Araneae6537 schrieb: »Are there any plans to implement some kind of trigger system that will allow us to link a clockwork switch or example to a door. Turning the switch on and off would open/close the door.
Also. Are there any plans for a puzzle lock system that locks doors unless a puzzle is solved (like the puzzle quest chain from Solitude).
A simple system like this will allow for some interactivity and the ability to breath more life into our homes.
That would be awesome!I have wished there was a way to tie activating an Ayleid switch, for instance, to a door opening or other animation. I believe it can be done on the PC if you have Essential Housing Tools.
I play other games that have this feature and one can build some amazing stuff. EHT is cool, but I'd rather see things like this baked into the game so that anyone who visits gets the full experience. I love mods/addons, but when it comes to stuff like this I prefer the "vanilla" route.
Dark_Lord_Kuro schrieb: »Dark_Lord_Kuro schrieb: »Dark_Lord_Kuro schrieb: »Dark_Lord_Kuro schrieb: »You need to drink blood to get powerful AKA stage 4. This is wrong AND to add to the insult, it makes keeping purifying bloody mara on your pocket mandatory to speak to certain services ike horse trainers and even more annoying, you need to be ONLINE to get rid of stage 4 by waiting and waiting takes ages.
How it should work?
You drink blood, you get rid of your bloodthirst and weaknesses so you also get rid of stage 4 by frinking blood. If you wait, be it online or offline, you get bloodthirsty and get your vampire weaknesses back as well but you also get more powerful. Again, if you drink blood from unwilling victims, you lose your thirst for blood and get rid of weaknesses but you also get weaker on your powers.
You notice Fennorain going weak on that part of story where he is experimented on. That implies he gets weaknesses by being without his flask of blood from willing victims.
How that affects his powers however, is all speculation though... But blood takes bloodthirst away so purifying bloody mara dfoes the same, right. Purifying bloody mara being our flask of blood from willing victims.
If we use our vampire powers, that should also increase our vampire stage gradually... At least vampire drain should as well as that ultimate which i dont use because i still hate the whole bloodscion thingy.
They finally corrected it to work the right way they should not change it back
Back in elsweyr there is an nps vampire that cant fight the rest if her clan because the are too strong for her since they drinked blood and she didnt
Also we have a completely differand kind of vampirism as sunlight doesnt affect us like in other game, so they can do whatever they want with it
It's not how it should work. There's a precedent in the TES games, that's how it should work because that's how it's always worked, no matter the strain.
Same with the sunliht damage
And we dont die by being in the sunlight
No sun damage in Skyrim.
So it is possible to change vampirism
Nope. Strengths and weaknesses of classic vampires have always varied, which is indeed attributed to the strains.
Core mechanics have not. Feeding and stages have always been a constant.
Until now, there is a start for everything
There is no honor in running away and LOS in a 1v1 because that is just stalling a fight.
SgtNuttzmeg schrieb: »I see alot of people complaining about the projectile shield Frost Staffs provide, personally I really like them. I think they will have a lot of applications in PVP especially given any changes that may occur to PVP after the Testing is concluded. They do see a little lack luster for PVE DPS, perhaps they need to provide more of a dps boon.