Duration of PvP campaigns is 90 days. Not 180. Difficult to trust anything in the article :-)
The plan looks good and sounds solid. Implementation will mean everything. I beg you to keep information like this coming and not just in state of the game updates.
The dye system looks just like GW2 but that is fine because it works. My one suggestion though would be to make dyes purchasable through a vendor only. No rare drops etc. I hope to avoid the next motif market exploit.
I completely understand the need for small incremental improvements and fixes. This however is still unacceptable with the nightblade class. It is not so much that we are underpowered, it is that our abilities and passives do not work. There is a big difference. So attempting to sugar coat it with the statement that you play one is really insulting.
Anyhow, thanks for the information. It is appreciated.
I'd like to see guild houses, and maybe personal houses. A place that you and your friends can hang out without running into strangers who want to mess with you. Guild houses are accessible to guild members only. If you make personal houses, others may enter at the owner's invitation.
How about that PvP dungeon (Imperial City)? It would add a lot more meaning to PvP.
I'm quite excited to see the new dying/coloring process you guys come up with. I've been thinking about this a bit. If you separate Clothing, Blacksmithing and Woodworking coloring stations, you could have Dyes, Patinas and Stains, respectively.
Also, the field-of-view slider is a much needed addition. First person looks like it must be 60 degrees but would be more comfortable at 75 (on my big screen at least) Maybe I'll start playing in first person mode once that's added.
Object Interaction will also be a big plus, especially for those of us who are used to other Elder Scroll games, where nearly everything can be interacted with.
Overall I really do love seeing where this game is going, but the one complaint I still have is the fact that your neck shows when wearing the face cover. I feel it should cover you neck rather than show it. To be honest It's the main reason I always have the hide helmet choice selected.
Curious about dungeons leveling to the group leader. Does this mean we could actually replay (grind) in dungeons and actually get loot and experience? Or does it simply mean that dungeons will auto level to the leader and that you can still only go through it once for rewards?
You might want to consider having the dungeons auto level to the highest leveled player in the group as opposed to the group leader.
As a side note, I've always disagreed with the concept of being over leveled. Lower level monsters give lower level loot and experience. That's the check and balance. 5 levels is too small a spread. How about over leveled if 20 levels above current creature?
Sadly, still not a single word about 90% of the skills that are NOT Light Armor or Staff...