ZOS_AmeliaR wrote: »Thanks for reporting this, everyone, and for mentioning the specific locations in which you're encountering this issue. We're looking into this now.
Consider "structure collision" as one entity governing how toons/mobs interact with world structures. One edit to any sub-routine on collision or any connected process on mob interaction could inadvertently cause this.So once again, something that wasn't broke before is now broken. You just can't make this stuff up! How in the world does this keep happening? With every update new unrelated bugs are introduced. Freak-en amazing.
Sounds like structure collision surfaces are broken for certain types of structure; based on the screenshot in the OP, the mobs are standing on the level where the ground/surface of the terrain would be.Consider "structure collision" as one entity governing how toons/mobs interact with world structures. One edit to any sub-routine on collision or any connected process on mob interaction could inadvertently cause this.So once again, something that wasn't broke before is now broken. You just can't make this stuff up! How in the world does this keep happening? With every update new unrelated bugs are introduced. Freak-en amazing.
Sounds like structure collision surfaces are broken for certain types of structure; based on the screenshot in the OP, the mobs are standing on the level where the ground/surface of the terrain would be.Consider "structure collision" as one entity governing how toons/mobs interact with world structures. One edit to any sub-routine on collision or any connected process on mob interaction could inadvertently cause this.So once again, something that wasn't broke before is now broken. You just can't make this stuff up! How in the world does this keep happening? With every update new unrelated bugs are introduced. Freak-en amazing.
firstdecan wrote: »Interestingly enough, I don't think it's just at dolmens.
I'm levelling an alt, and am in the Mannimarco fight for the "Shadow of Sancr Tor" (one of the last quests). I've noticed the NPCs sinking into the ground at different spots, and myself sinking in as well. After getting Manni down to about 30%, I got hit by something and fell completely through the floor. I'm looking up at Mannimarco's feet right now, but I can't tab target him or get a ranged shot at him.
Reported as a bug in game, but thought I would share. The earth in Tamriel does not appear very stable.
firstdecan wrote: »Interestingly enough, I don't think it's just at dolmens.
I'm levelling an alt, and am in the Mannimarco fight for the "Shadow of Sancr Tor" (one of the last quests). I've noticed the NPCs sinking into the ground at different spots, and myself sinking in as well. After getting Manni down to about 30%, I got hit by something and fell completely through the floor. I'm looking up at Mannimarco's feet right now, but I can't tab target him or get a ranged shot at him.
Reported as a bug in game, but thought I would share. The earth in Tamriel does not appear very stable.
ZOS_AmeliaR wrote: »Good news, everyone! Our QA team has verified a fix for the issue in which NPCs and players are falling through the floor of some Dark Anchors, and we’ll be including the fix in an upcoming patch. Thanks again for your patience.
Spider bosses seem to be particularly susceptible to this.
One of the spiders in Spider's Nest (Stormhaven) gets stuck underground if you engage the WB and can't be attacked (even though it can still hit you).
And Wrathvenom in Crow's Wood walks straight through the wall and despawns when attacked.
snowmanflvb14_ESO wrote: »still doing it after the patch that they said would stop him from doing it