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Bug or Nerf? Stam based class abilities now incompatible with many mechanics.

olemanwinter
olemanwinter
✭✭✭✭✭
I finally got on the PTS with my existing characters to do some testing and discovered something very troubleing.

*Note: Details on my testing method can be found at the bottom of the post.

Class abilities that now scale off of stamina are no longer considered "spells". And, of course they are not "weapon skills" either.

These abilities are now unclassified and stuck in a no-man's land of incompatibility with 5 piece armor sets and other game mechanics.

** Armor bonuses that "add X to spell attacks" or proc "X after a spell attack" will NOT WORK with class abilities based on stam.

This is true for offensive AND DEFENSIVE buffs. (Offensive such as Stygian, Defensive such as Syrabane's Grip or Buffer of the Swift)

** This may explain why some people are getting hit so hard in PvP. Your "spell resist" is not lowering the damage of spells that scale off stamina.

I believe it's not just the armor set bonuses. Logically, I believe they must also be incompatible with the overall game mechanics that drive these sets. This is harder to test, because I need a partner from an opposing alliance to attack me multiple times with different variables.

ZOS: Please fix this. Even if class abilities now scale off stamina, they should still be considered "spells".

____________________________________________________________________________

Testing Method:

Pretty straight forward. I was wearing a full 5 piece set of Stygian armor that when invisible causes "spells to do an additional 20% damage". I crafted an identical unnamed armor piece of the same weight, trait, enchantment and quality.

First I used the magica based morph of a class ability to strike an NPC out of stealth wearing 4 pieces of Stygian and 1 piece crafted for 4018 damage. I repeated the process with 5 pieces of Stygian for 4821 damage.

Next I respec'd and used the stamina based morph of the same class ability to strike the same NPC with the same conditions using the same set. This time there was no change in damage.

I testing this several times, repeated on different NPCs, and always got the same result.
  • spryler
    spryler
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    Sounds like a good catch. This is what PTS is for. Good job.
  • Fellwitch
    Fellwitch
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    Hope this gets tested. With one week to go :)
  • Alcast
    Alcast
    Class Representative
    Empower buff and Puncturing Strikes.
    After I gained Empower(20% increased damage) for next hit) It does not increase the next damage of Puncturing strikes and its morph. However, when I check the tooltip of Puncturing strikes and its morph, it shows me the 20% more damage. So, is it a tooltip error or would the skill supposed to be dealing more damage?


    Please make sure to send FEEDBACK on the PTS. ZOS doesnt read Forumposts.
    Edited by Alcast on February 14, 2015 10:16AM
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  • derpsticks
    derpsticks
    ✭✭✭✭
    There are still many things wrong on pts that 1.6.3 should fix. For instance I was unable to generate ultimate in pvp and my spell resistance worked so well that I was resisting heals directed towards me.

  • Alcast
    Alcast
    Class Representative
    I finally got on the PTS with my existing characters to do some testing and discovered something very troubleing.

    *Note: Details on my testing method can be found at the bottom of the post.

    Class abilities that now scale off of stamina are no longer considered "spells". And, of course they are not "weapon skills" either.

    These abilities are now unclassified and stuck in a no-man's land of incompatibility with 5 piece armor sets and other game mechanics.

    ** Armor bonuses that "add X to spell attacks" or proc "X after a spell attack" will NOT WORK with class abilities based on stam.

    This is true for offensive AND DEFENSIVE buffs. (Offensive such as Stygian, Defensive such as Syrabane's Grip or Buffer of the Swift)

    ** This may explain why some people are getting hit so hard in PvP. Your "spell resist" is not lowering the damage of spells that scale off stamina.

    I believe it's not just the armor set bonuses. Logically, I believe they must also be incompatible with the overall game mechanics that drive these sets. This is harder to test, because I need a partner from an opposing alliance to attack me multiple times with different variables.

    ZOS: Please fix this. Even if class abilities now scale off stamina, they should still be considered "spells".

    ____________________________________________________________________________

    Testing Method:

    Pretty straight forward. I was wearing a full 5 piece set of Stygian armor that when invisible causes "spells to do an additional 20% damage". I crafted an identical unnamed armor piece of the same weight, trait, enchantment and quality.

    First I used the magica based morph of a class ability to strike an NPC out of stealth wearing 4 pieces of Stygian and 1 piece crafted for 4018 damage. I repeated the process with 5 pieces of Stygian for 4821 damage.

    Next I respec'd and used the stamina based morph of the same class ability to strike the same NPC with the same conditions using the same set. This time there was no change in damage.

    I testing this several times, repeated on different NPCs, and always got the same result.

    Did you try it also with a set that increased weapon damage by 10% or 20%?
    Did you check if the Tooltip shows the 20% dmg increase?


    Or for example Biting Jabs, which is also stuck in nomans land. When i use that set here it should not proc of jabs right? >>

    I will test that next week. I will also send a bugreport every day to ZOS via support on both Live and PTS.

    helmet_of_the_red_mountain.jpg

    Also, do you know if the Skillcost Reduction is working? IF it is not considered a skill or a spell maybe that could be bugged aswell.

    ophidian_spaulders_of_celerity.jpg

    Edited by Alcast on February 14, 2015 10:37AM
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