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Morkuldin Set

Sordidfairytale
Sordidfairytale
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1. The weapon needs to spawn on the monster that you are attacking. Light attacks against a ranged target spawns a weapon that sits next to you and does nothing.
2. It needs to have a better AI, it attacks one monster and then does nothing to the rest of the monsters around you after the first target dies.
3. It doesn't feel like a 10% chance, it feels more like a 5% chance.
4. Decrease the wind up animation. Thing needs to hit like a fast magical truck. On average was only getting 3 swings on a monster before the weapon would despawn.
The Vegemite Knight
  • Birdovic
    Birdovic
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    Ah you tested it? Could you Show an Image of how that weapon Looks like?
    And it really isnt chasing after enemies...?
  • byrom101b16_ESO
    byrom101b16_ESO
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    Hah!

    Now every class has the opportunity to have a useless 'pet' that doesn't do anything, not just Sorcs... lol
  • Weberda
    Weberda
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    This set needs to be used along with the Maw of the Infernal monster set. You might not kill anything but you might get some good laughs out of it.
    Fernwood, EP Haderus NA
    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
  • Contraptions
    Contraptions
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    Just tested the set out myself, was not very pleased with this supposedly "hard to craft" 9 trait set.

    The first 2-4 piece bonuses seem fine, but the last bonus is terrible. Here's why.

    The sword summoned doesn't move. It's a stationary sentry type thing that will wait for enemies to get near it. If your enemy moves out of melee range it's basically useless.

    The sword is also summoned next to you, not your enemy when it procs. Thus if you're ranged (bow perhaps), your companion will be next to you, instead of next to the enemy where it can actually be useful.

    Suggestion: Please change the weapon to a bow or staff or something RANGED. I mentioned in previous feedback that the reason why Maw of the Infernal set was bad was because the Daedroth spends too much time moving/chasing the enemy rather than actually hitting it. In this case, it's even WORSE because the sword can't even move at all.

    This set needs MAJOR improvements for people to even consider using it. Please improve it ZOS.

    @ZOS_RichLambert

    On a side note the sword's damage scales to your stamina or weapon power I think. Thus it can be possible that the damage dealt by your sword is lower than what the tooltip says.
    Patroller and Editor at UESP
  • Sordidfairytale
    Sordidfairytale
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    Ah you tested it? Could you Show an Image of how that weapon Looks like?
    And it really isnt chasing after enemies...?

    I'll try to post images this evening when I get home from work. They frown upon me playing at work. :(
    The Vegemite Knight
  • EgoRush
    EgoRush
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    You'd think they are capable of making it move after people. It would be nice if it was like the axes during The Mage fight in Aetherian Archive. They chase after you like nobody's business.
    Server: EU Pact
    Guild: Hodor (PvE - www.hodor-guild.eu), Chimaira (PvE)
    Character: Oriantha (Templar Healer), Zelda's Inferno (Dragonknight Tank), The Lumen Sage (Stamina Sorcerer DD), The Umbra Witch (Magicka Nightblade DD), Flirts-With-Boys (Stamina Nightblade DD), Oriantha Ellesidil (Magicka Sorcerer DD/healer), Wariantha (Magicka Warden in the making)

    Current vMA score (Templar): Pending return to game
    World Record for all trials pre-Thieves Guild
    World first V16 Maw of Lorkhaj clear
    World first V16 Maw of Lorkhaj speed run clear
    Returning to the game for Morrowind
  • Birdovic
    Birdovic
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    EgoRush wrote: »
    You'd think they are capable of making it move after people. It would be nice if it was like the axes during The Mage fight in Aetherian Archive. They chase after you like nobody's business.

    Exactly what I thought! The AA Axes, theyre fast, they hit like a Train, Short: they are effective.
    Honestly, I dont care if They just use exactly those axes and recycle em for the morkuldin Set, they Work
  • ZOS_aoliver
    ZOS_aoliver
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    Thank you all for your feedback on this item set. The movement issues and the summoning location are bugs - we have a fix on the way. It may not make the next PTS build; hopefully the one after that.
    Tony Oliver - Designer
    Staff Post
  • Sordidfairytale
    Sordidfairytale
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    Thank you all for your feedback on this item set. The movement issues and the summoning location are bugs - we have a fix on the way. It may not make the next PTS build; hopefully the one after that.

    Thanks for the feedback! Can't wait!

    The Vegemite Knight
  • Birdovic
    Birdovic
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    Thank you all for your feedback on this item set. The movement issues and the summoning location are bugs - we have a fix on the way. It may not make the next PTS build; hopefully the one after that.

    Thanks for listening!! :smile:
  • Sordidfairytale
    Sordidfairytale
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    Thank you all for your feedback on this item set. The movement issues and the summoning location are bugs - we have a fix on the way. It may not make the next PTS build; hopefully the one after that.

    Any chance you will look into the Infernal Daedroth, that thing needs some help too.
    The Vegemite Knight
  • Soleya
    Soleya
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    Thank you all for your feedback on this item set. The movement issues and the summoning location are bugs - we have a fix on the way. It may not make the next PTS build; hopefully the one after that.

    Any chance you will look into the Infernal Daedroth, that thing needs some help too.

    Agreed. It misses with fiery breath way too often. Also it can be knocked down, rooted, and stunned, unlike any other daedroth in the game.
  • Leifnier
    Leifnier
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    @ZOS_aoliver Another minor bug is that when you comment in a thread it isn't flagged in the thread list with the little z.
  • Elder_III
    Elder_III
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    Rather then creating a new thread I though I would ask here instead. Where do you pick up the quest that is needed in order to access the Morkuldin crafting location? I found out that it's not the quest which you can get from the Orc Chef at the outpost and I didn't see any other quests in that location. I was hoping to craft this a.s.a.p. after the DLC goes live. Do I need to finish the Orsinium story line first?
    Semi retired from the trading aspects of the game.
  • Sordidfairytale
    Sordidfairytale
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    I knew that I should have taken notes, it's like Morkul Depths or something. It's not immediately below the outpost. It's along the base of the cliff, not too far from the outpost though.

    I did not have to do any other quest to enter the cave, but I did encounter a young female orc that gave me a quest that allowed me to use another entrance (almost directly below the outpost) that permitted me to avoid fighting anything to get to the crafting station. I did not have to do this quest though to craft anything. However it is convenient to not have to fight my way to the crafting station now.
    The Vegemite Knight
  • Elder_III
    Elder_III
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    I found an entrance at the base of the cliff below the outpost, but I could not enter it. I guess I'll have to explore a little more once it goes live. :)
    Semi retired from the trading aspects of the game.
  • Sordidfairytale
    Sordidfairytale
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    Elder_III wrote: »
    I found an entrance at the base of the cliff below the outpost, but I could not enter it. I guess I'll have to explore a little more once it goes live. :)


    That is the entrance that is unlocked with the quest. If you face that entrance the quest entrance is to your right along the base of the cliff.
    The Vegemite Knight
  • Ender1310
    Ender1310
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    I really want to craft this as a fun vet 16 set tired of min maxing but with the grind to get mats if the set was horribAd I think it would cause me to rage quit Lolz. Thanks for the feedback I'm so tired of hundigs rage hopefully this will be a fun viable alternative. Maybe this and some weighted weapons? ZOS people are spending a ton of time grinding make the weapon proc once every ten swings plz.
  • silky_soft
    silky_soft
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    Weapon damage should be the 2 piece on this
    This recent update has made me sad. Sad for the game. Sad for the community. Sad to pay whatever it is now. I want the previous eso back.
  • Wreuntzylla
    Wreuntzylla
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    silky_soft wrote: »
    Weapon damage should be the 2 piece on this

    You should gain 2H damage bonus if spec'd into 2H passives...
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