Pick up "Drink" and "Alchemy Bottle" flasks. I have looted around 300 tears so far.Lorhkan's Tears (vet level 15 alchemy solvent) is frightfully hard to find in IC.
Spent four hours looting and killing in Imperial City NA/AD/PC sewers. Found six...yes that's 6 by looting everything I could.
Is this intended @ZOS_GinaBruno?
I'm supposed to buy them with telvar stones maybe?
Was something with the mouse acceleration changed with the patch? Turning has become incredibly sluggish while sprinting in 1st person. I don't really notice a difference when running / walking normally, but as soon as I hold shift the camera rotation crawls unless I swing the mouse a large distance (which tends to be the indication of acceleration being used - normally in console ports). I've been experimenting with the camera rotation settings since the patch but nothing seems to fix it.
If it has been changed (possibly in preparation for added controller support later) please add an option to disable. It's extremely disorienting and awkward for my play style, almost to the point of making 1st person unplayable for me. If nothing was changed regarding camera movement... then maybe I'm just going crazy, who knows?
if you get hit by snares than roll dodging is happening in slowmotion aswell making it cost 3 rolls to get out of a tiny red cirkle (hope this is not intended)
i'm also pretty sure some skills are bypass cc immunity after breaking free as ive been stunned quite a few times right after doing so.
Was something with the mouse acceleration changed with the patch? Turning has become incredibly sluggish while sprinting in 1st person. I don't really notice a difference when running / walking normally, but as soon as I hold shift the camera rotation crawls unless I swing the mouse a large distance (which tends to be the indication of acceleration being used - normally in console ports). I've been experimenting with the camera rotation settings since the patch but nothing seems to fix it.
If it has been changed (possibly in preparation for added controller support later) please add an option to disable. It's extremely disorienting and awkward for my play style, almost to the point of making 1st person unplayable for me. If nothing was changed regarding camera movement... then maybe I'm just going crazy, who knows?
Yes.. there was something changed. Hope it's a bug:
http://forums.elderscrollsonline.com/de/discussion/213280/look-speed-slower-while-sprinting/p1
Was something with the mouse acceleration changed with the patch? Turning has become incredibly sluggish while sprinting in 1st person. I don't really notice a difference when running / walking normally, but as soon as I hold shift the camera rotation crawls unless I swing the mouse a large distance (which tends to be the indication of acceleration being used - normally in console ports). I've been experimenting with the camera rotation settings since the patch but nothing seems to fix it.
gamer3213000 wrote: »I was with a group in the sewers and DC'd. When I logged back on I was in wayrest. I would think that I would relog in the sewers? Am I missing something?
if you get hit by snares than roll dodging is happening in slowmotion aswell making it cost 3 rolls to get out of a tiny red cirkle (hope this is not intended)
i'm also pretty sure some skills are bypass cc immunity after breaking free as ive been stunned quite a few times right after doing so.
gamer3213000 wrote: »I am posting a question here because I do not know where else to post it. Do the devs read these forums or is there a section for customer feed to be entered that they do take time to read?
@ZOS_GinaBruno It is somewhat disturbing despite the numerous (and vocal) complaints relating to latency & loading issues that this is not listed as a "Known Issue".
Is anyone looking into this? For many players this has made the game unplayable and it would be nice to know it is at least being looked at. An ETA on a fix would be even better.
Scyantific wrote: »gamer3213000 wrote: »I was with a group in the sewers and DC'd. When I logged back on I was in wayrest. I would think that I would relog in the sewers? Am I missing something?
You probably got booted to make room for someone else while you were DC'd. Was your campaign pop-locked for your faction?
gamer3213000 wrote: »Okay, for any Dev or employee that has the ear of a dev that may be reading this. You really need to consider adding an IC server/campaign that allows for solo non PvP play. If balance of rewards are an issue simply lower the rewards and if need be lock the player into the campaign for a certain amount of time.
The reason I give for this is two. One, the new patch offers nothing for the casual gamer like myself that has a busy real life schedule and often can't play more than 30 - 60 min at a time. That is not enough time to find groups in a practical sense and also some folks don't want you in their group if they know you can't stay long. One of the things I like most about this game is that you can solo 90-95% of the content, great for folks in my position. Players like me have much less if any incentive to purchase the expansion and continue to be paying customers........that is bad marketing for any business. I think considering it would be very easy to fix and make a server/campaign for each faction geared for IC quest to be solo'd, not the dungeons, the "streets" of IC it is a no brainer with no down side.
The second issue to be addressed I just eluded to above is PvP. I have talked to many players that are like myself and don't really want or like PvP. This new expansion forces PvE players to deal/put up with PvP even if they don't want to, to a certain extent or if they wish to see all the content of IC. Turning off or ignoring a section of you customers is also a bad idea for any business. Again, this is also an easy fix. Have a server/campaign just for each faction. Again if balance of reward vs effort is an issue lessen the rewards earned in those campaigns(quest).
I am really disappointed that these issues were not considered during the creation and path of the expansion, especially considering ESO already has the mechanics in place to address this with a minimum amount of work.
On a some what related note I would like to know where the stone tablets are that all MMO devs go by that says "Players can only experience end game content in groups, thou shalt never break this rule nor shale thou balance rewards to keep soloing end game content possible and fair." If ESO would like to tell a story of how different they are and what they offer different from other MMO's...........there ya go, allow solo'ing end game content, just make that path take a lot longer and limit how often they can do each dungeon to keep it from being abused and balanced for those that put in the extra effort to group/face pvp:)
All very simple, very sound marketing advise on keeping all your customer base feeling the love.................please consider or send me a message and give me a call if you want:) I am a big fan of ESO and really hope it doesn't go in a direction that copies WOW and limits its customer base and their choice's of play style.
@ZOS_GinaBruno It is somewhat disturbing despite the numerous (and vocal) complaints relating to latency & loading issues that this is not listed as a "Known Issue".
Is anyone looking into this? For many players this has made the game unplayable and it would be nice to know it is at least being looked at. An ETA on a fix would be even better.
@ZOS_GinaBruno Since there is no anwer on dis question, i'd like to ask the same
There is a known bug with all Senche mounts purchased in the Crown Store. The issue causes for all the purchased Senche mounts to appear blurry and with a skin texture of very low quality. This bug appears to only affect the Mac client and it was introduced with the new update for the Imperial City.
Related thread: http://forums.elderscrollsonline.com/en/discussion/212899/senche-mounts-very-low-detail
This has been reported to support who concluded this is a bug that must be fixed by the development team. (Ticket number included in the mentioned thread)
Could the moderators please add this bug to the list of known issues in this thread? That way all of us affected could follow its development and if it will be fixed in the next patch.
Thank you.