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Official Discussion Thread for "New Community Programs"

edited April 16 in Website Articles Discussion Staff Post
This is the official thread to discuss the blog article New Community Programs.
Post edited by ZOS_GinaBruno on
Gina Bruno
Assistant Community Manager - The Elder Scrolls Online
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  • nzblustonenzblustone ✭✭
    edited April 16
    Any chance of a hint at upcoming guild features? Or is it just the articles, which would be a disappointing tease.
    Post edited by nzblustone on
    No longer playing ESO.

    See @Mohrdechaia for Imperial Traders Guild invites (the new leader).

    Thanks!
  • edited April 17
    Can you please make it harder to take keeps. I find that it's too fast pace especially for how long a campaign lasts. It should take real effort, that and I find its hard to sell stuff at a keep store because of this fact.
    Post edited by xylus289_ESO on
  • How exactly will some of the lore from Arena factor into ESO? I know Arena's content compared to any of the other games is... uh, "unique", but I would like to see more of the Staff Piece dungeons implemented, as group dungeons or Adventure Zones or whatnot. The Crypt of Hearts was a fantastic example of giving an Arena dungeon a more-recent-TES design overhaul - a place like Fang Lair or the Halls of Colossus would be incredible.
    Sahraaji, Covenant Khajiit Templar
    VR3 Ranger (DPS) (@SkyBlueFox1)
  • This is not be the development team, guys, these are community managers. :smile:
  • XDemXDem ✭✭✭
    Still no word on using a forum software that doesn't suck? :grin:
  • I would love a detailed status webpage for the AvA war across the servers and campaigns, with many different rankings and maps. Much like the old DAoC realm war page, if you know what I mean.
  • l00s3sl00s3s Soul Shriven
    What about working on the issues that are currently driving much people away from the game (what i think is very sad) before creating new ones?
  • PretextPretext ✭✭
    For guilds, please allow us to see only Character name in chat.

    Generally speaking, please give us a RP social tag so we can be phased together as roleplayers. Please!
  • Can you please make it harder to take keeps. I find that it's too fast pace especially for how long a campaign lasts. It should take real effort, that and I find its hard to sell stuff at a keep store because of this fact.
    What ?! It takes the p*ss to take down a door

  • Guys could you help me with my tank build please.
  • Want to do something GREAT for the community?

    FIX THE BUGS!!!

  • ZoliruZoliru ✭✭
    Remake the forums or remake this whole site its SERIOUSLY BAD !!!!!!!
  • ElloaElloa ✭✭✭✭
    Pretext wrote: »
    For guilds, please allow us to see only Character name in chat.

    Generally speaking, please give us a RP social tag so we can be phased together as roleplayers. Please!

    I prefer to use the Account name in Guild chat tbh. It's easier to remember your guildies by their account name than remembering their 8 alts names.

    I agree with the RP social tag or whatever solution they can come up with to allow Rpers to play together in peace.

  • ZOS_TristanKZOS_TristanK admin
    Staff Post
    Hi, folks. Just a friendly reminder to please stay on-topic in this thread. We'd love to get your input on our upcoming Community Programs here. Thank you!
    The Elder Scrolls Online Social Team - ZeniMax Online Studios
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  • TheteThete ✭✭✭
    If you'd like to promote guilds, why not give them some visibility in the game instead of just on forums? Only so many players even use the forums.
  • ElloaElloa ✭✭✭✭
    Thete wrote: »
    If you'd like to promote guilds, why not give them some visibility in the game instead of just on forums? Only so many players even use the forums.

    They are planning to do that for a post launch patch. It has been said several times in interviews and such.
  • Is there any way we could have a suggestions section where you allow players to suggest things that we would like to see added to the game? That way you would be able to see what players support.
  • nhissonhisso ✭✭✭
    edited April 18
    It would be quite easy for you guys to allow more choice in the game. *SPOILERS* DO NOT READ PAST THIS POINT IN THIS COMMENT IF YOU DON'T WANT AN EP QUEST SPOILED***********************************************

    As an example, the Sathram Plantation in Stonefalls: I should have been able to do more. Instead, I was forced to help a disgusting slave owner. It's bad enough that I had to do that, but this is an exceptionally cruel slave owner. I would have never done that in a million years on my Nord. However, I might have as a dark elf ;).

    So my point? Why can't devs. give players easily added options in games? Im so tired of not having choices and options in video games. Seriously, how hard would it have been to let me choose sides in the Sathram quests?! All you would have had to do is put a warning that said "Choosing this option will prohibit you from assisting others on this quest in the future". I think common sense would allow for most of us to realize we'd see the plantation differently, client-side, than other players depending on our choices. I feel like ESO really screwed the proverbial pooch on a lot of choice related stuff. There is NO reason we can't be warned about client-side changes and be allowed to kill NPCs and/or choose how we want to do some of the quests. We need a "justice system", too. It's really weird that I can steal right in front of someone's face lol! :(
    Post edited by nhisso on
  • NefarNefar ✭✭
    edited May 2
    I don't see anything on the link you provided that tells us in detail what each program is going to consist of, it merely looks like your fishing for data.

    As for battlefield stories, I can't come up with many good ones as every time I've gone out to Cyrodil and tried to use siege weaponry, the camera angles are so utterly horrible I just get frustrated and leave the map.
    Post edited by Nefar on
  • GUILD FEATURES:
    We do need some more features in guilds:
    In bank have better search options , cross guild bank listening , maybe skills based on your contribution to guild

    BATTLEMASTER’S CORNER:
    I do wanna see other players armor / stats in game and out also be able to see the posts on what they have accomplished in their builds.
  • ChryosChryos ✭✭✭✭
    edited April 23
    Could we get a special Halloween event, like zones littered with thousands of zombies and skellies?

    (mainly holiday community events, festivals etc.)
    Post edited by Chryos on
    If I am going to quote someone, it's going to be me.
  • edited April 30
    Nefar wrote: »
    I don't see anything on that community programs link you provided that tells us in detail what a program is to give you any type of opinion. Looks like your fishing for data more than anything.

    You want battlefield stories.. Here is one put up that siege! Wait, I did and I can't aim it worth a damn because these camera angles are utterly horrible. Perhaps Camelot Unchained will get it right.
    Looked up Camelot Unchained, got very interested, noticed all the terrible spelling and sentence errors on the website, nevermind. Edit: may not be pay2play, but sure is Pay2Win. hey, give us more money than anyone should ever do, and you get all this cool stuff noone else can get, including things that make the gameplay easier!! sucks for the non-wealthy.

    Post edited by sirnonagon on
  • RastabanRastaban ✭✭✭
    This is the official thread to discuss the blog article New Community Programs.

    It would be nice if the "View from Tamriel" or one of the other programs allowed us to share roleplay stories too, stories we are making with our character in game. So far it seems like a screenshot and a short note is all that is warranted but I bet people would like to share their RP experiences in a more detailed story format.
  • MoonchildeMoonchilde ✭✭✭
    edited May 4
    Want to do something GREAT for the community?

    FIX THE BUGS!!!
    If you read through the article The Road Ahead you'd see that fixing bugs and stopping gold farmers is their priority right now.

    I was cheering while reading that article. Great news guys, and thank you for such an awesome game! Even with the known issues, I cannot think of an MMO that rivals ESO in how fun it has been right at launch, and how vast and immersive it is. Its like playing Skyrim, but with other people around.

    I think most MMO players look for longevity in a game they subscribe to, and this makes ESO a great choice in that regard. I've been playing Elder Scrolls games since Daggerfall, and I know how much lore and content there is to draw upon, which means there is a ton of great things we can look forward to seeing in the game.

    The kind of game that has everything in it right on release is (usually) a console game, which this is not. That type of product expectation might be what is confusing some players and leading to their rants about what ESO 'doesn't have'. Even if they storm out, I will bet you they'll return when they realize this a much bigger project than a console title, and as the world grows, they will want to experience the stuff they didn't have patience for at first.
    Post edited by Moonchilde on
  • cracker81cracker81 ✭✭✭
    edited June 25
    Hello ESO Team,

    I was wondering anyway of getting a Jail system/bounty for players put in? As in if a player select another player and was able to choose to make player friendly/neutral/hostile would be able to attack said player outside of a town. Now said player that was attacked could report that player to local authorities or place bounty on his head from the fighters guild and other players could accept the bounty. Now if the player was a vampire/werewolf at the time would be free game due to lore. In my opinion would add more depth as well as consequences for ones actions. Will you be opening the world up more as in letting other factions go to the other faction areas? As like if a player goes there they would get spy/sabotage quest for that area and it would be challenging due to other players could attack you and enemy guards. If phasing you think would be an issue just you link them to certain quest cross factions. If a issue ppl camping lower ppl just have enemy faction flagged when stepping into enemy area but not be able to attack that faction unless attacked. You could use neutral/hostile so the person does not accidently attacks enemy player and make a system where a person could report to local authorities where place a maker on the map where last sighted and 2 to 3 guards of said lvl of player would be dispatched in that area for about 30 seconds to a minute.
    Would you put player houses/Caves in the game? As like house for said players in certain locations, guild house or caves in certain locations for vampires/werewolf dens as in for a guild but you would have to pay and extra 5 dollars every 3 months.
    Post edited by cracker81 on
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