bellanca6561n wrote: »Glory and shame alone define online gaming as an unique entertainment medium. The balance between the two determines the quality of the game and the experience for people who play for the competitive multiplayer, community features.
A phrase like naming and shaming sounds catchy. It's cute. It's also flawed policy. Three strikes and you're out sounds cool too and is responsible for all manner of bizarre horrors....outside of baseball that is.
Name calling would be just dreadful here, however. But listing people, by name, who have been banned from the game for a range of offenses is sound policy. It also does wonders for both an online game and its community.
Having a leader board without a banned list is having half an online game. Well....unlike the leader board, I think you could make banned list notifications optional
Reagan brought them to life and made them part of the English vernacular. I am not worried about who gets credit for the phrase, lol.
Reagan brought them to life and made them part of the English vernacular. I am not worried about who gets credit for the phrase, lol.
As you always seem to do, @Columba, you missed the point completely.
Lol indeed...
Reagan brought them to life and made them part of the English vernacular. I am not worried about who gets credit for the phrase, lol.
As you always seem to do, @Columba, you missed the point completely.
Lol indeed...
Your point is the invulnerabilty exploit is in fact working intended mechanics right? Lol indeed .....
I know my history, friend. I got the point. I didnt consider it relevant. My point stands: we can trust zenimax to do the right thing here, but we will verify and speak up if the right things aren't done.Reagan brought them to life and made them part of the English vernacular. I am not worried about who gets credit for the phrase, lol.
As you always seem to do, @Columba, you missed the point completely.
Lol indeed...
I know my history, friend. I got the point. I didnt consider it relevant. My point stands: we can trust zenimax to do the right thing here, but we will verify and speak up if the right things aren't done.Reagan brought them to life and made them part of the English vernacular. I am not worried about who gets credit for the phrase, lol.
As you always seem to do, @Columba, you missed the point completely.
Lol indeed...
I think you've missed the point of the entire thread. It's ok, some people think perma invulnerability is balanced. LolI know my history, friend. I got the point. I didnt consider it relevant. My point stands: we can trust zenimax to do the right thing here, but we will verify and speak up if the right things aren't done.Reagan brought them to life and made them part of the English vernacular. I am not worried about who gets credit for the phrase, lol.
As you always seem to do, @Columba, you missed the point completely.
Lol indeed...
Nope, missed again.
If the videos don't constitute proof that something is wrong, eg. a broken mechanic, then I don't know what will. Exploit in the original meaning of the term is a verb that implies taking advantage of something. It doesn't necessarily imply illicit behavior. There's a broken mechanic, people are certainly taking advantage of it.
I think you've missed the point of the entire thread. It's ok, some people think perma invulnerability is balanced. Lol
bellanca6561n wrote: »Glory and shame alone define online gaming as an unique entertainment medium. The balance between the two determines the quality of the game and the experience for people who play for the competitive multiplayer, community features.
A phrase like naming and shaming sounds catchy. It's cute. It's also flawed policy. Three strikes and you're out sounds cool too and is responsible for all manner of bizarre horrors....outside of baseball that is.
Name calling would be just dreadful here, however. But listing people, by name, who have been banned from the game for a range of offenses is sound policy. It also does wonders for both an online game and its community.
Having a leader board without a banned list is having half an online game. Well....unlike the leader board, I think you could make banned list notifications optional
I've heard of some horrible ideas for this game, but this one sets the bar impossibly high. Isn't the atmosphere toxic enough, without adding a list of shame? I can't imagine a world where this idea would ever fly, especially from a legal standpoint.
"Glory and shame alone define online gaming as an unique entertainment medium."
This is a truly horrifying and perverted take on "entertainment." "Shame" isn't part of any mature person's entertainment universe.
bellanca6561n wrote: »Oh, and I should add that shame works very well today in the kill mails in Eve Online. I don't think I, personally, would have gone that far but I can't argue that they've been effective.
This is what the apologists for the status quo refuse to address. They get all tangled up with whether it's technically an exploit or not and thus miss the forest for the trees. Perma invulnerability while being able to put out extreme dps is laughably flawed. It's driving people away from the game. Silence on this problem is creating suspicions.If getting a 70% permanent reduced damage is acceptable and "very skilled", the player damage itself should be significantly reduced like in any other game. If you wanna be tanky, then you deal less damage, pure common sense. This is not the case right now though. I still get hit by 700-900dmg flame lash by any vamp one hand shield Dk soloing a 20men army.
we also identified some areas where some changes could be applied
ZOS_MichaelServotte wrote: »Hey folks,
Due to the complexity of this situation, we needed a little bit more time than usual to investigate. We wanted to make sure we had a complete understanding of the reported issue, with a good view of what was reported; this helped us better define what is functioning as intended from what needed to be addressed.
Thanks to all the reports, data, explanations, and videos you shared with us in this thread, our team is able to have a complete picture of the situation. While we have seen some situations being a normal combination of abilities (defensive and offensive ones), we also identified some areas where some changes could be applied. We are now in the process of making those changes (which will appear in the patch notes when pushed to live) and getting the changes approved/verified by our QA team, so that we can see when we will be able to push it to the live servers.
Once again, the situation discussed here involves a lot of moving parts and we prefer to move carefully, not wanting to break anything else in the process of addressing game balance. We will keep you updated as those changes are done.
Thank you for your diligent reporting and patience on this matter!
Thank you. Given the inherent complexity and a history of some patches opening up new issues, please ensure full testing. Also, you must have a design principle or outcome against which you are evaluating your improvements. It would be helpful for us to know what is or isn't considered an acceptable outcome so that we can provide feedback. For example, what is the longest any player should get invulnerability?
Further, with said parameters, I would warn players that anyone caught intentionally abusing mechanics to evade these principles will be subject to a warning and further disciplinary actions. Not intended is a reasonableness check for players to think twice before they decide to go into god mode.
c.gregoryb14_ESO wrote: »Thank you. Given the inherent complexity and a history of some patches opening up new issues, please ensure full testing. Also, you must have a design principle or outcome against which you are evaluating your improvements. It would be helpful for us to know what is or isn't considered an acceptable outcome so that we can provide feedback. For example, what is the longest any player should get invulnerability?
Further, with said parameters, I would warn players that anyone caught intentionally abusing mechanics to evade these principles will be subject to a warning and further disciplinary actions. Not intended is a reasonableness check for players to think twice before they decide to go into god mode.
"with said parameters" ...lmfao!