Heroes

OrangeTheCat
OrangeTheCat
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In Guild Wars the First you could acquire and equip heroes. That allowed the player to do quests and such without having to find other players. I know it is controversial (at least, it was then), but I am wondering if it would lessen our grouping woes in this game (thinking about everything related to phasing here).

Edit: some description from the below link:
A hero is an NPC who can be added to a party to act in place of a player. Heroes become available through specific quests. [snip] Although similar to henchmen, the player can customize a hero's skills, attributes, and equipment. A player may also control the skill activation, location, and default behavior of the hero.

http://wiki.guildwars.com/wiki/Hero
Edited by OrangeTheCat on September 24, 2014 8:17PM
  • Nestor
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    If they could just make it so that if you are grouped with someone, and you have finished the quest, you can be next to them in the same instance. Then none of this would be an issue.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • OrangeTheCat
    OrangeTheCat
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    True. but heroes would also satisfy the desires of solo players or so I would imagine.
  • Jaxsun
    Jaxsun
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    In Guild Wars the First you could acquire and equip heroes. That allowed the player to do quests and such without having to find other players. I know it is controversial (at least, it was then), but I am wondering if it would lessen our grouping woes in this game (thinking about everything related to phasing here).

    Edit: some description from the below link:
    A hero is an NPC who can be added to a party to act in place of a player. Heroes become available through specific quests. [snip] Although similar to henchmen, the player can customize a hero's skills, attributes, and equipment. A player may also control the skill activation, location, and default behavior of the hero.

    http://wiki.guildwars.com/wiki/Hero

    This is the same as companions in SWTOR and the soldiers from LOTRO that help you in skirms.
  • BBSooner
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    Jaxsun wrote: »

    This is the same as companions in SWTOR and the soldiers from LOTRO that help you in skirms.

    And mercenary companions in DDO. I support the idea. They could go back to creating difficult landscape content with the caveat that you could hire a mercenary/companion if it's too hard.
  • Chuggernaut
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    Nestor wrote: »
    If they could just make it so that if you are grouped with someone, and you have finished the quest, you can be next to them in the same instance. Then none of this would be an issue.

    Isn't this happening in some update where quest phase is set by party leader?
    My comrades have returned. I erect the spine of gratitude. You are a hero today. - Bura-Natoo
  • bertenburnyb16_ESO
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    how about you could take your alt(s) with you as so called Heroe-npc, say he would only be able to use his first skill bar, would love to have my healer temp ^^

    another game that did npc partymembers real good was Dragons dogma, as player you had your own pawn-follower, which you could also make as one of the classes, fully customze with gear and skills, and then you could hire 2 additional pawns of other players to suplement your party, so you could compose your party of 4 (like example I was rogue, had a 2H melee warrior pawn, hired another melee S&B and a sorc, you could even see what skills they had equiped, stats and such while looking for pawns to rent), had some real cool features as synergys-type things for example the S&B npc would call out to you, bracking under his shield and you could launch from the shield jumping enemys, or grapling an enemy so you could finish it,... also the pawns if they had experience with said sort monsters would give extra info, tips about how to fight em, if your pawn was hired it would also get a sort of xp (which you could then use to hire pawns), and the player that hired him could give points on how well your pawn preforemed, and could even send something with your pawn back as sort of present if you wanted. I found it was excelently executed, and to be honest, those pawn were more usefull as your regular pug group ;p

    they could make it something like that that players could set characters of them as rentable-pawns for example
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  • Csub
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    I was suggesting this idea before the vet content nerf. Don't get me wrong, I also wanted a change, as a Stamina built templar on vet levels I was dying at literally every 2nd group of monsters, yet I supposed if we could just take a follower of our choice (Healer, Tank, Dual Wield, Bow, 2h Weapon user or Sorcerer, maybe even further variations like a Spriggan or a Wyrd Priestess etc.), they wouldn't have to nerf the content so peopel finding it fun could still enjoy it all the same and people struggling or prefering it a bit easier could also have their wish. Maybe one day.
    "The Divines gave you a nose for a reason, Tharn. So you can keep your mouth shut and still keep breathing. - Lyris Titanborn
  • smeeprocketnub19_ESO
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    Because we need more encouragement for people to refuse to interact with other players.
    Dear Sister, I do not spread rumors, I create them.
  • OrangeTheCat
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    Because we need more encouragement for people to refuse to interact with other players.

    That of course is and has always been the number one argument against it. But I think the reason why many in the MMO space nevertheless adopted it is because heroes (or whatever you want to call them) are never as good as real flesh and blood players -- sometimes a companion implemented in software just won't do.
    Edited by OrangeTheCat on September 24, 2014 11:03PM
  • smeeprocketnub19_ESO
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    That of course is and has always been the number one argument against it. But I think the reason why many in the MMO space nevertheless adopted it is because heroes (or whatever you want to call them) are never as good as real flesh and blood players -- sometimes a companion implemented in software just won't do.

    The reason they did it in EQ was simply because they already had this problem where people would get 4 accounts and multi-box things by themselves. So players that did want to group were screwed and needed help.

    That is not a problem in ESO, and really, most everything can be facerolled in solo pve content anyway.
    Dear Sister, I do not spread rumors, I create them.
  • Ragefist
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    how about you could take your alt(s) with you as so called Heroe-npc, say he would only be able to use his first skill bar, would love to have my healer temp ^^

    I am torn between yes and no on this ... i dont like NPCs to substitute players, yet the companions in SWTOR gave it quite a depth

    If yes, then your idea Sir, is quite brilliant
  • PSLAnimal
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    I would love to have an NPC sidekick. Say, a large, buxom, raven-haired Nord woman, with a penchant for standing in doorways...



    ...



    (Lydia! Lydia! Where art thou, Lydia!)
    Edited by PSLAnimal on September 25, 2014 1:24AM
    Animal (Ask me what the PSL stands for. Go on. Ask.)
    @PSLAnimal on the NA Megaserver
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  • bertenburnyb16_ESO
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    Ragefist wrote: »

    I am torn between yes and no on this ... i dont like NPCs to substitute players, yet the companions in SWTOR gave it quite a depth

    If yes, then your idea Sir, is quite brilliant

    I'm just suggesting this for the forced group content of craglorn, wich I find a total dissaster, it would not be for a group dungeon like VR banished cells and such, or dragonstar arena, or trails, just everything else of the craglorn map

    and being able to 'hire' a char from another player, is also kinda interacting-mmo-social- all that stuff what the nay sayers are advocating for, as I said being able to give points on the performance, even sending with a gift or starting a chat with the player from who you rented the char
    Edited by bertenburnyb16_ESO on September 25, 2014 7:39AM
    Haze Ramoran Dunmer Dragonknight Tank/Dps – Smoked-Da-Herb Saxheel Templar Tank/Healer

    Red Diamond, Protect us 'til the end (EU EP Thorn)
  • AreoHotah
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    Thay should make everything solo content. If you enter a dungeon solo you should be able to solo it. If you enter the dungeon in 4 the diff should become for 4 players. Something like diablo 3. Each time a new player joined the diff automatically rises.
    And if you want to encourage grouping raise the rewards and loot.
    Edited by AreoHotah on September 25, 2014 10:50AM
    Hota'h, Dual-wield/bow full medium armor NB Khajiit from day 1.

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  • khele23eb17_ESO
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    Just fix quest grouping and this wont be needed.
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • bertenburnyb16_ESO
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    Just fix quest grouping and this wont be needed.

    yes it will because forced group questing is a big waste of time and fustration, whole craglorn map is useless at the moment, either scaling or npc partymembers needs to be implemented
    Haze Ramoran Dunmer Dragonknight Tank/Dps – Smoked-Da-Herb Saxheel Templar Tank/Healer

    Red Diamond, Protect us 'til the end (EU EP Thorn)
  • k9mouse
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    If I have to play with AI software (hiring, "hero"), might as well be playing single player games. No thanks! Will pass on this idea and pray to the 8 and the ZOS God not to listen to OP's idea.
  • OrangeTheCat
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    Hmm, heros were one of the best things about GW1 and yet I was still in a very social guild with lots of events (most serious, some silly and just plain fun). So were lots of other people - in very social guilds; I know because they were in our alliance and we would visit them quite often.

    So I think the whole "heros would diminish the social aspect of MMOs" is a bunch of hogwash.
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