novemberhhh schrieb: »Players do that little dmg by just wearing random junk and being afk 90% of the time, and cant be bothered to put on any reasonable gear despite playing for hundreds if not thousands of hours apparantly. So of course the idea of using buffs, dots, and a spammable in any sort of pattern is way outside what they're willing to do.
But just for fun, heres a parse from my sorc with the left mouse button held down while i actually went afk...
If you pull less dps, congrats you just got outparsed by an inanimate object (my coffee mug handle, to be specific).
edit: typos
And a stamplar can do 70k+ on raid dummy by spamming a single skill and nothing else. Can any other class do that? Is that what you can expect from any DD build? Tell you what, do your "inanimate object" dps test using something other than a double pet magSorc.novemberhhh schrieb: »except that an inanimate object literally just did 15k dps
I guess you assume I'm one of those clueless DDs with absurdly low dps hence the need to clue me in about penetration. All I asked was what's the point of showing an "afk parse" when you used a character that was well suited for a heavy attack spam parse.novemberhhh schrieb: »btw tanks will debuff targets (bosses especially) to the 18.2k pen soft cap, its kinda why they wear alkosh...
ForeverJenn schrieb: »Yeah. It's just 3k group dps means there's 4 people doing 600dps. Maybe afkers on some auto follow.
ForeverJenn schrieb: »There are a lot of players who try to get better but get booted from groups because their dps is low or because they failed a mechanic.
You can blame inexperience on the community as much as the player. If I would have been in the OPs group and he offered me advice I'd take it gladly. Unfortunately most groups don't do that. They either just disband or begin to tell you how much of their air you have wasted.
The sad truth in ESO.
I DID ask. No one responds
There are a lot of players who try to get better but get booted from groups because their dps is low or because they failed a mechanic.
You can blame inexperience on the community as much as the player. If I would have been in the OPs group and he offered me advice I'd take it gladly. Unfortunately most groups don't do that. They either just disband or begin to tell you how much of their air you have wasted.
ForeverJenn schrieb: »DeathStalker_X schrieb: »I'm a CP913 tank, using Thunderbug Carapace and gold bow - I do an average of 31k+ and have gone as high as 92k+ (that I've noticed, depending on how many times they get hit by the TC). I've done a lot of the Group Dungeons solo CoH I) being one of them, but there are some I just get slaughtered in - especially when there is more than one boss. Most of the time I can handle any single boss.
How does that rate for a tank? (and yes, I do weave between Consuming Trap IV, Endless Hail 4, Solar Barrage IV, and Acid Spray IV - I have timers on them so I know when to cycle. I use Ballista IV as my Ultimate. That 31K+ is WITHOUT Solar Barrage IV.
Thanks!
No one is talking about fake tanks, bro, lol.
ForeverJenn schrieb: »Well, if we're to the point where expecting more than 3k dps from CP 500-700 dps roles is "expecting vet level performance", then I'm not going to find the answer I'm looking for. I was under the impression DLC vet needed 50-60k. But what do I know? I've only completed them all.
ForeverJenn schrieb: »@Linaleah I'm no good at dps either. 18k is about what I can do. I just can't understand rotation much. But still, that's a far cry from the 3k my original post is referring to. I'm a pretty good healer, tho and doing ok as a tank. You might enjoy group content more in one of those roles. Of course, play how you wanna play. But it's just a suggestion that worked for me.
YOU can. people like YOU can. which is also the point I was making all along. that its not the gear.
your rotation is better than you give yourself credit for, THAT is the point. when you are used to tight rotations, even when you are not trying, you are STILL going to do better then most.
and to reiterate, I'm not saying its impossible. its obviously possible. all I'm saying is that its only possible for SOME. NOT. for everyone. not even for most.
zvavi's guide to git good for casual players:
Step 1:
Start with practicing the timing. Get combat metrics, and spam slowly light attack+spammable at the low hp dummy. Slowly get faster, up till the point you kill the 300k hp dummy like it with spammables like that with more than 1 skill&light attack per 1.1 seconds. Take a break, go questing while trying to keep up that timing. questing is a valid way to practice. When you come back to the dummy and easily keep the pace and timing, you aren't ready for step 2.
Step2:
static heavy attack rotations.My first static rotation was heavy attack sorc when i was CP 160, after some practice (at the time skill times etc were pretty short) it consisted of 6 skills, 5 light attacks, and 1 heavy. Lightning staff is really good to balance heavy attack rotation for 3 reasons,First you will have to chose a rotation. For beginners I would recommend a heavy attack rotation, for 3 reasons.
1. It's timing when you weave it with skills goes well with skill cd, unlike the fire heavy attack that takes 2.9 seconds when you weave it with a skill.
2. It gets buffed 4 times by vMA staff and other heavy attack sets like UI ai etc etc etc
3. Lightning staff heavy attacks are just much more satisfying than fire and ice ones. Like seriously. Fire and ice feels slow and annoying, even if they are actually faster than lightning.
So if you are heading to the heavy attack rotation, I would consider lightning staff, the dots you like the most and heavy attack to your heart content
1. It is taxing to keep up light attacks and skills up when you are not used to it. The heavy attack gives you a small break every rotation, which is very welcome. Especially when you are getting used to mechanics as well.
2. It is much less resource heavy. You are not as prone to not being able to sustain because of bad healers.
3. It gets you used to the very important timing of DoTs, big mistake I see dds at lower levels is that they use their dots once, then burn all their resources on spammables. With 2/3 heavy attacks between reapplying dots you will never forget them.
After creating such a rotation for your favourite class (any sets will do really, good beginner sets for heavy attack rotation that I like are necropotence paired with mechanical acuity, but can't be done on any class, you could pair mechanical with julianos as well, any monster set thrown in.) Go practice it a tiny bit on a 3m hp dummy. After feel like you got it right go dungeon with it a bit, try to focus on using trash potions on cooldown)
Example for such rotations with only 6 skills used (destro ult when you feel like it):
Templar - la, wall, la, ritual of retribution, la mystic orb, barswap, lightning heavy attack, purifying light,
lightning heavy attack, luminous shards, lightning heavy attack, purifying light, barswap, rinse repeat.
Heavy attack weaving quick explanation:if you use a skill at the second half of your heavy attack it makes you weave the skill in. It is a bit slower than heavy attacking without a skill, but faster than heavy attack+light attack+skill, lightning heavy weaving is perfect for rotations because it takes a very close time to 3 seconds
When your eyes start wandering around during the heavy attack, looking at your allies etc, it is time for step 3.
Step 3:
Static non heavy attack rotation.
At this point you are ready to create your first vet trial build. Weaving in a rotation with many skills easy enough for you to get bored during the heavy attack breaks. You are ready for the trial dummy.
The major difference between trials and dungeons is the amount of support you get from your supports, so you will have a lot more resources coming at you in a trial.
Get yourself sustain food (max resource+resource regeneration) to stimulate trial environment on the trial dummy, and practice your newly made rotation. It will take long, so get an evening ready for it. When you feel comfortable with the rotation, join your social guild in some vet trial runs to test it out.
During this phase I would recommend also changing your dungeon build, adding a spammable on front bar, and alternating between more spammables and more heavy attacks depending on the amount of support you are getting from the healers,
remember, 1 heavy + skill replaces 3(light attack + skill)
Step 4:
When you gain more experience, you can graduate from static rotations, and move on to dynamic ones, but that's not the point of this guide.
This was written inspired by my own journey.