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Award CPs based on what quests you've completed?

ThatHappyCat
ThatHappyCat
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So a major complaint about the 30 CP for everyone thing is that people who have completed Cadwell's Gold do not have the option of going back and turning all that quest EXP into CP. While I don't personally think this is a problem, the fact that one avenue of CP gain is closed off to a subset of players is a valid concern.

Now, since the quests you've done are already being tracked through achievements, Cadwell's Almanac, and various changes to the world based on quest results; it shouldn't be too hard for ZOS to award CPs based on the quests you've completed and their EXP rewards.

This, IMO, is a better solution than just giving CPs based on EXP earned (as it overcompensates grinders, particularly those who participated in EXP exploits) or VR ranks (which again favours grinders over questers).

So, what do people think?
Edited by ThatHappyCat on December 29, 2014 10:04AM

Award CPs based on what quests you've completed? 58 votes

Sounds like a good idea.
50%
GrunimIagoGilvothLegacyDMkungmooKravenMoonshadow66Grileenorsilentgeckobertenburnyb16_ESOLark82kwisatzThatHappyCatelias.stormneb18_ESOFauxHunterGreyBrowFrenkthevilekkidd0hIluvrienGuppet 29 votes
It's not enough, CPs should be rewarded based on accumulated EXP.
17%
LonePirateKalikiahstin2001nub18_ESOGraoMinscArconSeptimPBpsyH4or0nfelinith66pillabe 10 votes
I think CPs should be based on VR ranks, not quests or EXP.
3%
Rosveencriscal 2 votes
I'd rather ZOS change what they're doing but I don't think CPs should be based on quests, EXP or VR ranks.
1%
falcasternub18_ESO 1 vote
I'd prefer if ZOS stuck with their current plan of 30 CPs for everyone.
13%
adarkartistotis67Lionxoftmistermagic87b14_ESOAmsel_McKaykiesoTandorAudigy 8 votes
I don't really mind whatever ZOS decides to do.
13%
Slurgers101284b14_ESOChezaRhycroftSharees7732425ub17_ESOLorkhanRydik 8 votes
  • Kaliki
    Kaliki
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    It's not enough, CPs should be rewarded based on accumulated EXP.
    I don't think grinders should be considered an inferior class of players. If ZOS would have stuck with their original plan, the cap could have been placed at a reasonable value.
    Edited by Kaliki on December 29, 2014 10:13AM
    - Templars: Slower by Design® -
  • ThatHappyCat
    ThatHappyCat
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    Sounds like a good idea.
    Kaliki wrote: »
    I don't think grinders should be considered an inferior class of players. If ZOS would have stuck with their original plan, the cap could have been placed at a reasonable value.

    They aren't, but there were quite a few EXP exploits in the past that allowed people to gain EXP at a much faster rate than any other content. Making CPs be translated directly from EXP would overcompensate these players.
  • Gyudan
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    Sounds like a good idea.
    Kaliki wrote: »
    I don't think grinders should be considered an inferior class of players. If ZOS would have stuck with their original plan, the cap could have been placed at a reasonable value.
    I think that grinders are one of the main reasons why nobody's getting CP based on XP now. Too many players reached numbers much higher than ZOS anticipated. This is all your fault! >:)
    Wololo.
  • Audigy
    Audigy
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    I'd prefer if ZOS stuck with their current plan of 30 CPs for everyone.
    Maybe their 30 CP is what a person might have gained by doing the quests?

    Just think about it.

    Every 4 hours a player gains a CP. If we now look at someone doing Cadwells then he most likely has to play for about 100 hours to reach VR 10.

    I honestly doubt that a player can get a few hundred CPs by just doing Cadwell, there are not enough quests for that.
  • ThatHappyCat
    ThatHappyCat
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    Sounds like a good idea.
    Audigy wrote: »
    Maybe their 30 CP is what a person might have gained by doing the quests?

    Just think about it.

    Every 4 hours a player gains a CP. If we now look at someone doing Cadwells then he most likely has to play for about 100 hours to reach VR 10.

    I honestly doubt that a player can get a few hundred CPs by just doing Cadwell, there are not enough quests for that.

    There remains the issue that people who have not done Cadwell's Silver/Gold still have that 30 CP available for them on top of the 30 they received for free, while people who have finished Cadwell's do not.

  • Audigy
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    I'd prefer if ZOS stuck with their current plan of 30 CPs for everyone.
    Audigy wrote: »
    Maybe their 30 CP is what a person might have gained by doing the quests?

    Just think about it.

    Every 4 hours a player gains a CP. If we now look at someone doing Cadwells then he most likely has to play for about 100 hours to reach VR 10.

    I honestly doubt that a player can get a few hundred CPs by just doing Cadwell, there are not enough quests for that.

    There remains the issue that people who have not done Cadwell's Silver/Gold still have that 30 CP available for them on top of the 30 they received for free, while people who have finished Cadwell's do not.

    If they have a VR char on 1.6 release. Keep in mind, the CPs are only going to players who have a VR char once 1.6 hits.

    As for those that do, well I said it before. I wouldn't mind starting with 0, that's totally fine for me. The issue that some posters however have is another, they see those 30 CP as not enough for their "effort".

    Even if everyone has 0 and those that finished Cadwell 30, the complaining wouldn't stop I am afraid. :(
  • ThatHappyCat
    ThatHappyCat
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    Sounds like a good idea.
    Audigy wrote: »
    Audigy wrote: »
    Maybe their 30 CP is what a person might have gained by doing the quests?

    Just think about it.

    Every 4 hours a player gains a CP. If we now look at someone doing Cadwells then he most likely has to play for about 100 hours to reach VR 10.

    I honestly doubt that a player can get a few hundred CPs by just doing Cadwell, there are not enough quests for that.

    There remains the issue that people who have not done Cadwell's Silver/Gold still have that 30 CP available for them on top of the 30 they received for free, while people who have finished Cadwell's do not.

    If they have a VR char on 1.6 release. Keep in mind, the CPs are only going to players who have a VR char once 1.6 hits.

    As for those that do, well I said it before. I wouldn't mind starting with 0, that's totally fine for me. The issue that some posters however have is another, they see those 30 CP as not enough for their "effort".

    Even if everyone has 0 and those that finished Cadwell 30, the complaining wouldn't stop I am afraid. :(

    Well, IMO the quest thing is the only legitimate complaint out of the morass. That's why I think ZoS should address it, if nothing else but to calm these people (which seem to be a significant proportion of the complainers). Even if I don't think it's a problem I can see that the people who do are and will be a problem.
  • Rosveen
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    I think CPs should be based on VR ranks, not quests or EXP.
    So instead of screwing up questers you want to screw up everyone who's not a quester? I don't feel this is fair. Focusing on quests doesn't ignore only Craglorn grind; it ingores dungeons, delves, world bosses, anchors, Cyrodiil dailies (I doubt the number is tracked, only each quest's completion for the achievement) etc. I owe a large chunk of my own progression to these activities. I'm not a grinder, I've never been, but I got to VR7 doing no quests but bare bones Silver. Count only completed quests... and suddenly I'm back to maybe VR3. I wouldn't be terribly upset, but if we're fixing things, we shouldn't be going from one unrepresentative number to another unrepresentative number.

    Point of interest completion would be more fair: CPs for every map icon turned white. But out of the poll options, I think I'd be the most comfortable with translating each VR rank to a fixed number of CP so all playstyles are rewarded. I'm okay with not tracking anything above VR14 because 1) I'm selfish and since I'm not VR14 myself, I don't care ;) and more importantly 2) people evidently accumulated more XP than ZOS expected, or maybe they didn't account for multiple characters, the cap turned out too high and they decided to scrap the whole idea. Which is kind of harsh. So if not tracking it means veterans will get at least a few more points, not just be rolled back to 50, I'm all for it. It won't solve the problem of people who don't know what to do with their VR14 until February, but it'll at least allow us to play our lower veterans - and even people with multiple veteran chars usually have one who still has some levelling to do.
  • GreyBrow
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    Sounds like a good idea.
    @ZOS_GinaBruno‌

    At the time of posting, 66% of players would like you to "Award CPs based on what quests you've completed?"

    A 66% "yes" vote is enough votes to

    AMMEND THE CONSTITUTION OF THE UNITED STATES.

    Y u no do dis?
  • ThatHappyCat
    ThatHappyCat
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    Sounds like a good idea.
    Rosveen wrote: »
    So instead of screwing up questers you want to screw up everyone who's not a quester? I don't feel this is fair. Focusing on quests doesn't ignore only Craglorn grind; it ingores dungeons, delves, world bosses, anchors, Cyrodiil dailies (I doubt the number is tracked, only each quest's completion for the achievement) etc.

    The difference between quests and the activities you described is that quests cannot be redone. Everything you described can.

    So no, you're not screwed. Only people who did the quests were "screwed" in the sense that an entire avenue of CP gain is closed off to them forever. You can keep doing your grinding, dungeoneering, delving, and so on and gain EXP/CP from them.
  • Grileenor
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    Sounds like a good idea.
    Rosveen wrote: »
    So instead of screwing up questers you want to screw up everyone who's not a quester? I don't feel this is fair. Focusing on quests doesn't ignore only Craglorn grind; it ingores dungeons, delves, world bosses, anchors, Cyrodiil dailies (I doubt the number is tracked, only each quest's completion for the achievement) etc.

    The difference between quests and the activities you described is that quests cannot be redone. Everything you described can.

    So no, you're not screwed. Only people who did the quests were "screwed" in the sense that an entire avenue of CP gain is closed off to them forever. You can keep doing your grinding, dungeoneering, delving, and so on and gain EXP/CP from them.
    Exactly. The point is not how much CP someone will get, the point is, what he can do to earn more. Grinders can do their share any day, questers don't.
  • Grao
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    It's not enough, CPs should be rewarded based on accumulated EXP.
    So, I voted it is not enough to give out the CPs as quest rewards because grinding is still considered an acceptable and viable way to level up. I think the CPs you get should come from the total exp you've earned divided by the amount of exp required per CP.

    In addition to that though, I think ZoS could offer CPs as rewards for aquest related achievements, such as completing Cadwell Silver and Gold. That would be viable, fair and might instigate the grinders to actually quest.
  • Tandor
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    I'd prefer if ZOS stuck with their current plan of 30 CPs for everyone.
    GreyBrow wrote: »
    @ZOS_GinaBruno‌

    At the time of posting, 66% of players would like you to "Award CPs based on what quests you've completed?"

    A 66% "yes" vote is enough votes to

    AMMEND THE CONSTITUTION OF THE UNITED STATES.

    Y u no do dis?

    Sounds like you should be playing a democracy simulator, not a MMO.

    Moreover the President of the United States gets more than 15 votes, which is where your preferred option stands at the moment.
  • hrothbern
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    Sounds like a good idea.
    I would give everybody 1 CP per hour played as a Veteran.

    That would reward Questers/slow levelers as if the CP system was directly in place since the start

    And it would reward grinders as if they would grind in ESO after the XP grinding exploits wrere removed



    To obtain hours played since Veteran is no rocket science:
    total play timeper character is known
    estimate a standard time to level to 50 (so speed quest leveling ignored)
    Deduct the two per character
    add up the account


    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • ThatHappyCat
    ThatHappyCat
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    Sounds like a good idea.
    hrothbern wrote: »
    I would give everybody 1 CP per hour played as a Veteran.

    Average time to gain one CP is 4 hours. They made CPs 4X more valuable than when they first announced the system (which is also something many seem to overlook).

  • Kraven
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    Sounds like a good idea.
    One issue many have is that those of us who have done all that content are getting 30cp but so is some brand new V1 who hasn't done anything. It's crap. The "We don't want players to be separated." Is also crap that leads us to believe that any such big update like this is designed to bring those of us who play more Down to be on par with casuals or people who just play less.

    For some of us it's not the number, it's the blanket equality. As it stands my V14 is better than a V1, I've worked to make it so. With this plan my V14 and Johny's V1 will both be put on equal footing. The difference is it completely negates any work that I have already put into improving my character. Why play more? Why improve my character to be better than a nubs if they're going to constantly "bring the players more in line with each other."? There is a gap. So? There always will be.

    Sounds a lot like WoW's "start now and buy max level!" idea. We want players to be equal. To hell with that. Players are not equal, those of us who put in time and effort to improve should be allowed to be improved. I for one already built my character up and I have no interest in spending the next month getting it back on par to where it already is.

    Some people don't understand. Fine, but just because you don't understand does not mean it isn't an issue.

    [Moderator Note: Edited per our rules on Rude and Insulting comments]
    Edited by ZOS_ShannonM on December 29, 2014 11:25PM
    V14 - IMPERIAL NIGHTBLADE - DPS/TANK
    V13 - BRETON SORCERER - HEALS/DPS
    V2 - REDGUARD DRAGONKNIGHT - MELEE DPS
    V1 - BRETON TEMPLAR - TANK/DPS

    to be continued... Nevermind, no longer "to be continued"
  • ers101284b14_ESO
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    I don't really mind whatever ZOS decides to do.
    I really don't care. This system is going to be there for the life of the game and I'm in no hurry to try and max it out. I like leveling and character progression. So the farther I am away from cap the more reason I have to play.
  • hrothbern
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    Sounds like a good idea.
    hrothbern wrote: »
    I would give everybody 1 CP per hour played as a Veteran.

    Average time to gain one CP is 4 hours. They made CPs 4X more valuable than when they first announced the system (which is also something many seem to overlook).

    4 hours is also fine with me

    even 10 hours if ZOS likes to get a smaller gap for new players from commercial reasons

    But I think it would be very unfair to disrespect all the time and money of the diehard players !!!

    BTW
    I am just a slow leveling quester... Veteran 8 with one character and joined in April.
    So my only motive is fairness to all

    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • ThatHappyCat
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    Sounds like a good idea.
    Grileenor wrote: »
    Exactly. The point is not how much CP someone will get, the point is, what he can do to earn more. Grinders can do their share any day, questers don't.

    As Grileenor said, it's not really about compensating for your "hard work" (this is a game, right...? Not a second job?), it's about avenues for gaining CP. Grinders and such aren't included in this solution because they can keep doing what they want to do for CP gain, questers cannot.

  • bertenburnyb16_ESO
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    Sounds like a good idea.
    since I completed cadwells gold w 2 char, I'm up for that :D (sucks for people who grinded though, sowould get alot of grief)
    Haze Ramoran Dunmer Dragonknight Tank/Dps – Smoked-Da-Herb Saxheel Templar Tank/Healer

    Red Diamond, Protect us 'til the end (EU EP Thorn)
  • ThatHappyCat
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    Sounds like a good idea.
    If they grinded rather than quested, they can still do those quests to get those "limited" CPs. Or they can keep grinding and possibly earn CP at the same rate.
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