In the same way, please, continue to develop the visual clue and spell effect for the players that - like me - want a immersive combat without text, an experience of the game where you pay attention to the action, not the UI
ZOS_RichLambert wrote: »When things like SCT go in, you will have the option to toggle them off or on.
Do I have the option on Optional Options?
I also have no issues with toggle on/off - it's when it's forced it annoys me and turns me off a game.
Do you have a screenshot of the new UI they are intending?
Wolfenbelle wrote: »
Wolfenbelle wrote: »
Junglejim82 wrote: »What sorcery is this exactly? A new and improved u.i ? With combat data ? Perhaps even text chat ? This excites me I need those numbers I'm sure I'm not the only one . Would seriously improve this game
Mighty_oakk wrote: »Junglejim82 wrote: »What sorcery is this exactly? A new and improved u.i ? With combat data ? Perhaps even text chat ? This excites me I need those numbers I'm sure I'm not the only one . Would seriously improve this game
I'd re sub if they even said they were planning on adding text and combat data a year from now.
Is there more info on this possible UI improvement anywhere?
I personally use ZERO addons, and I intent to continue to play with a immersive interface that do not hide my game. I want to have the possibility to desactivate any of the new UI options you will give in the future, as I feel it would ruin my game pleasure if I had to endure them.
lordrichter wrote: »In the same way, please, continue to develop the visual clue and spell effect for the players that - like me - want a immersive combat without text, an experience of the game where you pay attention to the action, not the UI
I wish to throw my weight behind this sentiment, as well.
World of Warcraft drives me nuts because of all the floating text, displays, bars, counters, and instructions that have to be on the screen in order to be competitive with other players. I find that text to be distracting, but sadly necessary on World of Warcraft. I am not advocating immersion, but I do like the minimalist UI that I get when games do cater to it.
I find myself preferring the visual cues that have been placed into ESO just because it provides me with information I need without getting overly technical and detailed about it. I have one "combat" add-on, and that is a custom version of Srendarr so that I can keep track of potions and other effects placed on me without having to open my character screen all the time.
It is actually rather nice to play a game where I don't have to worry about the numbers, for once. I don't use add-ons that give me numbers, or tell me when to cast a certain spell or use a particular ability. I consider the latter to be cheating per the ToS since it provides an advantage to Play. I make all of my combat decisions based on red areas on the ground and the events and effects that I see in the world.
However, as I have adjusted to a minimalist UI, I have also learned that it requires a greater level of skill to be good at a game that has an interface like this. I can't say that I have mastered it, and my damage numbers might not be as high as the people who rely on that information to be good in the game.
So, I find myself in the oddest of positions by requesting that ZOS not "dumb down" combat with too much meta UI information, like floating text and numbers, so that it becomes too easy to play the game, and provide a way to selectively turn off that information for those of us who want a more skilled approach to the game.
I do think that an optional Srendarr-like addition to the UI would be warranted. This would provide information about effects on the character, buff and debuff, so that we can be reminded when these things expire.
lordrichter wrote: »In the same way, please, continue to develop the visual clue and spell effect for the players that - like me - want a immersive combat without text, an experience of the game where you pay attention to the action, not the UI
I wish to throw my weight behind this sentiment, as well.
World of Warcraft drives me nuts because of all the floating text, displays, bars, counters, and instructions that have to be on the screen in order to be competitive with other players. I find that text to be distracting, but sadly necessary on World of Warcraft. I am not advocating immersion, but I do like the minimalist UI that I get when games do cater to it.
I find myself preferring the visual cues that have been placed into ESO just because it provides me with information I need without getting overly technical and detailed about it. I have one "combat" add-on, and that is a custom version of Srendarr so that I can keep track of potions and other effects placed on me without having to open my character screen all the time.
It is actually rather nice to play a game where I don't have to worry about the numbers, for once. I don't use add-ons that give me numbers, or tell me when to cast a certain spell or use a particular ability. I consider the latter to be cheating per the ToS since it provides an advantage to Play. I make all of my combat decisions based on red areas on the ground and the events and effects that I see in the world.
However, as I have adjusted to a minimalist UI, I have also learned that it requires a greater level of skill to be good at a game that has an interface like this. I can't say that I have mastered it, and my damage numbers might not be as high as the people who rely on that information to be good in the game.
So, I find myself in the oddest of positions by requesting that ZOS not "dumb down" combat with too much meta UI information, like floating text and numbers, so that it becomes too easy to play the game, and provide a way to selectively turn off that information for those of us who want a more skilled approach to the game.
I do think that an optional Srendarr-like addition to the UI would be warranted. This would provide information about effects on the character, buff and debuff, so that we can be reminded when these things expire.
You cannot rely on visual cues in PvP in this game. In theory, they are enough to give you the info you need to fight your opponent, but it really doesn't happen that way.
First obvious reason is animation cancelling. How are you supposed to know someone cast something if you couldn't see the animation?
If you don't see how much total health your opponent has, how can you have a clue on how big his blazing shield will hit you?
t really doesn't happen that way.
First obvious reason is animation cancelling. How are you supposed to know someone cast something if you couldn't see the animation?
If you don't see how much total health your opponent has, how can you have a clue on how big his blazing shield will hit you?
I agree that optional options are the best way to go. There are some classes that I have no problems with having no add ons because the visual queues are easy to see. Some classes like the dragon knight with the burning visuals are not so easy. In this game burning is burning and you can't really tell the difference between searing strike, firey breath, and just a burning dot from a fire weapon enchant. I would love to see an improvement on this rather than add ons that will clutter and slow down the ui but I would imagine there isn't much they can do.
Also being in a group makes this even more difficult, having another dragon knight in your group gives no hope of ever knowing if it's your burning effects or theirs. If they are going to give us an add on like this then I would prefer to see only my effects on my enemy.
ZOS_RichLambert wrote: »When things like SCT go in, you will have the option to toggle them off or on.
Wolfenbelle wrote: »
Just an FYI - There was no insult or attack on Elloa in the slightest. It was a play on the xzibit Meme, which clearly @icontested got, and you sir, did not
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
mrskinskull wrote: »ZOS_RichLambert wrote: »When things like SCT go in, you will have the option to toggle them off or on.
Will the added data create more lag for the entire community even if they have it toggled off?
Cyrodil especially.
Thanks.
lordrichter wrote: »t really doesn't happen that way.
First obvious reason is animation cancelling. How are you supposed to know someone cast something if you couldn't see the animation?
If you don't see how much total health your opponent has, how can you have a clue on how big his blazing shield will hit you?
I don't seriously PVP any more in this game, mostly because my perception is that this is the realm of the cheaters in this game. Between ZOS not doing anything about exploits and the "required" add-ons that ZOS allows that give advantage in the game, this is no longer something that I want to be involved with.
I don't see a reason to know the total health of any opponent in the game, not even PVE opponents. I certainly don't think players need to know how hard they will be hit by some ability. When the time is right, they will have a clue about how hard it hits. I am sorry, but I see this as part of the game.