Note: This does not necessarily represent the final balance we will have when the Trial goes live.
blackcom90 wrote: »For once we had a content truly hard and challenging that could live up the passion of the pve endgame players and you took it away.
they aren't reflective of final balance for when the Trial goes live.
blackcom90 wrote: »For once we had a content truly hard and challenging that could live up the passion of the pve endgame players and you took it away.they aren't reflective of final balance for when the Trial goes live.
ZOS_GinaBruno wrote: »Just to make sure we're all on the same page, we purposely reduced the difficulty so we can get feedback on the entire Trial. This isn't a nerf that will be going to the Live megaservers - it's just for PTS (a test server). We plan for Veteran Maw of Lorkhaj to be extremely difficult. It's so difficult, currently, that we can't get enough feedback on the second and third bosses. This will allow us to get feedback and bug reports for those two in particular without just opening the doors and letting you walk through. Please don't twist Mike's words around.
blackcom90 wrote: »When you play from the beta and still seeblackcom90 wrote: »I think @Alcast will send a bomb to zos after this... For once we had a content truly hard and challenging that could live up the passion of the pve endgame players and you took it away.they aren't reflective of final balance for when the Trial goes live.
I know reading is a difficult skill to master though.
sorry, but when you play from he beta and the zos keep doing stupid errors your patience go down the drain with so little... plus thwy didn't say that this change will not go live, but that we need more feedback on the latter post of the trial so they nerfed it. If they choose to do so the nerf could be kept for the live. And i hope they will really avoid it or for this game it's another step to the grave.
blackcom90 wrote: »When you play from the beta and still seeblackcom90 wrote: »I think @Alcast will send a bomb to zos after this... For once we had a content truly hard and challenging that could live up the passion of the pve endgame players and you took it away.they aren't reflective of final balance for when the Trial goes live.
I know reading is a difficult skill to master though.
sorry, but when you play from he beta and the zos keep doing stupid errors your patience go down the drain with so little... plus thwy didn't say that this change will not go live, but that we need more feedback on the latter post of the trial so they nerfed it. If they choose to do so the nerf could be kept for the live. And i hope they will really avoid it or for this game it's another step to the grave.
They did, the third time now. Start reading ZOS posts carefully...
ZOS_GinaBruno wrote: »Just to make sure we're all on the same page, we purposely reduced the difficulty so we can get feedback on the entire Trial. This isn't a nerf that will be going to the Live megaservers - it's just for PTS (a test server). We plan for Veteran Maw of Lorkhaj to be extremely difficult. It's so difficult, currently, that we can't get enough feedback on the second and third bosses. This will allow us to get feedback and bug reports for those two in particular without just opening the doors and letting you walk through. Please don't twist Mike's words around.blackcom90 wrote: »When you play from the beta and still seeblackcom90 wrote: »I think @Alcast will send a bomb to zos after this... For once we had a content truly hard and challenging that could live up the passion of the pve endgame players and you took it away.they aren't reflective of final balance for when the Trial goes live.
I know reading is a difficult skill to master though.
sorry, but when you play from he beta and the zos keep doing stupid errors your patience go down the drain with so little... plus thwy didn't say that this change will not go live, but that we need more feedback on the latter post of the trial so they nerfed it. If they choose to do so the nerf could be kept for the live. And i hope they will really avoid it or for this game it's another step to the grave.
Played since beta, but your wrong.
[snip]ZOS_GinaBruno wrote: »Just to make sure we're all on the same page, we purposely reduced the difficulty so we can get feedback on the entire Trial. This isn't a nerf that will be going to the Live megaservers - it's just for PTS (a test server). We plan for Veteran Maw of Lorkhaj to be extremely difficult. It's so difficult, currently, that we can't get enough feedback on the second and third bosses. This will allow us to get feedback and bug reports for those two in particular without just opening the doors and letting you walk through. Please don't twist Mike's words around.
ZOS_GinaBruno wrote: »Just to make sure we're all on the same page, we purposely reduced the difficulty so we can get feedback on the entire Trial. This isn't a nerf that will be going to the Live megaservers - it's just for PTS (a test server). We plan for Veteran Maw of Lorkhaj to be extremely difficult. It's so difficult, currently, that we can't get enough feedback on the second and third bosses. This will allow us to get feedback and bug reports for those two in particular without just opening the doors and letting you walk through. Please don't twist Mike's words around.
well a nerf nobody asked for. You realize this is the only thing that provides any kind of challenge for good guilds? you made normal mode for people just wanting to experience the story don't make everything so casual please. if this trial is beaten soon after live drops not only by one but by multible guilds you will experience another painful loss of more progressive oriented players
For the guilds and groups that have gotten the bosses down to ~30%, we do believe this will decrease the difficulty in order to be able to beat it. For those that perhaps not have gotten the bosses down that far, these changes allow those players to fight an engaging boss encounter that should prove to be challenging.
This will not be on PTS until next week and we will be making adjustments before live. There are a lot of factors we are testing when we make changes such as these which would not be visible if we just opened the door. We look forward to seeing the contrasts between the two encounters once these changes make their way to PTS as well as the Rakkhat attempts.
Lol. No one was completing it. Best guilds in the world tried beating the second boss and couldnt. I'm guessing many don't understand why the PTS is in place. It's not meant to be where you freely brush up on a fight so you can own it on live. It's meant to be a place to see how things (all of the dlc)work and check to make sure it's going to run smooth. The amount of hate generated over this thread escalated quick by people who didn't read the entire thing obvioisly.
Thing is, we are really competitive and really into challenging stuff. Beating this boss with 300 CP on templates was our challenge. This will be taken from us soon. If they wanted us to test last boss they could have always opened the door and told us to do so. We would have done that.
Failing to find and kill all six Void Callers during Rakkhat's Void Phase now results in all group members being consumed by the void instead of just three random players. This now mirrors how the mechanic operates in the Veteran difficulty.
Lol. No one was completing it. Best guilds in the world tried beating the second boss and couldnt. I'm guessing many don't understand why the PTS is in place. It's not meant to be where you freely brush up on a fight so you can own it on live. It's meant to be a place to see how things (all of the dlc)work and check to make sure it's going to run smooth. The amount of hate generated over this thread escalated quick by people who didn't read the entire thing obvioisly.
Thing is, we are really competitive and really into challenging stuff. Beating this boss with 300 CP on templates was our challenge. This will be taken from us soon. If they wanted us to test last boss they could have always opened the door and told us to do so. We would have done that.
Lol. No one was completing it. Best guilds in the world tried beating the second boss and couldnt. I'm guessing many don't understand why the PTS is in place. It's not meant to be where you freely brush up on a fight so you can own it on live. It's meant to be a place to see how things (all of the dlc)work and check to make sure it's going to run smooth. The amount of hate generated over this thread escalated quick by people who didn't read the entire thing obvioisly.
Thing is, we are really competitive and really into challenging stuff. Beating this boss with 300 CP on templates was our challenge. This will be taken from us soon. If they wanted us to test last boss they could have always opened the door and told us to do so. We would have done that.