WalkingLegacy wrote: »Got 12 gigs of RAM little man, I put that *** in yo hand.
Bout time they give us a 64bit client.
WalkingLegacy wrote: »Got 12 gigs of RAM little man, I put that *** in yo hand.
Bout time they give us a 64bit client.
No games.on the market use over 8gig of system ram. Most run under 6gig. Unless you are running a browser in the background with 65 tabs open...
WalkingLegacy wrote: »WalkingLegacy wrote: »Got 12 gigs of RAM little man, I put that *** in yo hand.
Bout time they give us a 64bit client.
No games.on the market use over 8gig of system ram. Most run under 6gig. Unless you are running a browser in the background with 65 tabs open...
That's a lie. Have you seen SWTOR memory leak useage?
alainjbrennanb16_ESO wrote: »This might be a stupid question but when the 64 bit client comes out does it mean re-downloading the entire game or will there be a patch
ZOS_GinaBruno wrote: »alainjbrennanb16_ESO wrote: »This might be a stupid question but when the 64 bit client comes out does it mean re-downloading the entire game or will there be a patch
You will not need to re-download the entire game. The 64-bit client is only an additional ~300MB on top of the other patch data. We'll have a much more in-depth article going into the 64-bit client soon. Hang tight!
ZOS_GinaBruno wrote: »You will not need to re-download the entire game. The 64-bit client is only an additional ~300MB on top of the other patch data.
ZOS_GinaBruno wrote: »alainjbrennanb16_ESO wrote: »This might be a stupid question but when the 64 bit client comes out does it mean re-downloading the entire game or will there be a patch
You will not need to re-download the entire game. The 64-bit client is only an additional ~300MB on top of the other patch data. We'll have a much more in-depth article going into the 64-bit client soon. Hang tight!
If that money doesn't show, then you owe me owe me owe.WalkingLegacy wrote: »Got 12 gigs of RAM little man, I put that *** in yo hand.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
ZOS_GinaBruno wrote: »You will not need to re-download the entire game. The 64-bit client is only an additional ~300MB on top of the other patch data.
Well, that's close to redownloading the whole game
And the hardware in a mac is identical to a normal pc today
sirrmattus wrote: »wait a minute. the game is not currently 64bit???
sirrmattus wrote: »wait a minute. the game is not currently 64bit???
Few games are, if I'm not mistaken. 64 bit is NOT a performance fix. It mostly helps only if the game needs insane amounts of memory.
ZOS_GinaBruno wrote: »alainjbrennanb16_ESO wrote: »This might be a stupid question but when the 64 bit client comes out does it mean re-downloading the entire game or will there be a patch
You will not need to re-download the entire game. The 64-bit client is only an additional ~300MB on top of the other patch data. We'll have a much more in-depth article going into the 64-bit client soon. Hang tight!
Unfortunately not, since GNU/Linux lacks other software frameworks/libraries the game needs to run on either OS X or Windows. There are emulators for certain Windows frameworks, but compatibility or performance are not a given.linuxfueled wrote: »So with Open GL we can play ESO on just about any linux platform with great frame rates and excellent visuals?
64-bit must help to improve perfomance. I remember how played Witcher 3 on low quality with lags and decided to fully upgrade computer's 4 cores and new videocard just to play this best game, now i playing Witcher 3 64-bit on Ultra without lags. Imagine my dissapointment when i launched ESO just to see that gave zero difference and it still unplayable in heavy Cyro fights even on low graphic settings and facing either paper and unloaded textures .
I am looking forward to the 64bit client.. They can possibly increase texture quality since the RAM isnt going to be a problem anymore.
CaptainObvious wrote: »Ok, here is how 64-bit is useful to you...
32-bit processes are limited to 4.3 gigabytes of addressable space (2^32 ~= 4.3 billion unique addresses). In addition to the stats of the actors, dialog, audio files, this includes graphics memory (character models, terrain, trees, floating deer, textures, etc.).
So if you have 8 GB of RAM on your system and a 2 GB video card, then you have 10 GB of addressable memory. The operating system (windows) will hide some of this memory from the game client because the game client can only use 4.3 GB.
That 10 could be split 2.3 system to 2 GB video. As a result, when the system needs something not in memory, it needs to get the info off of your HDD which is slower than memory. It also needs to offload stuff in memory to the HDD to make room. This process is called paging.
64-bit allows for 2^64 addresses ~= 18.1 exabytes. Though windows 64 I think has an internal limit of 128 Terabytes of RAM.
So your 8GB of memory and 2GB of video memory could be much better used with a 64-bit client. More stuff could be put in faster access and thus things that can be done locally on your machine would be sped up.
IcyDeadPeople wrote: »CaptainObvious wrote: »Ok, here is how 64-bit is useful to you...
32-bit processes are limited to 4.3 gigabytes of addressable space (2^32 ~= 4.3 billion unique addresses). In addition to the stats of the actors, dialog, audio files, this includes graphics memory (character models, terrain, trees, floating deer, textures, etc.).
So if you have 8 GB of RAM on your system and a 2 GB video card, then you have 10 GB of addressable memory. The operating system (windows) will hide some of this memory from the game client because the game client can only use 4.3 GB.
That 10 could be split 2.3 system to 2 GB video. As a result, when the system needs something not in memory, it needs to get the info off of your HDD which is slower than memory. It also needs to offload stuff in memory to the HDD to make room. This process is called paging.
64-bit allows for 2^64 addresses ~= 18.1 exabytes. Though windows 64 I think has an internal limit of 128 Terabytes of RAM.
So your 8GB of memory and 2GB of video memory could be much better used with a 64-bit client. More stuff could be put in faster access and thus things that can be done locally on your machine would be sped up.
You sure it will work this way? I play on a crap PC with 16GB RAM and 1GB graphics card - am I really going to see some performance improvement in Cyrodiil?
Uh, of course not, since it's a client update... whatever systems they use server-side, very much likely they have been 64-bit from the get-go. Besides, running blade servers such as these with 32-bit operating systems would be suboptimal.yeah, I guess that was my point in asking what I will get out of a 64 bit client. I get the additional use of my memory etc etc....but everything runs fine on the client side with a decent computer....how will this help things server side? not at all imo