Just finished running Arx Corinium for the pledge today (normal cus I'm running solo) and came across 4 chests in the dungeon.
For some reason, I always thought it was 2 per normal, but clearly, I've just picked that up from nowhere.
Should I be keeping my eyes peeled for 4 chests per dungeon or does RNG play a part? With the keen eye for treasure chests, they're obviously a lot easier to find than before.
Appreciate any insight
Taleof2Cities schrieb: »To repeat my suggestion: increase base mount speed by 30% remove major gallop and rapids and optionally replace it with some new skill relevant to pvp. Players would be happy and server hamsters would have one less buff to track.
People will always want to move faster then the base speed no matter what it is set at.
Clarification for this discussion: People will always want to move as fast as they have for years, not slower.
While it's still true that people will rail against making anything harder to obtain, the true disservice is having something taken away that was an integral part of your gaming experience. The uproar would have been far less dramatic if they had simply grandfathered in those who already had Rapids unlocked, and only required AR5 for characters who had not yet earned it. And yet, there it sits.... fully barred Rapid Maneuver IV forever mocking you on your skills page. And with a locked icon to remind you of what you once had, but are now required to grind unnecessary gameplay that you may or may not even be interested in to get back.
I'm starting to worry about the time forum-goers are spending crafting posts on this topic in the forums ... when that time could be used to level up multiple characters to Assault 5.
That was to be expected. There was a discussion here recently, some said Harrowstorms are awesome and should be hard, some said the loot is not worth it, etcetera pepe yada yada.
Harrowstorms should be hard and the loot should be more commensurate with the effort.Give it a week or two, numbers should go slightly up again, everyone's burnt out at the moment. Don't expect frequent farming, though.
Very much this.
Well, that's what we have now. They're definitely hard and no one's bothering.
wishlist14 schrieb: »Why post it on the forums?
Reporting and blocking was enough, you don't have to make this public.
I do have to make this public....it heeds to stop. I had to be silent and not say anything to stop it even though every part of me wanted to lash out at them....dont you dare make me feel bad about this i didnt do anything wrong.
Why post it on the forums?
Reporting and blocking was enough, you don't have to make this public.
Thechuckage schrieb: »Thechuckage schrieb: »So the question is, how far should skill lines be adjusted for QoL?
Depends on a number of things, like how much time do you want to spend for improvements, is it something you like doing, and / or how much cash are you willing to spend for it.
I think the baseline for QoL should be: Does it improve quality? If the answer is no, or if the answer is that it makes quality of life worse, then it shouldn't be considered.
Gonna try again. Plenty of pvpers hate pve. But they need it to remain competitive. Should ZoS move the undaunted passives to the first couple skill slots in the undaunted line?
SilverBride schrieb: »...you may have missed the post on page one where the OP stated that PvP was an anxiety trigger for him and that being forced to do something he doesn't like such as this causes him to have unecessary stress issues. And others have stated the same thing.
Suppose someone is terrified of spiders. Take his wallet, with all his money and credit cards he's been carefully protecting for all these years from him, and throw it into a pit of tarantulas, and tell him if he wants it, all he has to do is jump into the pit, kill a bunch of spiders, and take it back.
I don't like PvP in this game either, but when I read things like this it really frustrates me. The player PvPing isn't actually physically there, like the person who has to face real life spiders. So that is apples and oranges.