Every update we waiting for templar buffs, and every update we get nothing...Right now, I believe E.W. made a fool of himself with this house fantasy, but if he has good things in his sleeves to back it up, it's time to reveal a few, even if it's for the next updates (even if I think believing we can stay still in either pvp or pve is a big mistake).
Remember how promise of "place under the sun" ended?! We were nerfed to play healbots.
TBH i think this time we got much. I am a 100% serious here, many buffs are not visible because they have their impact on us via champion system.
One thing i dislike, we still have to move our house to fight someone xD
In our house we might be ok but wihtout, we are nothing but a leaf in the wind, ahh i mean a brick in the dirt.
Even our house looks like trash basket. But sucj changes like class Major Evasion could sugnificantly improve out defense.
Every update we waiting for templar buffs, and every update we get nothing...Right now, I believe E.W. made a fool of himself with this house fantasy, but if he has good things in his sleeves to back it up, it's time to reveal a few, even if it's for the next updates (even if I think believing we can stay still in either pvp or pve is a big mistake).
Remember how promise of "place under the sun" ended?! We were nerfed to play healbots.
TBH i think this time we got much. I am a 100% serious here, many buffs are not visible because they have their impact on us via champion system.
One thing i dislike, we still have to move our house to fight someone xD
In our house we might be ok but wihtout, we are nothing but a leaf in the wind, ahh i mean a brick in the dirt.
Every update we waiting for templar buffs, and every update we get nothing...Right now, I believe E.W. made a fool of himself with this house fantasy, but if he has good things in his sleeves to back it up, it's time to reveal a few, even if it's for the next updates (even if I think believing we can stay still in either pvp or pve is a big mistake).
Remember how promise of "place under the sun" ended?! We were nerfed to play healbots.
TBH i think this time we got much. I am a 100% serious here, many buffs are not visible because they have their impact on us via champion system.
One thing i dislike, we still have to move our house to fight someone xD
In our house we might be ok but wihtout, we are nothing but a leaf in the wind, ahh i mean a brick in the dirt.
Everyone gets access to those CP changes, it's not a buff or a nerf.
So here we are, 50 pages of consensus opinions from folks who actually play the class and not a peep from the devs. It's actually kind of mind numbing how so many people, who actually want to support ZOS, can be so ignored. At the very least, I'd love a response trying to explain why the game is getting more mobile with every patch, yet Templars are getting more stationary while being denied the tools to make us a force as an immobile target. Really, any kind of acknowledgement would be nice at this point.
Every update we waiting for templar buffs, and every update we get nothing...Right now, I believe E.W. made a fool of himself with this house fantasy, but if he has good things in his sleeves to back it up, it's time to reveal a few, even if it's for the next updates (even if I think believing we can stay still in either pvp or pve is a big mistake).
Remember how promise of "place under the sun" ended?! We were nerfed to play healbots.
TBH i think this time we got much. I am a 100% serious here, many buffs are not visible because they have their impact on us via champion system.
One thing i dislike, we still have to move our house to fight someone xD
In our house we might be ok but wihtout, we are nothing but a leaf in the wind, ahh i mean a brick in the dirt.
Everyone gets access to those CP changes, it's not a buff or a nerf.
Not everybodys main attack is a dot. Actually it is only stamina templar profiting the most from the new Thaumaturge.
It works and it gives a nice increase in dmg.
timidobserver wrote: »
Joy_Division wrote: »
@Zos The other classes be huffing and puffing. Templar new hashtags for Thieves Guild:
- Plz buff house
- WTB bricks
- Strike against straw
- Won't settle for wood
Joy_Division wrote: »
@Zos The other classes be huffing and puffing. Templar new hashtags for Thieves Guild:
- Plz buff house
- WTB bricks
- Strike against straw
- Won't settle for wood
#bacon
cazlonb16_ESO wrote: »Hiero_Glyph wrote: »Joy_Division wrote: »My health is 21K because I run drinks. I run with a guildmate who has 55K health and his shield is still smaller than what I get on my sorcerer who doesn't even have bastion maxed out. How much health isn't the issue here. Having abilities scales to it is not going to work well with how the game's mechanics since 1.6.
An often overlooked fact is that Sun Shield only lasts for 6s while Hardened Ward lasts over 3x as long and still scales off of a primary stat. The 6s duration is as much of a problem as the fact that is scales off of health.
While both Blazing Shield and Hardened Ward are shields, their purposes are different. HW is a purely defensive tool while BS is an offensive/defensive hybrid. HW you cast preemptively, BS in battle. You want it to expire quickly, so you can time its damage.
So initially there actually was some solid reasoning behind the difference in duration. In the current environment ( and for the Radiant Ward morph in general ) that's not true anymore of course.
I agree there are secondary benefits but a defensive skill should not be so preemptively cast or take so much damage that other shields need to suffer a nerf to make it closer to acceptable. Their shield last longer then our Resolve/Ward Buffs? The damage of Sun Shields is worth less in PVP but acceptable for PVE. So is the shield. I think the skill is balanced just fine, the problem is PVE and PVP are not balanced which comes down to one shield.
Hardened Ward is simply over the top, outrageously OP in PVE and therefore is even more so in PVP because the 2 are not comparable.
To kill a mob in a dungeon it might take 50-70k damage. To kill a player it takes 20-30k ... so Damaged is halved because an average rotation can easily put out 17k+ DPS. Now you usually face mobs in groups of 3+ and their doing little damage compared to players and are easily mitigated or burst down with AOE. If players were killed so easily in an environment as large as Cyrodiil I'd NEVER PVP because we'd ally be spending more time running back to battle after death then we anything.
Damage is halved. Healing is halved. Heath is increased. Mitigation remains the same. So why do shield decrease? I would say its not because a 7-8k Blazing Shield is popping for 3-4k AOE damage in Melee range. I would say its because a 20,000 PLUS shield that last for 20 seconds and can be cast multiple times with no diminishing returns is OP.
So Templar and DK shields get nerfed into uselessness because Hardened Ward is larger on a DPS character then it is on TANK of the same class ... It simply doesn't make sense. Removing caps and adding CP has improved Magicka Sorcs as much as it reduced DK currently on Live. CP changes will help to re-balance that a bit but I don't see the Templar benefiting much in those changes. Magicka DPS is bigger so Templars will just be that much weaker since we've been stripped of all our defenses and the change allow only 1 reflect makes the soon to be reverted buff to Dark Flare make us more like likely to kill our selves now that Cleansing Ritual has been 'fixed.'
The game is poorly balanced and the most obvious example is Hardened Ward. Is there a reason NOT to run this skill in PVP ... besides being a stam build? With caps you kind had to choose to Ward or Streak. Now you use both, mass stunning and drop CF, etc, while maximizing defense and mobility.
I don't believe the answer is basing all shields on Magicka. I think that will just perpetuate the problem. I think all shields need to based on Health with a Magicka Regen aspect to increase shields for Magicka builds over Stam builds. No one wants to see Stam-builds dropping WBs and Spinning to win with Vigor, while maintaining shields equal size of magicka builds while no longer needing to dodge roll or block, but we also don't want DPS out shielding Tanks x2.
It's ludicrous that Ward wasn't addressed when LA tanks were giggling their way through Dungeons in the first few months of the game, WITH CAPS IN PLACE!!! But such is ZOS.
tinythinker wrote: »Joy_Division wrote: »
@Zos The other classes be huffing and puffing. Templar new hashtags for Thieves Guild:
- Plz buff house
- WTB bricks
- Strike against straw
- Won't settle for wood
#bacon
Now you've done it. Whenever someone posts about nerfing a Templar skill, or about Templars being either OP or UP, people will simply reply with #bacon
dodgehopper_ESO wrote: »
I'm still very uncomfortable with removing Health as the base stat for our shield, particularly when I feel the whole balance flaw is that all mitigating skills should scale with health and not magic and/or stamina. Health is already a dump stat, it doesn't need to be any worse than it already is. Tanks already do horribly weak damage and their mitigation is only marginally better. The great design flaw right now with Sorcerers is that Crit Surge should be more reliable or dark exchange should be more functional. That's it. Their shield is too damned good, and while I understand their desire to keep it, places them far in a position where they are far more tanky than DK/Templar as Dk/Templar is forced to split attributes. Its pretty ridiculous when my Shield is bigger than my health pool, and my magica pool and regeneration is so huge I can bubble forever, even with battle spirit. They've made a scenario with battle spirit that broke the backs of two classes while barely denting another. THAT is the flaw, and its glaringly obvious to anyone who plays more than a sorcerer. Now that Sorcerer will have its own breath of life, along with surge, dark exchanges, mines, you're looking at a scenario where A sorc can have solid backlash damage that will output better than sun shield, last longer than sun shield, cost less than sun shield, and heal better than Templar. Templar is garbage right now, but I vehemently think to create parity the nail that is sticking out is NOT Templar and DK, it is the way in which Conjured Ward and Healing ward function. Either battle spirit needs to leave health scaling skills alone (Gdb, bone shield, sun shield obsidian shield) or they could simply make Sorcerer fit the way the rest of the game works. Doesn't that seem like a much easier fix? It does to me, and it would actually make being a tank in any class more logical than the nonsense we have right now.
TheM0rganism wrote: »
timidobserver wrote: »
ZOS really does listen to EVERYONE but Templars.....wow.
Wreuntzylla wrote: »timidobserver wrote: »
ZOS really does listen to EVERYONE but Templars.....wow.
Easy fix. OP please change the title of the thread to "New Gamebreaking Bug Affecting Only NB and Sorc"
TheM0rganism wrote: »
tinythinker wrote: »TheM0rganism wrote: »
To be fair, that was about a change made to Nightblades that is part of the upcoming update currently being tested on the PTS. The devs did boost Empowering Sweep (an ability affected by this update), buffed Restoring Focus (an ability affected by this update), addressed the change to Breath of Life (an ability affected by this update), fixed a visual bug with Healing Ritual (an ability affected by this update), fixed a health desync issue with Eclipse (an ability affected by this update), etc.
That is what they are emphasizing, rather than additional suggestions beyond the scope of their current plans of the Thieve's Guild DLC. Back on Feb 4th 2016 Joy Division got a reply about the undocumented change to Puncturing Sweeps, which fits the pattern. They seem to be avoiding anything not part of the current changes intended for this next update.
timidobserver wrote: »
tinythinker wrote: »TheM0rganism wrote: »
To be fair, that was about a change made to Nightblades that is part of the upcoming update currently being tested on the PTS. The devs did boost Empowering Sweep (an ability affected by this update), buffed Restoring Focus (an ability affected by this update), addressed the change to Breath of Life (an ability affected by this update), fixed a visual bug with Healing Ritual (an ability affected by this update), fixed a health desync issue with Eclipse (an ability affected by this update), etc.
That is what they are emphasizing, rather than additional suggestions beyond the scope of their current plans of the Thieve's Guild DLC. Back on Feb 4th 2016 Joy Division got a reply about the undocumented change to Puncturing Sweeps, which fits the pattern. They seem to be avoiding anything not part of the current changes intended for this next update.
But if they are focusing on things directly related to the update then it isn't about the number of comments but rather perceived relevance.TheM0rganism wrote: »tinythinker wrote: »TheM0rganism wrote: »
To be fair, that was about a change made to Nightblades that is part of the upcoming update currently being tested on the PTS. The devs did boost Empowering Sweep (an ability affected by this update), buffed Restoring Focus (an ability affected by this update), addressed the change to Breath of Life (an ability affected by this update), fixed a visual bug with Healing Ritual (an ability affected by this update), fixed a health desync issue with Eclipse (an ability affected by this update), etc.
That is what they are emphasizing, rather than additional suggestions beyond the scope of their current plans of the Thieve's Guild DLC. Back on Feb 4th 2016 Joy Division got a reply about the undocumented change to Puncturing Sweeps, which fits the pattern. They seem to be avoiding anything not part of the current changes intended for this next update.
I'm more alluding to the fact that 1.5 pages garnered a ZOS-response and we're at 1500+ comments with nothing more than a snipping notification.
tinythinker wrote: »But if they are focusing on things directly related to the update then it isn't about the number of comments but rather perceived relevance.TheM0rganism wrote: »tinythinker wrote: »TheM0rganism wrote: »
To be fair, that was about a change made to Nightblades that is part of the upcoming update currently being tested on the PTS. The devs did boost Empowering Sweep (an ability affected by this update), buffed Restoring Focus (an ability affected by this update), addressed the change to Breath of Life (an ability affected by this update), fixed a visual bug with Healing Ritual (an ability affected by this update), fixed a health desync issue with Eclipse (an ability affected by this update), etc.
That is what they are emphasizing, rather than additional suggestions beyond the scope of their current plans of the Thieve's Guild DLC. Back on Feb 4th 2016 Joy Division got a reply about the undocumented change to Puncturing Sweeps, which fits the pattern. They seem to be avoiding anything not part of the current changes intended for this next update.
I'm more alluding to the fact that 1.5 pages garnered a ZOS-response and we're at 1500+ comments with nothing more than a snipping notification.
tinythinker wrote: »But if they are focusing on things directly related to the update then it isn't about the number of comments but rather perceived relevance.TheM0rganism wrote: »tinythinker wrote: »TheM0rganism wrote: »
To be fair, that was about a change made to Nightblades that is part of the upcoming update currently being tested on the PTS. The devs did boost Empowering Sweep (an ability affected by this update), buffed Restoring Focus (an ability affected by this update), addressed the change to Breath of Life (an ability affected by this update), fixed a visual bug with Healing Ritual (an ability affected by this update), fixed a health desync issue with Eclipse (an ability affected by this update), etc.
That is what they are emphasizing, rather than additional suggestions beyond the scope of their current plans of the Thieve's Guild DLC. Back on Feb 4th 2016 Joy Division got a reply about the undocumented change to Puncturing Sweeps, which fits the pattern. They seem to be avoiding anything not part of the current changes intended for this next update.
I'm more alluding to the fact that 1.5 pages garnered a ZOS-response and we're at 1500+ comments with nothing more than a snipping notification.
Already explained, they seem to be focusing on abilities already slated to be changed this update.Wreuntzylla wrote: »tinythinker wrote: »But if they are focusing on things directly related to the update then it isn't about the number of comments but rather perceived relevance.TheM0rganism wrote: »tinythinker wrote: »TheM0rganism wrote: »
To be fair, that was about a change made to Nightblades that is part of the upcoming update currently being tested on the PTS. The devs did boost Empowering Sweep (an ability affected by this update), buffed Restoring Focus (an ability affected by this update), addressed the change to Breath of Life (an ability affected by this update), fixed a visual bug with Healing Ritual (an ability affected by this update), fixed a health desync issue with Eclipse (an ability affected by this update), etc.
That is what they are emphasizing, rather than additional suggestions beyond the scope of their current plans of the Thieve's Guild DLC. Back on Feb 4th 2016 Joy Division got a reply about the undocumented change to Puncturing Sweeps, which fits the pattern. They seem to be avoiding anything not part of the current changes intended for this next update.
I'm more alluding to the fact that 1.5 pages garnered a ZOS-response and we're at 1500+ comments with nothing more than a snipping notification.
This is the balance patch we have all been waiting for. So, I'm not sure why you would think that ZoS would find the comments here irrelevant.
staracino_ESO wrote: »I think the Prism passive would be a good place to revive the old Restoring Spirit.
Make it give 2/3 Ultimate, and 2/4% Health, Magicka and Stamina on Dawns Wrath ability; and it can keep the 6 second ICD.
Make Prism prismatic!
staracino_ESO wrote: »I think the Prism passive would be a good place to revive the old Restoring Spirit.
Make it give 2/3 Ultimate, and 2/4% Health, Magicka and Stamina on Dawns Wrath ability; and it can keep the 6 second ICD.
Make Prism prismatic!
IMO a regen passive like this needs to be in the Restoring Light tree so that Stamplars have direct access to it!