olemanwinter wrote: »Are these Mammoths in Cyrodiil or Mammoths in the Rift?
Because the damage reduction in PvP applies to monsters/npcs as well.
That's why IC mobs are so tough.
olemanwinter wrote: »I didn't even realize they did anything that could possibly affect PvE, except some minor ability changes.
Why are you getting less stamina regeneration in PvE? I thought the only stam nerf was to blocking.
I'm perplexed. I guess I have to go test out how badly I'm going to get screwed now. Hope this is a bug.
Why is Surprise Attack more dps now?
They blanket nerfed all the gears SD/WD bonuses and made v16 gear basically what we have now. It's ZOS's way of giving us the illusion of progression when the reality is they just keep pushing us back so we have to grind what is essentially a new armor/weapon skin with no actual progression. Getting a little sick of it personally but it is what it is, their way of doing this, and won't be changing anytime SOON(tm).
@olemanwinter Plus the mobs have their Armor and Spell Resistances doubled from live.olemanwinter wrote: »Are these Mammoths in Cyrodiil or Mammoths in the Rift?
Because the damage reduction in PvP applies to monsters/npcs as well.
That's why IC mobs are so tough.
Merlin13KAGL wrote: »@olemanwinter Plus the mobs have their Armor and Spell Resistances doubled from live.olemanwinter wrote: »Are these Mammoths in Cyrodiil or Mammoths in the Rift?
Because the damage reduction in PvP applies to monsters/npcs as well.
That's why IC mobs are so tough.
Enchants/sets have had spell damage/weapon damage modifiers lowered as well. I suspect if OP looks at his raw WD/SD on the character sheet, it''s considerably lower than on live.
I have a feeling this is further aggravated by the 50% less damage received in PvP (intended for players, but likely carrying over to the NPC's with now doubled resistances...)
cschwingeb14_ESO wrote: »My NB has not seen this kind of decrease outside of cyrodiil. In cyrodiil, sure, the extra nerf from battle spirit, the weapon damage reduction and fix to the bug with sharpened and maces is pretty big. But my standard test mobs in PvE land have the expected damage. I still get 10-11k crit rushes from max range on mage mobs. Lower than before, but not that much.
Did you apply skill points to weapon and armor passives? That would explain a lot, especially the cost increase
There's also the fact a lot of armor took some big nerfs -- Morag Tong, Shadow Walker, Martial Knowledge all took big hits and really reduced their worth. But that also reduced a player's ability to do damage. As I posted in another thread, my DPS took an 11% drop on one character. Not even factoring Cyrodiil's 50%, this was a big hit to my Templar.olemanwinter wrote: »I didn't even realize they did anything that could possibly affect PvE, except some minor ability changes.
Slayer9292_ESO wrote: »Merlin13KAGL wrote: »@olemanwinter Plus the mobs have their Armor and Spell Resistances doubled from live.olemanwinter wrote: »Are these Mammoths in Cyrodiil or Mammoths in the Rift?
Because the damage reduction in PvP applies to monsters/npcs as well.
That's why IC mobs are so tough.
Enchants/sets have had spell damage/weapon damage modifiers lowered as well. I suspect if OP looks at his raw WD/SD on the character sheet, it''s considerably lower than on live.
I have a feeling this is further aggravated by the 50% less damage received in PvP (intended for players, but likely carrying over to the NPC's with now doubled resistances...)
In my original post
Weapon Dmg 2365 2684
Weapon Damage on PTS is 2364 and on Live it is 2684. That's a 12% decrease, yet I'm seeing a 50% decrease in DPS overall.
Rescorla_ESO wrote: »Slayer9292_ESO wrote: »Merlin13KAGL wrote: »@olemanwinter Plus the mobs have their Armor and Spell Resistances doubled from live.olemanwinter wrote: »Are these Mammoths in Cyrodiil or Mammoths in the Rift?
Because the damage reduction in PvP applies to monsters/npcs as well.
That's why IC mobs are so tough.
Enchants/sets have had spell damage/weapon damage modifiers lowered as well. I suspect if OP looks at his raw WD/SD on the character sheet, it''s considerably lower than on live.
I have a feeling this is further aggravated by the 50% less damage received in PvP (intended for players, but likely carrying over to the NPC's with now doubled resistances...)
In my original post
Weapon Dmg 2365 2684
Weapon Damage on PTS is 2364 and on Live it is 2684. That's a 12% decrease, yet I'm seeing a 50% decrease in DPS overall.
Are you using sharpened maces? I know some people are doing testing to see if th sharpened maces bug was fixed on PTS. Perhaps it has been and armor penetration is working correctly now resulting in a DPS decrease?
olemanwinter wrote: »I didn't even realize they did anything that could possibly affect PvE, except some minor ability changes.
Why are you getting less stamina regeneration in PvE? I thought the only stam nerf was to blocking.
I'm perplexed. I guess I have to go test out how badly I'm going to get screwed now. Hope this is a bug.