jeradlub17_ESO wrote: »From 1.2.4 notes on Silver Bolts:
"However, if you are specifically in werewolf form, this ability will still proc at 100%."
Um WTH are you guys at ZOS thinking? You give werewolf yet another disadvantage compared to vamp? Seriously that is intended? Are you all smoking something there? I'm not a ww and don't want to be but good lord. I feel bad for those guys. Their abilities don't work anywhere near like they should and now you make it even more disadvantageous to be a ww than a vamp.
I just don't get what in the world is going through the minds of the people making decisions for the future of this game. It's like they put up a dartboard with all the worst decisions they could possibly make for a given week and throw darts to pick which one to do next.
jeradlub17_ESO wrote: »From 1.2.4 notes on Silver Bolts:
"However, if you are specifically in werewolf form, this ability will still proc at 100%."
Um WTH are you guys at ZOS thinking? You give werewolf yet another disadvantage compared to vamp? Seriously that is intended? Are you all smoking something there? I'm not a ww and don't want to be but good lord. I feel bad for those guys. Their abilities don't work anywhere near like they should and now you make it even more disadvantageous to be a ww than a vamp.
I just don't get what in the world is going through the minds of the people making decisions for the future of this game. It's like they put up a dartboard with all the worst decisions they could possibly make for a given week and throw darts to pick which one to do next.
ZOS_GinaBruno wrote: »To add to this, the fix for this is currently in testing, and we hope to get it out next week with patch 1.2.5 so the issue with Silver Shards will be completely fixed.Cyrdemaceb17_ESO wrote: »Since most werewolves are in their human form (you know why - because ww ist still vastly underperforming), nobody seemed to realize, that this vamp-killing bug affects us too. But ONLY if we are actually in werewolf form! Since we are VERY rarely in animal form in pvp, it hasn't been noticed yet.
But they are trying to get a fix, so this might be some useful information.
jeradlub17_ESO wrote: »
I just don't get what in the world is going through the minds of the people making decisions for the future of this game. It's like they put up a dartboard with all the worst decisions they could possibly make for a given week and throw darts to pick which one to do next.
There is no jumping to conclusions. Read the notes . That is the way they stated it. They did not say still working on that one. They did not say anything else indicating that was an unresolved bug. The way you read it was neither stated by them nor implied in any shape or form. That was based totally on your own preconceptions and assumptions. I don't put words in their mouth they don't speak but you are. And to say oh well thats too much for vamps but not for ww just isn't a fair gameplay decision even though mythologically it's correct since there is no one shot kill for vamps any longer. If that is the route they are going to go there should be a one shot wooden stake shooter for vamps. Not that I think anyone should have to deal with being one shot, it sucks.shanersimms_ESO wrote: »jeradlub17_ESO wrote: »From 1.2.4 notes on Silver Bolts:
"However, if you are specifically in werewolf form, this ability will still proc at 100%."
Um WTH are you guys at ZOS thinking? You give werewolf yet another disadvantage compared to vamp? Seriously that is intended? Are you all smoking something there? I'm not a ww and don't want to be but good lord. I feel bad for those guys. Their abilities don't work anywhere near like they should and now you make it even more disadvantageous to be a ww than a vamp.
I just don't get what in the world is going through the minds of the people making decisions for the future of this game. It's like they put up a dartboard with all the worst decisions they could possibly make for a given week and throw darts to pick which one to do next.
You do realize that this might not be intended but a part of the bug they haven't yet been able to resolve? Jump to conclusions much? I think the real question is WTH are YOU smoking? Lol
From the way I read it, and the way it was presented, it seemed this was a part of the bug that they are still working on. Considering how the mechanic works in PvE, nothing suggests this mechanic was ever supposed to proc 100% on anything...
ZOS_GinaBruno wrote: »To add to this, the fix for this is currently in testing, and we hope to get it out next week with patch 1.2.5 so the issue with Silver Shards will be completely fixed.Cyrdemaceb17_ESO wrote: »Since most werewolves are in their human form (you know why - because ww ist still vastly underperforming), nobody seemed to realize, that this vamp-killing bug affects us too. But ONLY if we are actually in werewolf form! Since we are VERY rarely in animal form in pvp, it hasn't been noticed yet.
But they are trying to get a fix, so this might be some useful information.
http://forums.elderscrollsonline.com/discussion/115966/silverbolts-silvershards-fighters-guild-active-skill-are-affecting-werewolves-too
jeradlub17_ESO wrote: »From the way I read it, and the way it was presented, it seemed this was a part of the bug that they are still working on. Considering how the mechanic works in PvE, nothing suggests this mechanic was ever supposed to proc 100% on anything...
There is no jumping to conclusions. Read the notes . That is the way they stated it. They did not say still working on that one. They did not say anything else indicating that was an unresolved bug. The way you read it was neither stated by them nor implied in any shape or form. That was based totally on your own preconceptions and assumptions. I don't put words in their mouth they don't speak but you are. And to say oh well thats too much for vamps but not for ww just isn't a fair gameplay decision even though mythologically it's correct since there is no one shot kill for vamps any longer. If that is the route they are going to go there should be a one shot wooden stake shooter for vamps. Not that I think anyone should have to deal with being one shot, it sucks.
WTF are you FREAKIN serious In what world is this OK as is you never see any WW in pvp because they SUCK I mean seriously when was the last time any one see a WW in pvp let alone a pack of them as they were intended btw that in its self is a game breaker getting 4-5 peeps all triggering their ww form at the exact same time takes a lot of time and organizing and then to top it off they only get 30sec of ravage time but now you got it so they can get 1shotted by 2skill point?? so let me get this straight a VR12 with rank 10 ww and max what 16 SP invested in the ww form can get 1-2 shotted by a lvl 10 with only 2 skill points spent??However, if you are specifically in werewolf form, this ability will still proc at 100%.
ZOS_GinaBruno wrote: »To add to this, the fix for this is currently in testing, and we hope to get it out next week with patch 1.2.5 so the issue with Silver Shards will be completely fixed.Cyrdemaceb17_ESO wrote: »Since most werewolves are in their human form (you know why - because ww ist still vastly underperforming), nobody seemed to realize, that this vamp-killing bug affects us too. But ONLY if we are actually in werewolf form! Since we are VERY rarely in animal form in pvp, it hasn't been noticed yet.
But they are trying to get a fix, so this might be some useful information.
http://forums.elderscrollsonline.com/discussion/115966/silverbolts-silvershards-fighters-guild-active-skill-are-affecting-werewolves-too
ZOS_GinaBruno wrote: »Hey guys, apologies for the confusion! The 100% proc rate against werewolves is absolutely not intended, and is a known issue with Silver Bolts which we plan on fixing next Monday with 1.2.5. We'll edit the patch notes to reflect this.
ZOS_GinaBruno wrote: »Hey guys, apologies for the confusion! The 100% proc rate against werewolves is absolutely not intended, and is a known issue with Silver Bolts which we plan on fixing next Monday with 1.2.5. We'll edit the patch notes to reflect this.
ZOS_GinaBruno wrote: »Hey guys, apologies for the confusion! The 100% proc rate against werewolves is absolutely not intended, and is a known issue with Silver Bolts which we plan on fixing next Monday with 1.2.5. We'll edit the patch notes to reflect this.
My criticism was based on their presentation as a simple statement of that's the way it is with no implication that there is a problem with it in it's current state. They need to communicate better plain and simple. But as Sam found above and ZOS verified above it is an unresolved bug not being fixed all in one shot for some reason. One of those two notes should have been in the patch notes. But at least it is known and clarified.shanersimms_ESO wrote: »jeradlub17_ESO wrote: »From the way I read it, and the way it was presented, it seemed this was a part of the bug that they are still working on. Considering how the mechanic works in PvE, nothing suggests this mechanic was ever supposed to proc 100% on anything...
There is no jumping to conclusions. Read the notes . That is the way they stated it. They did not say still working on that one. They did not say anything else indicating that was an unresolved bug. The way you read it was neither stated by them nor implied in any shape or form. That was based totally on your own preconceptions and assumptions. I don't put words in their mouth they don't speak but you are. And to say oh well thats too much for vamps but not for ww just isn't a fair gameplay decision even though mythologically it's correct since there is no one shot kill for vamps any longer. If that is the route they are going to go there should be a one shot wooden stake shooter for vamps. Not that I think anyone should have to deal with being one shot, it sucks.
The notes do not indicate with clarity one way or the other. This is my point. You seem assured by your criticism in your post that it is indeed intended. I'm saying that's not the way I read it, but conceptions aside, there is no clarity one way or the other in the post... again my point.
I do agree no one should be one shot, as I'm sure the devs likely agree.
shanersimms_ESO wrote: »ZOS_GinaBruno wrote: »Hey guys, apologies for the confusion! The 100% proc rate against werewolves is absolutely not intended, and is a known issue with Silver Bolts which we plan on fixing next Monday with 1.2.5. We'll edit the patch notes to reflect this.
To the OP, guess my "preconceptions" were right eh? It's bad publicity to chuck around accusations of poor development designs until we know for sure what was intended. I wish people would keep this in mind more often.
Thanks for the clarification and hope to see the rest of the bug resolved soon.
shanersimms_ESO wrote: »ZOS_GinaBruno wrote: »Hey guys, apologies for the confusion! The 100% proc rate against werewolves is absolutely not intended, and is a known issue with Silver Bolts which we plan on fixing next Monday with 1.2.5. We'll edit the patch notes to reflect this.
It's bad publicity to chuck around accusations of poor development designs until we know for sure what was intended.