ by Blizzard yet, so heavens forbid they try creating their own MMO rulesets. Chests being free for all until a player starts combat with defending NPCs solves all the problems. It's weird that you defend such archaic and obviously awful game design.Wolfchild07 wrote: »When they removed vet zones, they created plenty of room for more phases/instances, but they didn't. We're all lumped in together in the same ones. Thinning out the population in each phase would help with these problems immensely.
I still think optional personal phases would be awesome. Especially for dungeons. We could finally get rid of endlessly respawning NPCs and enjoy dungeons in an immersive TES way.
It's only a valid complaint if what you really expected was an online Skyrim. ESO promotes working together with friends, going out together, farming resources together, killing mobs together, killing bosses together. If all you are going to do is run around by yourself pretending you are the rightful owner to resource nodes, chests, mobs and bosses, you're just going to have a bad time.Darkstorne wrote: »Lava_Croft wrote: »But what you really want is just Skyrim, right?
Perfect way to ignore his valid complaints about some of the game design and pretend he wants to play a completely different game.
I know this might come as a shock to you, but maybe he genuinely justs want to play a slightly better version of ESO, and not Skyrim? Big revelation, I know.