1. I believe the delete limit was done to stop the gold exploit many moons ago. you'll get more deletes soon (think it is a day or two)
2. what are you specs? you might want to contact CS about that. that shouldn't be happening
5. this doesn't make sense. you put skills on your bar you want to increase. you wear armor that you want to increase in skill. if you want to be a heavy armor user, but are wearing light, that would be why it is going up - or if you have harness magic on your bar, or reading skill books. best way to increase certain skills is to equip the skills you want to increase right before you turn in a quest
4. as an avid TES fan, I feel your pain, but we have to compromise w/this whole MMO thing. you might wanna read up on passives and see what would work best with your interesting build.
welcome back, hope that helped a wee bit
Inordinate wrote: »That's literally game-breaking; is there really no way to get more deletes other than waiting? Whose bone-headed idea was that?
As for fixing an exploit, they couldn't have actually fixed the exploit instead of fixing the mechanism that happened to be involved? That does not instill confidence in the abilities of the developers.
No, I took off all the starter rags, equipped nothing but heavy armor, but I get messages that light armor is increasing, and I'm not getting points in heavy. Same with bow vs 2-handed, and draconic vs ardent flame; it doesn't seem to matter which I have equipped/on the bar, it just increases something else.
AlexDougherty wrote: »Inordinate wrote: »That's literally game-breaking; is there really no way to get more deletes other than waiting? Whose bone-headed idea was that?
As for fixing an exploit, they couldn't have actually fixed the exploit instead of fixing the mechanism that happened to be involved? That does not instill confidence in the abilities of the developers.
No, the exploit was people were creating new characters then farming the intro, then deleting them, it was a fairly big amount for a small amount of time (no effort they were using bots.
The only way to stop this was either to limit how many characters you can create in one day, or how many characters you could delete. They went for the delete limit.
AlexDougherty wrote: »And you get one new delete every 24 hours, to a maximum of three.
AlexDougherty wrote: »Well something's wrong, if you are wearing only heavy armour, then you should only be getting increases in heavy armour. You might want to submit a ticket in game.
Inordinate wrote: »AlexDougherty wrote: »No, the exploit was people were creating new characters then farming the intro, then deleting them, it was a fairly big amount for a small amount of time (no effort they were using bots.
The only way to stop this was either to limit how many characters you can create in one day, or how many characters you could delete. They went for the delete limit.
I'm sorry, I don't buy that at all; I've seen that issue in a dozen other MMOs, and none of them had to implement some kind of limit on character creation/deletion. Off the top of my head, they could have lowered the end reward from the intro quest to make it not worthwhile to farm; set up a script to monitor accounts that funnel money from low level alts to a single character and ban them; link gold and items to the character that first picked them up for 24 hours, and delete them if the character is deleted...
Give me an hour, and I'll come up with another dozen solutions that would not have impacted normal players' experience at all.
AlexDougherty wrote: »And you get one new delete every 24 hours, to a maximum of three.
Um, no I don't; I resubbed yesterday morning and immediately deleted a character to start a new one. 36 hours later, I have no available deletions.
AlexDougherty wrote: »Maybe, oh I agree there are all sorts of ways to get around this problem, but this was the easiest, and if you remember the launch you'll also expect them to use the easiest fix.
AlexDougherty wrote: »Um, tricky one that, I have only deleted a few characters, the delete limit went back up to three after 24 hours (I only delete one at a time). Sounds like a bug of some sort.
Aett_Thorn wrote: »The delete limit was an amazing introduction to this game, which was swarming with bots one day, and then almost completely devoid of them the next.
AlexDougherty wrote: »Aett_Thorn wrote: »The delete limit was an amazing introduction to this game, which was swarming with bots one day, and then almost completely devoid of them the next.
Yeah I remember that, mind you I also remember a few false starts with getting rid of them, where they would be gone for a day but back the next. It took me three whole days before I could actually believe they were gone for good.
Aett_Thorn wrote: »The delete limit was an amazing introduction to this game, which was swarming with bots one day, and then almost completely devoid of them the next.
Aett_Thorn wrote: »The Devs had nerfed the rewards of several missions first, but the bots would just find another high-reward, no-effort mission to turn in and get the gold.
Aett_Thorn wrote: »So instead of nerfing every mission's rewards to nothing and impacting everyone, they created the delete limit which impacts only the bots and a small percentage of other players.
Aett_Thorn wrote: »You get three deletes, and once you use one, they recharge 1 per 24 hours. That is how it works, and so either you're the unluckiest player I've ever seen, or you haven't waited a full 24 hours.
Inordinate wrote: »AlexDougherty wrote: »Aett_Thorn wrote: »The delete limit was an amazing introduction to this game, which was swarming with bots one day, and then almost completely devoid of them the next.
Yeah I remember that, mind you I also remember a few false starts with getting rid of them, where they would be gone for a day but back the next. It took me three whole days before I could actually believe they were gone for good.
Well, am I the only one who thinks that bots are a small price to pay for being able to actually play the game? It just seems like an odd set of priorities...
Inordinate wrote: »AlexDougherty wrote: »Aett_Thorn wrote: »The delete limit was an amazing introduction to this game, which was swarming with bots one day, and then almost completely devoid of them the next.
Yeah I remember that, mind you I also remember a few false starts with getting rid of them, where they would be gone for a day but back the next. It took me three whole days before I could actually believe they were gone for good.
Well, am I the only one who thinks that bots are a small price to pay for being able to actually play the game? It just seems like an odd set of priorities...
Inordinate wrote: »
It's not on my end; the game doesn't freeze, the enemies do, then teleport on top of me and I die. I have a modern system pushing a consistent 70 FPS on high settings, and I can still move/look around while it lags.
AlexDougherty wrote: »Inordinate wrote: »AlexDougherty wrote: »Aett_Thorn wrote: »The delete limit was an amazing introduction to this game, which was swarming with bots one day, and then almost completely devoid of them the next.
Yeah I remember that, mind you I also remember a few false starts with getting rid of them, where they would be gone for a day but back the next. It took me three whole days before I could actually believe they were gone for good.
Well, am I the only one who thinks that bots are a small price to pay for being able to actually play the game? It just seems like an odd set of priorities...
You are definately among the minority, but there are a few others who agree with you, the rest of us find the delete limit a minor annoyance to get rid of gold sellers.
The posts in general chat by them were extremely irritating, 90% of the posts were gold sellers, and our ignore lists were constantly be filled. The bots were also a major annoyance, interferring with quests, and stopping people getting to the bosses.
People can sympathise with your viewpoint, but the delete limit is the lesser of the evils.
Averya_Teira wrote: »Inordinate wrote: »
It's not on my end; the game doesn't freeze, the enemies do, then teleport on top of me and I die. I have a modern system pushing a consistent 70 FPS on high settings, and I can still move/look around while it lags.
That sounds like it IS on your end. Are you using a router ? Do you have high speed internet ? Are you twelve people using bandwidth at the same time in your house ?
Inordinate wrote: »Averya_Teira wrote: »Inordinate wrote: »
It's not on my end; the game doesn't freeze, the enemies do, then teleport on top of me and I die. I have a modern system pushing a consistent 70 FPS on high settings, and I can still move/look around while it lags.
That sounds like it IS on your end. Are you using a router ? Do you have high speed internet ? Are you twelve people using bandwidth at the same time in your house ?
I have the fastest Internet in the Western hemisphere: 1 Gbit, with latency in every other game of <50ms.
It is NOT on my end.
Sprinkles28 wrote: »Just my thoughts...
I understand that the limited character deletion can be a pain, but it's not really that big of a deal. If that's the ultimate deal breaker for you, sorry to see you go, but that's how it is. No reason to QQ about it. Either accept it or not.
Sprinkles28 wrote: »As for skill lines. If you equip a skill from a tree line onto your action set, it will level with experience gains (finding new areas, killing mobs, quests, etc). You don't necessarily have to use it, as long as it's on your bar. This isn't quite like TES, but it's a compromise for the MMO market.
Sprinkles28 wrote: »As for your current skills not leveling. I do not believe that they are simply not leveling. What I think is that they have leveled as much as they can for the area you are in. For example, if you stay doing quests that are several levels below your character level and / or kill mobs lower than your character level, you get little to no experience points. So if all your quests are green (J on your keyboard for Journal and you'll see the colors) than its highly likely that the abilities you are using will not show any noticeable increase in level. You need to continue to do quests that are roughly your character level.
Sprinkles28 wrote: »And finally lag. I've seen lag spikes myself here and there, and they are a pain, but it's not constant and the game isn't broken.
Averya_Teira wrote: »Well, I'm sorry, but everything points towards that... Is ESO bypassed from your firewall/anti virus ?
Minimise the number of other processes running, & stop your browser using hardware acceleration, if you use it while TESO is running.
Set your graphics settings a few pegs lower, & try that, if things improve, up the settings slowly.
Open ports both in your software firewall & router. see: https://help.elderscrollsonline.com/app/answers/detail/a_id/523/kw/firewall
Go back to the previous zone & search for the quests/hubs you missed, it is hard to under level in TESO until VR5, if you do all the quests, most of the dolmens & world bosses (if you can't find them maybe this addon will help http://www.esoui.com/downloads/info667-Destinations.html )