ZOS_JessicaFolsom wrote: »We're aiming to release it shortly after the Thanksgiving weekend.
GorraShatan wrote: »ZOS_JessicaFolsom wrote: »We're aiming to release it shortly after the Thanksgiving weekend.
Thanksgiving was a few weeks ago for us Canadians. We can haz this early?
Thechemicals wrote: »Game release like what? 7 months ago. The cap has been raised twice, the added craglorn, DSA,Pledges,etc,etc.
Dunno i think they have done enough for the year....and i really am saying this for the sake of game stability.
I don't have a lot of issues with stability, so no, I don't want content to stop. Sounds like they need to work on it for pvpers sake, and they should, but that doesn't meant they should cut off those of us that don't play much pvp and are waiting for more to do in pve.
I don't have a lot of issues with stability, so no, I don't want content to stop. Sounds like they need to work on it for pvpers sake, and they should, but that doesn't meant they should cut off those of us that don't play much pvp and are waiting for more to do in pve.
That is a bit selfish attitude seeing this game have strong advertising for pvp segment of game. Sadly, every patch so far was focused on PVE with little to no updates for PVP. Most of the issues in PVE were fixed by now, as they should be, new content was introduced since launch and for all that time Cyrodiil is plagued by game-breaking issues that keeps pile up from patch to patch. It would be fair for pvp players to get at least a bit of love by focusing one Update on issues in pvp, otherwise there will be not much players left in Cyrodiil, and that is not good for players mainly focused on PVE either.