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PTS Patch Notes v1.2.0

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
DEUTSCHE PTS PATCHNOTIZEN V1.2.0
Notes de version PTS 1.2.0

OVERVIEW

Welcome to The Elder Scrolls Online v1.2.0. This version contains our second major content update, the introduction of the new Veteran Crypt of Hearts dungeon, as well as many other fixes and refinements to gameplay, quests, and more.

We have also added a new FOV slider for first-person view, and improved the interactability with the world. We’re looking forward to your feedback for this patch, so be sure to let us know what you think!


BIG CHANGES / UPDATES / NEW FEATURES

Veteran Crypt of Hearts Dungeon
  • Veteran Crypt of Hearts is open! The lich Nerien’eth has returned to inflict endless agony on the spirits he trapped in the original Crypt of Hearts. Fight mysterious Daedra and ultimately the lich himself to free these souls in an entirely new content experience. Veteran Crypt of Hearts continues the story begun in the original dungeon. This Veteran Dungeon is intended to be a challenge for groups of Veteran Rank 12 player characters.

FOV Slider
  • Our new field of view slider allows you to change the field of view while playing in first-person mode, and will let you change between the minimum FOV of 70 up to the maximum FOV of 130.
  • The slider settings can be found in Settings > Camera, and under the First Person section.
  • Your setting will be saved per character.

Pick up Armor and Weapons
  • Weapons and armor found in the world can now be picked up and equipped.
    • These items are low quality, but can be used if needed.
    • These items sell for 0 gold.
    • These items are upgradeable through crafting.
    • These items can be deconstructed, but yield very low inspiration and rarely yield usable resources.

Improved Interior Lighting
  • They say a picture is worth a thousand words, so take a look at these images of our new window projections:
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Solo vs Group Content Callouts
  • To reduce confusion when separated from your friends while entering solo instances, all doors and loading screens will now tell you what type of instance you are about to enter. For example, the door to Spindleclutch will now be displayed as “Spindleclutch (Group Instance).”


FIXES & IMPROVEMENTS

Alliance War
General
  • Keep Archers now receive upgraded damage abilities via the Keep upgrades.
  • New Daily Quests have been added for killing enemy classes. These can be found at the bounty boards.

Audio
General
  • Added additional sounds that play when your screen shakes.
  • Added music and ambience to some locations where they were previously missing.
  • Fixed volume level inconsistencies that were occurring with some voice-over lines.
  • Fixed some cases where the voice-over was silent.
  • Improved a number of sounds for FX, fixtures, monsters, abilities, and UI.
  • Fixed many typos and voice-over/text mismatches.
  • Balanced combat audio.

Combat & Gameplay
General
  • Fixed an issue where abilities that you could interrupt sometimes lacked the visual interrupt cue.
  • NPC health will no longer desync when they fight each other during certain theater scenes.
  • Automatic crowd-control immunity and crowd-control break immunity will now protect you from the same types of crowd-control.
  • Bow heavy attacks will no longer result in zombified monsters.
  • The first person camera will no longer jitter when walking backwards while crouched.
  • Attacking right after landing from a jump will no longer cause your character’s torso to twist awkwardly.
  • Monster deaths will now animate properly when you are near a zone border.
  • Removing a disguise will no longer sometimes result in your character having distorted proportions.
  • Fixed an issue where reflected projectiles would sometimes create a mirror image of themselves that did no damage.
  • Fixed an issue where several single-target abilities would not cause the caster to turn and face their target.
  • All weapon abilities can now correctly trigger weapon enchantments.
  • It is no longer possible to get stuck in a door during the final boss fight in Veteran Darkshade Caverns.
  • Reaper’s March group bosses are no longer push overs.
  • Weapon enchantment effects will no longer hit targets who successfully roll-dodge the main attack.
  • Fixed an issue where brace (the buff applied to player characters while blocking) was being removed by several player-character abilities.
  • Using Shadow Cloak during the quest Dream Walk Into Darkness will no longer result in the Nightblade drawing aggro.
  • Stealth run in first-person mode with a bow equipped now causes camera bob.
  • Player characters can no longer be attacked before they finish loading into the game.

Dragonknight
  • Ardent Flame
    • Extended Chains (Fiery Grip morph): This ability’s cost has been decreased.
    • Fiery Grip: This ability will no longer taunt monsters that already have an active taunt on them.
    • Flame Lash (Lava Whip morph): Increased the damage and healing for this ability’s activated follow-up attack.
    • Molten Whip (Lava Whip morph): This ability’s slotted passive only applies to Ardent Flame skill line abilities instead of all fire damage.
  • Draconic Power
    • Dragon Leap: This ability’s minimum range requirement has been removed.
    • Burning Talons (Dark Talons morph): Decreased this ability’s damage-over-time duration.
  • Earthen Heart
    • Igneous Shield (Obsidian Shield morph): This ability now increases the healing you deal to allies for 5 seconds instead of increasing your shield value.
    • Petrify: This ability now damages enemies when the effect ends.

Nightblade
  • Assassination
    • Assassin’s Blade: This ability’s visual effects are now easier to see.
    • Incapacitate (Haste morph): This ability now increases heavy attack damage.
    • Master Assassin: This passive ability now increases spell power in addition to weapon power. Its stun duration increase has also been added to the tooltip.
    • Reaper’s Mark (Mark Target morph): This ability’s weapon and spell damage buff no longer stacks with itself – the duration of the damage buff will now just refresh upon each kill.
  • Shadow
    • Path of Darkness: Increased the damage for this ability, and it can now be seen by all other player characters. Also fixed an issue where it was ticking more times than intended on a target.
    • Refreshing Path: This ability will now heal your allies, and the healing done has been slightly increased.
    • Refreshing Shadows: This passive ability is now always active, and no longer requires you to use another ability.
  • Siphoning
    • Leeching Strikes (Siphoning Strikes morph): The tooltip for this ability now shows the correct percentage of health recovery.
    • Magicka Flood: This ability now correctly increases your maximum magicka.
    • Siphoning Strikes: This ability now restores slightly less resources, and will no longer desync your resource bars upon use.
    • Soul Siphon (Soul Shred morph): Edited the tooltip for this ability so it’s more consistent with all other tooltips, and fixed an issue so the upgrade tooltip now states that it does less damage than the base ability.
    • Strife: Fixed an issue where the red glow from this ability would last longer than intended.

Sorcerer
  • Dark Magic
    • Crystal Blast (Crystal Shard morph): Increased this ability’s area-of-effect damage.
    • Crystal Fragments: The sound and visual effects that indicate this ability can be cast instantly are more noticeable.
    • Dark Deal (Dark Exchange morph): You can now move while channeling this ability. The increase to your armor and spell resistance has also been removed from this ability.
    • Restraining Prison (Rune Prison morph): When this ability is removed from one player character, it no longer removes the graphics from your other targets.
  • Daedric Summoning
    • General Summon Improvements
      • Your pets will now stealth with you when you initially crouch.
      • Your pets can now be given a target to attack.
        • Press Y and left-click on your mouse to have them attack a target.
        • Press Y and right-click on your mouse to have them return to you.
      • The Storm Atronach pet will now cancel his cast when you tell him to switch targets, and can also switch targets faster which will result in slightly increased damage.
      • Your pets will no longer agro other enemies while you are mounted.
    • Rebate: Updated this ability’s tooltip to state that pets restore magicka when they die, or when you unsummon them.
    • Hardened Ward (Conjured Ward morph): This ability now has a unique icon.
    • Volatile Familiar: This ability’s tooltip now mentions it also explodes when unsummoned.
  • Storm Calling
    • Bolt Escape: After you use this ability, using it again within 4 seconds will cost 50% more.
    • Disintegrate: Edited the tooltip for this ability so it now shows the damage value.
    • Lightning Form: This ability now deals damage at every tick.
    • Lightning Splash: Edited the tooltip so it more accurately reflects the damage dealt.
    • Overload: Significantly increased the light attack damage and cost for this ability. Ride the lightning!
    • Power Overload: This no longer uses the same ability bar as the werewolf.

Templar
  • Aedric Spear
    • Blazing Spear (Spear Shards morph): Moderately increased this ability’s damage over time.
    • Empowering Sweep (Radial Sweep morph): This Ultimate ability now gives 15% damage reduction and +4% damage reduction for each target hit instead of increasing your armor.
    • Focused Charge: We have made this ability’s tooltip clearer—it now states that it only stuns targets that are casting.
    • Puncturing Strike: Rank III and Rank IV and the final hit now play impact sounds.
    • Puncturing Sweep (Puncturing Strikes morph): This ability will now heal you based on the damage done.
    • Spear Shards: This ability will no longer disorient targets that roll dodge.
  • Dawn’s Wrath
    • Blinding Flashes (Blinding Light morph): Increased this ability’s duration. Also, monsters knocked off balance by Blinding Flashes will only display their knockback animation once.
    • Blinding Light: Missing a bash attack while under the effects of Blinding Light will now set the target off balance.
    • Searing Light: Increased this ability’s damage.
  • Restoring Light
    • Cleansing Ritual: Decreased this ability’s particle effects in an effort to make other effects easier to see.
    • Focused Healing: This passive ability now correctly applies a healing power increase to Rite of Passage and its morphs.
    • Remembrance (Rite of Passage morph): The damage reduction buff now perists for the duration of the channel. The tooltip has been updated to reflect this.
    • Repentance (Restoring Aura morph): This ability’s beam effect no longer plays a second time if you re-approach the corpse after going out-of-range.
    • Rite of Passage: This Ultimate ability is now capable of critical strikes and will make you immune to crowd-control while channeling it.
    • Ritual of Rebirth: This ability now heals you (the caster) for the same value as the other morph, Lingering Ritual.

Bow
  • Focused Aim (Snipe morph): This ability’s tooltip now lists the duration of the effect.
  • Hawk Eye: Poison Arrow damage-over-time ticks now benefit from this passive ability.
  • Long Shots: This passive ability’s bonus is now applied to enemies greater than 40 meters away.
  • Magnum Shot (Scatter Shot morph): This ability’s animation no longer breaks if used while silenced or bracing.

Destruction Staff
  • Force Pulse (Force Shock morph): This ability’s Rank III tooltip now lists the correct damage value.
  • Impulse: When an enemy is damaged first by this ability, the target(s) will now display a hit reaction.

Dual Wield
  • General:
    • Hitting an off-balance enemy with a dual wield heavy attack now provides a damage bonus on both swings.
    • Dual wield heavy attacks versus off-balance enemies now knock the targets down at the correct time.
  • Flurry: This ability now properly animates even if the first tick is dodged.
  • Twin Blade and Blunt: This passive ability now scales based on weapon damage instead of spell damage.
  • Whirlwind: This ability no longer increases the damage of weapon enchantments.

One Hand and Shield
  • General:
    • All One Hand and Shield abilities now require you to have a one-handed weapon and a shield equipped in order to activate them.
    • Reverberating Bash (Power Bash morph): This ability now correctly reduces enemy spell power.

Restoration Staff
  • Steadfast Ward: Corrected this ability’s tooltip so that it matches what the ability actually does. The tooltip no longer states that it only heals allies in front of you.

Two Handed Weapon
  • Battle Rush: Corrected a typo in this passive ability’s tooltip.
  • Critical Rush (Critical Charge morph): This ability no longer increases the damage of weapon enchantments.
  • Heavy Weapons: This passive ability now scales based on weapon damage instead of spell damage. It also no longer ticks for zero damage at low levels, and Rank I’s axe damage modifier will now properly be weaker than that of Rank II.
  • Wrecking Blow (Uppercut morph): This ability’s damage bonus is no calculated twice.

Light Armor
  • Recovery II: Fixed a typo with this passive ability’s tooltip.

Medium Armor
  • Evasion: This ability’s triggered opacity effect will no longer prematurely disappear after killing an enemy.

Fighters Guild
  • General: All additional effects for Fighters Guild abilities now work against vampire player characters.
  • Silver Leash: This ability will now display the appropriate stun animation when used against Undead and Daedra.

Mages Guild
  • Entropy: Fixed an issue where this ability’s damage was erroneously scaling between Ranks I and II.
  • Ice Comet: This ability now snares all nearby enemies instead of only the initial enemy target.
  • Meteor: This ability will now always deal its area-of-effect damage, even if blocked.

The Undaunted
  • Inner Fire: This ability is now capable of critical strikes.

Soul Magic
  • Soul Assault: This ability’s tooltip now lists the proper snare value.

Werewolf
  • General: Fixed an issue so transforming out of werewolf form when you are crowd-controlled will no longer break your light and heavy attacks.

Vampire
  • Bat Swarm: This ability’s tooltip now matches the ability’s actual duration.
  • Mist Form: This ability can no longer be interrupted.

Support (Alliance War)
  • Purge: This ability’s name will now display its rank.
  • Replenishing Barrier (Barrier morph): We have made this ability’s tooltip is clearer—it now lists the correct amount of magicka restored.

Dark Elf Passives
  • Flame Talent: Ranks II and III of this passive ability now provide the correct amount of spell damage bonus to fire attacks.

Death Recap
  • New hints have been added to the death recap.
  • Attacks will no longer say they were performed by “offline” in the death recap.
  • The death recap potion hint now only displays if your potion is not on cooldown.
  • Fixed several instances where abilities displayed an incorrect name in the death recap.

Crafting & Economy
General
  • Alarice, a merchant in Belkarth, now sells the appropriate goods for her store type.

Dungeons & Group Content
General
  • Fixed several issues to aid in preventing monsters from getting stuck in encounters.
  • Fixed several instances where summoned monsters would not reset properly when their encounter reset.
  • Fixed a number of issues where player characters could get stuck in the world.
  • Fixed several issues where bosses lacked the standard boss immunities they should have had.
  • Fixed an issue where some summoned monsters in veteran dungeons were awarding Veteran Points when they should not have been.

Dungeons
  • Arx Corinium
    • Fixed an issue so monsters will now award the appropriate amount of XP and VP.
  • Banished Cells
    • Fixed an issue where Keeper Voranil and Keeper Areldur could become stuck and break their respective theater moments.
  • City of Ash
    • Razor’s Edge: Fixed an issue where Laeneval was not healing you.
    • Razor’s Edge: Fixed an issue where Laeneval and Elolir were missing their dialog.
    • Razor Master Erthas: Fixed an issue where Razor Master Erthas’ corpse would disappear if you killed him during his teleport.
  • Crypt of Hearts
    • Fixed several issues where NPCs would have no dialog if you were not on the appropriate quest.
  • Fungal Grotto
    • Fixed an issue where your progression could be blocked if a group member on the quest missed the first boss kill.
  • Tempest Island
    • Commodore Ohmanil: Fixed an issue where the boss would reset improperly when you blocked his chain attack.
    • Stormreeve Neidir: Fixed an issue where destroying the conduit would not always end the storm.
  • Vaults of Madness
    • Fixed an issue where ambient music would not play.
    • Ulguna Soul-Reaver: Fixed an issue where “Soul Flame” would not be visible if you were too far away when the ability was cast.
  • Wayrest Sewers
    • Fixed an issue that was potentially blocking your progression after the first boss.

Trials
  • Aetherian Archive
    • You will no longer be killed by the mysterious "Mage Lady."
    • The four rightmost teleport pads after the Stone Atronach will no longer erroneously fire out of sequence with the other eight.
    • The First Mages have bolstered their ranks at the top of the tower with more bannermen.
    • Enemies on one island will no longer be propelled across the void by their sheer hatred to attack you on another island.
    • Teleport pads by the Storm Atronach will not activate until the Atronach is destroyed.
  • Hel Ra Citadel
    • Enemies in Welwa Master's arena now consistently engage in combat.
    • Enemies on the ramparts will no longer pursue you when you’re trapped within the gates.
    • Gargoyles have toned down their hit reactions, treating your attacks like the annoying insect bites they are.
    • The soldiers of Hel Ra, bloodthirsty as they are, will no longer continuously attempt to enter combat with the dead.
    • The stone-skinned bannermen of Hel Ra will no longer bleed when hit.
    • Fixed an issue where the Hel Ra Citadel doors and gates would not open if one of your group members disconnected.

Veteran Dungeons
  • Veteran Banished Cells
    • High Kinlord Rilis: Fixed an issue where you could fall twice from a single levitate.
  • Veteran Fungal Grotto
    • Spawn of Mephala: Fixed an issue where the portal could fail to function properly.
  • Veteran Spindleclutch
    • Blood Relations: Fixed an issue if you were not on the quest, and you could see NPCs that should be invisible.
    • Blood Relations: Fixed an issue if you disconnected in the middle of the theater scene, the scene would break for the rest of the group.
    • Blood Relations: Fixed an issue where Guardian Sud-Hareem and Mereel would not resume their theater scene after you log back into the game.
    • Fixed an issue where Flesh Atronachs were not enraging properly.

Exploration & Itemization
General
  • Relocated some harvest nodes so that they are not inside a fixture, or are otherwise unreachable.
  • Fixed an issue where a Craglorn necklace appeared as a staff when equipped.
  • Updated the vendors in Belkarth so they now sell the correct items.
  • The Mages Guild vendor in Eyevea now sells non-veteran items.
  • Rewards from the Imperial Edition treasure maps now scale to Veteran Ranks.
  • Edited the text descriptions for some items you receive as quest rewards.
  • Fixed an issue where some quest rewards would be offered without any enchantments attached.
  • Fixed an issue where some items you receive as quest rewards had the incorrect icon.
  • Mercenary Contracts now have the correct icon.
  • Fixed an issue where a blacksmith table in Obsidian Scar was not interactable.
  • Soul Gems: Updated Soul Gem tooltips to reflect the correct levels at which they are effective.

Glyphs & Traits
  • General:
    • Having weapons with the same trait equipped in your Primary Weapon Set and your Backup Weapon Set will no longer stack their bonuses.
    • Fixed grammatical or capitalization errors for multiple glyph tooltips.
  • Powered: This weapon trait now reduces the cooldown for the following Glyphs:
    • Crushing
    • Hardening
    • Rage
    • Weakening
  • Infused: This trait now applies to the Reduce Armor enchantment, and provides a bonus to the Damage Shield enchant.

Item Sets
  • General:
    • Fixed an issue where some item sets were providing an incorrect amount of spell critical, critical strike, physical resist, or spell resist.
    • Corrected tooltip typos for the following item sets:
      • Affliction
      • Almalexia’s Mercy
      • Crest of Cyrodiil
      • Hircine’s Vineer
      • Whitestrake’s Retribution
  • Apprentice Garb: This item set now affects 6 targets instead of an unlimited amount.
  • Azura’s Peace: This item set bonus now works correctly.
  • Grace of the Ancients: Clarified tooltip for item set and its bonus.
  • Hircine’s Vineer: This set’s bonus is no longer removed when a group member dies.
  • Relics of the Physician: This item set now properly increases healing done.
  • Shalidor’s Curse: Clarified the tooltip for this item set and its bonus.
  • Soulshine: This item set is now capable of reflecting spells with a cast time.
  • Vengeance Leech: This item set now properly grants health recovery on kill.
  • Worm’s Raiment: This set’s bonus is no longer removed when a group member dies.

Miscellaneous
General
  • Objects in the world will now load in more smoothly while riding on horseback.

Quests
General
  • Fixed an issue where NPC followers would not reappear if you had to log out, or leave and re-enter an area.
  • Fixed an issue where an event would deactivate for an entire group when the player character that triggered the event died.
  • Fixed multiple issues where you could not interact with objects for a quest.
  • Fixed multiple instances where all grouped player characters could not use doors.
  • Skeevers are no longer invisible while in their idle animation.

Auridon
  • Silsailen Rescue: You will no longer take damage from extinguished fires.

Coldharbour
  • Soul Survivors: All portals in the dungeon can now be used.

Craglorn
  • Sara Benele at the Spellscar now has an appropriate greeting if you’ve never met the Star-Gazers before.
  • Fixed an issue where you could get stuck in the world.
  • Fixed an issue with the audio for delves and select areas in Craglorn.
  • Point-of-interest markers for delves in Craglorn will now all properly complete upon earning the achievement associated with the delve.
  • You can no longer walk away from the theater scene during "The Shattered and the Lost" where you learn what happened to the Mage. This will prevent you from getting your quest stuck in an uncompletable state.
  • Corrected compass pointer issues with the quests "Elemental Army" and “The Missing Guardian.”
  • Corrected compass pointer issues in Molavar.
  • The book "The Unearthing of Kardala" now discovers the proper location.
  • The portal to leave the Celestial Thief's vision now has a quest pointer.
  • You can no longer revive during the boss fight with the Swarming Tide boss in Buried Sands.
  • Removed some wisp pulls inside Chiselshriek Mine that were not behaving as intended.
  • Fixed an issue where you could not advance the quest “Supreme Power” when approaching Minerva. Now you may speak to her to force advancement of the scene-watching step.
  • Fixed an issue where an interaction prompt for the Seeker's Sigil in Hircine's Haunt would persist for longer than intended.
  • Fixed an issue where Magical Anomalies would occasionally not drop loot for some players.
  • Corrected the potential to stand at the edge of some lava volumes and not take damage. Convection is fun!
  • Increased the difficulty for many creatures and bosses in delves throughout Craglorn.
  • Improved the stability of encounters in Rahni'Za.
  • Mzeklok in Rkundzelft will no longer stand abruptly when attacked, and the area that you can attack him is more reasonably sized.
  • Adjusted the ladders inside Shada's Tear so they no longer give you inappropriate prompts at odd camera angles.
  • Spider cocoons will no longer be accidentally targetable by player-buffing abilities.
  • Adjusted the loot you receive from Stomper in Shada's Tear.
  • Adjusted many details that you’ll see from the Death Recap for bosses in Craglorn so you can better understand what killed you.
  • Made some adjustments to protect against respawning in the Mage's Staff.

Eastmarch
  • Mystery Metal: Magister Osanne will now only appear if you’re on the quest or haven’t killed her yet.

Fighters Guild
  • The Fighters Guild progress bar now displays upon the completion of a Dark Anchor.

Glenumbra
  • One of the Undaunted: You can now re-acquire this quest from Mordra even if you abandon it.
  • A Step Back in Time: Picking up swords will now consistently add them to your quest inventory.

Grahtwood
  • A Lasting Winter: This quest will no longer be blocked if you log out while on the quest step “Search General Endare’s Corpse.”
  • Flipping the Coin: You no longer have to leave the room to reset the puzzle.

Greenshade
  • Shades of Green: Indaenir will now show up to help you complete the quest.

Mages Guild
  • Long Lost Lore: Gutsripper will no longer get stuck and block the quest.

Reaper’s March
  • Gates of Fire: Fixed an issue in Senelana that would give you the error message “No suitable location found to jump to” when you attempted to jump to another player character in your group.
  • Baan Dar’s Boast: Increased the number of Stranglers in the area.

Stonefalls
  • If you have the quest “To Fort Virak,” you are now still able to complete it even after you have completed the Fort Virak objective.
  • If you die within the Vanguard Barracks, you will now be taken to the correct Wayshrine.

The Rift
  • Song of Awakening: You will now hear the song at the appropriate points in the quest.

UI
Maps
  • Fixed an issue where the map would not zoom properly in Belkarth.
  • Map pins for other player characters in your group will now appear in their proper locations.
  • Fixed an issue in various areas where quest pins would not match up between the map and compass.

Tooltips
  • Clarified the tooltip for Armor of the Seducer.
  • Edited the tooltip text for the Mage Trial Set bonus.
  • Updated the combat tips so they better reflect the correct key presses after rebinding the associated keys.
Gina Bruno
Senior Community Manager
Dev Tracker | Service Alerts | ESO Twitter | My Twitter
Staff Post
  • Atropos
    Atropos
    ✭✭✭✭
    Looks great, thanks for the patch notes. I'll give them a more thorough read in the next few days. One thing in particular regarding the following change:
    High Kinlord Rilis: Fixed an issue where you could fall twice from a single levitate.

    Could you double check that the Undaunted achievement for killing Rilis without cleansing any of his curses is possible to complete as intended?
    Creator - Tamriel Foundry
    Author - Foundry Tactical Combat
    Guild Master - Entropy Rising
    Noob - Twitch streamer.
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    Rite of passage is more appealing to me now. hmmmm
  • Tarwin
    Tarwin
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    Epic!
    Lotta typo's though :)
  • Halrloprillalar
    Halrloprillalar
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    Nothing about the lag issues in Cyrodiil (specificially, Wabbajack) again... sigh.
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    Hey more nerfs to DK. I freaking quit.
  • HippieTheGreat
    HippieTheGreat
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    No werewolf fixes yet either. I cry :(

    Other than that, looks good.
  • Denaia
    Denaia
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    I wish it was a little bit more meatier though. I think the balancing is good but there isn't enough of it.

    Currently everyone is light armor + destro staff and there is no reason to not go for that. Simply because light armor gives bonusses to magicka and destro staff has the best aoe dps. Why not make all other weapons on par to Destro staff (by boosting, not by nerfing) and by making the other armors better compared to light armor? (Medium armor - stamina, heavy armor - health (tanks) and weapon damage (dps))

    Besides that I enjoy the patch notes, but there isn't enough balancing done this patch and in my opinion there shouldn't be waited with that anymore.
    Edited by Denaia on June 3, 2014 9:14PM
  • driosketch
    driosketch
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    ✭✭
    Nothing about the lag issues in Cyrodiil (specificially, Wabbajack) again... sigh.
    It'll be a little hard to address lag on the live server while in the test environment.

    Tarwin wrote: »
    Epic!
    Lotta typo's though :)
    I noticed a few of the skill description just say "longer". I wonder if they mean "no longer"?

    Edit: under the changes for Whirlwind and Critical Rush.
    Edited by driosketch on June 3, 2014 9:19PM
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Erock25
    Erock25
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    ✭✭
    Gotta fix that Endless Fury bug for Sorc.... the whole point of the morph is to return magicka and it currently returns 0!!!


    Also I am sad to see a complete lack of buffing of melee abilities .... COME ON ZOSSY POO
    Edited by Erock25 on June 3, 2014 9:16PM
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Remember everyone, these are patch notes specifically for the PTS. The fixes and improvements we push to the live server will be slightly different as we receive feedback and get everything ready to go.
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Tamanous
    Tamanous
    ✭✭✭✭✭
    Hey more nerfs to DK. I freaking quit.

    Do you honestly think that DK is balanced against content and other classes right now? You are investing too much emotion into your character and ignoring all the many issues many other players are going through using other classes.

    It is about the betterment of the game ... not your own feelings whilst ignoring larger, global game issues.
    No werewolf fixes yet either. I cry :(

    Other than that, looks good.

    I can't imagine they could put full investment into skill line and class balancing right now due to this also being a content patch. I firmly believe that a more extensive balance patch could likely shift the balance too far and create too many bugs at once. It's nice seeing smaller changes nearly every path and thus allowing time to judge the changes live.
    Edited by Tamanous on June 3, 2014 9:23PM
  • Harbingers
    Harbingers
    ✭✭✭✭✭
    •Mist Form: This ability can no longer be interrupted.

    @ZOS_GinaBruno‌

    You really don't wanna do that ;p
    ~ Immersion is no substitute for Exposition ~
    Karesh Zeal - VR12 Templar - Live
    Abyssiana Zeal - VR10 Dragon Knight - Beta - Retired by Zenimax 5/27
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    driosketch wrote: »
    Nothing about the lag issues in Cyrodiil (specificially, Wabbajack) again... sigh.
    It'll be a little hard to address lag on the live server while in the test environment.

    Tarwin wrote: »
    Epic!
    Lotta typo's though :)
    I noticed a few of the skill description just say "longer". I wonder if they mean "no longer"?

    Edit: under the changes for Whirlwind and Critical Rush.
    Good catch! Fixing it now.
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Atropos
    Atropos
    ✭✭✭✭
    Regarding the following note:
    Twin Blade and Blunt: This passive ability now scales based on weapon damage instead of spell damage.

    Can you please be more precise about what exactly is changed and what exactly now scales with Weapon Damage? Is it the bleed inflicted by axes?

    If so, this will help, but axes will still be completely undesirable because more than half the monsters and all bosses in the game are immune to bleeding.
    Edited by Atropos on June 3, 2014 9:24PM
    Creator - Tamriel Foundry
    Author - Foundry Tactical Combat
    Guild Master - Entropy Rising
    Noob - Twitch streamer.
  • kirnmalidus
    kirnmalidus
    ✭✭✭✭
    driosketch wrote: »
    Nothing about the lag issues in Cyrodiil (specificially, Wabbajack) again... sigh.
    It'll be a little hard to address lag on the live server while in the test environment.

    Tarwin wrote: »
    Epic!
    Lotta typo's though :)
    I noticed a few of the skill description just say "longer". I wonder if they mean "no longer"?

    Edit: under the changes for Whirlwind and Critical Rush.
    Good catch! Fixing it now.

    Also, (super minor) the "Stonefalls" header in the quests fixes section isn't formatted properly.
    Life of a Nightblade (Screenshot Tumblr)

    Attention Zenimax: Stamina builds don't hold up to magicka builds, and this is causing most of your class imbalance. It makes melee weapons and bows weaker than staves and class abilities. It makes medium and heavy armor less desirable than light armor. Fix this imbalance, and you'll address most of your balance issues.

    - @ruze84b14_ESO
  • Saerydoth
    Saerydoth
    ✭✭✭✭
    Love the new interior lighting screenshots. Looks awesome.
  • Atropos
    Atropos
    ✭✭✭✭
    Regarding the following note:
    Flame Talent: Ranks II and III of this passive ability now provide the correct amount of spell damage bonus to fire attacks.

    Was the passive previously adding too much or too little spell damage to fire attacks? What is the new correct amount?

    Seeing a trend in my patch note feedback yet, ZOS? Please be substantially more specific regarding mechanical changes to abilities and passives so that everyone who reads your notes can easily understand exactly what was changed.
    Creator - Tamriel Foundry
    Author - Foundry Tactical Combat
    Guild Master - Entropy Rising
    Noob - Twitch streamer.
  • Natjur
    Natjur
    ✭✭✭✭✭
    I love that you guys are working hard on trying to improve the game.
    But its too little to late for a lot of us.....
    All the best
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    I see still nothing for Heavy Armor or Stamina Builds in general

  • Dimillian
    Dimillian
    ✭✭✭
    OMG THOSE INTERIOR lighting. Thank you so much for those little details that make all the differences!
  • alexj4596b14_ESO
    alexj4596b14_ESO
    ✭✭✭
    @ZOS_GinaBruno
    I have 2 concerns from these notes. What is the deal with heavy and medium amours? Both need changed too be on par with light amour. Is their any news on what is going on with that? Also if the deves need ideas this link may help forums.elderscrollsonline.com/discussion/107014/a-thought-on-heavy-amour-passives#latest

    My other concern is PvP lag and server stability. I am a avid pvper but I have been waiting too reach max lvl too undertake anything in the pvp zone. Can y'all please try too fix server stability issues with this next patch. Thanks!
    Edited by alexj4596b14_ESO on June 3, 2014 9:46PM
  • Atropos
    Atropos
    ✭✭✭✭
    Regarding the note:
    Fixed an issue where some item sets were providing an incorrect amount of spell critical, critical strike, physical resist, or spell resist.

    Which sets in particular were changed? DETAILS PLEASE
    Creator - Tamriel Foundry
    Author - Foundry Tactical Combat
    Guild Master - Entropy Rising
    Noob - Twitch streamer.
  • Rhoric
    Rhoric
    ✭✭✭✭✭
    Still no option to allow grouping for solo only content. This is a big issue. Need to allow an option for this.
  • Pangnirtung
    Pangnirtung
    ✭✭✭✭✭
    I see still nothing for Heavy Armor or Stamina Builds in general

    Yeah, this is totally disappointing. Where is the stamina love?

    I'm a NB and the tweaks seem to me to be very minor. Where's the balance?
  • bloodenragedb14_ESO
    bloodenragedb14_ESO
    ✭✭✭✭✭
    remember to look into the merc issue, many people believe it is an overpowered exploit. im not saying removing mercs, but nerf them so they are not world boss difficulty
  • limeli8
    limeli8
    ✭✭✭
    Bolt Escape: After you use this ability, using it again within 4 seconds will cost 50% more.

    So is it 300 then next one 450 and next one still 450 or 300-450-675? Cause if its the 1st one i'd still say its a bit much but its acceptable but if its the 2nd one then might as well remove ability all together or rename it into "bolt waste magica and still die 5 feet away"
    Edited by limeli8 on June 3, 2014 9:54PM
    I have to give a credit to AD pack of Vampires with VR10 Night Mistress leading them (seriously VR10 10 days after the official release?).

    Night Mistress - v12 Former Empress Sorcerer AD
    Night Mistress II - v12 Night Blade AD
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Oh hello..they actually let ya create a Vr9 character on here with gear and everything..

    Thank god.

  • kirnmalidus
    kirnmalidus
    ✭✭✭✭
    remember to look into the merc issue, many people believe it is an overpowered exploit. im not saying removing mercs, but nerf them so they are not world boss difficulty

    Too late, from what I've heard they removed the merchant for mercs today sometime.
    Life of a Nightblade (Screenshot Tumblr)

    Attention Zenimax: Stamina builds don't hold up to magicka builds, and this is causing most of your class imbalance. It makes melee weapons and bows weaker than staves and class abilities. It makes medium and heavy armor less desirable than light armor. Fix this imbalance, and you'll address most of your balance issues.

    - @ruze84b14_ESO
  • timedilation
    timedilation
    ✭✭✭
    Will the Soul Lock passive be fixed?
    Right now, when you upgrade to 2/2 Soul Lock passive, no change occurs in the 5% chance to trap a soul.
  • Elgarr
    Elgarr
    ✭✭✭
    Oh hello..they actually let ya create a Vr9 character on here with gear and everything..

    Thank god.

    No copy/paste option then?

This discussion has been closed.