Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Delves are not instanced, therefore they cannot be scaled to your level. They are public, just like public dungeons do not scale according to your level.
Ah, I see... That's not a bad idea. It would be better if it was instanced to a range of levels - so everyone level 1-5 gets one instance where the mobs are level 3, everyone level 6-10 gets another instance with level 8 mobs, etc. If a group goes in, they go into the instance that's the right level for the group leader.Delves are not instanced, therefore they cannot be scaled to your level. They are public, just like public dungeons do not scale according to your level.
I meant to say that they are a separately loaded and independent part of the game world. A public instance. Make V14's load into the to public V14 version, etc. It is semantics really, just pointing out that delves are easier to scale to a players level than the general game world is.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Delves are not instanced, therefore they cannot be scaled to your level. They are public, just like public dungeons do not scale according to your level.
AssaultLemming wrote: »Giving you the option when you are at the door to enter the public version or a solo/group instance scaled to the leader would be great
AssaultLemming wrote: »Giving you the option when you are at the door to enter the public version or a solo/group instance scaled to the leader would be great
Yes, that would be nice, but not feasible. There would be thousands, if not tens of thousands of instances of delves. The megaserver can barely handle the load that it has now.
I love delves, they mirror that dungeon diving experience from past TES games. Unlike quests with specific things to do, delves are just fun places to go tearing around in with a nice boss at the end and a chest or two along the way. I did every delve in the game while leveling up and had a great time.
Fast forward to the present....I haven't done a delve in over 10 months.
Why? The XP was nerfed to make entering a delve a waste of time except for your first time there for the completion XP. I understand that there were issues with exploitable XP gains and boss drops, but frankly making delves pointless is not a solution. 1.6 is coming and I can think of no better way to enjoyably earn champion points than to go back and re-explore all the delves I did so very long ago. Make them scale to player level so you can go explore every zone and revisit each one as many times as you want (they are already instanced, it really can't be any harder than player scaling dungeons). Running delves is infinitely more fun than grinding. Offering player leveled delves that offer competitive XP gains is the perfect way to offer repeatable solo PVE content for players to do for CP. Sure, some people would grind delves in a never ending loop, but how is that any worse than grinding spellscar in a never ending loop? The current delve XP nerf never prevented XP grinding or boss farming, it just moved it outside.
If delves aren't changed no one will ever set foot in them again once they've done them all, at that is a real shame as they were one of the more enjoyable leveling activities.
I love delves, they mirror that dungeon diving experience from past TES games. Unlike quests with specific things to do, delves are just fun places to go tearing around in with a nice boss at the end and a chest or two along the way. I did every delve in the game while leveling up and had a great time.
Fast forward to the present....I haven't done a delve in over 10 months.
Why? The XP was nerfed to make entering a delve a waste of time except for your first time there for the completion XP. I understand that there were issues with exploitable XP gains and boss drops, but frankly making delves pointless is not a solution. 1.6 is coming and I can think of no better way to enjoyably earn champion points than to go back and re-explore all the delves I did so very long ago. Make them scale to player level so you can go explore every zone and revisit each one as many times as you want (they are already instanced, it really can't be any harder than player scaling dungeons). Running delves is infinitely more fun than grinding. Offering player leveled delves that offer competitive XP gains is the perfect way to offer repeatable solo PVE content for players to do for CP. Sure, some people would grind delves in a never ending loop, but how is that any worse than grinding spellscar in a never ending loop? The current delve XP nerf never prevented XP grinding or boss farming, it just moved it outside.
If delves aren't changed no one will ever set foot in them again once they've done them all, at that is a real shame as they were one of the more enjoyable leveling activities.
Coming from an MMO that is all about dungeons these days, I must warn you. Demanding that dungeons are the one and only thing in a game is very bad for the actual game itself.
Quests will become meaningless and the world will die. At the other game you hardly meet anyone in the world, hardly anyone knows where dungeon entrances are or what the story is all about. From level 15 on, they use the dungeon browser and skip everything.
If now someone wants to explore the story of a dungeon he is facing a bunch of rush monkeys that do nothing else than running dungeons all day to max their XP or Currency to later buy items.
I understand that you don't want to do quests and explore the story, everyone to his own, but it would really dump down the game to the lowest level if dungeons become a viable source of XP and Gear. Clicking a button in the LFD Browser is always easier than questing or crafting, so that players will be forced to do it especially now with the CS in place.
Not sure about the numbers but I believe in the game we don't speak of, running 10 dungeons grants as much XP as doing 50 quests, while requiring less coordination and time. Not saying ESO must become like this, but its a very dangerous business if dungeons get buffed.
Delves are as others mentioned public dungeons, so they could never scale to anyone´s level unless you make them "veteran versions" with a queue button for solo gamers like our current story scenarios that we can visit for the guilds etc.
TheShadowScout wrote: »More options would be nice... heck, I would like to see an "Veteran" version of already played through "home alliance" maps where everything is veteran rank... but I guess that's not too likely to happen...
Do you understand that OP said nothing of the sort?I understand that you don't want to do quests and explore the story,
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
So much agree that merely clicking agree wasn't enough.Attorneyatlawl wrote: »
Dunno, either he did see that but flamed anyway, or didn't and is still off topic. I really want to see all activities be good ways to level champion xp and vet xp in general. Delves are nice fun but you get little for repeating them since the major nerfs done to them. Pvp should be strong xp, weighted towards higher since it is very spikey by nature in terms of local area action levels. Even group vet dungeons should be restored to good xp, at one time it was.
Long story short, revert some of the reactionary and forum-whine inspired nerfs done to all other xp sources except questing. Public dungeons should send you into a level appropriate range version, spaced enough that you aren't always alone (say, vr 1-4, vr5-9, and vr10-14) in those delves. Restore 4man dungeons etc to normal xp levels as they were many moons ago, and do this for trial and dragonstar mobs too. Make player kills in cyrodiil worth MUCH more xp than they currently are and make good on the promise of pvp leveling being truly viable. With the champion system these disparities can't be left to fester as they had been, without harming the game.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
The only problem I see with this idea is that in order to scale the delves to your level they would have to be solo instances (or group instances like the group dungeons, I suppose) unless they introduced a whole new way of scaling (which is possible, but would be a significant amount of work).
As so much of the game can be completed solo anyway, I don't know if switching so much content to be forced-solo is a good idea. I would like to see a couple of forced-solo dungeons that are intended to be scaled challenges for a solo player in the same way that the group dungeons are currently scaled challenges for group players. I don't think doing this to all of the delves is a good idea, though.
Having said that, I would love to see more replayability in the delves.
As long as there are only 5 types of delves whilst there are over 100 delves out there, they get boring pretty quickly. Sure, they are a nice side task but the copy & paste factor is just hilarious.
starkerealm wrote: »As long as there are only 5 types of delves whilst there are over 100 delves out there, they get boring pretty quickly. Sure, they are a nice side task but the copy & paste factor is just hilarious.
It's a little closer to 20, with a handful of unique ones (like that dance club), but, yeah, it's a fair point.
starkerealm wrote: »As long as there are only 5 types of delves whilst there are over 100 delves out there, they get boring pretty quickly. Sure, they are a nice side task but the copy & paste factor is just hilarious.
It's a little closer to 20, with a handful of unique ones (like that dance club), but, yeah, it's a fair point.
Aren't there 4 per zone? So 20 per faction plus Coldharbor, plus Cyrodiil.
I'm going to go out on a limb and say you haven't gone in any delves in a long time. Since they started making them all bigger and more varied (not all have had this treatment yet, but I think most have), there are far more than 5 types of delves, and there's way less copy paste factor.As long as there are only 5 types of delves whilst there are over 100 delves out there, they get boring pretty quickly. Sure, they are a nice side task but the copy & paste factor is just hilarious.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |