spartaxoxo schrieb: »alenae1b14_ESO schrieb: »Is this a joke?
No. This content legit gets abandoned. People who want real difficulty don't do Overland and people who want casual content don't do trials. Instead of trying to force the issue, which is obviously not working, they should leave casual content to casuals.
cyclonus11 schrieb: »
Yes 5k total DPS means the tank is the only one hitting the mob, lol
relentless_turnip schrieb: »Joy_Division schrieb: »relentless_turnip schrieb: »i canot, under any circumstance, forward this opinion...
It renders Healers and support Roles utterly useless in Cyrodil. i repeat myself here, but it seems not everyone of the DD players (no offense) understands, how tremendous this impacts the rest of the viable options in PVP...
With less cross healing it also makes your role more important and sought after to anyone who knows what they're doing. I do appreciate it makes joining in less of a casual undertaking than someone just doing damage.
I would predict that if this was a permanent change then we would see group building become more important over time. It is just a numbers game at the moment and totally indescriminate. What I'm saying is the net effect will most likely be that support roles become more important, not less.
No group relies on ungrouped PuG healers so there isn't going to be a greater demand for their role. If I'm running solo, I'm running solo and it's not like I'm gonna all of a sudden put LF healer in zone chat to play.
All this change will do is force people who don't necessarily want to group or just want to hop in for an hour or so to group up just to play, which is not only dumb and constraining, but goes completely against the supposed mantra of "play as you want." If ZOS made it so DPS could not damage enemy players unless they were grouped, 95% of the people who support this change would immediately say no way.
The change would also undeniably strengthen the organized groups that people claim to hate and claim to want to see nerfed. If the PuGs can;t heal each other, they stand zero chance unless stacking in ridiculous numbers.
And even if you want to force PuGs to just randomly group up simply to get heals, it will still create idiotic situations where if one group is getting destroyed on a keep flag, their teammates from a different group still can;t support them. It's no longer AvAvA, it's just a glorified battleground with allies who are just in the way
If people couldn't do damage outside of a group then yes everyone would be upset. That is because the over arching point of any PvP scenario is to kill your enemy. Support roles are exactly that... Support. If you have a healer and your enemy doesn't you are at major advantage. Arguing they are the same is redundant in my opinion...
You act like there is nothing in between solo and group. Even in a duo you can take a much larger group. In a group of 24 you don't need healers as much because off all the cross healing, when you lose half of that it is noticible and roles become more important. Would you need healers in a trial if you could take 24 people and everyone was casting aoe heals?
Also in any battle scenario would a medic heal 100 people or is it more likely they were responsible for a smaller group? Say 12?
Why post it on the forums?
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solidstate77ub17_ESO schrieb: »Got crown scammed for 900k back in March. Sent screenshots of scammer's username and character name in a ticket. I thought that was the worst of it. I thought Zos had my back. To this day absolutely zero gold has been returned to me by customer support. Well, I refuse to play a game, much less give them my hard-earned money, when they don't even care enough to see to it that you are made whole after an incident like this. They don't even give you closure. They say, "We'll recover your stolen items if we can"(but we won't tell you when we decide not to). And by the way, we won't be communicating with you about our actions against the offender.