LOL, your lead was some hundred points, so please don't pretend that you had a win guaranteed ...I repeat REDS have lead this campaign for 75% of the time before night capping started...Get over it and stop this stupid thread.
Morticielle wrote: »
EP Are so bad we can only win by numbers??? What happened in the first 2 weeks of this campaign when we were winning by the odd hundred
bertenburnyb16_ESO wrote: »I'm goin to the store to get moar popcorn, anybody else want something?
All this e-peen ranting is hilarious.
The main question still remains:
HOW DO WE DEAL WITH POPULATION DISPARITY BETWEEN FACTIONS?
Lets hear some input on that!
If some form of in-game diplomacy existed then perhaps the two outnumbered factions would be able to form a truce for a set period.
Perhaps both smaller factions be seen by the game as one and able to siege jointly, use each others forward camps etc. Home keeps reverting to there owners and enemy keeps to the highest numbers of the smaller faction.
This, in my opinion, would give much needed balance to a dire situation.
People are leaving in droves due to this problem, me included.
If some form of in-game diplomacy existed then perhaps the two outnumbered factions would be able to form a truce for a set period.
Perhaps both smaller factions be seen by the game as one and able to siege jointly, use each others forward camps etc. Home keeps reverting to there owners and enemy keeps to the highest numbers of the smaller faction.
This, in my opinion, would give much needed balance to a dire situation.
People are leaving in droves due to this problem, me included.
No-one at all has commented on this suggestion by me. It seems to me a logical first step that may help with all three campaigns and make us realise that most of the players in each faction just want a roughly equal playing field and not be steamrolled three or four to one every time you meet the enemy.
I did leave Thornblade only to discover the same thing on the other servers, just different factions ruling. A change to the points system based on server population would also help.
The sad/fun thing is, that in a few weeks we will have the same thread again and probably with a different fraction being the bad guys ("outnumbering night caping" guys). I bet, that with the campaign restart, AD and DC will hit EP so hard from the beginning that EP won't get a chance to do anything.
HOW DO WE DEAL WITH POPULATION DISPARITY BETWEEN FACTIONS?
To chime in again, aHOW DO WE DEAL WITH POPULATION DISPARITY BETWEEN FACTIONS?
2x 30 Campaigns
1x Non-Vet Campaign
Bottleneck everyone together so no matter what there has to be numbers on each side. The campaign was well balanced at the start and we spend the first week with everyone at stalemate in the middle, AD and DC sometimes getting the upper-hand in the early hours.
The problems started when more players from AD and DC started to leave but EP remained, giving us (once again) 1 EP campaign, 1 AD campaign and 1 DC campaign.
The ideal situation would be only one campaign ever, but there is no was ZOS could ever make that work more so considering the lag the game throws out with only 60 people on screen.
…
[*]Give more AP to killing the lead faction... the greater the lead the more AP you get from attacking them.. give less and less for attacking the underdog. This way ppl will be more inclined to attack the lead faction and not the underdog.. it will balance out over time.
I think it would be better if those who stay in their home campaign would get more AP over time.[*] Limit the amount of times you can switch campaigns. AND if you guest in another one you get 0 AP for it.
I think Zenimax already said that tis will be a change in the future.[*] You only get buffs in your home campaign and PvE zones.. not in other campaigns.
That would be nice, maybe add a few resources for crafting.…
[*] Give us some of the nice V12 loot drops that you get in trials for playing in Cyrodiil.. the best loot should be in trials AND Cyrodiil... not just trials... 2 hours of hard fighting in Cyrodiil is easily worth a couple of Trials runs.
3, completely remove the ability to switch campaigns. You choose a home campaign for your account, and that's it. The others might as well not exist for you.
Surley you cant blame EP for having more players at night that the other 2 factions.
Where are the AD that was on Aurial's Bow all through the night where have they gone?
3, completely remove the ability to switch campaigns. You choose a home campaign for your account, and that's it. The others might as well not exist for you.
Not account wide. Character based. I have a DC toon and an EP toon. I would like to PvP with both of them, which is not possible with a single home campaign for account.
Allow switching after a campaign ends. Also allow it for a day after you joined if and only if the chosen campaign has a queue during prime time, wouldn't want to get stuck on a campaign that has me waiting for two out of four hours I have for playing each day.
No need to erase campaigns, only reset them. Have enough options available (two 30s at least, better three). Remove guesting. If number of home'ers exceeds max. pop for a faction by more than factor two, lock it for new home'ers.
Then it works.