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https://forums.elderscrollsonline.com/en/discussion/comment/8098811/#Comment_8098811

Veteran Dragonstar Arena scoring is worse than before Update 6

Saturn
Saturn
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I personally think that the way the scoring system is handled after Update 6 is worse than before. Since the change I have completed it as a tank nine times and from those nine completions it seems very evident that deaths do not in fact matter very much or if anything at all.

I thought to myself, "Well since ZOS have yet to release any sort of 'Formula' of how the scoring works I should try myself". I therefore took my nine completions all of which I have recorded and put them into a program called Graph to figure out what type of graph type would fit it the best to better get a grasp on how to approach a run through vDSA.


From lowest point score to highest, here are my nine plot points + sixteen submitted plot points (seconds have been multiplied by 1.67 to go from 1-100 instead of 1-60 to fit the graph):

1188 points --- 127.00 minutes *Originally 127m 00s*
2040 points --- 120.0835 minutes *Originally 120m 5s*
3119 points --- 111.3006 minutes *Originally 111m 18s*
4449 points --- 100.4843 minutes *Originally 100m 29s* -- Submitted @Garkin
4963 points --- 96.3173 minutes *Originally 96m 19s*
5364 points --- 93.5010 minutes *Originally 93m 3s* -- Submitted @Garkin
5942 points --- 88.3507 minutes *Originally 88m 21s* -- Submitted @Garkin
6904 points --- 80.5344 minutes *Originally 80m 32s*
7180 points --- 78.2839 minutes *Originally 78m 17s*
7424 points --- 76.3006 minutes *Originally 76m 18s* -- Submitted @Garkin
7654 points --- 74.4342 minutes *Originally 74m 26s*
7964 points --- 71.9185 minutes *Originally 71m 55s*
9290 points --- 61.1336 minutes *Originally 61m 8s*
10056 points --- 54.9185 minutes *Originally 54m 55s* -- Submitted by @Katinas
10065 points --- 54.8350 minutes *Originally 54m 50s* -- Submitted by @Katinas
10113 points --- 54.4509 minutes *Originally 54m 27s* -- Submitted by @ZeroIndex
10154 points --- 54.1002 minutes *Originally 54m 6s* -- Submitted by @Katinas
10285 points --- 53.0501 minutes *Originally 53m 3s* -- Submitted by @Katinas
10447 points --- 51.7348 minutes *Originally 51m 44s* -- Submitted as nr.1 NA Daggerfall Covenant score as of 04/21/2015
10459 points --- 51.6346 minutes *Originally 51m 38s* -- Submitted by @Katinas
10569 points --- 50.7348 minutes *Originally 50m 44s* -- Submitted by @Jaerlach
10587 points --- 50.6012 minutes *Originally 50m 36s* -- Submitted by @Katinas
10688 points --- 49.7682 minutes *Originally 49m 46s* -- Submitted by @Jaerlach
10714 points --- 49.5511 minutes *Originally 49m 33s* -- Submitted by @Katinas
10839 points --- 48.5511 minutes *Originally 48m 33s* -- Submitted by @Katinas

Deaths are not factored into this as I do not actually believe they make a difference. If deaths mattered there would be inconsistencies in the graph, which would show up in the "R" value, which determines the accuracy of the graph line going through all the plot points, the closer it is to 1 the more accurate it is, if it is 1 it is 100% accurate, i.e. the graph line fits all points perfectly.

Now, looking at the very first plot point there is a very important observation we can make, it passes beyond the 2 hour mark aka 120 minutes, which is the time where the points start degrading from your score gained from completing all stages i.e. 2050 (200 per stages 1-9 and 250 for stage 10). This means that the 5 extra seconds over the 2 hour mark makes the score degrade from 2050 to 2040, which leads to the conclusion that every 1 second is worth 2 points (to be precise it is more like 2.05).

Alright, here is a picture of the graph that came from these twenty-five plot points using a linear "trendline" function:

vDSA%20point%20graph%20picture%207_zpsitmixrx4.png

The Y axis is score (in thousands) and the X axis is time (in minutes).
*Keep in mind that some plot points are not a 100% visible as other plot points overlay them*

As mentioned before the "R" determines accuracy and here it states that it is 100% accurate, which again supports my theory that a death is worth nothing. Had this not been true there would have been deviant plot points as some runs were done in less than 20 lives and some in over 40.

Make of this what you will, I for one find it very absurd that deaths do not matter at all, no point reduction, but just the time lost from recovering. As I understood it, they wanted to alter the Trials and DSA from being Marathon sprints to something more complex and ended up making it even worse, at least for DSA.

Veteran Dragonstar Arena before Update 6 punished a death hard, but therefore also encouraged careful play. If you have been on a run with any of the highest ranking vDSA teams then you know it is all about doing it as fast as possible and no longer has that skillful play about it, as the DPS'es hit so hard that every single enemy melts before it fully emerges from its portal. It is a sad thing to see and those who are able to complete it without any deaths or very few are not rewarded as they should be.

I think what we need for vDSA is a hardmode like scoring system (like a trial hardmode completion) where a deathless run is awarded with a great sum of extra points that will offset the really skillful players from the really fast ones.


Eh, but these are just my thoughts on the matter and I will keep updating my graph. You are yourself welcome to provide me with a time and score in the form of a picture from clearing vDSA and it shall be added.
Edited by Saturn on April 23, 2015 4:02PM
"Madness is a bitter mercy, perhaps, but a mercy nonetheless."

Fire and Ice
  • Gyudan
    Gyudan
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    Thanks for the numbers!
    This situation is kind of funny since the new scoring system was designed to end speedruns.
    Wololo.
  • grimsfield
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    great post. I agree, scoring is screwed up. To make deaths mean almost nothing is just dumb. How can you say a 60 minute run with 1 death is worth less than 59 minute run with 10 deaths. Makes no sense.

    If any dev is reading this, lets be clear. Your scoring system is stupid.
  • Saturn
    Saturn
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    grimsfield wrote: »
    great post. I agree, scoring is screwed up. To make deaths mean almost nothing is just dumb. How can you say a 60 minute run with 1 death is worth less than 59 minute run with 10 deaths. Makes no sense.

    If any dev is reading this, lets be clear. Your scoring system is stupid.

    It is very silly and I am afraid that deaths don't count anything in Trials either, though I have not yet tested this. Of course Trials do have Hardmode, which does make a huge difference in score. Perhaps that is what we need for vDSA or maybe something like: Less than 10 deaths = x amount of points, less than 5 deaths = bigger x amount of points and 0 deaths = Very big x amount of points.

    I have a friend who is very upset about the scoring as his team got a 54 minute run with 1 death and lost out to a team with over 5 deaths who did it in 52 minutes.. Quite messed up, indeed.
    Edited by Saturn on April 14, 2015 12:15PM
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • Saturn
    Saturn
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    Added another really low time (1188 points - 127m 00s), which I thought would offset the graph accuracy.. alas, it still fits perfectly. Once more proving that the complex scoring system is not that complex..
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • Saturn
    Saturn
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    Added another higher time (7964 points --- 71.9185 minutes *Originally 71m 55s*). It steers the graph to -123. Very interesting.
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    Thanks for sharing.
  • Joy_Division
    Joy_Division
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    Ty for sharing.
  • Jaerlach
    Jaerlach
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    Fwiw, 10000 requirea a time under 55m, whereas 10450 is 51:45.


    score growth slows under 60 minutes.


    Vdsa is 100% a speedrun only challenge.

    Source: have 10450 score.

    Fwiw, you can't do that kind of time with many deaths, due to the dps loss.

    Edited by Jaerlach on April 21, 2015 7:19PM
    Jaerlach Kesepton (DK)
    The 7th Vanguard
    DC - NA first SO speed run & first Hardmode Speedrun
    NA Record Vet DSA: 11519
  • Garkin
    Garkin
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    Fits perfectly.

    A few other scores:
    5942 points, time 1:28:21 (7200 - 5301 = 1899 * 2.05 = 3892.95 + 2050 = 5942.95)
    5364 points, time 1:33:03 (7200 - 5583 = 1617 * 2.05 = 3314,85 + 2050 = 5364.85)
    4449 points, time 1:40:29 (7200 - 6029 = 1171 * 2.05 = 2400.55 + 2050 = 4450.55)
    Garkin / EU / CSF guild
    My addons: SkyShards, LoreBooks, Dustman, Map Coordinates, No, thank you, ... (full list)
    I'm taking care of: Azurah - Interface Enhanced, Srendarr - Aura, Buff & Debuff Tracker and more
    My folder with updated/modified addons: DROPBOX
  • Garkin
    Garkin
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    Coefficient for DSA is 2.05, it leads me to this thought:

    Maximum points earned from killing in DSA is 2050. 2050 / 1000 = 2.05.

    If I apply the same for AA, you will get coefficient 7300 / 1000 = 7.3.

    If I apply this coefficient to scores in this post, time limit for AA is probably 20 minutes:

    9764 points, time 14:22 - (1200 - 862 = 338 * 7.3 = 2467.4 + 7300 = 9767,4)
    9893 points, time 14:05 - (1200 - 845 = 355 * 7.3 = 2591.5 + 7300 = 9891,5)
    Garkin / EU / CSF guild
    My addons: SkyShards, LoreBooks, Dustman, Map Coordinates, No, thank you, ... (full list)
    I'm taking care of: Azurah - Interface Enhanced, Srendarr - Aura, Buff & Debuff Tracker and more
    My folder with updated/modified addons: DROPBOX
  • Paulington
    Paulington
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    In that case, we can predict what time is required for what score and vice versa, as follows with time in seconds:
    Time = [7200 - [(Score - 2050)/2.05]]
    
    Score = [-2.05 x (Time - 7200) + 2050]
    

    I just tested this with my recorded runs and it fits perfectly. Of course both of these equations are only valid for T >= 7200 but that's besides the point.

    Funny how ZOS never wanted to tell us how scoring is determined, it turns out that it's because it is ridiculously simple and only cares about run speed!
    Edited by Paulington on April 21, 2015 11:06PM
  • Garkin
    Garkin
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    Paulington wrote: »
    In that case, we can predict what time is required for what score and vice versa, as follows with time in seconds:
    Time = [7200 - [(Score - 2050)/2.05]]
    
    Score = [2.05 x (Time - 7200) + 2050]
    

    I just tested this with my recorded runs and it fits perfectly. Of course both of these equations are only valid for T >= 7200 but that's besides the point.

    Funny how ZOS never wanted to tell us how scoring is determined, it turns out that it's because it is ridiculously simple and only cares about run speed!

    Estimated Score = ( (time limit - current time) * (points earned / 1000) ) + points earned

    If you successfully finish trial, score can't be less then points earned / 100 (in case of DSA it is 20 points).
    Edited by Garkin on April 21, 2015 10:48PM
    Garkin / EU / CSF guild
    My addons: SkyShards, LoreBooks, Dustman, Map Coordinates, No, thank you, ... (full list)
    I'm taking care of: Azurah - Interface Enhanced, Srendarr - Aura, Buff & Debuff Tracker and more
    My folder with updated/modified addons: DROPBOX
  • Paulington
    Paulington
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    Garkin wrote: »
    Paulington wrote: »
    In that case, we can predict what time is required for what score and vice versa, as follows with time in seconds:
    Time = [7200 - [(Score - 2050)/2.05]]
    
    Score = [-2.05 x (Time - 7200) + 2050]
    

    I just tested this with my recorded runs and it fits perfectly. Of course both of these equations are only valid for T >= 7200 but that's besides the point.

    Funny how ZOS never wanted to tell us how scoring is determined, it turns out that it's because it is ridiculously simple and only cares about run speed!

    Estimated Score = ( (time limit - current time) * (points earned / 1000) ) + points earned

    If you successfully finish trial, score can't be less then points earned / 100 (in case of DSA it is 20 points).

    Your equation doesn't work.

    Take a hypothetical run of 1h32m time and a score of 5,500.

    Estimated score = ((7200 - 5520) x (5500/1000)) + 5500 = 14,740. That's obviously incorrect.

    Try my equation:

    Score = [-2.05 x (5520 - 7200) + 2050] = 5,494.

    Unless of course you've gotten something wrong or I have misinterpreted. Of course my equation is only valid for times <= 7200 and I am okay with that, after t=7200 score drops off dramatically down to the minimum of 20, as you said. People wanting to predict time required/score will be finishing under two hours anyway so the equation works just fine for them.

    Also, I missed out a minus! The equation for score is actually:
    Score = [-2.05 x (Time - 7200) + 2050]
    
    .
    Edited by Paulington on April 21, 2015 11:08PM
  • Garkin
    Garkin
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    Paulington wrote: »
    Garkin wrote: »
    Paulington wrote: »
    In that case, we can predict what time is required for what score and vice versa, as follows with time in seconds:
    Time = [7200 - [(Score - 2050)/2.05]]
    
    Score = [-2.05 x (Time - 7200) + 2050]
    

    I just tested this with my recorded runs and it fits perfectly. Of course both of these equations are only valid for T >= 7200 but that's besides the point.

    Funny how ZOS never wanted to tell us how scoring is determined, it turns out that it's because it is ridiculously simple and only cares about run speed!

    Estimated Score = ( (time limit - current time) * (points earned / 1000) ) + points earned

    If you successfully finish trial, score can't be less then points earned / 100 (in case of DSA it is 20 points).

    Your equation doesn't work.

    Take a hypothetical run of 1h32m time and a score of 5,500.

    Estimated score = ((7200 - 5520) x (5500/1000)) + 5500 = 14,740. That's obviously incorrect.

    Try my equation:

    Score = [-2.05 x (5520 - 7200) + 2050] = 5,494.

    Unless of course you've gotten something wrong or I have misinterpreted. Of course my equation is only valid for times <= 7200 and I am okay with that, after t=7200 score drops off dramatically down to the minimum of 20, as you said. People wanting to predict time required/score will be finishing under two hours anyway so the equation works just fine for them.

    Also, I missed out a minus! The equation for score is actually:
    Score = [-2.05 x (Time - 7200) + 2050]
    
    .

    My "points earned" are "raid points" from finishing stages and killing mobs, it is not raid score. It means 10x 200 + 50 for killing final boss = 2050:

    Estimated Score = ((7200 - 5520) x (2050/1000)) + 2050 = 5494.

    I wanted to make formula applicable to all trials, not just to DSA. That's why I have used raid points / 1000 instead of just 2.05.
    Edited by Garkin on April 21, 2015 11:35PM
    Garkin / EU / CSF guild
    My addons: SkyShards, LoreBooks, Dustman, Map Coordinates, No, thank you, ... (full list)
    I'm taking care of: Azurah - Interface Enhanced, Srendarr - Aura, Buff & Debuff Tracker and more
    My folder with updated/modified addons: DROPBOX
  • xherics
    xherics
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    Garkin wrote: »
    Paulington wrote: »
    Garkin wrote: »
    Paulington wrote: »
    In that case, we can predict what time is required for what score and vice versa, as follows with time in seconds:
    Time = [7200 - [(Score - 2050)/2.05]]
    
    Score = [-2.05 x (Time - 7200) + 2050]
    

    I just tested this with my recorded runs and it fits perfectly. Of course both of these equations are only valid for T >= 7200 but that's besides the point.

    Funny how ZOS never wanted to tell us how scoring is determined, it turns out that it's because it is ridiculously simple and only cares about run speed!

    Estimated Score = ( (time limit - current time) * (points earned / 1000) ) + points earned

    If you successfully finish trial, score can't be less then points earned / 100 (in case of DSA it is 20 points).

    Your equation doesn't work.

    Take a hypothetical run of 1h32m time and a score of 5,500.

    Estimated score = ((7200 - 5520) x (5500/1000)) + 5500 = 14,740. That's obviously incorrect.

    Try my equation:

    Score = [-2.05 x (5520 - 7200) + 2050] = 5,494.

    Unless of course you've gotten something wrong or I have misinterpreted. Of course my equation is only valid for times <= 7200 and I am okay with that, after t=7200 score drops off dramatically down to the minimum of 20, as you said. People wanting to predict time required/score will be finishing under two hours anyway so the equation works just fine for them.

    Also, I missed out a minus! The equation for score is actually:
    Score = [-2.05 x (Time - 7200) + 2050]
    
    .

    My "points earned" are "raid points" from finishing stages and killing mobs, it is not raid score. It means 10x 200 + 50 for killing final boss = 2050:

    Estimated Score = ((7200 - 5520) x (2050/1000)) + 2050 = 5494.

    I wanted to make formula applicable to all trials, not just to DSA. That's why I have used raid points / 1000 instead of just 2.05.

    Thank you for your work!

    I have a curious question: are you working on an addon, which shows us our final score in live during a raid based on our time?

    What idea I have is for example: when we enter DSA, we see our clean time and under this the MAX point, what we can earn with 0 minute inside and this point score will be counting down based on time spent in the DSA :smile: , score updated like in every 10 seconds, during the last 2 stages in all seconds. :smile:
    Guild: HODOR - EU - Ebonheart Pact
    Char: Leliana fxn (Sorc) and Nuria fxn (DK)
    World first Sanctum Ophidia Time trial achievement unlock with my Sorcerer (v1.5.7)
    World second Sanctum Ophidia Hard Mode achievement unlock with my Sorcerer (v1.5.8)
    Pre-nerf Dragonstar Arena Hard Mode Conqueror with my Sorcerer

    "Sorcerer is for me a definition of the highest level of magician, what does not mean pets, but pure magic, pure spells.
    Pure magic from the heart, through the blood, to the last hairbreadth...
    Sorcerer means the highest magic killer with pure magic, not the weakest grandmamma's pet farm."

    11.02.2015 - Magicka Sorcerer RIP - What? Sorcerer and not using spells/magicka?
    19.02.2015 - Sorcerers, we have a new hope!
  • Garkin
    Garkin
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    xherics wrote: »
    I have a curious question: are you working on an addon, which shows us our final score in live during a raid based on our time?

    What idea I have is for example: when we enter DSA, we see our clean time and under this the MAX point, what we can earn with 0 minute inside and this point score will be counting down based on time spent in the DSA :smile: , score updated like in every 10 seconds, during the last 2 stages in all seconds. :smile:

    I can add it to the RaidTimer, but just for DSA and AA, I do not have numbers for Hel Ra and Sanctum Ophidia.
    Garkin / EU / CSF guild
    My addons: SkyShards, LoreBooks, Dustman, Map Coordinates, No, thank you, ... (full list)
    I'm taking care of: Azurah - Interface Enhanced, Srendarr - Aura, Buff & Debuff Tracker and more
    My folder with updated/modified addons: DROPBOX
  • xMovingTarget
    xMovingTarget
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    Garkin wrote: »
    xherics wrote: »
    I have a curious question: are you working on an addon, which shows us our final score in live during a raid based on our time?

    What idea I have is for example: when we enter DSA, we see our clean time and under this the MAX point, what we can earn with 0 minute inside and this point score will be counting down based on time spent in the DSA :smile: , score updated like in every 10 seconds, during the last 2 stages in all seconds. :smile:

    I can add it to the RaidTimer, but just for DSA and AA, I do not have numbers for Hel Ra and Sanctum Ophidia.

    That would be awesome anyway ;)
  • xherics
    xherics
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    Garkin wrote: »
    xherics wrote: »
    I have a curious question: are you working on an addon, which shows us our final score in live during a raid based on our time?

    What idea I have is for example: when we enter DSA, we see our clean time and under this the MAX point, what we can earn with 0 minute inside and this point score will be counting down based on time spent in the DSA :smile: , score updated like in every 10 seconds, during the last 2 stages in all seconds. :smile:

    I can add it to the RaidTimer, but just for DSA and AA, I do not have numbers for Hel Ra and Sanctum Ophidia.

    Awesome, thank you in advance in the name of all raiding guilds :)
    Guild: HODOR - EU - Ebonheart Pact
    Char: Leliana fxn (Sorc) and Nuria fxn (DK)
    World first Sanctum Ophidia Time trial achievement unlock with my Sorcerer (v1.5.7)
    World second Sanctum Ophidia Hard Mode achievement unlock with my Sorcerer (v1.5.8)
    Pre-nerf Dragonstar Arena Hard Mode Conqueror with my Sorcerer

    "Sorcerer is for me a definition of the highest level of magician, what does not mean pets, but pure magic, pure spells.
    Pure magic from the heart, through the blood, to the last hairbreadth...
    Sorcerer means the highest magic killer with pure magic, not the weakest grandmamma's pet farm."

    11.02.2015 - Magicka Sorcerer RIP - What? Sorcerer and not using spells/magicka?
    19.02.2015 - Sorcerers, we have a new hope!
  • Nifty2g
    Nifty2g
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    http://forums.elderscrollsonline.com/en/discussion/162773/raiding-needs-to-be-fixed#latest

    voice opinions in here and help try to get @ZOS to do the right thing and actually make pve COMPETITIVE
    #MOREORBS
  • Nifty2g
    Nifty2g
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    Also @Paulington how much of a score would 49:30 get you? I'm bad with math
    Edited by Nifty2g on April 22, 2015 10:41AM
    #MOREORBS
  • The_Saint
    The_Saint
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    Nifty2g wrote: »
    Also @Paulington how much of a score would 49:30 get you? I'm bad with math

    ((7200-2970)*(2050/1000))+2050 = 10721,5 points
    Samuel Crow - Nachtklinge - PC-EU-DC
    Saint_Crow Twitch / Youtube
    ESO Stream Team Member
    Noractis
  • The_Saint
    The_Saint
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    ✭✭✭✭✭
    Garkin wrote: »
    xherics wrote: »
    I have a curious question: are you working on an addon, which shows us our final score in live during a raid based on our time?

    What idea I have is for example: when we enter DSA, we see our clean time and under this the MAX point, what we can earn with 0 minute inside and this point score will be counting down based on time spent in the DSA :smile: , score updated like in every 10 seconds, during the last 2 stages in all seconds. :smile:

    I can add it to the RaidTimer, but just for DSA and AA, I do not have numbers for Hel Ra and Sanctum Ophidia.

    Oh yes. This would be great... And a function where you can put the score in you wants and a timer runs down...
    I already hear the screamings in TS "FAAAAASTTER!! MORE DAMAAAAGE!!!" B)
    Samuel Crow - Nachtklinge - PC-EU-DC
    Saint_Crow Twitch / Youtube
    ESO Stream Team Member
    Noractis
  • xMovingTarget
    xMovingTarget
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    The_Saint wrote: »
    Garkin wrote: »
    xherics wrote: »
    I have a curious question: are you working on an addon, which shows us our final score in live during a raid based on our time?

    What idea I have is for example: when we enter DSA, we see our clean time and under this the MAX point, what we can earn with 0 minute inside and this point score will be counting down based on time spent in the DSA :smile: , score updated like in every 10 seconds, during the last 2 stages in all seconds. :smile:

    I can add it to the RaidTimer, but just for DSA and AA, I do not have numbers for Hel Ra and Sanctum Ophidia.

    Oh yes. This would be great... And a function where you can put the score in you wants and a timer runs down...
    I already hear the screamings in TS "FAAAAASTTER!! MORE DAMAAAAGE!!!" B)

    Raidlead should scream that anyway :D But you need to add NOOOOOOOBS after DAMAAAAGE. :)
    Good old times @The_Saint :blush:
  • The_Saint
    The_Saint
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    The_Saint wrote: »
    Garkin wrote: »
    xherics wrote: »
    I have a curious question: are you working on an addon, which shows us our final score in live during a raid based on our time?

    What idea I have is for example: when we enter DSA, we see our clean time and under this the MAX point, what we can earn with 0 minute inside and this point score will be counting down based on time spent in the DSA :smile: , score updated like in every 10 seconds, during the last 2 stages in all seconds. :smile:

    I can add it to the RaidTimer, but just for DSA and AA, I do not have numbers for Hel Ra and Sanctum Ophidia.

    Oh yes. This would be great... And a function where you can put the score in you wants and a timer runs down...
    I already hear the screamings in TS "FAAAAASTTER!! MORE DAMAAAAGE!!!" B)

    Raidlead should scream that anyway :D But you need to add NOOOOOOOBS after DAMAAAAGE. :)
    Good old times @The_Saint :blush:

    Kacknoob for you please^^<


    and @garkin i will give you some informations about points in hell ra and so. We will have a few raids over the weekend.
    Edited by The_Saint on April 22, 2015 12:43PM
    Samuel Crow - Nachtklinge - PC-EU-DC
    Saint_Crow Twitch / Youtube
    ESO Stream Team Member
    Noractis
  • xMovingTarget
    xMovingTarget
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    ✭✭
    The_Saint wrote: »
    The_Saint wrote: »
    Garkin wrote: »
    xherics wrote: »
    I have a curious question: are you working on an addon, which shows us our final score in live during a raid based on our time?

    What idea I have is for example: when we enter DSA, we see our clean time and under this the MAX point, what we can earn with 0 minute inside and this point score will be counting down based on time spent in the DSA :smile: , score updated like in every 10 seconds, during the last 2 stages in all seconds. :smile:

    I can add it to the RaidTimer, but just for DSA and AA, I do not have numbers for Hel Ra and Sanctum Ophidia.

    Oh yes. This would be great... And a function where you can put the score in you wants and a timer runs down...
    I already hear the screamings in TS "FAAAAASTTER!! MORE DAMAAAAGE!!!" B)

    Raidlead should scream that anyway :D But you need to add NOOOOOOOBS after DAMAAAAGE. :)
    Good old times @The_Saint :blush:

    Kacknoob you mean^^

    Only to certain individuals. ;)
  • Garkin
    Garkin
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    Tonight I'm going to test modified version of RaidTimer in DSA (it's a weekly...)

    As I don't like huge numbers, I have used this formula to get estimated final score:

    (((time limit - elapsed time) * (current score / 1000)) + current score) + (((time limit - elapsed time) * (max score / 1000)) + max score) / 2

    Lets say that you have just finished 5th stage, each stage was 6 minutes:
    (((7200 - 5*6*60) * (5*200 / 1000)) + 5*200) + (((7200 - 5*6*60) * (2050 / 1000)) + 2050) / 2 = (6400 + 13120) / 2 = 9760

    If you finish DSA and each stage was completed in 6 minutes:
    ((7200 - 10*6*60) * (2050 / 1000)) + 2050 = 9430

    Its not 100% accurate, but it is the best what I could think of to get estimated final score at any time during the trial.

    EDIT:
    Old formula:
    1st stage: 7,795
    2nd stage: 9,163
    ...
    not good enough.

    New formula:
    ((time limit - (elapsed time * max score / current score)) * (max score / 1000)) + max score
    1st stage: 9,245.5
    2nd stage: 9,245.5
    ...
    5th stage: 9,245.5
    ...
    final score: 9430 (difference is because final stage is worth of 250 istead of 200 raid points)
    Edited by Garkin on April 22, 2015 5:24PM
    Garkin / EU / CSF guild
    My addons: SkyShards, LoreBooks, Dustman, Map Coordinates, No, thank you, ... (full list)
    I'm taking care of: Azurah - Interface Enhanced, Srendarr - Aura, Buff & Debuff Tracker and more
    My folder with updated/modified addons: DROPBOX
  • xMovingTarget
    xMovingTarget
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    ✭✭
    Garkin wrote: »
    Tonight I'm going to test modified version of RaidTimer in DSA (it's a weekly...)

    As I don't like huge numbers, I have used this formula to get estimated final score:

    (((time limit - elapsed time) * (current score / 1000)) + current score) + (((time limit - elapsed time) * (max score / 1000)) + max score) / 2

    Lets say that you have just finished 5th stage, each stage was 6 minutes:
    (((7200 - 5*6*60) * (5*200 / 1000)) + 5*200) + (((7200 - 5*6*60) * (2050 / 1000)) + 2050) / 2 = (6400 + 13120) / 2 = 9760

    If you finish DSA and each stage was completed in 6 minutes:
    ((7200 - 10*6*60) * (2050 / 1000)) + 2050 = 9430

    Its not 100% accurate, but it is the best what I could think of to get estimated final score at any time during the trial.

    Thats fair enough with the limited api. Actually awesome you can make it giving out a close endscore prediction on the fly. This is going to make many ppl happy garkin ;)
  • Saturn
    Saturn
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    A few more times have been added to the graph:

    @Garkin provided three of his own:
    4449 points --- 100.4843 minutes *Originally 100m 29s*
    5364 points --- 93.5010 minutes *Originally 93m 3s*
    5942 points --- 88.3507 minutes *Originally 88m 21s*

    A friend of mine, @ZeroIndex, provided the time of his most recent run:
    10113 points --- 54.4509 minutes *Originally 54m 27s*

    This is the highest NA Daggerfall Covenant score (as of the 21st of April):
    10447 points --- 51.7348 minutes *Originally 51m 44s*

    Interestingly enough the three times provided by Garkin made the A value drop from being above -123 to being below.

    Further, it is nice to see this post has gotten some more attention. Here is hoping that ZOS see this and change the current scoring system to one that awards skillful play. /fingerscrossed
    Edited by Saturn on April 22, 2015 1:58PM
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • silentgecko
    silentgecko
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    Further Times from us:

    61min 10 sek: 9286 Points
    115min 31sek 2600 Points

    Other Score i know:
    52min 30sek: 10351

    For Hel Ra / Sanctum:
    I think in Hel Ra the timelimit is 30 Mins. And the Final Score is round about 6880 i think (was our last one). You get more Points in final when you kill all Gargoyles and stuff.

    And i think for Sanctum it is 45 / 50 Mins. Don't know the Final Score yet, but will watch my recent streams to find out ;)

    Edit: Final Score for killing everything in Sanctum is 10.525 Points.
    Edited by silentgecko on April 22, 2015 4:24PM
    Guildmaster of Panic Mode! www.panic-mode.de
    Aetherian Archive Hardmode: Clear.
    Hel Ra Hardmode: Clear.
    Sanctum Ophidia Hardmode: Clear.
    Veteran Maelstrom Arena: Clear.

    VR 16 Sorcerer - V16 Nightblade
  • Garkin
    Garkin
    ✭✭✭
    Further Times from us:

    61min 10 sek: 9286 Points
    115min 31sek 2600 Points

    Other Score i know:
    52min 30sek: 10351

    For Hel Ra / Sanctum:
    I think in Hel Ra the timelimit is 30 Mins. And the Final Score is round about 6880 i think (was our last one). You get more Points in final when you kill all Gargoyles and stuff.

    And i think for Sanctum it is 45 / 50 Mins. Don't know the Final Score yet, but will watch my recent streams to find out ;)

    Edit: Final Score for killing everything in Sanctum is 10.525 Points.

    I have added estimated score for DSA and AA to RaidTimer. If you know numbers, you can add support for other trials - you will have to edit this two tables:
    local timeLimits = {
        [0] = 0,    --none
        [1] = 0,    --Hel Ra Citadel
        [2] = 1200, --Aetherian Archive
        [3] = 0,    --Sanctum Ophidia
        [4] = 7200, --Dragonstar Arena (Veteran)
    }
    
    local raidPoints = {
        [0] = 0,    --none
        [1] = 0,    --Hel Ra Citadel
        [2] = 7300, --Aetherian Archive
        [3] = 0,    --Sanctum Ophidia
        [4] = 2050, --Dragonstar Arena (Veteran)
    }
    
    Garkin / EU / CSF guild
    My addons: SkyShards, LoreBooks, Dustman, Map Coordinates, No, thank you, ... (full list)
    I'm taking care of: Azurah - Interface Enhanced, Srendarr - Aura, Buff & Debuff Tracker and more
    My folder with updated/modified addons: DROPBOX
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