(skip down to "TL/DR line" if you don't want details)
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In my opinion, the main problem with Sorcerers is that they are not, in fact, what I consider to be Sorcerers. If I were to list all of the "magical" character types (aka classes) from fantasy and gaming, we'd have quite a large list: Shamans, Wizards, Sorcerers, Necromancers, Summoners, etc.
While many of us may not agree 100% on which "spells" each of those classes should have, I am confident we would all agree that they are different from each other.
So, in my opinion, the current implementation of ESO Sorcerer has the following mix of spells:
- Some Wizard spells
- Some Shaman spells
- Some Summoner spells
- Some actual Sorcerer spells
This is mainly due to the fact that ESO only has 4 classes, so each class is a sort of "Mega Archetype", trying to squeeze in every "idea" or "concept" that might comprise such a class. This seems to have been done in a way that mostly works for the other 3 classes, but falls short when it comes to Sorcerers. I will try to describe why I think this is so.
For the other 3 classes, each of the 3 "lines" of class skills are fairly synergistic to each other. For example, you can meaningfully mix Assassination skills, Shadow skills and Syphoning skills into an effective hotbar. Same goes for Ardent Flame / Draconic Power / Earthen Heart. Until recently, Templars had a rough time at such synergy, but I feel as of 1.6 it is just barely getting to the point where the 3 lines (Aedric Spear, Dawn's Wrath, Restoring Light) can play well together into a hotbar setup. This is definitely assuming that other skills are mixed in from various places (Weapon skills, Fighters/Mages Guild, WW/Vampire, Assault/Support, etc.)
But I feel that the Sorcerer set of skills not only lacks the same synergy, but really lacks even the most basic elements of what I feel is truly "sorcery".
Daedric Summoning is a mix of Shaman and Summoner skills (curses and summons). In this case, Armor and Ward are classified as summoning something.
Dark Magic is a mix of Wizard, Necromancy, Summoning and, IMHO, the only true Sorcerer skill in the game (Rune Prison).
Storm Calling is exclusively what I would classify as Wizard skills.
To me, and I do realize this is only an opinion, but a Sorcerer should be more about enchantments, charms, mesmerizing, holding, and draining or syphoning of energy. I would expect a class called "Sorcerer" to have not only a mesmerize (Rune Prison, keeps you immobile until someone hits you, which is classic "mez" behavior in most MMORPGs), but to have some real holds (Encase is close), enhantments/charms (make enemy into friend for short periods, in PvP would turn enemies unattackable/untargettable, and friendly faction into attackable/targettable), and some kind of draining attack, such as an attack which deals damage to you if you have a Shield or other Buff effect running (a kind of feedback attack).
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Anyway, I realize its probably too late for a "rewrite" of Sorcerer. So, with that in mind, I think it *is* possible to phase out a few weaker abilities in exchange for a few which are more synergistic and would improve the flow and feel of the class overall.
Some changes I think would make the difference:
1. Swap out Bound Armor for "Feedback", a straight up DoT ability which deals damage based on how many active buffs the target has (not counting "permanent" ones like Campaign, Mundus Stones, etc., only short "timed" buffs like Surge, Rally, Mutagen, Healing Ward, Conjured Ward, etc.) The more buffs the target has going, the harder the DoT ticks. And yes, it would specifically bypass shields.
2. Swap out Lighting Form for "Lightning Bolt", a straight up, 1 target DPS spammable skill. Should be at least as powerful as Force Shock from Destro staff, if not in actual damage #, then with a very good side ability. It definitely would be able to proc Disintegrate, maybe at a higher rate.
Now, this won't fix everything, but I feel that the "harmonics" of Sorcerers would change a bit for the better if changes like these (or something similar) were made.
Edited by onlinegamer1 on February 16, 2015 3:34PM