More information about Imperial City coming July 13th and after. Next ESO Live show will be with Brian and Eric duo guesting July 17th.
Sounds:
• ZOS has implemented better 5.1 surround sound in the game for more realistic feeling.
• ZOS has a plan to make an ingame ambient and combat sound better and dynamic. If you enter the combat with a 1 mudcrab the combat music will just slightly appear for a really short time period. But if you fight more enemies then you will hear a more layered combat music. For boss there will be boss tunes and even if you are close to death you can understand it with helping of music in future.
Combat changes for upcoming major update:
ZOS still has a long-term plan to rid of veteran ranks but this need a lot to do and will happen soon™. In the next major update however we will be able to reach a 16 veteran rank.
Obviously it was done for the new itemization in 7th update they will talk next ESO Live show so we may hope to get new content with it.
More of that ZOS made 4 major changes in current EXP gain system:
• You need only 850000 EXP for each rank (15% less then live).
• Every veteran quest now has a 50% more EXP as a reward.
• EXP gain was doubled in Public Dungeons.
• EXP gain in Craglorn was increased on 20%.
PvP:
• A PvP buff “Combat spirit” was changed. Now you get less dmg, less heal and less shield by 50% to prolong fights.
Class changes:
So class changes are pretty significant we will get a free skillpoint respec.
ZOS still tries to give more opportunities for player choice by rebalancing abilities.
Here is a teaser of some changes. ZOS said it will be much longer in patchnotes.
Dragon Knight:
• Stone Fist – range was increased up to 28m. Obsidian Shard (morph) was reworked – now it will heal an ally near the target damaged by this ability.
• Battle Roar (Passive) – now on live it scales of max magica. After rework it will give you resources back after casting an Ultimate based on its max value separately. If you have a lot of HP, you will get a lot of HP back, if you have a lot of Stamina – you will get a lot of stamina back. The higher you max stat is more you get it back.
Nightblade:
• Shadow Cloak and all morphs – Enemy solo-target abilities will not hit you out of invisibility. NB’s abilities were reworked so you DoT abilities will not hit you out of invisibility either. Enemy AOE abilities will still hit you out of invisibility.
• Grim Focus – now you need just 4 Light Attacks to proc its Spectral Bow option (it’s 7 on live now).
Templar:
• Focus Charge – no more delay in animation after casting it so you can continue to DPS right after.
• Rush Ceremony (and all morphs) – the animation became faster. Honor of the dead (morph) – now you will get magica back right after you heal a 70% HP target (50% on live) without any delay.
• Radiant – now 1st tick can be critical correctly. Overall DMG was lowered so it’s not as useful as DPS and still very useful as execute.
Sorcerer:
• Bolt Escape – now it cost will increase on 50% after every next use in a row. For example: 1000 – 1500 – 2000 – 2500 and so on. Cost will be back to normal after some time last Bolt Escape was used.
• Lightning Form – one of its morph becomes stamina based. It will be high DPS mele ability giving resistances.
• Mage’s Wrath will get 10% more DMG.
• Surge was remade to be more in line with momentum – increased duration, lowered cost. They are still thinking to add a guarantee flat heal on every critical strike.
Weapons:
• Dual Wield – Throw Dagger will give you a Major Brutality buff.
• Bows – Volley was made more in line with sorcerers Liquid Lightning – long duration small high DPS zone.
Racial Passives:
ZOS will not make a huge rebalance until there will be an opportunity to change race via Crown Store. They slightly buffed some races though.
• Argonians – Potions will restore more HP, Magica and Stamina.
• Nords – HP bonus became stronger.
• Khajiits – get more critical chance in their passive.
• Orcs – instead of bonus DMG on charge they will get 4% more stamina based DMG
Mundus:
• Serpent now provides Stamina Regeneration instead of HP Regeneration.
Rolldodge was nerfed in line with Bolt Escape – every next dodge roll in a row will cost 33% Stamina more than previous.
Blocking:
To make block-cast less reliant you will not regenerate stamina while blocking. Yes, it will make tanking trials and stuff more difficult but it’s still doable as tests shows.
Taunt:
Now there is a check on this ability: if the target was taunted by the same player the boss will keep agro on him. Taunt duration was not changed but now occasional multiple taunt from one player will not make boss run and kill everyone out of control. As soon as another player taunt the boss it will work as it was before, so you can’t ping-pong boss with 2 players without consequences.
In this major update leaderboards will be wiped because of all changes.
Nirnhorned:
It was a confirmed bug that nirnhorned trait works with every piece of armor at once. Now it's fixed and works with only one piece of armor increasing it's spellresistance.
Alliance War abilities:
Vigor and Guard were lowered in some ranks to be easier to reach. Now they will try to give more cosmetic rewards for high PvP ranks or Achievements like Emotions, Costumes, etc.
Misc and questions:
• Eric confirmed that ZOS are still working to implement the Spellcraft.
• There will be no mass taunt because every DPS and healer can deal with adds with blocking and rolldodging, etc.
• All bugged champion passives will be fixed in this next major update (infinite ult gain from Last Stand, broken Magica Well and so on).
• Zergs (Blobs) are the part of mass PvP gameplay. But they changed Magica Detonation to deal then more DMG than more players affected.
• Werewolves and vampires: they will get 25% more Poison/Flame DMG instead of 40% on live. They also made some other changes and adjustments with abilities.
• Hybrids will be viable via itemization. We will know more about itemization later after July 13th.
• Sharpened maces will be fixed soon.
• Agony now has 5% scale bonus per time period instead of 2-3% on live.
• Wall of Elements now longs 6 seconds and cast animation became faster.
• Shield Stacking is not an issuer. But you will be able to get a set with bonus DPS on shielded targets.
• They have some Champion Points catch up mechanics to choose but this choice was not done yet. One of the opportunities is to decrease EPX needed to get 1st 3-4 hundreds of Champion points. There are more others as well.
• We will get no “Heal bomb” outside the class. Healing ward is the closest to this idea ability.
Edited by Fecius on 3 July 2015 11:44 - Looking for Progress PvE Guild!
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