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[Reddit] Matt Firor claims "dramatic" PvP lag fix incoming

Teargrants
Teargrants
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ZOS_MattF 25 points 3 days ago
This [reducing the lag in Cyrodiil] is our #1 PvP-focused dev effort right now. As an active (but really terrible) PvP player, I too run into this problem far too often. It's a complicated one with lots of different factors joining together to degrade performance - i.e. it's not easy, which explains why we haven't addressed it yet. We are working on a fix now involving our physics engine, and we're confident that we can dramatically improve performance, but that's the kind of thing that can introduce new problems if not done properly, so we are being very careful and not rushing it. You should hear a lot more about this after the dust settles from Osrinium launch.
Link for those who want it.

Good thing I decided to sift through random stuff on Reddit, or I'd never have seen this, I'm gona go out on a crazy limb and guess most ppl haven't seen this either. What with Reddit not being an official ESO forum and all...

Edit:
ZOS_MattF 15 points 3 days ago
64 Bit client is planned for the Q1 Update (i.e. the next big one). Mac users will see dramatic performance increase when we do this, as well as 64-but windows users. My main gaming machine is Windows, but I'm on the road enough with my Macbook Pro 13 retina that I definitely know what you are talking about.
Link

Edit 2:
Annnnd more.
ZOS_RichLambert 7 points 3 days ago
Improving the PvP experience is definitely a priority. Our focus currently is improving the server performance. We're also working on some new things to spend AP on as well as adding some new things to Cyrodiil.

Edit 3:
Why don't they just post this stuff on the forums?
ZOS_JaredCarr 7 points 3 days ago
We are currently optimizing our DX11 code, and working on other graphics optimizations that we hope to have wrapped up early 2016. Once that work is complete we will be looking more closely at DX12 support, but I can't make any promises at this stage.
Edited by Teargrants on November 23, 2015 7:03AM
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  • Xjcon
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    What's odd is we have huge battles during the day time in Azuras Star, but at night when the AOE groups start their thing huge lag spikes occur.

    How about doing away with AOE in cyrodiil. How much could that possibly hurt the game? Why complicate things?

    I've just recently decided to focus on AvA so I'm may be off to the cause of those lag trains.
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  • SHADOW2KK
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    TY OP for post/link.

    Love the logic however, the forums only constitute a very small minority of the playerbase, most ingame do not have a clue of what is happening, and then they go and post something like this on Reddit where a arguably even smaller portion of playerbase are gonna go check.

    *shakes of head*

    But hope finally stuff actually starts happening now.

    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

    Been taking heads since TeS 3 Morrowind..

    Been enjoying PvP tears since 2014

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  • FMonk
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    I'll believe it when I see it.
  •  Jules
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    What he said ^
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  • Alucardo
    Alucardo
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    Thanks for the info. You're right, I never saw this. I don't know what a "reddit" is, but that information belongs on the official ESO forums. I didn't create an account just to read salty comments, I wanted to see updates from the staff at ZOS. Seems now I have to sign up to some BS third-party website. Wtf.
  • Huckdabuck
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    "i.e. it's not easy, which explains why we haven't addressed it yet."

    So we were all correct to assume that they weren't even looking into it since he so clearly states that in the quote above.......they had not addressed it yet????? I mean almost a year and a half later and they are just now getting into trying to figure out that it wasn't the deer. Poor bambi was sacrificed for nothing! GG ZOS GG.
    Edited by Huckdabuck on November 23, 2015 6:28AM
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  • Teargrants
    Teargrants
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    Dug some more, also found this tidbit:
    ZOS_MattF 15 points 3 days ago
    64 Bit client is planned for the Q1 Update (i.e. the next big one). Mac users will see dramatic performance increase when we do this, as well as 64-but windows users. My main gaming machine is Windows, but I'm on the road enough with my Macbook Pro 13 retina that I definitely know what you are talking about.
    Link
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  • OdinForge
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    I think it's too late, PvP is so dead.

    Even the streamers are bouncing one by one.
    Edited by OdinForge on November 23, 2015 6:36AM
    The Age of Wrobel.
  • hammayolettuce
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    With 64-bit client and core coding being fixed, lag should go away. It was and always will be a coding issue, not a hardware issue for ZOS.
    Edited by hammayolettuce on November 23, 2015 12:25PM
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  • timidobserver
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    When the top guy in charge makes statments like this the people actually working on it look like :|
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  • Teargrants
    Teargrants
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    Annnnd more.
    ZOS_RichLambert 7 points 3 days ago
    Improving the PvP experience is definitely a priority. Our focus currently is improving the server performance. We're also working on some new things to spend AP on as well as adding some new things to Cyrodiil.
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  • Xsorus
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    Remember reading he said it was something wrong with the physics engine that's causing lag, but they have to be careful with fixing it cause it can screw up other things
  • Teargrants
    Teargrants
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    Why don't they just post this stuff on the forums?
    ZOS_JaredCarr 7 points 3 days ago
    We are currently optimizing our DX11 code, and working on other graphics optimizations that we hope to have wrapped up early 2016. Once that work is complete we will be looking more closely at DX12 support, but I can't make any promises at this stage.
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  • Dagoth_Rac
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    Huckdabuck wrote: »
    "i.e. it's not easy, which explains why we haven't addressed it yet."

    So we were all correct to assume that they weren't even looking into it since he so clearly states that in the quote above.......they had not addressed it yet????? I mean almost a year and a half later and they are just now getting into trying to figure out that it wasn't the deer. Poor bambi was sacrificed for nothing! GG ZOS GG.

    That is not what he means. What he means is that they have been putting a huge effort into fixing it, but it requires a change to a major game subsystem (the physics engine). They have made that change, which likely took an enormous amount of time and effort. But you don't throw a change like that in willy-nilly. What if it fixes lag, but now people can walk through walls? Or it fixes lag but melee damage no longer registers? They cannot just fix lag. They have to fix lag without breaking everything else. And until they are sure it does not break everything else, it does not go in.
  • Teargrants
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    Dagoth_Rac wrote: »
    Huckdabuck wrote: »
    "i.e. it's not easy, which explains why we haven't addressed it yet."

    So we were all correct to assume that they weren't even looking into it since he so clearly states that in the quote above.......they had not addressed it yet????? I mean almost a year and a half later and they are just now getting into trying to figure out that it wasn't the deer. Poor bambi was sacrificed for nothing! GG ZOS GG.

    That is not what he means. What he means is that they have been putting a huge effort into fixing it, but it requires a change to a major game subsystem (the physics engine). They have made that change, which likely took an enormous amount of time and effort. But you don't throw a change like that in willy-nilly. What if it fixes lag, but now people can walk through walls? Or it fixes lag but melee damage no longer registers? They cannot just fix lag. They have to fix lag without breaking everything else. And until they are sure it does not break everything else, it does not go in.
    I would take either of those over the lag we currently have. :lol:
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  • Lava_Croft
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    Interchangeable remarks about possible performance improvements.

    Yeah, I'll know it when I experience it.
  • SHADOW2KK
    SHADOW2KK
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    Believe it when I see it tbh.
    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

    Been taking heads since TeS 3 Morrowind..

    Been enjoying PvP tears since 2014

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  • Curragraigue
    Curragraigue
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    But when is it coming... Soon ™

    This isn't the first time they have said they have a big change coming to fix lag. I hope it works but as others have said I'll wait and see before getting my hopes up... again.
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  • PainfulFAFA
    PainfulFAFA
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    I'll believe it when they communicate it to their players ON OFFICIAL ESO FORUMS.
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  • Septimus_Magna
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    Good news, I hope its still in time though.

    Cyrodiil needs more small scale objectives to keep players busy, it would be great if they would add those features (like capturing towns, bridges etc) at the same time, to give PVP a boost in the right direction.
    Edited by Septimus_Magna on November 23, 2015 8:20AM
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  • Lava_Croft
    Lava_Croft
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    Because adding flag to towns so you can capture them is obviously something that will not be done by groups of 40.

    Just like IC was always full of people running in groups of 4.
  • Septimus_Magna
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    Lava_Croft wrote: »
    Because adding flag to towns so you can capture them is obviously something that will not be done by groups of 40.

    Just like IC was always full of people running in groups of 4.

    There will always be zergs but they cant be everywhere at the same time.
    Small scale objectives would be less interesting for zergs because of the limited number of enemy players there.

    It would be nice if you could go to the towns to enjoy small fights because the zergs are taking/defending keeps.
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  • Raizin
    Raizin
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    Teargrants wrote: »
    ZOS_MattF 25 points 3 days ago
    This [reducing the lag in Cyrodiil] is our #1 PvP-focused dev effort right now. As an active (but really terrible) PvP player, I too run into this problem far too often. It's a complicated one with lots of different factors joining together to degrade performance - i.e. it's not easy, which explains why we haven't addressed it yet. We are working on a fix now involving our physics engine, and we're confident that we can dramatically improve performance, but that's the kind of thing that can introduce new problems if not done properly, so we are being very careful and not rushing it. You should hear a lot more about this after the dust settles from Osrinium launch.
    Link for those who want it.

    This [reducing the lag in Cyrodiil] is our #1 PvP-focused dev effort right now. ... uhm yea, only took two years... f*** u! Is all i have to say.

    + @FMonk @Huckdabuck
    Edited by Raizin on November 23, 2015 8:53AM
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    They will never be able to fix lag. :open_mouth:
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  • Cinbri
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    I really waiting 64 bit client. Hope it will increase perfomance a little bit.
  • Turelus
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    Shame none of this information could be announced in an article on the games website, say a map of a road head or something...

    I hate to be sarcastic regarding their work but I really don't want to troll through unofficial forums or wait for someone (a player none the less) to cross post that information so I am aware of it. Information about updates should be here first and foremost, otherwise why do we have these forums when we could all use Reddit?

    I know this has been a debate for a long time now but recently it seems that a majority of the information about updates is hitting Reddit first and we are only seeing dev posts on the forums here in reply to the cross over posts. Considering there has been demand/screaming for a new road ahead which still hasn't happened this is kind of sad.

    I know I post about it every chance I get but please consider doing something like this: http://community.eveonline.com/news/dev-blogs/ so we can hear updates from each department about what they're working on and give informations and feedback earlier than it hitting PTS.

    @ZOS_MattFiror @ZOS_RichLambert
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  • VincentBlanquin
    VincentBlanquin
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    Raizin wrote: »
    Teargrants wrote: »
    ZOS_MattF 25 points 3 days ago
    This [reducing the lag in Cyrodiil] is our #1 PvP-focused dev effort right now. As an active (but really terrible) PvP player, I too run into this problem far too often. It's a complicated one with lots of different factors joining together to degrade performance - i.e. it's not easy, which explains why we haven't addressed it yet. We are working on a fix now involving our physics engine, and we're confident that we can dramatically improve performance, but that's the kind of thing that can introduce new problems if not done properly, so we are being very careful and not rushing it. You should hear a lot more about this after the dust settles from Osrinium launch.
    Link for those who want it.

    This [reducing the lag in Cyrodiil] is our #1 PvP-focused dev effort right now. ... uhm yea, only took two years... f*** u! Is all i have to say.

    + @FMonk @Huckdabuck

    so there is no point develop another pvp content, how easy

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  • riverdragon72
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    Hm. I just took 5 attacks I never saw coming (again) other than my character stuttered a little bit before I fell over dead, wonder if that will get fixed too. lol
    Meh...**** it..
  • Jitterbug
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    I read this almost as soon as they posted it, but must admit I kinda shrugged. Feels like the cheating husband who again promises to never do it again.
    I will however be pleasantly surprised if they do implement stuffs to make my fps go above 10 in fights, and maybe even keep the ping below 150.
    Then I'll forgive everything.

    To be fair though, they posted here that they would be doing some AUA on reddit with link and everything.
  • Sotha_Sil
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    It's better to have some answers than nothing at all :D. See loading screens, took 3 months but they got it right... I really hope we will see an improvement, the PVP would be really better.
    Edited by Sotha_Sil on November 23, 2015 10:25AM
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