Combined with wrecking blow and falling through the map every single time i am on a slight incline, it really has become my most feared ability to fight against.
I don't quite mind the falling through the map, it prevents them from killing you. The ability needs one of it's components removed though, obviously not the fear part, so the snare, or the damage debuff need to go, and I'm more partial to the snare going, because it's laughable and useless, the damage debuff is one of the Nightblade's defense mechanisms and should stay. Still think that the whole change of Fear forcing you to drop block is utter *** because in that .5 seconds that block is dropped they can hit you with Incap Strike for 10k and Surprise Attack/Concealed Weapon for 5-8k depending on spell damage and crit, then usually you CC break, and you can't heal because Incap strike puts the debuff on you. So the Impale/Killer's Blade spam murders you through block or damage shields.
Concealed Weapon will never hit for 8k.
@TheBucket maybe if you're running a build with virtually no spell damage.... Mine hits for 8k on crits on a daily basis, and if I use entropy for the empower on next attacks it'd be higher.
Fear is the single most powerful ability in the entire game. At least Mass Hysteria is. Coming from a guy who's main is a Nightblade.
Mass Hysteria is a stun. A snare. A damage debuff. Forces up to three people to drop block. Causes them to fall through the map. Sometimes. And on the very rare occasions, it's completely unbreakable even with full stamina.
In short, it's utterly broken and unbalanced.
Fear is the single most powerful ability in the entire game. At least Mass Hysteria is. Coming from a guy who's main is a Nightblade.
Mass Hysteria is a stun. A snare. A damage debuff. Forces up to three people to drop block. Causes them to fall through the map. Sometimes. And on the very rare occasions, it's completely unbreakable even with full stamina.
In short, it's utterly broken and unbalanced.
I'd swap it for blazing shield right now please.
Fear is the single most powerful ability in the entire game. At least Mass Hysteria is. Coming from a guy who's main is a Nightblade.
Mass Hysteria is a stun. A snare. A damage debuff. Forces up to three people to drop block. Causes them to fall through the map. Sometimes. And on the very rare occasions, it's completely unbreakable even with full stamina.
In short, it's utterly broken and unbalanced.
I'd swap it for hardened ward right now please.
I'd swap it for blazing shield right now please.
Fear is the single most powerful ability in the entire game. At least Mass Hysteria is. Coming from a guy who's main is a Nightblade.
Mass Hysteria is a stun. A snare. A damage debuff. Forces up to three people to drop block. Causes them to fall through the map. Sometimes. And on the very rare occasions, it's completely unbreakable even with full stamina.
In short, it's utterly broken and unbalanced.
I'd swap it for blazing shield right now please.
BWAHAHAHAA! DEAL! Devs, this is binding. Make it so.
Fear is the single most powerful ability in the entire game. At least Mass Hysteria is. Coming from a guy who's main is a Nightblade.
Mass Hysteria is a stun. A snare. A damage debuff. Forces up to three people to drop block. Causes them to fall through the map. Sometimes. And on the very rare occasions, it's completely unbreakable even with full stamina.
In short, it's utterly broken and unbalanced.
I'd swap it for blazing shield right now please.
BWAHAHAHAA! DEAL! Devs, this is binding. Make it so.
I don't know how you can even classify it as a skill. It's just a total cheeseball effect. Get rid of it and give NB's some kind of shield ability.
ZOS_GinaBruno wrote: »You're correct. Fear does have some issues. We can tell you that we've identified the issue that was causing you to fall through the ground, or through the map entirely, and are testing the fix we've implemented. We hope to get this out in an incremental patch in the near future.
I don't know how you can even classify it as a skill. It's just a total cheeseball effect. Get rid of it and give NB's some kind of shield ability.
You're right. Take off the part where it snares you and debuffs your damage.
Instead, make it an unblockable stun that makes people stand in place for the duration, no snare needed now.
Win?
I don't know how you can even classify it as a skill. It's just a total cheeseball effect. Get rid of it and give NB's some kind of shield ability.
mcianconeb16_ESO wrote: »As much as ppl think its OP I think fear is fine where it is. Against a good DK thats a bit tanky, a NB would struggle to get damage off with his block up. I find fear is a major component of what makes a NB still high competitive. Without it though our burst is too easy to defend from.
If fear was to be removed or changed it would need to be replaced with something that knocks a blocker off balance or something or an ultimate that ignores block and damage shields. NBs need something to get through classes with durability.
ZOS_GinaBruno wrote: »You're correct. Fear does have some issues. We can tell you that we've identified the issue that was causing you to fall through the ground, or through the map entirely, and are testing the fix we've implemented. We hope to get this out in an incremental patch in the near future.
Mojomonkeyman wrote: »ZOS_GinaBruno wrote: »You're correct. Fear does have some issues. We can tell you that we've identified the issue that was causing you to fall through the ground, or through the map entirely, and are testing the fix we've implemented. We hope to get this out in an incremental patch in the near future.
@ZOS_GinaBruno: Do you also look into why fear is very difficult to break nowadays and that fear, in the current state of the game (one-shot-wars) might have to be adjusted to not be more deciding than any ultimate?
A one second delay (which is pretty much standard atm playing in Cyrodiil) from break-free to any defensive maneuver is currently causing certain death, even when breaking immediately.
ZOS_GinaBruno wrote: »Mojomonkeyman wrote: »ZOS_GinaBruno wrote: »You're correct. Fear does have some issues. We can tell you that we've identified the issue that was causing you to fall through the ground, or through the map entirely, and are testing the fix we've implemented. We hope to get this out in an incremental patch in the near future.
@ZOS_GinaBruno: Do you also look into why fear is very difficult to break nowadays and that fear, in the current state of the game (one-shot-wars) might have to be adjusted to not be more deciding than any ultimate?
A one second delay (which is pretty much standard atm playing in Cyrodiil) from break-free to any defensive maneuver is currently causing certain death, even when breaking immediately.
One potential change we're exploring is to remove the stun, which should help with the responsiveness. This would likely not happen until the next major update, though the falling-through-the-world issue will be fixed much, much sooner (potentially in the next week or two).
Absolutely agree, so long as a NB can get people to drop their block, prevent them from 100% permashielding, etc, even if it's just long enough for one massive burst attack, Fear (a.k.a. Aspect of Terror) is doing its job. And whatever happens to AoT, it might be interesting to have an active or passive ability altered to ignore a good bit of damage mitigation from block/shields.mcianconeb16_ESO wrote: »As much as ppl think its OP I think fear is fine where it is. Against a good DK thats a bit tanky, a NB would struggle to get damage off with his block up. I find fear is a major component of what makes a NB still high competitive. Without it though our burst is too easy to defend from.
If fear was to be removed or changed it would need to be replaced with something that knocks a blocker off balance or something or an ultimate that ignores block and damage shields. NBs need something to get through classes with durability.
ZOS_GinaBruno wrote: »Mojomonkeyman wrote: »ZOS_GinaBruno wrote: »You're correct. Fear does have some issues. We can tell you that we've identified the issue that was causing you to fall through the ground, or through the map entirely, and are testing the fix we've implemented. We hope to get this out in an incremental patch in the near future.
@ZOS_GinaBruno: Do you also look into why fear is very difficult to break nowadays and that fear, in the current state of the game (one-shot-wars) might have to be adjusted to not be more deciding than any ultimate?
A one second delay (which is pretty much standard atm playing in Cyrodiil) from break-free to any defensive maneuver is currently causing certain death, even when breaking immediately.
One potential change we're exploring is to remove the stun, which should help with the responsiveness. This would likely not happen until the next major update, though the falling-through-the-world issue will be fixed much, much sooner (potentially in the next week or two).
ZOS_GinaBruno wrote: »You're correct. Fear does have some issues. We can tell you that we've identified the issue that was causing you to fall through the ground, or through the map entirely, and are testing the fix we've implemented. We hope to get this out in an incremental patch in the near future.
cozmon3c_ESO wrote: »Fear, hmm where to begin.
Often times when I'm feared it takes like 2 seconds for cc break to actually work spamming it.
Often times I cannot tell I am even feared because I am rooted at the same time. The animation of being feared is not visual enough.
Often times I cannot cc break fear at all.
Often times I bolt escape and I am feared upon completion of bolt even though I am out of range of fear caster.
I have not been feared into the world yet but cc break with fear is majorly broken delayed and not instant like it should be.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
vortexman11 wrote: »mcianconeb16_ESO wrote: »As much as ppl think its OP I think fear is fine where it is. Against a good DK thats a bit tanky, a NB would struggle to get damage off with his block up. I find fear is a major component of what makes a NB still high competitive. Without it though our burst is too easy to defend from.
If fear was to be removed or changed it would need to be replaced with something that knocks a blocker off balance or something or an ultimate that ignores block and damage shields. NBs need something to get through classes with durability.
Nothing wrong with fear as long as it breaks when you take a certain amount of damage
I like how the NBs come out of the woodwork to try to convince people that having the only instant, unmitigateable (and spammable, and sometimes unbreakable) hard CC that gives no CC immunity unless broken in the game is not a wee bit unbalancing. Nearly every magicka NB in cyrodiil is spamming fear nonstop. These are the same people who complain about sorceror's being able to escape I think, as if a sorceror running away is even close to as unbalanced as the fear + burst i win button a well built NB has right now.