kringled_1 schrieb: »You can't buy it. You have to complete Cadwell's Silver to get it and at that point its account bound.


ForeverJenn schrieb: »Possible. Out of three times this happened, I LEGITIMATELY asked, "why is the dps so low?" Only one ever responded, "OpPoSeD tO tHroWinG a TaNtRuM?!" Like, they got offended over a question. Which leads me to believe I'm not the first person to say something....
Altho....it happened again last night in WGT. They were doing about 6k dps, but luckily the dps were receptive to instructions and over doubled and we were able to get through eventually. The healer was clueless and heavy attacked the with their resto staff, never went to a back bar, never used a buff or any assist. Heavy resto and the occasional small heal. They were even attacking the invincible phase at last boss. They only said "Not English sry" lol
group/tank: why is dps so low?
group/dd#1: <remains silent>
group/dd#2: <remains silent>
group/heal: no english, sry
whisper dd#1: nice touch heal
whisper dd#2: maybe we should kick the tank; wasn't expecting a real one, maybe we can get a proper kiting 40k+ dps turkey-puncher?
whisper heal: nah, tank is doing 40% dps, we might end up with another wet noodle like us. anyway the salt could get entertaining
whisper together: lol
relentless_turnip schrieb: »relentless_turnip schrieb: »Joy_Division schrieb: »relentless_turnip schrieb: »i canot, under any circumstance, forward this opinion...
It renders Healers and support Roles utterly useless in Cyrodil. i repeat myself here, but it seems not everyone of the DD players (no offense) understands, how tremendous this impacts the rest of the viable options in PVP...
With less cross healing it also makes your role more important and sought after to anyone who knows what they're doing. I do appreciate it makes joining in less of a casual undertaking than someone just doing damage.
I would predict that if this was a permanent change then we would see group building become more important over time. It is just a numbers game at the moment and totally indescriminate. What I'm saying is the net effect will most likely be that support roles become more important, not less.
No group relies on ungrouped PuG healers so there isn't going to be a greater demand for their role. If I'm running solo, I'm running solo and it's not like I'm gonna all of a sudden put LF healer in zone chat to play.
All this change will do is force people who don't necessarily want to group or just want to hop in for an hour or so to group up just to play, which is not only dumb and constraining, but goes completely against the supposed mantra of "play as you want." If ZOS made it so DPS could not damage enemy players unless they were grouped, 95% of the people who support this change would immediately say no way.
The change would also undeniably strengthen the organized groups that people claim to hate and claim to want to see nerfed. If the PuGs can;t heal each other, they stand zero chance unless stacking in ridiculous numbers.
And even if you want to force PuGs to just randomly group up simply to get heals, it will still create idiotic situations where if one group is getting destroyed on a keep flag, their teammates from a different group still can;t support them. It's no longer AvAvA, it's just a glorified battleground with allies who are just in the wayAlso in any battle scenario would a medic heal 100 people or is it more likely they were responsible for a smaller group? Say 12?
If people couldn't do damage outside of a group then yes everyone would be upset. That is because the over arching point of any PvP scenario is to kill your enemy. Support roles are exactly that... Support. If you have a healer and your enemy doesn't you are at major advantage. Arguing they are the same is redundant in my opinion...
You act like there is nothing in between solo and group. Even in a duo you can take a much larger group. In a group of 24 you don't need healers as much because off all the cross healing, when you lose half of that it is noticible and roles become more important. Would you need healers in a trial if you could take 24 people and everyone was casting aoe heals?
This is a great question. Besides the fact that one player cannot actually have heals going on 100 characters at the same time, but a wise and well-trained medic with 100 soldiers in their sight will not restrict themselves, nor be restricted. to the small group they are attached to. They will heal any and all allies based on the training they have received.
@relentless_turnip I might have missed it but I answered your question yet have not seen you address it since it does throw a stone into your argument.
No worries @idk I wasn't ignoring it 😂 the issue you raise is also my counter point to someone else's point. You are not a medic choosing to help any of the 100 men in your area, you are medic continuously throwing bandages in the air in hope they land on the right person. I cannot heal the person in front of me, despite my efforts and everytime the heal misses but gives
Contaminate schrieb: »The whole premise of the costume is creepy at best. I know marketing teams think everyone playing their game is a hormonal 12 year old who’s never seen a woman before but please chill out
MurderMostFoul schrieb: »Recapitated schrieb: »Atherakhia schrieb: »The majority of the pvp playerbase spoke up last time there was a proccmeta, zos listened then, so I dont for the life of me understand how they could circle right back to square one again..only worse then last time. The proccmeta is boring, toxic and devoid of any feeling of accomplishment.
to me, this proves that they just do it on random. i cant really say they listen to cries for nerfing or buffing stuff. like there is a dart in the office and do whatever it lands on it.
i would be okay with these sets, they could be fun if they didnt nerf all the stuff back then for balance and whatnot.
I'm pretty sure they do it so you have to buy the new chapter. Most people right now are running greymoor sets, which means they have to either buy the BoE sets or buy the dlc for the BoP sets. Summerset had sload's, Elsweyr had NMA and now we have all these proc sets. The question is whether at this point they think they got enough people to buy the new content and can nerf the new sets. The markarth sets probably won't be nerfed until enough people buy it via crown store (those without eso+).
This is often said about ESO and its expansions, that the reason things are so poorly tuned and overpowered at release and nerfed shortly thereafter is specifically to sell expansions. While it may look like that, I question if any player legitimately does that. And would said player be stupid enough to fall for the same buff/nerf from one expansion to the next?
And if so, why is it always the stamina sets and never a worthwhile mag set in these releases?
Elsweyr didn't have a p2w set that I can think (everyone had access to NMA) but it did have a deliberately overtuned class.
I don't agree, NMA was the most obvious scenario ever, literally hundreds of builds were changed to use NMA, you could only get it by buying expansion, then they nerf a year later, for new expansion. I actually like the changes to many of the sets that they made and love the diversity even of proc sets. Even don't care about nerf to NMA. But come on, the only other set that is this obviously p2w is Thrassian. BTW overall these p2w scenarios are NOT that bad, not game breaking, and if it keeps them funded it is smart.
NMA was easily accessible without buying Elsweyr.
I didn't say anything about buying Elsweyr? I believe you have to buy Dragonhold DLC to get Southern Elsweyr, to get the NMA crafting station. Obviously you can buy from guild trader or have someone craft a set for you. But I think most people who buy the DLC are when it first comes out before guild traders have lots of pieces available. I did exactly that.