ZOS_MariaAliprando wrote: »Greetings! I am Maria Aliprando, Gameplay Designer on the Champion System.
Should players that are VR1+ still work towards VR12 or should they just wait until the new changes.
Continue to play! We are tracking your XP as you advance your way through Veteran Ranks and even past VR14. When the Champion System comes out we will reward you points right away based on the amount of XP you have earned up to a cap. In general, most people won’t reach the cap and we do not know what that cap is yet. We're still working out that value and making sure to take a look at the XP you all are earning.
Oh hey! Stuff that hasn't been talked about before!
I would imagine there are far more casual gamers than power gamers. When politicians try and get as many votes as possible who do they target? The largest demographic (ie not the top 1%)
Rune_Relic wrote: »ZOS_GinaBruno wrote: »Hi everyone,
As many of you know, the Champion System is designed to be a replacement for the Veteran System. Internally, we have been implementing and testing the Champion System for the last few months. During that iteration time we’ve learned a lot. This changed some of our intended launch goals for the system. Specifically of concern is the number of Champion Points earned before the system launches. Here are four of the most salient points with regards to the number of Champion Points earned when we launch phase 3 with Update 6 and the reasons for the change:
- The system needs to be integrated in phases, leaving the Veteran Ranks in place for phase 3.
Because the Champion System is layered on top of the Veteran System, the power differential between players from Veteran Rank 1 to Veteran Rank 14 still exists. There are many reasons we haven’t fully eliminated Veteran Ranks, chiefly a sense of progression in character and itemization progression. In the current phase that progression still exists. Layering a second progression can exacerbate player separation issues, especially when there is a lot of variance in the Champion System introduction. This phased-in approach is good for the game, but with dual progression post-50, it means we have to be even more careful when making changes.- The system should give more value for each point spent than originally conceived.
A second thing we learned is that each Champion Point needs to have more impact on the stats it is altering than originally planned. This came up frequently in our internal feedback sessions. Responding to that feedback, we decreased the number of overall points in the system (14,400 to 3,600), but kept the range of what they could alter the same. Because each point is more valuable there are less points overall in the system. Thus we can’t give out as many points with the introduction of the system as originally believed.- The system has to account for relative power values of the game.
We had to start narrowing down on the variables for our content in the game. Because we are changing many of the abilities and base factors in the gameplay, we needed to start with less of a variance in player power to achieve a good introduction of the system. Or more simply, the more points we give out now, the harder it is to find a good place between various balance points: PvP, overland content, Veteran Content, Craglorn, Dungeons, Trials, etc…- The system shouldn’t separate players more.
This is pretty self-explanatory, and is related to the first point. While the system is meant to have built in safeguards against players pulling away from each other too dramatically – those systems aren’t in currently. A 1-to-1 XP conversion to Champion XP was too dramatic.
Also, when phase 3 of the Champion System goes live with Update 6, all accounts that have at least one Veteran Rank character on them will automatically receive 30 Champion Points. These 30 Champion Points, though applied to your account, are distributed in full to each individual character on your account, just as Champion Points you earn are. So, if you have 5 characters, at least one of which is Veteran Rank 1 or higher, all five of those characters will have 30 CP to spend. You will not be awarded more Champion Points for having five Veteran Characters versus just one. You will also be able to begin earning Champion Points on any Veteran Rank character from that point forward.
We feel confident that our current solution is better for the enjoyment of the game overall than our originally announced design. This comes from weeks of testing the system. While iterating on solutions and changing the design is a normal and necessary part of the game making process, we definitely understand how changes to a system like this can be frustrating and seem to come from nowhere.
That said, we’re going to continue to be open about our plans and designs for the future of ESO. While a change in development like this can be frustrating, it isn’t a reason for us to not communicate. We never intend to mislead, but sometimes even our best ideas just don’t work out once they get into the game. We feel the Champion System is still going to be a fun way for you to keep customizing your character to suit your tastes and specializing in ways that make you unique. We’re looking forward to you giving it a trial run on the PTS, and sending us your feedback.
EVERYBODY L2R!
I Have highlighted everything you need to clear this mess up.
PHASE 4 - is when Vet ranks get eliminated.
Enough of the QQ.
Oh hey! Stuff that hasn't been talked about before!
I would imagine there are far more casual gamers than power gamers. When politicians try and get as many votes as possible who do they target? The largest demographic (ie not the top 1%)
Except the people who are VR14 are the ones that have given them the most money and usually politicians tend to listen to the people that finance their campaigns, especially in countries like the US.
Oh hey! Stuff that hasn't been talked about before!
I would imagine there are far more casual gamers than power gamers. When politicians try and get as many votes as possible who do they target? The largest demographic (ie not the top 1%)
Except the people who are VR14 are the ones that have given them the most money and usually politicians tend to listen to the people that finance their campaigns, especially in countries like the US.
Edit: Oh and people who are casual gamers don't care about being as powerful as raiders and would proly welcome the free CP points they don't even deserve, so I don't see how giving to each it's own would make people unhappy.
Except the people who are VR14 are the ones that have given them the most money
Oh hey! Stuff that hasn't been talked about before!
I would imagine there are far more casual gamers than power gamers. When politicians try and get as many votes as possible who do they target? The largest demographic (ie not the top 1%)
Except the people who are VR14 are the ones that have given them the most money and usually politicians tend to listen to the people that finance their campaigns, especially in countries like the US.
Oh hey! Stuff that hasn't been talked about before!
I would imagine there are far more casual gamers than power gamers. When politicians try and get as many votes as possible who do they target? The largest demographic (ie not the top 1%)
Why do you think only power gamers are effected by these decisions? I am a casual player and I am not happy to be told that all the experience I have gained on my VR14 will not be tracked and counted for progression upon release of the champion system as ZoS explicitly stated it would.
I am not happy to know that anything I do on my character until 1.6 is meaningless and may actually hurt my character progression in the short and long term.
As a casual gamer my time in game is just as precious, if not more, than power gamers and it takes efficiency to be able to enjoy some end game content as a casual player.
Unfortunately, it seems the most efficient way to progress a maxed character is to not play it at all and let the enlightenment points roll in. If I am not playing, what am I paying money for?
Explain this logic please. Because they get the same amount of money whether you log in or not. How do they make more from people not logging in exactly?Except the people who are VR14 are the ones that have given them the most money
You are quite wrong. There are plenty of people who don't have VR14s that have been around since launch. I have a several friends that still have a sub but haven't played in 4 months or so. They actually make the most money on people who pay for a sub and don't use it. The more you play the less money they make from you.
Because everybody running around in the same two crafted sets doesn't mean something is unbalanced.After our first two successful episodes:
- New armor sets (1.3): When Zenimax skillfully changed all the most popular armor sets making most of them useless: If you had legendary armor that just became worthless: buck it.
Welcome to the latest episode of "The Elder Commies Online", where you don't need to work hard to be on the same level of people who do and if you do work hard, you don't get any reward out of it. Be sure to tell your friends about it.
I'd bet there are more casual players and our subscriptions cost the same as the power gamers.
The difference is the casual gamers tend to be less vocal because every time they speak up with a different opinion some elite V14 is right there screaming STFU noob L2P!
EVERYBODY L2R!
I Have highlighted everything you need to clear this mess up.
PHASE 4 - is when Vet ranks get eliminated.
Enough of the QQ.
Oh hey! Stuff that hasn't been talked about before!
I would imagine there are far more casual gamers than power gamers. When politicians try and get as many votes as possible who do they target? The largest demographic (ie not the top 1%)
Except the people who are VR14 are the ones that have given them the most money and usually politicians tend to listen to the people that finance their campaigns, especially in countries like the US.
The moment update 6 hits and you get 30 CP, you'll start earning more points. So when VR is completely removed, they wont give you even more CP. Seing what they've done up until now, if you think that they will, you're sadly delusional.Can you ppl (especially the OP) please link the source for Statement that
the progression from VR1-14 is completely lost and will not be converted to CP?
What I read is, that if you have AT LEAST one VR Char you get INITIAL 30CP. Where is the statement, that you won´t EVER get your progress converted? Need this info pls.
Thanks in advance...
Oh hey! Stuff that hasn't been talked about before!
I would imagine there are far more casual gamers than power gamers. When politicians try and get as many votes as possible who do they target? The largest demographic (ie not the top 1%)
Why do you think only power gamers are effected by these decisions? I am a casual player and I am not happy to be told that all the experience I have gained on my VR14 will not be tracked and counted for progression upon release of the champion system as ZoS explicitly stated it would.
I am not happy to know that anything I do on my character until 1.6 is meaningless and may actually hurt my character progression in the short and long term.
As a casual gamer my time in game is just as precious, if not more, than power gamers and it takes efficiency to be able to enjoy some end game content as a casual player.
Unfortunately, it seems the most efficient way to progress a maxed character is to not play it at all and let the enlightenment points roll in. If I am not playing, what am I paying money for?
Nobody ever said that casual gamers wouldn't be affected. It's not like the 99% all agree on one thing, and the 1% all agree on the opposite.
People are raging over something that hasn't even been finalized. I mean it is Christmas. Be happy. When the official patch notes drop down *** then if you don't like what you see, and maybe they'll change things if there is enough outrage.
I myself could very well be ticked off at what 1.6 entails, but I see no point in whining like a teenage girl who just got her heart broke because she saw her boyfriend talking to another girl.
Oh hey! Stuff that hasn't been talked about before!
I would imagine there are far more casual gamers than power gamers. When politicians try and get as many votes as possible who do they target? The largest demographic (ie not the top 1%)
Why do you think only power gamers are effected by these decisions? I am a casual player and I am not happy to be told that all the experience I have gained on my VR14 will not be tracked and counted for progression upon release of the champion system as ZoS explicitly stated it would.
I am not happy to know that anything I do on my character until 1.6 is meaningless and may actually hurt my character progression in the short and long term.
As a casual gamer my time in game is just as precious, if not more, than power gamers and it takes efficiency to be able to enjoy some end game content as a casual player.
Unfortunately, it seems the most efficient way to progress a maxed character is to not play it at all and let the enlightenment points roll in. If I am not playing, what am I paying money for?
Nobody ever said that casual gamers wouldn't be affected. It's not like the 99% all agree on one thing, and the 1% all agree on the opposite.
People are raging over something that hasn't even been finalized. I mean it is Christmas. Be happy. When the official patch notes drop down *** then if you don't like what you see, and maybe they'll change things if there is enough outrage.
I myself could very well be ticked off at what 1.6 entails, but I see no point in whining like a teenage girl who just got her heart broke because she saw her boyfriend talking to another girl.
Seing what they've done up until now, if you think that they will, you're sadly delusional.
Oh hey! Stuff that hasn't been talked about before!
I would imagine there are far more casual gamers than power gamers. When politicians try and get as many votes as possible who do they target? The largest demographic (ie not the top 1%)
I'd bet there are more casual players and our subscriptions cost the same as the power gamers.
The difference is the casual gamers tend to be less vocal because every time they speak up with a different opinion some elite V14 is right there screaming STFU noob L2P!
I would expect most loyal subscribers to have at least one VR12-14 by now and some alts. So I really don't get this casual v.s power gamer drama. It affects everyone that played the game for a while, regardless if your activities in-game are casual or more endgame focused.
Making long-term loyal users happy, should be important. That's my opinion. Not bending promises to please the guys that bought the game of Steam few weeks ago.
But in all fairness I don't think this is a big deal. The "power-gamer" will grind CP like mad anyway, he or she will be ahead in points after a few hours.