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The concerns of a roleplayer

Danternas
Danternas
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Hello!

This is in ways an open letter to Zenimax and as such I will present myself. First of all I am a roleplaying enthusiast and I have been in charge of the roleplay in one of the largest, but diminishing, roleplay communities. Soon I will most likely not play this game at all. But fear not, this is no a crying post, instead I will surface some of the main concerns I have with this game as a roleplayer and as such why I do no think this game at the moment is very good for this sort of activity. The best games at this are sadly still some of the older MMORPGs who themselves have some major flaws.

What is roleplay?
I will be brief in my explination. It is when players decide to play their character in a "realistic way" as if their character was it's own character in a book. If you have played Dungeons and Dragons you already know the concept. Roleplaying with paper, pens and collective imagination is in fact what once opened up for games like the Elder Scrolls series. Roleplayers are very dependent on community. They love to stick together and mind their own. This is why they are not always noticed to the same extent as they do actually exist. Most roleplayers do however engage in the normal activities of the game without roleplaying them all the time.

Why should we care?
Because the roleplaying community in general is a sizeable one. Of course we are not as many as many other groups of players but we are one that is easily to define. And as roleplayers put much dedication to their character and their community we tend to be very loyal customers who are not afraid to spend money on stupid things. The current community in ESO is small and diminishing, mainly due to some fairly small things. I can also guarantee you that the majority of the fan fiction for a game like this is made by a roleplayer. In many ways the roleplayers are the silent core community, It is the ones who care the most about the lore, story and development of the game. Yet they are not a community that ask for much and they have been used to compromise and fine ways around obsticles, They are harecore people just like a hardcore raider or PvPer but in their own way. And lastly, there are very few, if any, MMORPGs who satisfy roleplayers well.

So here we go:
The megaserver and phasing.
A megaserver is fundamentally an obstacle for roleplayers. While making RP-servers or removing the megaservers is out of the question there are still ways to please the roleplayers. As mentioned above roleplayer like to stick to their own. Both to not be bothered by others but also to not bother others. Roleplayers make guilds and organised communities but sometimes the simply want to walk around and find other new people outside of their guilds who are likeminded and engage with them without the need to organise it all. I know there were plans in the early development to make players fill a form that then determined who you phased with. Some sort of solution like this where roleplayers can check a "roleplaying" box and magically appear with other roleplayers as much as possible would do much.

Rolls and dices.
This is by far the most simple request and yet it has passed both ESO and several other AAA-MMORPGs. The simple option to through a button, chat command or even addon generate a random number which is then displayed to other players. Why is this important? Because dices are important in Dungeons and Dragons. As there is no dueling in the game yet and since roleplayers tent to make up their own scenarios a dice roll is a good way to determine an outcome of any sort of action.

Player housing.
As mentioned roleplayer like to stick to their own much of the time. No place is better for such than some sort of private phased house or area. I have heard that such a play may or may not be in development and several competitors have or are in the process of implementing them.

Turning.
Turning your character to make it look at someone is frustrating. The only way to make the character look at what you are having your cursor on is to attack towards it. Not even in first person does the character align with the camera. This is certainly annoying in roleplaying where you have to choose between swinging the sword or make some sort of circle walk to turn towards another character.

Chat bubbles.
It may break immersion somewhat and I know it is not in line with the clean UI the developers favor. But some sort of chat bubbles would be appreciated by many player as a way to more easily determine who is actually talking. The chat can be very cluttered at times and this would certainly help.

Player profiles.
As I am aware it is at the moment impossible for addons to share information. Which is a reason why you can't simply make an addon for dice rolls. Roleplayers put much thought into their character and despite the huge amount of customisation options there will be details a roleplayer want other likeminded to know about without having to tell it all the time. This can be scars, armor, jewelry or anything related to appearance. Give the players the possibility to make profiles for their character or the ability to develop addons for such.

Duels.
Roleplayers love to fight each other nearly as much as drunken brawlers does at a 4 am near a pub. At this point however they cannot do more than emotes to describe their actions and swing the sword a little at the other player in hopes that the other player will reckon their power and call himself defeated. Some roleplayers prefer dice rolls but I know that many prefer a proper duel with another player to settle who is really the strongest.

Empty places and exploration.
Roleplayers like to explore and they also tend to make up their own challenges. Simply because the clutters of mobs are not always that exciting. In many cases mobs actually make more of a hassle than they add to the roleplay experience. A few somewhat mob-empty and explorable locations would be golden for the collective imagination of a roleplaying brotherhood.

What does this game do well?
There are not only bad things. Else I would not have considered ESO for roleplay at all and I would certainly not have played the game this long. The graphics are amazing and very much helps immersion as does the extensive player customization. The lore in the Elder Scroll series is immense and well thought through while it still leaves opening everywhere for player creativity. The voice acting and quests make much for the immersion and the different zones are great.
  • Hilgara
    Hilgara
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    There are not enough roll players to maintain a sub charging MMO. No MMO can focus purely on roll play unless it has dedicated RP servers and where that has happened they tend to be very low populated servers.

    RP should never dictate the direction of the game
  • Danternas
    Danternas
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    Hilgara wrote: »
    There are not enough roll players to maintain a sub charging MMO. No MMO can focus purely on roll play unless it has dedicated RP servers and where that has happened they tend to be very low populated servers.

    RP should never dictate the direction of the game

    Of course not. Yet I do not feel that any of the concerns I have brought up would in any way make the game lesser for non-roleplayers. You don't have to choose, you can have both.
  • Hilgara
    Hilgara
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    Danternas wrote: »
    Hilgara wrote: »
    There are not enough roll players to maintain a sub charging MMO. No MMO can focus purely on roll play unless it has dedicated RP servers and where that has happened they tend to be very low populated servers.

    RP should never dictate the direction of the game

    Of course not. Yet I do not feel that any of the concerns I have brought up would in any way make the game lesser for non-roleplayers. You don't have to choose, you can have both.

    We have already seen the difficulty nerf that was in response to a lot of people complaining that they couldn't access the content. I still see complaints from people unable to get past Mannemarco or Bolog Bal and want to see solo only content killed off. maybe not all these were role players but a damn good percentage of them were. Through my discussion on this forum its obvious that there are many people to whom taking part in the story is more important than having to learn to play it.
    Edited by Hilgara on July 22, 2014 10:27AM
  • Raash
    Raash
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    I agree with you completely OP. Why hilgara start breakdance as an angry protest is beyond me. How is what op talks about in any way related to pve nerfs? In no way does these suggestions have impact on the regular player other then a potential increase of population?
  • Danternas
    Danternas
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    I'd say it is a mistake to relate roleplayers with casuals and a great misconception that roleplayers are generally lesser players. Roleplaying is something you do in addition to playing the game and most roleplayers spend a majority of the time playing the game like everyone else. They are also generally people who spend 40+ hours in the game.

    Game difficulty is nothing I did or would propose to change and I know that few roleplayers would propose such a thing. Even the roleplayers who do not progress well in the game generally do not wish a change to the game's difficulty. The reasoning is simple. You can roleplay almost as well on a level 10 character as a veteran 10 and as such there is no opposition between roleplay and difficulty.

    What I do propose is mainly UI changes because this is what is hindering roleplayers the most.
    Edited by Danternas on July 22, 2014 10:48AM
  • gurluasb16_ESO
    gurluasb16_ESO
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    I support this, they are relatively minor changes that improve the quality of life for roleplayers a lot. While the phasing is what would take the most time, nothing hurts immersion more when you see someone jumping around aimlessly with a name like "urmomsux111", I definitely think it would be a good thing to add.

    ESO is doing remarkably well on emotes though compared to other MMOs.
    Edited by gurluasb16_ESO on July 22, 2014 10:54AM
  • wafffllesss
    wafffllesss
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    Agreed with OP. Most of these changes wouldn't affect the others, except from housing, that probably everyone will use.

    And by everything that is holy, make emotes combinable! I wish to sit in a chair and drink at the same time!
  • kassandratheclericb14_ESO
    Hilgara wrote: »
    Danternas wrote: »
    Hilgara wrote: »
    There are not enough roll players to maintain a sub charging MMO. No MMO can focus purely on roll play unless it has dedicated RP servers and where that has happened they tend to be very low populated servers.

    RP should never dictate the direction of the game

    Of course not. Yet I do not feel that any of the concerns I have brought up would in any way make the game lesser for non-roleplayers. You don't have to choose, you can have both.

    We have already seen the difficulty nerf that was in response to a lot of people complaining that they couldn't access the content. I still see complaints from people unable to get past Mannemarco or Bolog Bal and want to see solo only content killed off. maybe not all these were role players but a damn good percentage of them were. Through my discussion on this forum its obvious that there are many people to whom taking part in the story is more important than having to learn to play it.

    Why do you assume that because a person is an RP-er that they can't actually play the game? Most I know do both though they are likely to move much slower through the content and don't play it like their arse is on fire.

    And I doubt that your "damn good percentage" is even close to correct. Unless you got an official number then I wouldn't throw out things you do not know as fact.

    I have played MANY MMOs and been a full-time RP-er on more than a few. I have always been proficient enough to do content as have the people I role played with were. There was always an assumption that because I was an RP-er that I wouldn't be able to keep up. Topping the damage charts usually shut that up.

    RP is there to ADD to the game. Not to avoid parts or not be a good player. Good RP-ers know that sometimes people around them are not into it and in group situations will act accordingly, keeping RP out of the way and not in anyone's face.

    I haven't seen and don't think there are enough RPers to have their own megaserver. I don't think it would be good for the game. Being able to solo OR group all content is something I wouldn't mind seeing. Solo content as groups could be scaled accordingly. Soloing group content...well your on your own there if you want to take that on.

    Adding more UI options either from Zeni or available in player UI modifications would be wonderful.

    The game really hasn't done any favors to RP-er with many things (like the horrible, chunky chat system) but the game needs to be fixed and stable and then I will start bugging about these things. As is....if I want to RP there are plenty of lovely places to do so. There are many emotes (even if the chat system sucks for custom emote typing) and things to interact with to make the game seem real.

    But don't assume right away that because I or anyone else that RPs that they can not play their class or keep up...or want to nerf content. It isn't true and it is insulting to all the RP folks out there.
    Edited by kassandratheclericb14_ESO on July 22, 2014 11:16AM
  • Hilgara
    Hilgara
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    Raash wrote: »
    I agree with you completely OP. Why hilgara start breakdance as an angry protest is beyond me. How is what op talks about in any way related to pve nerfs? In no way does these suggestions have impact on the regular player other then a potential increase of population?

    Firstly I would like to know where you got the impression I was angry (let alone breakdancing......breakdancing???)

    Secondly my point was that these things come so far down the priority list of many players who actually want a functioning, challenging game. If ZoS puts things like this as a priority you will lose those people to whom the game not the lore is important and whether you like it or not you need those people too if you want the game to survive. Player housing would be an enormous undertaking for example but would it matter to most people? I'm sure they wouldn't be opposed but they wouldn't want it at the expense of class balance or adding new content? Function should never play second fiddle to form. Mechanics before cosmetics.

    Otherwise there's nothing wrong with any of these suggestions.
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Hilgara wrote: »
    There are not enough roll players to maintain a sub charging MMO. No MMO can focus purely on roll play unless it has dedicated RP servers and where that has happened they tend to be very low populated servers.

    RP should never dictate the direction of the game
    Same is true even more so for the hardcore elite capable and wanting to do Trials and CoH and the like content .. doesn't stop ZOS pandering to those by creating extensive content and a whole two zones (Craglorn and the new one) exclusively for their use, who are likely fewer in number and RPers in this game especially.
    Edited by fromtesonlineb16_ESO on July 22, 2014 11:25AM
  • Hilgara
    Hilgara
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    Hilgara wrote: »
    There are not enough roll players to maintain a sub charging MMO. No MMO can focus purely on roll play unless it has dedicated RP servers and where that has happened they tend to be very low populated servers.

    RP should never dictate the direction of the game
    Same is true even more so for the hardcore elite capable and wanting to do Trials and CoH and the like content .. doesn't stop ZOS pandering to those by creating extensive content and a whole two zones (Craglorn and the new one) exclusively for their use, who are likely fewer in number and RPers in this game especially.

    The only content I would say is designed for hardcore PvE players are the trials and there's only two of those. The 4 player dungeons are easier than the early vet dungeons. But yeah you are probably right that this game has a disproportionate percentage of RP'ers to other games but thats not healthy for the game. It just indicates that ZoS have only been able to keep hold of the original TES fans that came here because they were already TES fans. If the game was healthier it would have a more representative spread of players, indicating that it appealed to MMO fans in general. Something which ZoS need to maintain the game. TES has lore by the bucket full. It came with the package and was developed over many years. Now they need to make an MMO out of it.
  • Danternas
    Danternas
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    Hilgara wrote: »
    Secondly my point was that these things come so far down the priority list of many players who actually want a functioning, challenging game. If ZoS puts things like this as a priority you will lose those people to whom the game not the lore is important and whether you like it or not you need those people too if you want the game to survive. Player housing would be an enormous undertaking for example but would it matter to most people? I'm sure they wouldn't be opposed but they wouldn't want it at the expense of class balance or adding new content? Function should never play second fiddle to form. Mechanics before cosmetics.

    Otherwise there's nothing wrong with any of these suggestions.

    On the other hand. If a few small changes makes roleplayers stay then there will be more resources for other content. Roleplayers usually don't ask for much as they are accustomed to work with what they get. All players pay the same fee after all and roleplayers is far from an insignificant group. The roleplay servers on SWTOR, WoW and (inofficially) GW2 are among the most crowded realms.

    SWTOR and WoW has both been able to fill in to most of the basic needs for roleplayers and it has hardly been an effort for their teams. While a raid would take a dev team hundreds of hours to perfect it would take a single programmer a day or two to fix dice rolls, chat bubbles and player profiles. A few more people and days and you can fix combined emotes and turning. The megaserver, exploration and housing are of course the largest of projects - But also projects that benefit all players. If you can make roleplayers get their own phases then you can make hardcore raiders get their own.

    I get and accept that ESO is not catered to roleplayers. They never claimed it to be and it will never be nor do I ever expect it to be. What I do ask for is it to be compatible with roleplay. As it looks right now I will head to greener grounds, which is sad. But I respect this game enough to give feedback on it.
  • Raash
    Raash
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    Hilgara wrote: »
    Raash wrote: »
    I agree with you completely OP. Why hilgara start breakdance as an angry protest is beyond me. How is what op talks about in any way related to pve nerfs? In no way does these suggestions have impact on the regular player other then a potential increase of population?

    Firstly I would like to know where you got the impression I was angry (let alone breakdancing......breakdancing???)

    Secondly my point was that these things come so far down the priority list of many players who actually want a functioning, challenging game. If ZoS puts things like this as a priority you will lose those people to whom the game not the lore is important and whether you like it or not you need those people too if you want the game to survive. Player housing would be an enormous undertaking for example but would it matter to most people? I'm sure they wouldn't be opposed but they wouldn't want it at the expense of class balance or adding new content? Function should never play second fiddle to form. Mechanics before cosmetics.

    Otherwise there's nothing wrong with any of these suggestions.

    Ok, well your posts had a, as i see it, snotty touch to them.
    Anyway. i am not sure but i do think that every suggestion that is composed at this forum is equal in importance to the game. Speaking in behalf of other players are not the most wise thing one could do and I dont see where what you are saying is the ultimate truth in the matter.

    I am not an RP:er myself, but I do acknowledge that in most games i ever played and where it has been RP-server available in the end I always ended up on them. sure RPers are a rather small piece of the sub cake but its one that, if provided with the right tools, often are very loyal and plays for really long times. mostly due to that they make up their own content and create an own community within the one present.
    My personal take is that Z-max really should throw a bone to the RPers since I believe it would enrich the game, not for everyone, but for people like me that rather have a live and breathing game world to loose touch with reality in for a while.

    and cosmetics vs mechanics.... i do not agree with you. Cosmetics makes the issues with mechanics a bit less annoying. I see it as the oil in this machine that is the game. but to each their own =)
  • BBSooner
    BBSooner
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    Hilgara wrote: »
    There are not enough roll players to maintain a sub charging MMO. No MMO can focus purely on roll play unless it has dedicated RP servers and where that has happened they tend to be very low populated servers.

    RP should never dictate the direction of the game

    No one demographic should be the sole dictator of the direction of the game, however occasionally catering to minorities should be a goal for an MMO with as broad of a spectrum as ESO.

    A lot of the requests made by the OP aren't concerns unique to RPers though: better/more intuitive phasing, housing, dueling, content more focused around exploration, additional chat commands.

    Granted, wanting other stuff first is a fine stance, however ZOS would do well to add on tertiary activities occasionally as they introduce primary content.
    Edited by BBSooner on July 22, 2014 3:12PM
  • theyancey
    theyancey
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    You lost me at forcing me to give up my immersion for your RP through chat bubbles. To Oblivion with that!
  • Raash
    Raash
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    theyancey wrote: »
    You lost me at forcing me to give up my immersion for your RP through chat bubbles. To Oblivion with that!

    if they where a toggle on/off thing then? wouldnt break anything to you
  • Ser Lobo
    Ser Lobo
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    It's important to set a 'stage' for roleplayers. If the developers give them a few simple tools, they multiply the content considerably.

    Add a new set piece, like a city with beautiful locations, and a roleplayer will have weddings, promotion ceremonies, duels, wars, guild meetings, and even parades.

    Contrary to your standard power-gamer, who takes content and actually makes it less, by skipping dialogue, ignoring player choices (just hit the top dialogue choice) and running through all the outstanding locales.



    As you can see, roleplayers are a crucial part of roleplaying games. When everyone else is crying for more quests, you'll see a roleplayer ask for more clothes. They want a bigger toybox like everyone else, but how many hours does a roleplayer spend choosing their outfit? How many years do they spend decorating their house that only a few others will ever see?

    To a subscription based MMO's, roleplayers are your base. They are what you start with. They'll stay with the game years after everyone else leaves. They build communities, add player-made content, and generally support the lore and backstory.

    The things the Op mentions? They are important. They are crucial. They may not be 'priority', but the roleplay community as a whole needs to be addressed just as often and just as strongly as the PvP or Raid or Solo or Crafter communities, not only because we are just as important, but also because we are ALSO in all of those communities too.



    Assuming roleplayers are nothing but casual carebears is like someone assuming that every PvPer is a mass murderer in real life. It's a common assumption, and it is very, very wrong. It shows more about how much the person who makes the assumption doesn't know what they are talking about.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • n0l
    n0l
    theyancey wrote: »
    You lost me at forcing me to give up my immersion for your RP through chat bubbles. To Oblivion with that!

    it probably wouldn't be too hard to make the chat bubbles optional, just sayin'.

  • Ser Lobo
    Ser Lobo
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    n0l wrote: »
    theyancey wrote: »
    You lost me at forcing me to give up my immersion for your RP through chat bubbles. To Oblivion with that!

    it probably wouldn't be too hard to make the chat bubbles optional, just sayin'.

    In the recent Paul Sage interview before QuakeCon, he said they have chat bubbles working internally, but they don't always look very good and aren't as clean and fitting as they want them to be.

    Most likely, we will see optional chat bubbles (preferably as an option you have to turn on to see) before too much longer.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Lywen
    Lywen
    Coming from the non-RP side, I can agree that several points would be great for players in general:

    Player Housing - It'd be fun, especially if customizable, plus good for storage - Perhaps even to display trophies? Could even add to the social aspect of the game in general. (Someone had an idea of the ships being used for this. That could be fun!)

    Profiles - I would LOVE this option! Even if it's just pulling up to see basic stats like rank, race, class, perhaps what guilds a person is involved with... I'd love a way to browse guilds in game, too. Ways for people to be more aware of who everyone is and what they're up to. Again, I think it'd improve the social aspect of the game.

    Duels - It'd be fun, you know it. :)

  • kassandratheclericb14_ESO
    I honestly don't care about chat bubbles. I never used them in other games. I would like to have a better chat functioning. Ability to make chat windows for more things and make them moveable individually.

    I really liked the Wow add-on called WIM. It made the chat look like IM screens. It was really effective for keeping things all straight.

    As an RP-er I would like to have by the game or an add-on some RP ability. To add names and characteristics not available in game. Descriptions and the like. Some folks don't like backstories to be seen by everyone but I liked a place to put them and they were considered "OOC" info. There are some really magnificent add-ons in WoW that let you actually make little "pretend" quest stories and have play (fake) prizes and you can have NPCs speak in the quests (in text only for you.) It was a bit complicated but it added a great deal for RPers who-as a matter of course..have their own RP thing going set in the magnificent worlds on which they play. It does get them to play longer. I remember making up an idea for WoW as to why I would be doing the same dungeons over and over (as I was grinding those points) and finally decided that (and if you played you will get this) that Chromie called on me to help and kept sending me to alternate timelines to "fix" what was wrong (ie the dungeon stuff.) it made a real difference to me to be able to find some reason, that actually kinda fit with the in-game story, for what I was doing.

    I realize this goes against the minimalist thing that Zeni has going. I don't mind the minimalist thing...it does add to the immersion but having these options in a character tab or something would be nice.

    Having a costume tab that allows us to wear costumes (like we get in quest-and that don't go away in combat after the quest is over) and the ability to wear armor as costumes (without stats of course) would also be a great addition. Rift had a good idea with this though their dye system was a bit limited. I think this dye system combined with something like this would be stellar.
  • Azzuria
    Azzuria
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    Agreed, OP. As a casual RP-er, I was totally enamoured with the idea of filling out a questionaire and being phased in with like-minded people. Other RPers and mature folks.

    As to the idea that 'RPer = Not Good Player', I take umbridge. In WoW, my RP-centric raid groups were consistently among the best and first at conquering new content. We weren't THE first ( with a few exceptions ) but then we would often spend as much time RP-argueing over loot drops for as much time as we spend killing the boss. Listening to a Hunter and a Warrior go back-and-forth over an item was HI-larious!

    But, as stated previously, RPers are generally easier to please than content-devouring power gamers, and much more loyal. It wouldn't take much to improve the RP playability of the game and we, as a whole, would appreciate some effort toward that end, along with new content.
    Edited by Azzuria on July 22, 2014 4:33PM
    Brunhilda Icehammer - Nord Dragonknight, 'Smith & Enchantress 'What is 'ranged? I need to hit something!!'
    Laehl Direthorn - Bosmer Nightblade, Purveyor of fine Clothes, Bows and Staves
    Reeza gra-Zuni - Orc Templar 'War Shaman' and Apothecary
    Noemi Snowpaw - Kajiit Dragon Knight - I laugh... or I'd have to kill you.
    Kitera Dreamon - Breton of The Dominion: Because those Daggers don't appreciate a great Mage.
    Lysara Shadowcroft - Dunmer Bloodmage: This will only hurt a lot.
  • preevious
    preevious
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    Excellent thread, warranting at last an "awesome". The same (approximatively) was posted on the french side of this forum.

    I second everything your said, and honestly, those would be minor changes that would not impact PVP or hardcore PVE players in the least .. I don't see any good reason for one to be against those ideas.
  • Caroloces
    Caroloces
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    A lot of the requests made by the OP aren't concerns unique to RPers though: better/more intuitive phasing, housing, dueling, content more focused around exploration, additional chat commands.

    I agree with this completely. I, personally, have aspirations to learn more about RP and participate in this type of activity when I feel comfortable with it. Why? I sense that the practice of RP allows the player to inhabit the world more fully than normal play would allow. I also think that (from my basic understanding of it) that it really shouldn't be a separate category of play. The developers should guide the game to allow players to live in the skin of their own characters, and really feel the slings and arrows (and joys and benefits) that go with the fortunes of their alliance, and the destiny of all of Tamriel.

    Practically, the implementation of RP should have no impact on other aspects of the game. I believe in stackable emotes, and perhaps chat bubbles that can be toggled on and off. Hopefully, improvements to grouping and the justice system will have beneficial effect on this style of play.
  • Zorrashi
    Zorrashi
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    All of the ideas are essentially harmless, and most seem easy enough to integrate. I see no reason not to have them put into the game to satisfy the RPers (they seem to be enough of a significant part of this franchise and game).
  • Nikolai5
    Nikolai5
    Soul Shriven
    I agree with all your ideas and points. I would like to see more roleplaying friendly things like that in this game. It's part of what I like about other MMO's. Yeah they have quite a few emotes available but we need what you have stated in your list.
  • KariTR
    KariTR
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    At its most basic, role-playing is simply playing your chosen class. In that respect we all role-play, just some of us role-play to varying depths and some of us limit our role-play by believing we need tools to aid us. All any of us need is imagination.

    In every MMO I have played, role-players have developed their own forums to write their own fiction, character profiles, organise events etc.

    The Travel to Player function allows us to group up quickly with like-minded individuals who we have met on our travels and added to friendslist. There is nothing so unrealistic and unrole-play-worthy as the shout in chat: "Does anyone want to role-play?" (looking at you SWTOR rpers).

    If you hover your mouse over an NPC or PC, your character will turn their heads toward them.

    Dice were important in table top, but not necessary in a computer game which generates numbers for you. If you want dice, nominate a GM to do all the rolling for your characters, with actual dice.

    Player housing - coming.

    Chat Bubbles - loathe them. Use a new tab to roleplay, with everything but say unchecked. (Whispers allowed, but I want to see you get up close and personal to the person you are whispering, K?).

    Explorable locations, devoid of mobs. There are plenty of towns to visit, out of the way crafting stations, long stretches of beach with nary a creature in sight, eerie mansions lacking an owner... If you haven't come across these locations, you haven't explored.

    Look, I love tabletop. I took part in a campaign that was still going strong after 12 years. ESO is not a table-top game, nor is it DnD. If you can only role-play within the confines of certain RP systems, you are no more a role-player than someone painting by numbers is an artist.
  • Caroloces
    Caroloces
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    At its most basic, role-playing is simply playing your chosen class. In that respect we all role-play, just some of us role-play to varying depths and some of us limit our role-play by believing we need tools to aid us. All any of us need is imagination.

    Nailed it!
  • Perdure
    Perdure
    Soul Shriven
    Hurrah for role players!

    We are experiencing a fallacy in
    statistics that occurs when content
    is removed to accomidate pvp balancing.

    Consider content, any content, removed due to it
    hindering or unbalancing pvp.

    [Consider] That removal action repeat[ing] itself.

    Thus, the statistics claim that people only pvp;
    Thus, game environments are generated for "what players do the most".. ecetera...

    Now, equally, consider the role players out there that do not have a majority sway in affecting said statistics:
    Our game content suffers and suffers and disappears, as games are balanced and re-designed for pvp.

    I have seen this fallacy unfold and wreck game after game...
    My only estimated solution is splitting pvp and rp:
    Example: "Activate RP interface" XOR "activate PVP interface"

    1) in that way PVP and RP can coexists without always having to be at odds.
    2) New content specifically designed for PVP that would wreck PR can be implemented.
    3) New content specifically designed for RP that would wreck PVP can be implemented.

    Do not over think it:
    if a role player wanders into a PVP [battle field]... well then reality dictates that s/he may die upon a sword. BUT ALTEAST We CAN COEXIST!
    And the statistics slippery slope fallacy can be slain!

    Thank you
    Edited by Perdure on August 16, 2014 12:33AM
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