UtopianWarrior88 schrieb: »From how I read it it wouldn't really require people to unlock gear at cap level - that means that people are more willing to run in dungeons for gear with low levels, since you can reconstruct the drop at the level you need. So when that lvl 46 gets a z'en inferno staff, you can still get it to reconstruct later. Less 'insta-kick' when you're not max gear CP.
That's really worth something.
Brenticus12 schrieb: »
These players are literally bots, there isn't any other explanation to it. I can't imagine any living human who's capable of playing video games actually playing like this. I can understand if they're old/extremely young or they're disabled, but are there really that many of them in every single dungeon queue? That doesn't make any sense at all.
SidraWillowsky schrieb: »This might sound strange and come as a surprise but some people are good players and some people are bad players. Like any other activity on planet earth.
Yes, but if you join as a group it's your responsibility to at least be semi-able to help the group. If I (DD) get grouped with another DD whose DPS isn't great, I am usually able to carry and really do not care or judge. But there are some fights with DPS checks (Zaan and Valkyn Skoria come to mind) where I may not be able to do so.
That said, I can imagine that many players likely don't *know* how well they're doing/not doing and what they're contributing to group DPS. When I first started playing I was doing 2.5k DPS at CP 220 or so. I didn't know about addons, rotations, gear, and helpful CP allocation. As long as the other DD in my group had semi-decent DPS, I didn't know that I was pulling such low DPS because the enemies were dying regardless. I had mismatched, poorly-traited gear, no monster helm, and I think I had all of my CP in Physical Weapons Expert, but I never light attacked, so it didn't really help. I don't think I even had a Mundus stone.
The bottom line is that the game does a shoddy job of teaching these things. Weapon damage vs. spell damage vs. physical penetration vs. spell critical etc. etc. How light attacks are calculated. Layering DoTs and using a spammable. When and why to use certain Mundus stones and gear traits; I could go on for a very long time. It all seems rather inconsequential when you see it for the first time (a glyph adds 174 weapon damage? That seems small and what does it even mean?). Even now, ZOS never seems to explain this, and it seems like it's generally up to the player base to figure this out on their own.
I think that if the only experiences that you have that show you that you're not doing great involve other players telling you you're awful, you're less likely to want to get good because it seems to elitist. I remember hitting 12kish and pugging a vet Darkshade II, not realizing that it's got some soft DPS checks. The tank got mad and insulted the crap out of us (the other DD didn't pull great DPS either, so the Netch fight was especially brutal), and all it did was put me on the defensive. While I tend to be team "it seems literally impossible to have your DPS that low" here -not in a disparaging way, I just cannot actually fathom that it's possible- I can see where many people here are coming from.
I like to help people as much as possible, so if you're PC/NA and you need anything at all -gear, potions, vet dungeon runs, food, help with your rotation- please feel free to message me here or in-game (@AeiaTheHuntress, yes that's an i in Aeia). @Raideen I would love to help you and your GF get monster sets and to help her out with DPS in a "safe" setting. I'll bring another guildie to the dungeons so there are no randos and no potential for any sort of judgment- we don't allow that sort of toxic elitism. Dunno what spec your GF uses (mag vs. stam), but either way, even a semi-decent monster set will boost her DPS enormously.
Thevampirenight schrieb: »As technically it already did, sometime back people couldn't group in Cyrodiil at all and hence why I'm calling it Test 0. During this time frame people lost the ability to group up with their groupies and friends in Cyrodiil. But it also had an actual impact too as it improved performance in the pvp zone significantly as I remember seeing the forum threads about this. Though this isn't something I personally want to see them do except as a last resort.
I do think the current grouping system as it is isn't the greatest. I noticed one time when in a group compared to not of just like 3 or four people. My game started lagging bad and one could hardly move because of it. This was a while back, we know for sure that certain group dynamics can and will have an impact on performance. Question is how impactful is grouping in general on performance.
Cyrodiil is generally composed of two types of groups. Very well put together groups where people have certain roles and they are more like a trained team of people that are organized and well put together. Also known as Ballgroups have the biggest impact. Then you have large groups of people what people call a zerg where people just come together and just follow the leader or others in the group as you seige castles and take down doors. Cyrodiil has been for the most part all about group fights, and would possibly be the most painful then any of the tests they are currently doing and would likely make people more upset then anything if they were to do this. If they were to add in no grouping in Cyrodiil.
If grouping is a factor in the bad performance, what do you guys want to see done about it? How would you want them to fix it? Because grouping should remain in some form that is my take, I feel as its a big massive pvp zone and its great to play with your friends there. If it is the root cause of the issue then how do you want to see them address it to reduce the impact? Or fix the performance issues and share your ideas of how it could be fixed?