EXPANSIONs: Any chance for some full scale expansion pack? Its one thing to explore a new zone that came with a DLC and solve different quests and a whole thing if this story will continue with other zones as well, eventually sending you back to areas you already explored for new clues for your puzzles.
DLCs: What do you guys thinking about a "Back in Time" dlc with Dwemmers? Playing as a dwemmer ofc, solving different puzzles and unanswered questions about dwemmers, etc.
Other most wanted zones I'd love to re-explore is Vvanderfell. And I bet there are so many who want to revisit that isle.
When can we hear more information about upcoming DLC's? When can we see some pictures (screens, concepts) or videos?
Delves features and more: Althrough some dungeons offer some challenge here and there, they are quite simple both in design and mechanics. Enter, follow "the" path, learn some basic tactics, clear it, get reward, game over.
- Challenge
Will there be some more complex and challenging dungeons in the future? I'm looking forward dungeons where people must split into smaller teams and even finish the dungeon like that. Will they all survive untill the end? Which team will survive? Which will fail? Who will get a better loot? It could be a solo delve as well that can be finished in several ways or... even fail it, and once death quest is over and you have a looong way to work to get another run.
In one of these particular delves, we are sent to find some burried treasures, and all of a sudden tunnels start colapsing as you go in and you must work your way to the treasure and to the safety before all the mine collapse upon you. Will you be able to find and claim all the treasures as you go and also manage to get them and you as well to safety in time? Which way will you go? What choices will you make? Who will sacrifice in order to be able to save the rest of the team? Yes, sacrifice! Leave some players behind in order to buy time for the other players. Will you split into smaller groups or go as one big group? Now add some random loots in each treasure, random adds and random events and you will have one huge challenge! Such delves should come in 4-12 or bigger group versions but similar in looking or gameplay.
- Discovery
What if you don't know where this particular dungeon is? What if we don't know at all about the existence of this dungeon? What if in order to get access to it you need to work your way through a series of quests, puzzles and why not some luck in order to find all the clues, items, keys, shards and map fragments that will finally tell you if there is any dungeon out there or where is this dungeon, how you can enter it or pass all the hidden puzzles this temple own and how can you survive through it. Clues should be scattered through ALL zones. Not all maps should send you to the real dungeon! Some of the keys should be destroyed after the first use thus forcing you to start another series of missions in order to get access to that area again for better rewards. Upon death your session should end too thus making you to rework the whole way till you get another key. This idea could work for zones too. What can be better than following some quests that will transport you to some hidden worlds out there? This reminds me of Blackreach. Speaking about... what about some giant dungeon that can be accessed in different ways? I'm thinking about this idea as an ultimate end game concept.
- Puzzles
Will there be more puzzles? What about a lot more hidden mechanics? Ever thinked about a mechanic in whitch we have to turn a boss against its adds, so once the adds are killed you can take care of the boss? Or perhaps using its adds to lure the boss into that particular trap and have him killed then take care of the adds? What if we can give the doctor from his own medicine? What if we can make a much better use of the environment?
- Traps
Traps. This game lack traps. I want to see more fixed and random traps that affect players in different ways. Rockfalls, avalanches, sandstorms, ash storms, moving sands, chilling, burning, etc... I want to re live that feeling from the mountain south of Riften.
Imagine you are wandering through Alik'R Desert and all of a sudden a sandstorm come and leaves you disoriented for few good seconds, while some adds came and have a feast at you. Good idea eh?
Rune shards. Node shards / rare stuff. It might increase the node harvesting if in one node we can have a small chance to get a shard of a very powerful rune, or other very rare things.
Edited by deleted008293 on 2 December 2015 18:44