starkerealm wrote: »Guards aggro on heals. Coordinated enforcers trying to heal in combat would run a real risk of accidentally becoming criminals themselves.
Also, rezing players seems to be another thing that triggers guard aggro, and a bounty. Again, no way that could go horribly wrong.
There might be other issues, depending on how players are flagged, ganking enforcers might actually be possible.
I'm not sure what you guys are talking about. You will only be a target if you commit a crime. Guards are unkillable and they hit like tanks and chase you forever as it is.
What potential exploit do you see for griefing?
That's not how the pvp portion of the justice system is supposed to work. As far as we know player guards will only be able to arrest criminals. I still don't see your point. It's not full out world pvp. Players criminals will not be able randomly kill other players. Is that what you thought?Korah_Eaglecry wrote: »I'm not sure what you guys are talking about. You will only be a target if you commit a crime. Guards are unkillable and they hit like tanks and chase you forever as it is.
What potential exploit do you see for griefing?
If you dont see it. Its not likely that anyone explaining it will open your eyes.
Maybe if they created a system to tally your criminal activity. Pop Fugitive enough times and you find yourself on a Bounty Hunters hitlist. Once the Bounty Hunter gets you/you pay off your bounty it resets.
That's not how the pvp portion of the justice system is supposed to work. As far as we know player guards will only be able to arrest criminals. I still don't see your point. It's not full out world pvp. Players criminals will not be able randomly kill other players. Is that what you thought?Korah_Eaglecry wrote: »I'm not sure what you guys are talking about. You will only be a target if you commit a crime. Guards are unkillable and they hit like tanks and chase you forever as it is.
What potential exploit do you see for griefing?
If you dont see it. Its not likely that anyone explaining it will open your eyes.
Maybe if they created a system to tally your criminal activity. Pop Fugitive enough times and you find yourself on a Bounty Hunters hitlist. Once the Bounty Hunter gets you/you pay off your bounty it resets.
Well what are you talking about. Are you saying that you would like more opportunity to commit crime or a higher heat threshold? If so I don't see why that couldn't be a topic for discussion.Korah_Eaglecry wrote: »That's not how the pvp portion of the justice system is supposed to work. As far as we know player guards will only be able to arrest criminals. I still don't see your point. It's not full out world pvp. Players criminals will not be able randomly kill other players. Is that what you thought?Korah_Eaglecry wrote: »I'm not sure what you guys are talking about. You will only be a target if you commit a crime. Guards are unkillable and they hit like tanks and chase you forever as it is.
What potential exploit do you see for griefing?
If you dont see it. Its not likely that anyone explaining it will open your eyes.
Maybe if they created a system to tally your criminal activity. Pop Fugitive enough times and you find yourself on a Bounty Hunters hitlist. Once the Bounty Hunter gets you/you pay off your bounty it resets.
No.
That's not how the pvp portion of the justice system is supposed to work. As far as we know player guards will only be able to arrest criminals. I still don't see your point. It's not full out world pvp. Players criminals will not be able randomly kill other players. Is that what you thought?Korah_Eaglecry wrote: »I'm not sure what you guys are talking about. You will only be a target if you commit a crime. Guards are unkillable and they hit like tanks and chase you forever as it is.
What potential exploit do you see for griefing?
If you dont see it. Its not likely that anyone explaining it will open your eyes.
Maybe if they created a system to tally your criminal activity. Pop Fugitive enough times and you find yourself on a Bounty Hunters hitlist. Once the Bounty Hunter gets you/you pay off your bounty it resets.
That's what they announced. Why would it be bad? Guards are already unkillable, hit like tanks and chase you forever.Amsel_McKay wrote: »That's not how the pvp portion of the justice system is supposed to work. As far as we know player guards will only be able to arrest criminals. I still don't see your point. It's not full out world pvp. Players criminals will not be able randomly kill other players. Is that what you thought?Korah_Eaglecry wrote: »I'm not sure what you guys are talking about. You will only be a target if you commit a crime. Guards are unkillable and they hit like tanks and chase you forever as it is.
What potential exploit do you see for griefing?
If you dont see it. Its not likely that anyone explaining it will open your eyes.
Maybe if they created a system to tally your criminal activity. Pop Fugitive enough times and you find yourself on a Bounty Hunters hitlist. Once the Bounty Hunter gets you/you pay off your bounty it resets.
"Player Guards" <=== Oh god no! That would be so bad...
No exploits/loopholes anyone can think of so far from what they've seen?
NPC decimation, a la 'Crossroads'.I'm not sure what you guys are talking about. You will only be a target if you commit a crime. Guards are unkillable and they hit like tanks and chase you forever as it is.
What potential exploit do you see for griefing?
Now we are getting somewhere. You saying that enforcers run the risk of unintentionally becoming criminals do heals and possibly resurrections.starkerealm wrote: »No exploits/loopholes anyone can think of so far from what they've seen?
Hilariously enough. Guards aggro on heals. Coordinated enforcers trying to heal in combat would run a real risk of accidentally becoming criminals themselves.
Also, rezing players seems to be another thing that triggers guard aggro, and a bounty. Again, no way that could go horribly wrong.
There might be other issues, depending on how players are flagged, ganking enforcers might actually be possible.
They're probably collecting data for now, e.g. where do people steal, how do they try to escape, which routes do they take, etc.
If you add PvP, you'll want to make sure there are options for the fleeing players as well. E.g. if there's some place with only one escape route, people would just camp there and try to get others to commit crimes.
I mean about the only thing I see atm as a potential problem is guards camping the outlaw hideout entrance. If ZOS puts a couple unkillable outlaw guards at the entrance to the hideout, problem solved.
I mean about the only thing I see atm as a potential problem is guards camping the outlaw hideout entrance. If ZOS puts a couple unkillable outlaw guards at the entrance to the hideout, problem solved.
Instead of adding outlaw guards I would like to see an ability added in the new skill line to assist with this. "Disguise" this power would have a small cast time that would make the player look like a peasant. The player would have a reduced speed "walking speed" a little slower than stealth that is not modified by any stealth skills. The disguise would decrease the detection range of NPC guards and make the player none recognizable to player enforcers.
Players would have to make the decision to put on their disguise outside of town and do the long slow boring walk to the enclave or try to get as close as possible attempting to avoid NPC guards and player enforcers before donning their disguise in order to by-pass campers.
If the player is identified by NPC guards or player enforcers they will have a de-buff that prevents them from applying their disguise for X amount of time.
Sprinting, running or using any ability drops the disguise.
LOLworldPVPersSallington wrote: »Carebears.
I like it.
If an enforcer misjudges a peasant for a disguise and attacks xyr, they may become the criminal they chose to hunt.
Perhaps other criminals will not be able to target that player in disguise and/or see through the disguise - which could pose the "opposing alliance stealth detection" type of issues.