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https://forums.elderscrollsonline.com/en/discussion/comment/8098811/#Comment_8098811

Cradle of Shadows bugged?

hexnotic
hexnotic
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Hey all! Since the latest patch dropped, every time that I've ran vCoS the hoarvors at the end of the cradle has followed me and my group down into the boss fight. This happens on HM and non HM! When you drop into the craddle there's a 60 minute debuff that remains on you when you drop back into fight Velidreth. Is anyone else experiencing this? Did they ninja buff the dungeon? @ZOS_GinaBruno @ZOS_BillE @ZOS_KaiSchober @ZOS_JessicaFolsom @ZOS_AntonioP
  • Asardes
    Asardes
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    Same happened to me. It seems to be random.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • hexnotic
    hexnotic
    ✭✭✭✭
    N/A
    Edited by hexnotic on November 17, 2020 5:22PM
  • lagrue
    lagrue
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    Yes sadly this bug has been present since the DLC patch atleast. I'm lucky enough not to have had it, but there was quite a few threads about a week or two ago when it was one of the dailies. Widespread but random.
    PSN ID (NA only): Zuzu_With_a_Z
    *GRAND MASTER CRAFTER*

    "You must defeat me every time. I need defeat you only once"
  • LordWenzel
    LordWenzel
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    Yeah it's bugged. It happened to me too sometimes.
  • ZeroXFF
    ZeroXFF
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    Happened to me too, all 3 times I was there since the patch.
  • LordGavus
    LordGavus
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    Yep, its been this way for weeks.
  • hexnotic
    hexnotic
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    N/A
    Edited by hexnotic on November 17, 2020 5:22PM
  • Aznarb
    Aznarb
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    Yup, totally bug since 2 patch ago.
    It seem random. Can be very boring.

    And yes we complete HM every time.
    Just be fast on corridor, no need to run, but don't stop for anything and if they're near entrance, sprint through them and jump.
    Most of the time if they don't hit a member of the group they don't follow (from what I've seen at least)
    Edited by Aznarb on November 17, 2019 10:54PM
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • Kahmel
    Kahmel
    ✭✭✭
    Oh, so it was bugged and isn't a mechanic. My group tried running vCoS and those things kept following us down and killing us. We got passed it when I forgot to pick up the light and me and the person that came with me died and we had the other 2 rez us. There were less of those mobs so we could finally kill the boss.
  • hexnotic
    hexnotic
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    N/A
    Edited by hexnotic on November 17, 2020 5:22PM
  • Pyr0xyrecuprotite
    Pyr0xyrecuprotite
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    BTW the hoarvars also follow you down in NORMAL, never mind vet. (I did a normal pledge run PuG yesterday, had to explain mechanics to one new player along the way, glad I did it in normal even tho I have the skin.)
  • hexnotic
    hexnotic
    ✭✭✭✭
    N/A
    Edited by hexnotic on November 17, 2020 5:22PM
  • Qbiken
    Qbiken
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    Ngl, this should be the new hardmode.
  • cheifsoap
    cheifsoap
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    Hey all! Since the latest patch dropped, every time that I've ran vCoS the hoarvors at the end of the cradle has followed me and my group down into the boss fight. This happens on HM and non HM! When you drop into the craddle there's a 60 minute debuff that remains on you when you drop back into fight Velidreth. Is anyone else experiencing this? Did they ninja buff the dungeon? @ZOS_GinaBruno @ZOS_BillE @ZOS_KaiSchober @ZOS_JessicaFolsom @ZOS_AntonioP

    Yeah its pretty awesome. My group experienced this over the weekend
  • Vlad9425
    Vlad9425
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    Whole game is bugged so this doesn't surprise me one bit.
  • Malkiv
    Malkiv
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    Mobs phasing through wall and across inaccessible areas happens extremely frequently. Here's an example of mobs standing in mid-air and able to attack through barriers.

    kAvYbg2.png
    PC-NA | PvP (Gray Host & BGs) | PvE (vTrials & vDGs)
  • karekiz
    karekiz
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    Elder Beta Online
  • Aznarb
    Aznarb
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    That what a crap geodata look like.
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • TheTuSiK
    TheTuSiK
    ✭✭✭
    Yesterday it was a pledge.
    We went in a group of 4 - 1 tank 3 dds.
    We wiped 3 times with boss' hp under 10% cause the freaking bugs were impossible to survive without a healer.
    Good luck to people for whom this dung is difficult as it is and for those who want to get the challanger.
  • hexnotic
    hexnotic
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    N/A
    Edited by hexnotic on November 17, 2020 5:23PM
  • JesQu
    JesQu
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    It's a new feature. xD can also confirm, happened to me everytime i went down, i'd suggest trying to run as fast as you can and rooting them so they stay behind.
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Thanks for the reports, everyone. Just want to confirm we've seen this and we're working on a fix for this.
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • hexnotic
    hexnotic
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    N/A
    Edited by hexnotic on November 17, 2020 5:23PM
  • hexnotic
    hexnotic
    ✭✭✭✭
    N/A
    Edited by hexnotic on November 17, 2020 5:23PM
  • TheGreatBlackBear
    TheGreatBlackBear
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    Lol nah leave it it. The dungeon is still easy.
  • Aznarb
    Aznarb
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    Lol nah leave it it. The dungeon is still easy.

    Depend, I've 2 friend who always get lost in the maze, they hate it.
    But tbh, I find them funny as hell to saw them run everywhere in panic x)
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    Aznarb wrote: »
    Lol nah leave it it. The dungeon is still easy.

    Depend, I've 2 friend who always get lost in the maze, they hate it.
    But tbh, I find them funny as hell to saw them run everywhere in panic x)

    The best way to do it is to shortly open your map, just as you get ported in, than begin in one side, then move towards the other side, until you find the open door. For example begin with the one on the leftmost and then run to the right until you find the open one, or the other way around, start right and move left. The doors are the thin lines so it's easy to see where they are. Some you can see from pretty far whether they're open or closed so you can further optimize your path. If you start somewhere in the middle you'll most likely wipe because the mobs will follow you, and if you need to return you'll run into them again. That's why it's important to always move in the same direction.

    At some point the maze was bugged in a different way - the state of the doors didn't display correctly ex. they showed as open but you couldn't pass them. But this bug with the hoarvors jumping down from the maze and following you in the central arena is entirely new. It puzzles me why they alter the code for old dungeons when they do general updates. Their code must be very badly written.
    Edited by Asardes on November 19, 2019 12:53PM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Aznarb
    Aznarb
    ✭✭✭✭✭
    Asardes wrote: »
    Aznarb wrote: »
    Lol nah leave it it. The dungeon is still easy.

    Depend, I've 2 friend who always get lost in the maze, they hate it.
    But tbh, I find them funny as hell to saw them run everywhere in panic x)

    The best way to do it is to shortly open your map, just as you get ported in, than begin in one side, then move towards the other side, until you find the open door. For example begin with the one on the leftmost and then run to the right until you find the open one, or the other way around, start right and move left. The doors are the thin lines so it's easy to see where they are. Some you can see from pretty far whether they're open or closed so you can further optimize your path. If you start somewhere in the middle you'll most likely wipe because the mobs will follow you, and if you need to return you'll run into them again. That's why it's important to always move in the same direction.

    At some point the maze was bugged in a different way - the state of the doors didn't display correctly ex. they showed as open but you couldn't pass them. But this bug with the hoarvors jumping down from the maze and following you in the central arena is entirely new. It puzzles me why they alter the code for old dungeons when they do general updates. Their code must be very badly written.

    Don't worry, we know, we got all success here from long time, they just lost them easily and it's funny :>
    But y, nothing difficult, when we do it seriously I and the Tank just take 1 light each so they just have to follow us ^^
    My map is bind to C, make it easy to open/close for this kind of DG or during pony ride.
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • hexnotic
    hexnotic
    ✭✭✭✭
    N/A
    Edited by hexnotic on November 17, 2020 5:23PM
  • svartorn
    svartorn
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    Malkiv wrote: »
    Mobs phasing through wall and across inaccessible areas happens extremely frequently. Here's an example of mobs standing in mid-air and able to attack through barriers.

    kAvYbg2.png

    It's been doing that since 2013.
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