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Nightblade Update

  • F7sus4
    F7sus4
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    If our inability to make decent damage in melee range is due to poor weapon skills why then DK's are able to do it ?
    Because they have high-damage dealing class skills other than vanilla light/heavy attack?
    For balancing purposes I would suggest these skills have different effects on a "per class" basis.
    I agree on the need of balancing the classes. At first I liked the concept. But in the end it would cripple the idea of what is exclusive class-skill and what is universal weapon-class skill that is available to all. Making a statement that Dual-wielding NB should do more damage with it than DK, makes Dual-wield somewhat a class-skill. It would also make thousands of people arguing like "Why my NB has to be Dual-Wielder and not One-hander (or vice versa)? Why my Sorc bow damage was nerfed?" etc. etc. etc.
  • tino.antoninieb17_ESO
    One Two wrote: »
    damfatcow wrote: »
    Veteran Rank 12 Night Blade here. Close to max gear for Dual Wield NB bow (PVP V12 Dominion Bow, Hundings rage set , Nights silence set, Night mother set , epic/legendary etc. At least 54% weapon critical for bow and dw. I know this class inside out (in this stamina department at least).

    When I chose this class I wanted to Dual wield/bow and I've stuck to it because that's how I see NB's intended to play and how I want to play it. I've always tried to push it to the maximum efficiency even when I know that ill never beat a casters DPS. Done everything in this game except for fourth boss AA trial and the entire Hel Ra.This will be a long post. If anyone is interested in what the Maximum effectiveness of a Dual wield/BOW DPS NB can achieve in a group dungeon or trials compared to other classes then read on.

    Heres a small class breakdown of what I've seen in the game regarding PVE in the trials and dungeons in Craglorn.

    Sorcerer- Designed to be used as casters can wear light armor and be competitive by achieving dps only second to fire destro dk and OP banner. Their class serves a purpose.

    Dragonknight- Designed to be tanky/some dps but completely OP at the moment with best mitagation sustain and DPS by far. No need to say more, although I rather ESO not nerf them and just balances classes to their level. Their class obviously serves a purpose and in trials (almost necessary.)

    Templar- Designed to be healers/tanky. Don't know too much about temp skills but they do their job well in PVE trials from what I've seen. Their class serves a purpose as well.

    Nightblades- Designed to be Dual wield/bow users with high single target sustained damage. Does not compare to the Single target damage of sorc's caster sustainable dps as a NB bow user or DW user. This class serves no purpose if you play as dual wield/bow in groups because other classes can DPS better. If I wanted to play a caster DPS I would have rolled a sorc. Even though I can match or out DPS really casual Sorcs and Dks, for the amount of time, effort, and theory crafting that I put into my Nightblade, I honestly think I should be doing way more especially since NB was designed to be played like this.


    Reason why NB Stamina builds will never beat sorc casters or any caster's DPS even when pushed to the maximum with gear and skill selection.

    Bow DPS- You can only use bows to maximum effectiveness if you are at max range while damaging enemy because you want that bow passive that gives you damage bonus when at max range. Even at max range, the DPS is still lower than sorcs because magicka abilities do a crap ton more damage per cast. The problem with these trials is alot of the times the enemies would be in your face and thats when your DPS takes a hit. If you weapon swap, thats already a huge decrease in DPS on the target because weapon swap although it has gotten better, is still not instantaneous like it should be and really the delay is not worth it to weapon swap when getting an enemy down RIGHT NOW is crucial for the survivability of the group. A class like sorcs on the other hand, do the same sustainable damage no matter what range they are and that DPS is better than what NBs can achieve with bow at max range.

    Dual Wield DPS- Dual wield single target DPS is really not great for hard dungeons especially when you factor in the number of bosses or enemies that have to be downed from RANGE. I use dual wield for my AOE skills like steel tornado/ power extraction. Also for craglorn, if your running as DPS in your group and you dont have decent AOE spammable spell, you might as well just consider yourself a complete burden and waste of a party slot because all trash requires high AOE Damage.

    Siphoning Strikes- I hate and love this skill. IMO this is one of the best NB abilities in the game as it allows you to have very high sustain on magicka and stamina and this is especially important for stamina based builds because you need to spam stamina abilities as well as do things like dodge roll and cc break. I hate this skill because it requires a sacrifice of 22% of my weapon damage and spell power in order for it to be used. Why is the damage nerf so high? Especially since NB's in general are already lacking in the DPS department compared to other classes. But I must use it for long Boss fights because 0 stamina= crap DPS.

    Haste- On paper, this skill sounds like one of the best abilities weapon users could have in the game and is one of the reasons that drew me into choosing NBs because I like to attack as fast as possible in RPGs. But to achieve maximum DPS in this game you have to use basic attacks while animation canceling with weapon skills like venom arrow to shoot 2 arrows in a second. I don't even know even if they fixed this skill that it would give me any noticeable increase because of the way DPS is achieved in this game by animation canceling. So even after this skill is fixed this skill might be completely useless. Sorcs on the other hand get a skill like Surge that gives them something like +90 weapon damage for 30 seconds allowing them to achieve the highest weapon damage possible in the game for Single Target stamina abilities as well. So please explain to me why Sorcerers that are already the best casters can also achieve the highest possible weapon damage for single target( don't count power extraction) when NB's must be hit with a -22% weapon damage toggle in order to do any real sustainable dps with Stamina abilities.

    PVP(off topic)- Small rant on PVP:
    In a huge open enviroment like Cyrodill, really there is nothing comparable to the ability Bolt Escape. This ability might not be that powerful in a small enclosed area but we are in a huuuuge area where you can blink 20 miles away in a second to escape from danger and regenerate all your resources to reengage and destroy your enemy in an instant and rinse repeat especially with the burst potential of sorcs. Sorcs argue that they are squishy light armor so they need this but from what I've seen veteran 12 light armor sorcs with 3k+ hp are just as tanky as anyone else and they have bolt escape...Compared to NBs that have a 2.9 second invisibility and even if you spammed it, is not really comparable to instantly moving 20 miles away with the speed of bolt escape. IMO they need to buff path of darkness to give us at least 50% movespeed and NOT ONLY ON THE EFFING TINY PATH but ALWAYS for like 10-20 seconds. One of the biggest annoyances in Cyrodill is that it feels like a walking simulator even if you have a fast horse the area is so big and you can't always teleport to keeps. I'm not sure why only sorcs are able to have this huge advantage compared to other classes to just generally enjoy the gameplay of cyrodill much more. Especially if you roll with a group of sorcs and you have like 1 or 2 members that aren't sorcs, you cant catch up to them and you feel like you are dragging them down because you can be as fast as them.

    TLDR- At the current state of the game NB DW/BOWbuilds ( the way NB's were designed to be played IMO) will never be competitive compared to casters because:

    -Bow does Crap DPS at close range, DW does crap DPS at any range, and no DPS when you have to run around. Caster do the same sustainable DPS with 1 hotbar at ANY range.
    -Magicka abilities do way more damage then stamina
    -Our best resource sustain ability siphoning strikes reduces our weapon damage by 22%.
    -Haste even when fixed may not do anything at all. To do to highest DPS in this game you need to achieve it by animation canceling.
    -Sorc's achieve way higher weapon damage then NBs with Surge.
    -Critical strike passive and others not working (not entirely sure)
    - Mark Target 75% armor reduction isnt a big deal because mobs don't have that much armor and it doesnt give you a big increase.

    Offtopic
    - PVPing is much less enjoyable do to huge landscape unless you are a high level sorc with bolt escape. Running with a group of sorcs you feel like you are a slug compared to them and if you can't travel together efficiently as a group you feel like a burden.

    I've spent alot of time on this game to get to V12 and have close to max gear but one thing I'm not going to do in this game is to re-roll a sorc or DK or play a caster NB with resto staff. If the next patch does not buff NB stamina DPS builds to the level of a Sorc, DK or caster I'm unsubscribing.

    You are asking DW to get buffed, not NB.
    none of our skills go off of stamina.
    >_>

    I totally disagree with comment. What happens with your dps if u have buff ( class spell ) , if u have mitigation so u increase your dps uptime , what happens if your melee range ultimate is dps fully dps oriented and makes huge damage, what happens if your mark target increases damage instead reduces nonexistent armor. All that will increase your dps weather u are stamina or magic based weather u are melee or caster. Besides that stamina based weapons should be much stronger than in this moment. Actually just increasing weapon abilities will move dps bar up for all classes and that will get us in same situation of non viable. All in all NB's spells should be buffed as well as weapon abilities but catching pace with other classes is mostly dependant on buffing NB spells and passives which will improve effects of weapon usage.
    Edited by tino.antoninieb17_ESO on May 30, 2014 9:29AM
  • F7sus4
    F7sus4
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    Ok, let's say they'll fix the NB class (which I highly doubt). Will this fact alone make you wanted in the group again? It's like trusting cheating girlfriend again. Possible, but difficult and probably not happening.
    Edited by F7sus4 on May 30, 2014 9:34AM
  • Blinks
    Blinks
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    If they made NB do the most SINGLE TARGET DPS in game then NB would be worth taking in groups for bosses etc. That's what we want. We want people to think "Ahhh we need a NB for that boss or this boss, and for this part of the dungeon." When a Sorc can become Gandalf and bang his/her staff on the floor in spam mode like 7-8 times and kill 7-8 mobs which deals a good 15% damage a staff bash, what are we NB supposed to do...?
    Edited by Blinks on May 30, 2014 11:30AM
    ESO, "play your way", As long as its light armor and staff

    v14 DK (Re-rolled to NB, because DK is easy-mode)
    v12 Duel Wield Khajiit NightBlade (Re-rolled again to play ranged DPS) Snipe spam

    Main v9 Bosmer NB Archer (Can't hit v14 due to ZOS screwing with XP)
  • tino.antoninieb17_ESO
    Cogo wrote: »
    I dont get you people. First you screaming about any comments from Zenimax.
    Not only do they comment, but gives you point by point list what is getting fixed/changed and even WHY.

    Then they add that there are issues they are still looking at. My guess is balance as a whole. Long term thinking.

    You do NOT get this service from many MMOs. Not this well, fast, and open to suggestions. Even ASKING certain players about their experience, so they can add that to the list to fix?

    And btw, even with a "broken" class, some sort of skilled player would find a way to be useful anyway.

    Stop complaining when they are serving you with the answers. And ANYONE who played ANY MMO from start knows that its mostly FAR worse then this. And in most cases you do not get a pip from the DEVS, other then "they are working on it, the end".

    You have your answer. The patch will come. Then, when something still dont work AS INTENDED, do a feedback and Zenimax has proven again and again that they take this into consideration and by YOUR input might make a small change.

    You do not get anywhere close to this personal communication, openmindness towards players and their work to decide if the fix is good enough and will working, to putting this into words for the community manager to communiate with us.....VERY FAST.

    I would would go so far to please ask anyone who replies to their communication with us, when they are so detailed, in any other manner then very polite. I want to keep this service. Not loose it.

    What service ? What u talk about ? Its not gift . Its paid service . And by the way what level of interactivity u got from ZOS in all this NB limb ( in 2 months - 3 statements and still it will not be implemented for another month ) ? What personal communication u talk about ?
    Mate , i dont need nor want personal communication with game support. If it is happening - there is reason for it . Reason in this case is that NB's are screwed and ZOS knows that. And they addminiting what is totaly obvious should put me in ecstatic state ?
    We will play our underdog class for 3 moths before those "buffs" happen - is that exactly what we should be grateful for ? Or fact that we are playing for 2 month class with really huge number of bugs and there we haven't got even what it was promised through notes and officially released information.
    I love game and NB's and i will not for sure leave the game because of it but please let at least be clear here what is what . ZOS dropped the ball here and if u want get friends with customer support stuff - start sending personal messages .
  • njowoweb17_ESO
    Dudes my Nightblades MELEE stamina builds are melting bodies...i believe many of you just dont know how to play...try play with siphoning strikes,haste,power extra,momentum and spam brawler for groups or even carve as 2 hander...tell me which class has siph strikes like skill??siph strikes is too hard for u to process with ?put it off use shallow soul for a decent healing..i believe veil of blades is a very strong ulti if not the best especially with ulti point return skills such as carve and siph skills..

    There is so many builds to go with other weapon styles too...i havnt play other classes yet but i think NB'S are just fine for me..not to mention that i oneshot people with invis/stealth damage skills(magicka builds)



  • Glissando
    Glissando
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    Dudes my Nightblades MELEE stamina builds are melting bodies...i believe many of you just dont know how to play...try play with siphoning strikes,haste,power extra,momentum and spam brawler for groups or even carve as 2 hander...tell me which class has siph strikes like skill??siph strikes is too hard for u to process with ?put it off use shallow soul for a decent healing..i believe veil of blades is a very strong ulti if not the best especially with ulti point return skills such as carve and siph skills..

    There is so many builds to go with other weapon styles too...i havnt play other classes yet but i think NB'S are just fine for me..not to mention that i oneshot people with invis/stealth damage skills(magicka builds)


    ur tu gud bro,ken u teech me hao 2 nightblade?

    Jesus...
  • F7sus4
    F7sus4
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    Pop! "Another one". You see, they are there, they just know. :D
  • WaystedMinedub17_ESO
    Dudes my Nightblades MELEE stamina builds are melting bodies...i believe many of you just dont know how to play...try play with siphoning strikes,haste,power extra,momentum and spam brawler for groups or even carve as 2 hander...tell me which class has siph strikes like skill??siph strikes is too hard for u to process with ?put it off use shallow soul for a decent healing..i believe veil of blades is a very strong ulti if not the best especially with ulti point return skills such as carve and siph skills..

    There is so many builds to go with other weapon styles too...i havnt play other classes yet but i think NB'S are just fine for me..not to mention that i oneshot people with invis/stealth damage skills(magicka builds)



    Other classes don't need to gimp their damage by 20% to manage their resources. They have methods that aren't reducing their total damage by a rather significant amount for their methods of resource management. Siphoning Strikes is a crutch that people all too often fall into.

    DK gets resource management from a PASSIVE trait. Yes, to benefit from Battle Roar you are required to cast an ultimate, but at this point I hope everyone has realized how insanely easy it is to build up ultimate. Combine that with -Ult Cost gear and you have a recipe for insane H/M/S sustain with zero downside.
  • F7sus4
    F7sus4
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    @WaystedMinedub17_ESO: Mate, don't waste your time on that guy. He's below competitive level to actually know what he's talking about.
    Edited by F7sus4 on May 30, 2014 10:40AM
  • tino.antoninieb17_ESO
    Dudes my Nightblades MELEE stamina builds are melting bodies...i believe many of you just dont know how to play...try play with siphoning strikes,haste,power extra,momentum and spam brawler for groups or even carve as 2 hander...tell me which class has siph strikes like skill??siph strikes is too hard for u to process with ?put it off use shallow soul for a decent healing..i believe veil of blades is a very strong ulti if not the best especially with ulti point return skills such as carve and siph skills..

    There is so many builds to go with other weapon styles too...i havnt play other classes yet but i think NB'S are just fine for me..not to mention that i oneshot people with invis/stealth damage skills(magicka builds)

    Regarding melting bodies can u melt them as good as other classes or u are still leveling so u play alone and questing ? Or maybe u are honest just have really low standards. I rule out just one option - that u are good - coz than your statement would be much more balanced.
  • damfatcow
    damfatcow
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    Dudes my Nightblades MELEE stamina builds are melting bodies...i believe many of you just dont know how to play...try play with siphoning strikes,haste,power extra,momentum and spam brawler for groups or even carve as 2 hander...tell me which class has siph strikes like skill??siph strikes is too hard for u to process with ?put it off use shallow soul for a decent healing..i believe veil of blades is a very strong ulti if not the best especially with ulti point return skills such as carve and siph skills..

    There is so many builds to go with other weapon styles too...i havnt play other classes yet but i think NB'S are just fine for me..not to mention that i oneshot people with invis/stealth damage skills(magicka builds)



    Please. Lower level NB players stop confusing ZOS this only sends them mixed signals. Obviously you have not reached end game content where sorc casters and Destro Dks can reach over 1k dps SUSTAINABLE. Doubling the DPS of your wimpy NB build which I have tested as well . In some cases 1 well built destro fire staff DK is worth 4x what you are in terms of DPS so please stop.

    Siphoning strikes is our best ability but even that ability reduces our weapon damage and spell damage by 22% and veil of blades does not compare to DK banner. Market Target reduces almost non existent armor and is a huge drawback because it reduces your armor and spell resist by 75% as well.

    Sorcs get a skill like surge which increase their weapon damage by 90+ in vet levels and can heal off crit chance with no drawbacks.

    DKs get molten weapons that increase weapon damage and can even pass it on to groups with no drawbacks.

    All classes can stealth, no one is any different except NB has a little 10 percent damage bonus wow big deal. Sorcs can do that as well and they have bolt escape which is a more reliably escape skill.

    I'm really tired of these NB's who have no idea what they are talking about. Viability does not = competitiveness especially when the margin is so great.
    Edited by damfatcow on May 30, 2014 11:03AM
  • F7sus4
    F7sus4
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    @damfatcow: This is quite common thing that we, experienced veteran players, will receive typical "rUl3z-r0xx0r!" comments from: 1) casual, 2) low-level, 3) possibly stupid players. So to prevent any misunderstanding:
    damfatcow wrote: »
    Please. Lower level NB players stop confusing ZOS this only sends them mixed signals. Obviously you have not reached end game content
    Just to make it more visible.
  • OkieDokie
    OkieDokie
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    I wonder how much, in percentage, class skills damage should be increased to make it competitive.

    Maybe 50% for all skills. 50% looks like a big deal, but when you convert it to damage it isn't really.

    I also think shadow should give 100% damage (obviously not for sneak bonus, just once you are engaged in combat, working like igneous weapon).

    And finally, just get rid of the damage nerf on siphoning strikes, there is no need for a huge nerf in a class that suffers from low dps.

    Most of it is just a matter of changing values in the game code and could be done for the next patch.

    ps: and please correct that spell crit for class skills, everyone can see how that is wrong in so many ways.
    Edited by OkieDokie on May 30, 2014 11:50AM
    People keep saying they heard of a friend of friend of friend of their neighbors that plays a NB and can catch up with dks and sorcs and this guy just never shows up. He would be a rock star if he existed.
  • rich_nicholsonb16_ESO
    Even though I'm having an ok time in vet content and I did earlier state that I'm fine with nightblades I can now see why other nightblades are finding it hard.

    If you specced into a pve abilities to help leveling when you decide to play pvp a little, you will need to respec each time you want to switch. There is a few certain skills that I use the different morph which helps in pve and the other helps more in pvp it's costing me a fortune to keep respecing.

    I still in pvp get talon spammed and our only real CC is on a cast time? Surly our single target CC should be instant like all the others? 1v1 NBs are not bad (DKs & sorcs are better) but where we struggle is when the odds are against us, we need CC as well as more damage. No kidding a DK at v5 smoked 3 ppl one after each other very very quickly and we were all vets. Something seems unbalanced if one class has everything (damage/defence/CC) where as the NB has nothing.
    Patch 1.2.3 nerfed the game....
    Zergballing wrecked pvp......

    Now waiting for Camelot Unchained!!
  • Hedonist_Jester
    V12 dw stam nb here. We're so behind the 8 - ball it's a bit humorous. There are three major changes I can think of that can put us in trial groups:

    1. Remove the damage reduction from siphon strikes. Having it toggled is a pretty big drawback, and compare it to say Magelight for the benefits.
    2. Increase the master assassin passive by another 30-40 percent.
    3. Have all "blade" class skills for NB run off of weapon damage instead of spell power. They already run off of melee critical, I'm fairly sure this was intended from the get go.

    These three changes should put NB competitive at single target DPS while not overpowering other classes at aoe, heals, or tanking. Magicka NBs would not complain, and rogue-like builds would be viable.

    Hand of the Emporer
  • damfatcow
    damfatcow
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    Hey ZOS, you want some suggestions?

    Rework the Haste skill. Instead of giving us attack speed ( attack speed is already achieved through animation canceling which cost nothing), lets turn that attack speed into damage.

    Haste- Increases all damage done by 30%
    Haste morph 1- New effect- Spells critical increased by an additional 10 percent
    Haste morph 2- New effect- Weapon critical increased by an additional 10 percent.

    This way, NB can be viable as magicka based or stamina based.

    Remove damage debuff form siphoning strikes.

    Mark Target- Reduce enemy armor and spell resist by 75%, damage done to target is increased by an additional 30%. Applies to self as well.
    Mark Target morph 1- New effect- Target is snared by 30-50% for the duration
    Mark Target morph 2- New effect- Target takes an additional 10% damage when low health.

    I think this seems reasonable and should make NBs fun to play especially since the NB who casted it will take 30% more damage as well. Morphs should only apply to the target though.

    Should at least be a start to make us competitive again and fun to play otherwise what is the point of playing NB?
    Edited by damfatcow on May 30, 2014 3:16PM
  • Xsorus
    Xsorus
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    One Two wrote: »
    Like other people have stated, Nightblades aren't weak..They have a few bugged abilities (same with other classes, but then again thanks to the crappy tooltips in this game, you never know what is actually bugged and what is not)

    What is weak are Stamina Builds, which most Nightblades end up going...

    The only good Stamina Build was the Bash Build, the rest are complete crap compared to Magicka Builds.

    Until ZoS improves Stamina Builds, most NB's will complain they're weak.

    LOL, are you high?

    come midnight tonight, expect ESO to be quite empty :)

    i assume you believe Wildstar to be a threat?

    In which case, I will ask..Have you actually played that atrocious *** yet?
  • Esha76
    Esha76
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    [Moderator Note: Edited per our rules on Flaming]
    Edited by ZOS_LeroyW on May 30, 2014 1:00PM
    "There is no moisture in your angry stares." - Laughs-at-All
    "I don't know why I bother guarding you horrible people." - Orama Sadas
    "Scales here is about to have a really bad day..." - Valeric
    "Just tell me what you're doing here before I turn your heart into a tomato..." - Sereyne
    "Break those rocks! Dig those ditches! Why??? Because I want you to!!!" - Ifriz the Unraveller
    "There are worse masters than I. Far worse." - Molag Bal
    "I humiliated the Daedra in Mehrunes Spite." - You, when turning in a specific Undaunted Daily.
    "I'm not finding you very pleasant!" - Adla the Brewer
    "Old Ri'hirr likes his birds slow and stupid!" - Old Ri'hirr
    "When things get dirty... Oh, I get so flustered." - Meredil the Archivist
    "Too many Argonians about these days..." - Davon's Watch Guard (though I think this one has been removed from game)
  • Xsorus
    Xsorus
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    Blinks wrote: »
    If they made NB do the most SINGLE TARGET DPS in game then NB would be worth taking in groups for bosses etc. That's what we want. We want people to think "Ahhh we need a NB for that boss or this boss, and for this part of the dungeon." When a Sorc can become Gandalf and bang his/her staff on the floor in spam mode like 7-8 times and kill 7-8 mobs which deals a good 15% damage a staff bash, what are we NB supposed to do...?

    Yes...Because giving 1 class the most single target dps in the game, that also has access to an instant cast incombat stealth with no cooldown is certainly not a recipe for disaster.

  • Oogly
    Oogly
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    Yes...Because giving 1 class the most single target dps in the game, that also has access to an instant cast incombat stealth with no cooldown is certainly not a recipe for disaster.

    As opposed to the current highest single target dps that can just teleport away with no cooldown isnt?
  • damfatcow
    damfatcow
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    Blinks wrote: »
    If they made NB do the most SINGLE TARGET DPS in game then NB would be worth taking in groups for bosses etc. That's what we want. We want people to think "Ahhh we need a NB for that boss or this boss, and for this part of the dungeon." When a Sorc can become Gandalf and bang his/her staff on the floor in spam mode like 7-8 times and kill 7-8 mobs which deals a good 15% damage a staff bash, what are we NB supposed to do...?

    Yes...Because giving 1 class the most single target dps in the game, that also has access to an instant cast incombat stealth with no cooldown is certainly not a recipe for disaster.

    This "instant in combat stealth" you are talking about is countered completely by magelight which is available to all classes as well as provide useful passive spell crit bonus. Mage light is 2 awesome effing skills rolled into one. Skills like mark target give you crap bonus and screws you over more than you screw your target. Putting a mark target on a sorc might as well be putting a mark target on yourself. Stealth is also available to all classes. Nbs do not have any bonuses useful enough bonuses during stealth to distinguish them.

    Bolt escape on the other hand can only be countered by....... Bolt escape.
    Edited by damfatcow on May 30, 2014 3:04PM
  • Xsorus
    Xsorus
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    Yes...Because giving 1 class the most single target dps in the game, that also has access to an instant cast incombat stealth with no cooldown is certainly not a recipe for disaster.

    As opposed to the current highest single target dps that can just teleport away with no cooldown isnt?

    I never said it was, but that's instantly better then having a stealth class with the highest single target dps based on pretty much every MMO past WoW.

  • F7sus4
    F7sus4
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    @Esha76: Instead of sharing arguments and actually proving your point, you're only rude ("butt hurt", "dysfuncional", "I will deal with you" etc.) in response to utterly neutral and informative post. I'm afraid you weren't aware you're talking to person about 15-years after his PhD (Clinical Psychology). Please keep appropriate language. This place is to discuss NB class and not to perform personal drama etc.

    edit: I see that moderators already took care of the abuse. Thank you.
    Edited by F7sus4 on May 30, 2014 1:28PM
  • F7sus4
    F7sus4
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    @damfatcow: Yep, you're actually right. The problem lies in the core assumption of the class. Bolt Escape is more Nightblade-like than a Sorcerer-like. But Sorcerers probably have it, since ZOS anticipated it would be good to secure the (assumed) weakest pyjama-class. The effect is quite opposite. The most defensive ability becomes its one of the greatest strengths. It's not only me who agree that high-speed and high-mobility should be Nightblade exclusive feature. It, somehow, was - with vampire's Mist escape, but they have nerfed the speed, which was disappointing. Too bad you needed vampire for that as well.
  • Blinks
    Blinks
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    There's a difference between being good at PvE and being good at PvP dude, just because someones good at knowing what mobs, do what skills, when, doesnt make them UBER-AMAZE-***. I'll be the first to admit I struggle with some stuff as a NB in PvE Vet content, quite alot of it tbh. 3 mobs can be a handful and most likely I'll die if I mess up one skill rotation or a skill doesn't crit when I need it to. PvP on the other hand is a completely different kettle of fish. So to the guys out there that are crying about lowbie NB players Shhhh!! and stop having ago at players who have a specific way they prefer to play when their play style is gimped as it is currently with some in your face DPS skills etc.
    Edited by Blinks on May 30, 2014 12:57PM
    ESO, "play your way", As long as its light armor and staff

    v14 DK (Re-rolled to NB, because DK is easy-mode)
    v12 Duel Wield Khajiit NightBlade (Re-rolled again to play ranged DPS) Snipe spam

    Main v9 Bosmer NB Archer (Can't hit v14 due to ZOS screwing with XP)
  • damfatcow
    damfatcow
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    Blinks wrote: »
    There's a difference between being good at PvE and being good at PvP dude, just because someones good at knowing what mobs, do what skills, when, doesnt make them UBER-AMAZE-***. I'll be the first to admit I struggle with some stuff as a NB in PvE Vet content, quite alot of it tbh. 3 mobs can be a handful and most likely I'll die if I mess up one skill rotation or a skill doesn't crit when I need it to. PvP on the other hand is a completely different kettle of fish. So to the guys out there that are crying about lowbie NB players Shhhh!! and stop having ago at players who have a specific way they prefer to play when currently their play style is gimped as it is currently with some in your face DPS skills etc.

    I'm not really understanding what you are trying to say, that you are bad at pve but good in pvp? Not trying to offend you at all but just dont get your message dont take it personally. If you are having trouble with 3 mobs its because you lack AOE. As a v12 NB i have solod everything up to v10 with dw/bow. AOE is key for PVE and if you don't have it as a DPS you need to rethink your build.

    Everything that you do in pvp and pve a sorc or dk can do better not by a little, but by a lot. The reason for this is their class skill and passives are more powerful when it comes to magicka based spells and spells to increase the damage of weapon based abilities as well as having more powerful ultimates.

    Edited by damfatcow on May 30, 2014 1:09PM
  • F7sus4
    F7sus4
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    The difference between PvE and PvP is obvious. While I (as a high-VR NB) had no problem with PvE-gaming there were other factors that completely took me down:

    1) Lack of PvP strength (basing either on luck or long-fight sustaining);
    2) Some group dungeon fragility;
    3) Massive group-kickout: "Sorry, no need for NB";
    4) Trials group-kickout: "Sorry, no need for NB".

    This sums that NB as utility-class isn't even much of an utility. And in every other field (tanking, DPS, healing) we're overpowered by DK, Sorc and Templar respectively.

    All that could be done now is switching to Destro-/Resto-staff and pretend we're Sorcerers. There is some class-mechanic that suits them (Sap Essence+Impulse, Swallow Soul+Restoration passives), but in most cases this is not enough. And obviously not the only reliable style NB was meant to play. :p

    PS. This game is not 2-months old (as someone stated). Including beta-run, it would be a year at least.
    Edited by F7sus4 on May 30, 2014 1:29PM
  • Esha76
    Esha76
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    [Moderator Note: Edited per our rules on Flaming]
    Edited by ZOS_LeroyW on May 30, 2014 2:08PM
    "There is no moisture in your angry stares." - Laughs-at-All
    "I don't know why I bother guarding you horrible people." - Orama Sadas
    "Scales here is about to have a really bad day..." - Valeric
    "Just tell me what you're doing here before I turn your heart into a tomato..." - Sereyne
    "Break those rocks! Dig those ditches! Why??? Because I want you to!!!" - Ifriz the Unraveller
    "There are worse masters than I. Far worse." - Molag Bal
    "I humiliated the Daedra in Mehrunes Spite." - You, when turning in a specific Undaunted Daily.
    "I'm not finding you very pleasant!" - Adla the Brewer
    "Old Ri'hirr likes his birds slow and stupid!" - Old Ri'hirr
    "When things get dirty... Oh, I get so flustered." - Meredil the Archivist
    "Too many Argonians about these days..." - Davon's Watch Guard (though I think this one has been removed from game)
  • subecsanur
    subecsanur
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    Incoming Fixes & Improvements
    We have ongoing efforts to improve the Nightblade class, and fix some of the outstanding issues. Below is an early look at some of the incoming fixes and improvements you will see in content patch 1.2.X.
    • Incapacitate will increase heavy attack damage.
    • Incapacitating Strike will now be capable of critical strikes.
    • Master Assassin will increase spell power in addition to weapon power.
    • Path of Darkness damage will be increased. The ability will also be visible to all players.
    • Refreshing Path will heal allies. The healing will also be slightly increased.
    • Refreshing Shadows will always be active, and will no longer require you to use an ability.

    Is this a joke?

    "Incapacitate will increase heavy attack damage." - No one heavy attacks outside of attempting to stun lock a veteran mob or maybe even a player (who has to be AFK anyway, in order to pull this off). How is this useful? I mean, okay, if incapacitate increases heavy attack damage by 300%, maybe this will prove in anyway a good buff.

    "Incapacitating Strike will now be capable of critical strikes." - What about Soul Harvest? Will we be able to couple this with Shadow Cloak for 100% crit? Does ZOS understand exactly how worthless crit is in this game? Because when you have a class that is so under preforming compaired to other classes, how you fix it is by adding more RNG.

    "Master Assassin will increase spell power in addition to weapon power." - way cool, now I use that magicka based build I've always wanted to*. I think it's safe to assume at this point that ZOS has given up on trying to make Stamina based builds viable in anyway.

    "Path of Darkness damage will be increased. The ability will also be visible to all players." - You could double it's damage, and it would still be worthless.

    "Refreshing Path will heal allies. The healing will also be slightly increased." - Do you know whats funny? How my guild mates have been joking about how I 'might as well go healer' on my NB. I'm sure this one 'slight' change, will completely make NB's viable healers.

    "Refreshing Shadows will always be active, and will no longer require you to use an ability." - How about just making the 30% regen not subject to the diminishing returns softcap! I mean, with all this extra (about 12% due to DR, depending on how close you are to cap...) stamina, I'll be able to use all those worthless stamina based weapon abilities, and still practically do NO DAMAGE WHATSOEVER!

    I'm sorry to be rude Jess, but what the hell is this? I remain the only member of my guild to have gotten a Nightblade to V10 (and now V12), and in every way do the other classes in my guild out preform me. And, we are not just talking a little bit here, I have a guild mate who's pulling 850dps single target (DK pryomage), while I struggle to keep north of 350dps. That's not a 'slight' difference, that is a 140% difference. Now sure, my build isn't the most optimal at current (no destro staff and 5 peices light armour), but it's synergetic and planned out, this isn't a build of random abilities lumped on a bar. Moves are swapped in and out according to viability on particular instances and boss fights, I'm min maxing this build to the greastest level I can, and I'm pushing to be the best player I can. But, there is still this HUGE difference in performance, and I cannot overcome without huge compromises to how and why I want to play this class and this game.

    This class (and others), and stamina/ weapon based aspects of this game require MAJOR attention, not little tweeks, and they need them soon.

    ClikC

    *Because as a nightblade, what I really want to do is run around pretending to be a wizard.

    Ditto, either ZOS is missing the point completely or those who are still around aren't able to cope with the changes needed to be implemented to make it work.

    When you put even 49 into stam, it is amazing how you will end up with more magicka at lvl 50 to use than stam, why? because stam based are all percentage based.
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