Maintenance for the week of September 8:
• [IN PROGRESS] PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT)

Crafting - The Game Within a Game

OrangeTheCat
OrangeTheCat
✭✭✭✭✭
So my so-called "main" makes armor and weapons for my "alt". Today was the third time I made a complete set of armor and weapons for my alt and as is too often the case it took me about 2 hours to do it. I think that amount of time is a bit excessive as I'd prefer spending my game time doing other things.

The reason why it typically takes so much time is because there seems to always be some crafting material that I don't have enough of and of the five guilds I am a member of (three of which are dedicated trading guilds) none of them are selling the material; today it was spidersilk that the guilds did not have. So I spend a bunch of time travelling all over the known world visiting guild kiosks looking for someone who sells the material and that can take quite a bit of time. Or, as happened once, I had to go harvest the material myself as none of the kiosks were selling the material; that takes a lot of time. Then there is the time it takes to find an enchanter who sells glyphs at the level I need, etc.

I'm not complaining really, just a bit frustrated. But I do think the process of crafting could be streamlined a bit to reduce the amount of time needed to complete the entire process. Here are my ideas off the top of my head, you can add your own:
  • Put guild kiosks all in one location. You can be creative. Maybe a caravan cross roads, a dedicated trading island.
  • Enchanters should sell all levels of white glyphs regardless of which city they happen to reside.
  • Allow us direct access to guild banks from the crafting station (like how we have access to our own private banks)
  • I make the same armor/weapon set over and over and I dye it the same way each time. Allow us to save the entire dying scheme so that we can apply it as a whole.
  • Allow us to set our current armor, weapon styles and dye scheme as a costume so that we can just apply it.
  • dharbert
    dharbert
    ✭✭✭✭✭
    ✭✭
    That's funny, it only takes me about 3 minutes to craft a legendary set of whatever type of armor I want......
  • OrangeTheCat
    OrangeTheCat
    ✭✭✭✭✭
    Then how am I doing it wrong? It's not the actual crafting that takes time, it's the prep work. I'm sure if your character is at max level then you only have the materials you need since they are always around in the areas you spend your time in. But if you are crafting for an alt that is still leveling, then the prep work can take time.
    Edited by OrangeTheCat on September 27, 2014 7:50PM
  • dharbert
    dharbert
    ✭✭✭✭✭
    ✭✭
    Then how am I doing it wrong?

    It's called having all the materials you need already in the bank from gathering it yourself. Having multiple crafting professions helps as well. I don't have to go to anyone for anything.
  • OrangeTheCat
    OrangeTheCat
    ✭✭✭✭✭
    dharbert wrote: »
    Then how am I doing it wrong?

    It's called having all the materials you need already in the bank from gathering it yourself. Having multiple crafting professions helps as well. I don't have to go to anyone for anything.

    I try of course. I usually have most everything I need via the method you suggest. But there always seems to be one thing I don't have enough of. And my point is that the guild store/kiosk system can fail to make up the difference which I think is one of its intended purposes.

    Anyway, your comment is an interesting and novel way of condemning the existing guild store/guild kiosk system. I approve :)
    Edited by OrangeTheCat on September 27, 2014 7:58PM
  • dharbert
    dharbert
    ✭✭✭✭✭
    ✭✭
    Yes, I agree that initially there is some prep work required. But once you have a decent stock of crafting materials in the bank, you can add to it as you go and still be able to craft pretty much anything you want whenever you want.

    I have a toon that I keep 150 stacks of crafting materials on. But then again, I do farm quite a bit.
  • Wyietsayon
    Wyietsayon
    ✭✭✭
    I think the only time I have a problem with having a crafting item is if I make something for a guildmate's early level character. As I leveled, I used to keep stacks of every item on alts, but it was a pain switching around and juggling items just to have jute. So I sold all my old low level stacks. As a result, when I get a guildmate who needs low level stuff, I get stuck and need to ask them for materials. But so far they've been fine with that.

    So, I guess I sort of get your point? But, why don't you collect some of those materials with your alt as you adventure? If you don't want to do that, keep you eye out for a crafting guild. They aren't as common as trade guilds, but they're out there. Generally, they have a bunch of crafting stuff in their banks you could borrow.
  • OrangeTheCat
    OrangeTheCat
    ✭✭✭✭✭
    Of course I collect as I go on my alt. But sometimes it's not enough. IMO the guild store/kiosk system should exist in part to make up the difference. (I am in three trade guilds one of which is a crafting guild.) And it's not just one item I am making, it's an entire armor set and all weapons.

    I just think the whole process can be made less tiresome. I can't believe I am the only one who has been frustrated by this...
    Edited by OrangeTheCat on September 27, 2014 8:19PM
  • dharbert
    dharbert
    ✭✭✭✭✭
    ✭✭
    Are you not deconstructing weapon and armor drops from your low level alt? You can get a lot of materials from that.
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
    ✭✭✭✭✭
    Yeah I bang off a new set every level, VR level that is. Just built a new set for VR7 and I guess it took about 25 minutes with everything.

    I buy what I need mostly, I do pick up nice stuff I run across but the Guild Vendors are very good. I bought 100 Silverweave for about 1000g and 4 Derados for the Enchanter for about the same.

    So Yellow Chest and the rest Purple. Mostly Infused for the Enchant buff and the rest Impenetrable.Two med and 5 light and new fire and resto staff, both Purple, precise of course. About 750 health and 200 magic enchanted into the armor. We, my son and I, are eating Consummate Sweetroll and Consummate Honey Brittle and ... life is generally good. ;)
  • Sapphy24
    Sapphy24
    ✭✭✭
    I can understand your annoyance at having to find the materials to craft with, but, that's the idea of crafting, you only craft when you have the materials to do so. Many times i've done the same thing, but I simply hold off until ive got what is needed.
    I'm just thankful that crafting is the best option rather than having to do dungeons etc to get good armour.
    I don't like grouping.
  • Probitas
    Probitas
    ✭✭✭
    Hey, everyone says it's incredibly FUN to be wandering all over Tamriel for an hour stopping at guild vendors to search for something, way more fun than going to a one stop shop like an auction hall. You must be one of those weirdos who doesn't like shopping.
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
    ✭✭✭✭✭
    Probitas wrote: »
    Hey, everyone says it's incredibly FUN to be wandering all over Tamriel for an hour stopping at guild vendors to search for something, way more fun than going to a one stop shop like an auction hall. You must be one of those weirdos who doesn't like shopping.

    It probably takes about an hour to get a good understanding of where the deals are.
  • Ourorboros
    Ourorboros
    ✭✭✭✭✭
    ✭✭
    This may seem an odd suggestion, but maybe you can add the Master Refinement achievement with Fishing or an Exploration achievement. This will force you to travel to all zones, where you can collect all levels of mats.

    I ran into your problem of delayed crafting due to missing mats a couple times, but since I began chasing these achievements, I not only have banked a supply of every mat, but also sell excess levels of these mats.

    This won't solve your enchanting issue. Sorry to say, but the best answer would be to level enchanting. However, we master enchanters are minion, so add a few to your friend list for your glyph needs, and plan ahead for your crafting.

    I won't deny your suggestions have some merit, but since you currently have no option but to work within game mechanics, you'll need to find a way to make them work for you.
    PC/NA/DC
    Breton Sorcerer Maester.White - BB meets GoT >Master Crafter< { 9 Traits completed 4/23/15 }
    TANSTAAFL--->There ain't no such thing as a free lunch.....Robert Heinlein
    Women and cats will do as they please, and men and dogs should relax and get used to the idea....Heinlein
    All those moments will be lost in time, like tears...in...rain. Time to die. "Blade Runner"
    ESO: the game you hate to love and love to hate....( >_<) May RNG be with you (*,_,*)
  • Khami
    Khami
    ✭✭✭✭
    A true master crafter will roam the lands gathering their own mats. If you're making gear for an alt, the alt should be gathering the mats needed.

    Put one point into keen-eye for every craft, makes gathering easier.
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
    ✭✭✭✭✭
    Khami wrote: »
    A true master crafter will roam the lands gathering their own mats. If you're making gear for an alt, the alt should be gathering the mats needed.

    Put one point into keen-eye for every craft, makes gathering easier.

    I can see a rune across a valley. I can see ore, wood and the runes from so far away it's pointless to spend points there. Now clothing mats you need it for.

    I am running very happily at 2560x1600 on a 30' screen though.
  • Khami
    Khami
    ✭✭✭✭
    Khami wrote: »
    A true master crafter will roam the lands gathering their own mats. If you're making gear for an alt, the alt should be gathering the mats needed.

    Put one point into keen-eye for every craft, makes gathering easier.

    I can see a rune across a valley. I can see ore, wood and the runes from so far away it's pointless to spend points there. Now clothing mats you need it for.

    I am running very happily at 2560x1600 on a 30' screen though.

    I see them too, but when the game turns to night the nodes are harder to see, except for runes. Their glow is noticeable all the time.
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
    ✭✭✭✭✭
    Khami wrote: »
    A true master crafter will roam the lands gathering their own mats. If you're making gear for an alt, the alt should be gathering the mats needed.

    If you want. I have a full slate, all 8 and it's an army, we do stuff for the lead mostly and she gets the entire power of my group for her purpose. She often buys things for the crafters and will hoover up what's in her way if it's not inconvenient.

    She mostly executes stuff.
    Edited by poodlemasterb16_ESO on September 28, 2014 6:58PM
  • Aeratus
    Aeratus
    ✭✭✭✭✭
    Getting the right materials can be a hassle. So for my alts, I craft a new set only once every 12-20 levels. By limiting the frequency of re-crafting, it makes it easier to make sure you have the right mats.

    After hitting VR, if you're just doing craglorn grind, you can keep the V1 armor all the way up to v14. Most grinders play with 0 armor anyways, since they never repair. Or, if you're doing dungeons in the middle, you an make a new set at around v6-v-7 and keep that until the next round of quests/dungeons.
    Edited by Aeratus on September 28, 2014 7:43PM
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
    ✭✭✭✭✭
    Oh lord. I have not payed over 1000g for 100 lots of materials. That's 10g each, it's why I don't farm much anymore. Hell I bought 100 mudcrab for 800g.

    There is no need to want for nearly anything. It's cheap and for sale.

    Brand new every VR level. My VR7 stuff is purple and yellow, yellow enchants on half the armor, purple on the rest. New guns, everydamnthing. There is no need to stint yourself at all.

    Last repair after perhaps 500,000 XP and most of the Alkir was about 350g. I make that in 5 minutes.
    Edited by poodlemasterb16_ESO on September 28, 2014 8:23PM
  • Gilvoth
    Gilvoth
    ✭✭✭✭✭
    ✭✭✭✭✭
    all the selling and buying caravan type npc's should all be put in vivec city just like was in morrowind, lots of sales - which is what you should expect from vivec city -
    we need Vvardenfell in order to have vivec city tho.
Sign In or Register to comment.